He's a worry, 13 years and no promotion. He's been our companion in most of the US based DLC, no promotion - should he be retired? Seriously though isn't it time for a new cab "radio" chatter? The shock of hearing someone new would be worth it!
https://forums.dovetailgames.com/threads/foreman-dan-hernandez.48757/ I'm sure there is a patch somewhere that replaces this file - maybe on RW America?
Do that for each RailVehicle you wish (e.g. Assets\RSC\MariasPass\Audio\....) A good alternative is tuning in to this in the background: http://www.railroadradio.net/
No part time working for Dan, if he’s out he’s out, retired he will be no more free rides on my trains! Thanks again.
In notice in \railworks\Assets\Kuju\RailSimulatorUS there is now a RailsimulatorUSAssets.ap Inside this file is T_ES44_Cab_Radio.old I would have thought that if you delete a file that is outside a *.ap file then it would use the one in the *.ap file?
Correct. To be more specific, if it finds the same file inside and outside the .ap, it uses the one with the most recent datestamp. Btw I don't have this .old file. Must have been created by a file manager that creates backups. To clear things up, you have multiple choices. 1. Simply delete the .dav file from the .ap archive, or put a replacement there. If you want it back, you'd redownload the US assets from Steam. 2. Create a new file, with notepad or Windows context menu, (it must be empty, zero bytes so not even a Linefeed), save it and rename from filename.txt to T_ES44_Cab_Radio.dav. Open the folder RailWorks\Assets\Kuju\RailsimulatorUS. There, create the folders Audio\RailVehicles\Diesel\ES44\Cab\ and copy the zerobyte T_ES44_Cab_Radio.dav in there. This way you don't touch the .ap. The folder Kuju\RailsimulatorUS should now look like this: Audio <dir> blueprints.pak RailsimulatorUSAssets.ap When making to changes to models, textures or sound always delete the cache (blueprints.pak) before starting TS. You want Dan back? All you need to do in this case is to delete the Audio folder or remove the empty .dav from the subfolder. 3. Using method 2 (which is the basic method of patching/modding), you could also put a different sound file of the same name there. Last but not least you could edit the Class ES44 Cab.proxybin which defines which sounds to use. (To unserz that, you have to append ".bin" to the filename, and after reserzing remove it.) As an example, I've done method 2 for you (not for me, as Dan is my hero). It only contains two zero-byte .davs for the ES44 and F7 and the folder structure. Open the zip and copy the Audio folder to Kuju\RailSimulatorUS folder. Or place the zip in that folder and rename it from .zip to .ap
I think you may have been a bit late to the party. According to Linkedin he stopped working for BSNF in 2014!
I’m stuck in 2012 and on occasions 1962, as it suits. Old codgers like me drift in timewarps all the time (oops there’s another).