So I saved a game while parked at Watchet. The brake pressure was 0.00 inches Hg at the time of the save. I wound up reloading the save and decided to register another save closer to my departure time. Unknown to me, my brake pressure was somehow reset to 21 inches Hg when the scenario reloaded and my train proceeded to once again drain the pressure. As the save registered, I wound up having an inexplicable wheelslip as the pressure reached under 2 inches Hg. It seems the brake pressure wound up applying way too much due to the double use of the pressure. So out of curiosity, I loaded the new savegame. I was now locked in a permanent wheelslip for as long as I would choose to play. As this was a Career scenario, it meant I was now unable to continue for any sort of score and I had to restart completely. I have video of this showing it happening. After I record the more important scenario completion video - which wound up being everything up to that stop and a new second video with the last two stops - I can possibly put this together and post here so you know what NOT to do with a Hall, whether Career or Standard.
Thanks for the info, another reason not to use savegames when using advanced scripted engines. This one's using a script for the brakes. Unfortunately TS fails to save script controlled ControlValues correctly. For example Kuju's Black5 only controls the particle emitters and firebox door via lua, but the brakes use the core algorithm.
That makes sense. Scripts are known to break things. It seems the pressure being applied wound up being 42 inches, causing the permanent wheelslip. You can still save, but you're better off saving while on the move or right after releasing at a station. The thing that was odd was that the wheelslip issue appeared on the next scenario play, as well. This was something I cannot explain. I cleared the cache and hopefully it's reset for any future Hall scenarios that show up (likely not many). Of course, I may also be remembering wrong.
Agreed. Save with brakes released. Concerning the wheelslip, some stuff tends to carry over. Starting another scenario sometimes gives you the blinking "Wheelslip" or "Speeding" message at start for a few seconds. There's also some steamers showing wheelslip when the brakepipe is at zero pressure and you're standing. In this case I'll keep a few PSI on the brakes by going into Lap position at 5 PSI to prevent this.
Yeah, you're supposed to be able to move a brake into the Running position to hold brake pressure. However, this is not the case with the Hall during movement. I find you cannot freeze the pressure in that one. Sometimes, at a stand, the pressure stays static in a running position, but not always. Meanwhile, the 7F has no issues running downhill at a fixed brake pressure and I can run down the 1:91 at a 17 inch or so Hg setting, powering up slightly if I find the speed dropping too low. The Hall, you have to run it back and forth. Diesel meanwhile, 15% brakes and power up periodically (14% keeps gaining speed). These are for the gradient following Crowcombe Heathfield.
I don't know steam locos but don't you need something running to hold the brakes off? The 7F has Small Vacuum Ejector - I though the Hall would have something similar