What's Your Least Favorite Route And Why?

Discussion in 'TSW General Discussion' started by Random Railfan, Mar 7, 2022.

  1. Kangaroo Conductor

    Kangaroo Conductor Well-Known Member

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    Thanks a lot for that insight! I didn't knew that. But on the other hand, it's not a downside for me either. I can ignore that.

    What I can't ignore is Arosas terrible passenger car sound. I like the route but that noise....

    The routes I really don't like tho is LGV and PC. Their scenery just feels off, compared to all the other tracks. It doesn't feel good to stay there for a long amount of time.
     
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  2. OldVern

    OldVern Well-Known Member

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    PC isn't bad especially with the DLC locos. Problem is the perennial one - yet another route where you're driving from virtually silent cab cars 50% of the time.
     
  3. Aldarion

    Aldarion Member

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    of all the routes i have, LIRR and Bakerloo are the two routes that i never loged a single hour on them... seems too boring. Cant really understand the appeal to drive in a tunnel stoping so freuently.... or driving in a US commuter line... I much rather enjoy long distance travel with passenger stops every 15mn or so...

    ROTFLOL. well i am definetly sure i never made a complete service on bakerloo. I much prefer NTP for "Blackscreen Watching-a-number-go-up-slowly Simulator... 2020"
     
    Last edited: Mar 9, 2022
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  4. Crosstie

    Crosstie Well-Known Member

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    Ah yes, A most discerning comment and the best answer to the OP's question.
    Every route has something for someone and very little for someone else.
    Even though I intensely dislike the emu epidemic on UK routes, the fridges on wheels of many German routes and the modern day setting of Sherman Hill and HSC, I still find enjoyment in BML, Koln- Achen and I'm sure I'll find some fun with Horseshoe Curve.
    I don't care for endless tunnels, so you can guess which routes I play the least, though I'll occasionally dip into RT.
    My taste in routes is very catholic, so I don't have a least favorite. I do have an MVP, Sand Patch, but that route seems to be a popular least favorite.
    So it goes. Horses for Courses.
     
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  5. theorganist

    theorganist Well-Known Member

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    Rome hasn't featured yet! ;):)
     
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  6. solicitr

    solicitr Well-Known Member

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    :D:D:D
     
  7. kaosfere

    kaosfere New Member

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    Most astute comment here, I think, even if the discussion was related to _personal_ favorites, in which case egocentric takes seem entirely in keeping with the spirit of the thing. :cool:

    But yeah, case in point: Despite living in the US, I have zero interest in the US desert routes. I've driven through that terrain many times, so it has no exoticism for me. Combined with that, honestly, the real challenge in managing two mile long coal trains on hilly terrain is in keeping coupler forces in check and careful use of brakes and power in leader and trailer engines to make sure you don't break your train in half. The physics in TSW are simply not good enough for that to be interesting. I like the challenge of those lines every now and then, but when I want to do it I break out Run8 instead -- it's not nearly as pretty, but the physics are amazingly good.

    OTOH, I've been to the UK but a handful of times, and never to Germany, and those routes are interesting to me for that reason. But, also for that reason, I am not particularly bothered by the details of inexact scenery or non-prototypical consists that more knowledgeable locals might find immersion breaking. At long as it "feels" fairly authentic that's good enough for me, whether or not my Dosto is the wrong shape.

    (German routes I particularly like because it's very rewarding shepherding a train along a busy route with Sifa and PZB active... I don't much like the fast lines because LZB removes a lot of that fun for me. Similarly, I'm not quite as keen on the modern UK ones, because simply mashing the AWS button isn't all that challenging. But the vintage UK steam lines from TS get a lot of time from me, particularly with locos from groups like Smokebox and Victory Works, with accurate steam simulations that really feel alive and keep you on your toes. I'm looking forward to Spirit of Steam, but hope the engines do it justice.)

    So yeah. Horses for courses, in short.
     
    Last edited: Mar 9, 2022
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  8. Ravi

    Ravi Well-Known Member

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    Rapid Transit hands down. Even with the preservation crew updates, it is still a broken mess.
     
  9. Crosstie

    Crosstie Well-Known Member

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    God'll get you for that. ;)
     
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  10. Railmaster

    Railmaster Well-Known Member

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    Bakerloo!

    This is not a train ride, as far as I understand it.
    But it's a train, so it has its place, especially in a train sim world. At least it has an above ground part but I rarely drive it. Subway just isn't my thing.

    I find LGV the most boring and offers no variety. After all, Marseille is very pretty. But it doesn't work without TGV - see BKL.

    And yes, I'm not attracted to Rapid Transit either, although the route is actually quite well done.

    CN Oakville also has its charm, but I'm not that often here either.

    In contrast, WSR is very varied and offers me a great atmosphere! It's a heritage railway, I'm in no hurry here...

    But I have to be just as keen on US freight as I am on the S-Bahn. And sometimes I just like to shunt something. And it's good that there's something for everyone.
     
  11. dhekelian

    dhekelian Well-Known Member

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    Bet my God (Woden) could take your god! :cool::cool::cool::cool::cool:
     
  12. Hiro Protagonist

    Hiro Protagonist Well-Known Member

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    My main problem with any cab-car route (at least with EMUs you have _some_ traction motor sounds). On BS at least (haven't tried it with PC) I run with all cab doors/windows open (with the trapdoors up to stop the doors auto-shutting) just to try and get some more speed-relative audio in to the cab without having to crank the volume so high I get deafened by cab-signal or checkpoint alerts.
     
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  13. cloudyskies21

    cloudyskies21 Well-Known Member

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    My least favourite routes include:

    West Somerset: Same reason as most others, the low speed is really tedious - I play video games for excitement/enjoyment, not to get bored or fall asleep! I'm also not a fan of routes with single track as it gets boring and repetitive really quick, this can also apply to the Isle of Wight route too.

    West Cornwall: I was quite looking forward to this route, but after a couple hours, I find it pretty boring to drive. The only thing I like with this route is scenario planner and driving the 166 and HST, other than that, I've hardly played the route since.

    Cathcart: I've never really understood the hype of this route. While I do really like the 314, plus the route does look quite well modeled, the timetable is what lets this route down for me. The lack of AI around Glasgow is the main thing, plus there's only so many times you can go round in circles at 45mph etc.

    Sandpatch: I've tried playing this route previously, but I find it too slow-paced for my liking.

    LGV: My least favourite and lease played route of all. Just a couple stations, hardly any AI, and going too fast to enjoy what there is of the scenery. Completely lacks variety.

    Just to add, while I see there is a lot of dislike towards LIRR, do remember it was a route that came out quite a while ago (same applies to Sandpatch). While I agree with all the comments, especially that such a route should not be empty, I've always have a soft spot for LIRR. Back in the early days of TSW on console, it was my most played route, probably because I quite liked it had multiple end points to give some variety, plus I quite liked the rolling stock.
     
    Last edited: Mar 10, 2022
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  14. OldVern

    OldVern Well-Known Member

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    Tend to agree re Cathcart. Good for a one off trip but massively wasted potential compared to having a more expansive Glasgow suburban network. Looks to have been pretty much forgotten too in terms of any enhancements such as a new EMU pack (vintage or modern). Bit of a white elephant, really.
     
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  15. Coastway trainspotter

    Coastway trainspotter Well-Known Member

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    Arosa line . Poor scenery , lots of bugs . Just not enjoyable to drive
     
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  16. james64

    james64 Well-Known Member

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    I think LGV would have to take my award for the route that "I love but everyone else seems to hate". Ever since I was a kid I've loved TGVs and Eurostars etc, and having a route where you can really let them loose like LGV is everything I could hope for. It's great to have a genuine high speed route unlike SKL and HMA which just tease you with a taste of it. It's just so much fun whizzing by at 200mph!

    Regarding scenery, I have to be honest scenery isn't why I play TSW2, and it's very low on my list of priorities when it comes to my enjoyment of the game. I always see people say bad scenery is a deal breaker for them and raise an eyebrow. In my eyes as long as what's directly in front of the cab is passable, I'm content. Of course this only applies to routes when they're out in the countryside though, I agree urban areas need to look better. LGV is mostly out in the country though so the point still stands.
     
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  17. Monder

    Monder Well-Known Member

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    Not the worst DLC ever, but probably my least favorite (though I know the RL counterpart very well) is RRO. I simply can't enjoy running services there as the whole thing feels like a very poorly built roller coaster. The gradient transitions are tragic. I see myself rather returning to LIRR than this (and I use G6 wherever else I can).
     
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  18. dhekelian

    dhekelian Well-Known Member

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    I actually like the Somerset route, going at low speed gives you something to think about although sometimes it can get a little tedious but then the LGV and co is just seeing the scenery speed by and can be boring.
     
  19. cloudyskies21

    cloudyskies21 Well-Known Member

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    Don't get me wrong, I think the TGV trains are brilliant, I too have also travelled on them in real life. I'm not opposed to high speed routes, but only if they are done better and offer some replayability whether that's different service types, more stations and/or AI, along with the addition of more local trains to add to the immersion of the route etc.

    While I still find LGV maybe too fast for my liking, I totally agree in principle for other routes on TSW 2. To me, my biggest priority is that the timetable mode and rolling stock are what matters most i.e. the gameplay. For instance, with the epic London Commuter timetable, I'm completely fine doing the Reigate services (especially with the Class 166), even if it means the station does not look the best, because the gameplay is priority for me.
     
  20. solicitr

    solicitr Well-Known Member

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    I must admit, I'm a sucker for scenery porn, which is why I honestly prefer chugging along on Sand Patch or Clinchfield or WSR or Cane Creek, looking out the windows and switching cameras, than blasting across an empty landscape at 200mph.

    (Also, why I rather enjoy Arosa in winter, when it looks much better)
     
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  21. rebrecs

    rebrecs New Member

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    Well I have not committed a SPAD on Sand Patch yet, but regarding US Diesel locos, certainly have SPAD'd out many times on Sherman Hill.
    I have started doing a "save" about 2 miles out on every entrance into those Sherman Hill yards. I replied here to say, it is not always the loco, or one's familiarity with it. I know those ACe's are hard to drive, but there is another set of factors. Those trains are LONG. often 1-1/3 miles, sometimes 1-1/2 miles. It's tricky when you are 100 yards from a signal on level ground and not thinking about the fact that half your train ( the heavy part) is still coming down a 0.8% grade. Once the brake pipe recovers and those cars start coming loose, there is no way I could stop that train at the signal or even 50 yards past the signal. But once I caught on, I figured out what to do.
    To your exact point, which I think was "dont fail me out of the game at the very end." We all hate that. Hit save before you get there. And on heavy haul routes - drive from the rear camera often so to know where the heavy part is. That keeps me from getting surprised by a speed rush when I least expect it.
    Have a great day. I hope you grow to like Sand Patch. Those locos run great.
     
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  22. driverwoods#1787

    driverwoods#1787 Well-Known Member

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    Good story and for your tip the rear has an ETOD device that tells brake pressure in the cab
     
  23. TimTri

    TimTri Well-Known Member

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    This is such an interesting thread. Sometimes you get a much better impression of routes when you read the things that people dislike about them, not the other way around.

    I personally don’t think Bakerloo is bad at all, but that’s probably because this is actually the route that got me into the game in the first place. I remember watching Geoff Marshall‘s video and being very impressed by the visuals and UI. Nothing else like it on console. I definitely agree with some of the comments about it, the tunnel rides can be very boring. But I don’t really mind that since I drive this route differently than all the others. I usually listen to music and just go from station to station. It’s almost a bit hypnotic, I just like it a lot. The lack of traffic on the adjacent overground lines never really bothered me because I didn’t know what trains were supposed to be running there in the first place when I bought the game. I just had no idea back then and just enjoyed the gameplay.

    Likewise, I don’t really mind Rapid Transit at all. I play without safety systems, so these bugs don’t affect me personally. The preservation crew timetable update was just lovely, and the underground stations are among the most detailed in the entire game. Going from Dessau (a friend of mine lives there!) through the rural woods and fields, slowly getting closer to Leipzig (my aunt lived and is buried there!), then going underground, surfacing on the other side and ending the service after encouraging some cool and unique overground stations. I have a bit of a personal connection to multiple locations, and even apart from that, the route is still quite decent.

    LIRR feels REALLY empty. But it’s old, and the devs deserve respect for the huge amount of different services and branches.

    Cathcart is so lovely, but it’s starting to get a bit repetitive for me as well. As someone said above, you can’t just drive around the same circle thousands of times. The branch lines are nice though.

    I‘m not a freight guy and never cared about those routes, but I‘m happy for those who are having fun with them.

    Furthermore, this thread has reinforced some of my reasons for not buying the following routes:
    • WSR: lovely route, but apparently very slow and boring.
    • West Cornwall Local: Unsatisfactory scenery, weird layers (mixed eras!). Might still pick this up when it’s heavily discounted just for the St. Ives branch.
    • LGV Mediterrané: Not many stations, not much action, not much AI.
     
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  24. dhekelian

    dhekelian Well-Known Member

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    I think a common theme to most of these routes is lack of AI trains.
     
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  25. cloudyskies21

    cloudyskies21 Well-Known Member

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    I second that opinion. While in the earlier days of TSW, I accepted the fact that routes might not have realistic amounts of AI due to hardware constraints etc. But TSW 2 today with London Commuter has determined that a lot of AI services are possible (though not forgetting some of the issues, especially older gen).

    Thus, after watching the recent Harlem Line stream, I was disappointed of it looking a bit emptier than imagined. Yes, I understand that not all services are represented, whether that be not having the correct rolling stock etc, but surely an alternate stretch of track on the same line - or the inclusion of suitable rolling stock from the start - would have been better to have seen the chances for increased AI traffic?

    A busy, realistic timetable is what makes a route stand out that's for sure!
     
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  26. Yerolo

    Yerolo Well-Known Member

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    I really cannot decide on just one...as the routes below are bad to me for different reasons:

    In no particular order:

    Peninsula Corridor - Flat, boring landscape (esp with the haze turned off). Quality just doesnt seem to be there as in other routes
    CN Oakville Subdivision - Very limited route...good for switching but I found this one to be quite boring
    Isle of Wight - Too short (although true to life); very limited replayability. Bad scenery
    LGV Méditerranée - High speed run between 3 stations....not much else to it
    Hamburg - Lübeck - Worst of all the German routes (Yes, inc RT), lack of traffic or any notable features. Wrong dostos
    Cane Creek - Very long, very boring, very slow freight route.
    West Cornwall Local - Another lacklustre effort from Rivet. Bad scenery and terrible sounds for the Class 150
    Sherman Hill - See Cane Creek
     
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  27. OldVern

    OldVern Well-Known Member

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    As I noted above, the switching in TSW serves no purpose.
    By contrast yesterday evening, I was running a local between Fresno and Bakersfield in Run 8. Working out how to access the sidings and spurs then calling up “Otto” to set the route to the access switch. Then working out how to split the train, get the car(s) on the spur then bring the train back together and move on to the next location. Call up the industry menu and it tells you how long before the cars are loaded and unloaded and retagged for the next destination, so you can pick them up with the next trip, take them back to the yard and start forming up road trains.

    It’s a constant, persistent world which I find logistically highly absorbing, only marred by the early MSTSish graphics. Give us that sort of operation in TSW, throw in a bit of hump yard action too, and DTG would be on to a winner.
     
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  28. bittesteigensieein

    bittesteigensieein Member

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    My least favourite route that I have actually played is probably the Northern Transpenine, not for the location itself but the fact it is not set in the present day, maybe I should try it with some of the Creators Club stuff.

    The Bakerloo line has potential, but the sounds are not right and nor is the timetable. I don't think it is the best choice of route. Something like the Northern Line or Metropolitan line with all the branches and variations would be fun.

    The LGV Marseille - Avignon I have not played enough, yes the TGV is fun to drive but it really needs to be longer and more variety with classic lines included, not easy as the routes cover huge distances.

    I have no interest in US routes.
     
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  29. Asyedan

    Asyedan Member

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    • Without a doubt my least favourite route is Sand Patch Grade. Simply, i have very little to no interest in freight, and freight is all what this route has to offer. I would have never bought it, but since it comes with the base game, i have no choice. It just sits there collecting dust.
    • West Somerset Railway is a close second. The scenery is nice, the old trains are cool, but... the speed limit, holy hell. It is a long route with the stations being quite far away from each other, like in a regular commuter line... but a commuter line has a speed limit of 50-80 mph, not freaking 25. This results in this route being an extremely boring slog. Definitely not a good choice for a heritage line in this game. I only keep it installed because it weighs very little and i like driving the locos in other routes.
    • LGV Mediterranee is the third, a long way behind. To put it simply, it is a one trick pony, you drive a TGV and thats it. There is no variety. Every other high speed route in the game does have a commuter train alternative that does a good job when you are bored of driving for so long without stops. Just put a regional train going from Marseille to wherever, there looks to be several routes coming out of Saint Charles, im pretty sure one of these would be interesting to drive.
     
  30. martschuffing

    martschuffing Well-Known Member

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    I'd actually quite enjoy the Bakerloo but it is so bereft of anything approaching realistic sounds that it is utterly boring, like so many of if not all of TSW2's routes, when are we going to get the sounds of the trains interacting with the environment???? That would immerse me good and proper and I could forgive a lot of the less than accurate scenery faux pas.
     
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  31. kaosfere

    kaosfere New Member

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    Yes! Run8 is fabulous for this sort of thing. And the physics engine makes kicking cars and running a hump yard a real joy. One thing I wish Run8 had was just a random "switching mission" generator. Give me, say the Barstow yard heavily populated and a list of consists to build, and just let me go at it. (NB, it's been a while since I last played Run8, so there may be something like that now. If so, I'd love to know it).

    You can get some of that just by running the line a bit and making up your own inbound and outbound consists, but it feels a bit synthetic. And sometimes I don't want to go clean up a spur line to have cars to switch, I just want a busy yard to play with.
     
  32. OldVern

    OldVern Well-Known Member

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    There are some pre configured scenarios at The Depot, such as "Busy SoCal" which pretty much fills all the maps with cars and trains. It was designed for V2, I haven't tested in V3.

    There are a couple of locations at which you can spawn "Mixed Freight" trains with local traffic, but you need to dig around and find the relevant trains in the rather arcane menu system. The train spawner also allows you to specify if a train carries traffic for industry which does produce some element of randomness.
     
  33. chieflongshin

    chieflongshin Well-Known Member

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    This current run of dlc is making run8 intriguing, my apprehension is the ts style graphics
     
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  34. 4-COR

    4-COR Well-Known Member

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    all heritage lines have a maximum speed of 25mph so there's not much other choice if you want to drive faster
     
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  35. kaosfere

    kaosfere New Member

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    All I can say there is that, yes, Run8 is pretty deficient in the graphical department, but if your interest is having a true, persistent model-railroad style sandbox, there is nothing else like and it, for me, it's worth dealing with the graphical shortcomings. Being able to manage the flow of a whole network, spawn consists anywhere, run a busy yard, put together rakes to take to local industries, do some small-scale shunting, or even just play dispatcher for a while, and have everything stay where you put it is a kind of freedom that you don't really get elsewhere. It's a real playground. You just need to be satisfied with American heavy rail, and have an ability to create your own fun without relying constantly on scenarios and existing services.

    It looks like V3 came out recently, and comes with an auto-dispatcher. Might need to check that out at some point.
     
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  36. OldVern

    OldVern Well-Known Member

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    It has limitations but is actually quite good and will even dynamically route, something Kuju never managed in MSTS and DTG in TS or TSW (so far). The graphics are the weak point as are the very simple terrain etc. textures but operationally, as you mention just one huge sandbox. I just added the Bakersfield Sub so if I want can drive 500+ miles from Fresno to Seligman. Or I can organise local traffic out to various industry locations then later on collect the completed traffic and reform into outgoing road trains. After a while you don't notice the simple graphics.
     
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  37. Asyedan

    Asyedan Member

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    Yeah i supposed that but they could have chosen a shorter line or one with the stations being closer to each other, that way driving at 25 mph doesnt seem like you are trying to reach the horizon. WSR looks nice, but unless you really like that style of route, it just gets boring very quickly. At least the locos are very nice to drive in other routes where you can drive at a more reasonable speed.
     
  38. Mich

    Mich Well-Known Member

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    I never bought Somerset, so obviously my opinion only means so much. But the thing I never liked about it is that the timetable's fairly limited. It's basically just three or four repeats of the same trip and that's it. I realize that's how heritage lines work in real life, but still, it's rather limited compared to just about every other route in TSW. Also the fact pretty much all the stock has been cannibalized for other routes pushed me even further from it.
     
    Last edited: Mar 15, 2022
  39. NateDogg7a

    NateDogg7a Well-Known Member

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    For me, it has to be LIRR. Just did not meet my expectations as far as scenery, busyness, AI, etc. Also with broken signalling. I realize that it's an older route, so perhaps it was okay when first released, but it's not now. To be sure, I haven't played some of the other contenders such as RT, WSR, or Bakerloo, in some cases because of their consistent poor reviews. So, I will allow for the fact that some routes could be even worse, which is... discouraging.
     

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