I must admit that Rivet Games are masters at modelling trains. They are also masters at marketing, all the little promotional videos they make before a release I personally like and create hype. What a pity that so far they haven't finished making any product that meets expectations. The problems, some more serious than others, such as the physics or timetables, mean that they don't achieve excellence or good reviews from the community. They finally have to change this and here is a good opportunity. Will they disappoint us again? I hope not, that they have learned from their mistakes and that they don't launch the route if it is not well tried and tested. And that they have the same good communication both before and after the launch. If there are mistakes, they should commit to fix them and not hide like they did with Arosa.
Two shots of the cab. Opinions? From the videos the sounds seem pretty good. The lighting is a bit odd, seems a bit too dark. The physics seem believable at first glance considering this is a modern EMU.
It´s actually realistic that it´s dark, the color of thw windshiled is a bit black tho- not that it´s a problem, I also liked it on the ICE
I also think the cab glass is a bit too dark, which makes it hard to see. But other than that, it looks pretty good! The sounds also seem to be good, but there were a few weird points in the mixing where it quicky changed tone or volume. The scenery also looks good, hopefully it's great alongside the whole route. I will be watching the release of the route closely.
Rivet has released a short video on the FLIRT Train Sim World 2 | SBB RABe 523 Walkaround Preview - YouTube
This is great. Obviously still a few bugs to iron out (like the grassy/muddy walking sounds in the wagons), but nothing major. Only thing that’s missing for me are the platform information displays. Really unfortunate they couldn’t get those implemented after also failing to do so on West Cornwall Local.
Going the extra mile here would really help rivets reputation, especially when dtg is supporting 3rd party more than ever. In west cornwall i dont mind the missing pis as much as on a modern swiss route. Well on the arosa line they actually didnt work the day i was there , but for a busy sbb route its just weird and not according to tsw standard we have.
Good point and Rivet Games would have learnt by now to prevent their mistakes on Arosa Line IOW and West Cornwall Local route. This line has ETCS Level 1 the European Union version of Positive Train control system NEC Boston-Providence.
The technology for the CRT PIS didn't exist when the route was made JD even said in both preview streams that Rivet was waiting for DTG before the PIS could work. What was shown on the second to last road map the CRT PIS is still not working properly.
I hope Rivet have learnt from their mistakes on Arosa Line IOW and West Cornwall Local route, but I am not so confident. Rivet are fantastic at developing locomotives and replicating Stations accurately, but the scenery in WCL doesn’t resemble the place at all, which is the same in places on their other routes. If Rivet get this route wrong, I will honestly never buy another Rivet route, as with many of you, this is my final straw with Rivet. If the charge £24.99 for this short route, I won’t buy it until it is heavily discounted. However if they release it at £19.99 with a 10% discount, I will toss a coin to decide!!!
If that prediction of yours were to happen which 3rd party TSW 2 developer would you want? For me, Rivet Games can improve with this one but otherwise wait for Just Trains to see if they can do better than Rivet Games provided Luzern Sursee S1 Luzern line goes the same way as Arosa IOW & West Cornwall local
I very much doubt that most of the stations on WCL would have had any kind of electronic platform displays anyway in the early 1990's, in those days we managed perfectly well with a timetable on the platform, or we could go and ask the person in the ticket office. Penzance might have had those monitor screens I guess.
The interior looks too dark. Definitely not the first train that shows this issue in TSW, but the overall contrast seems off with the shadows way too deep. Is that ceiling black? The lights look like big bright spots not illuminating anything on the ceiling. Compare to attached Interior photo from (alleged) RABe 523 018 found somewhere online. Will be curious whether any changes are still to be expected.
I have every confidence in Just Trains. 100% more than Rivet. My three favourite routes in TS are JTs constructions. Metropolitan Line, Midland Mainline and Western Mainline. Would love to see the Metropolitan Line introduced into TSW2
Good point but on Xbox Series X when spring sale is UP the Xbox Community might get rivet games route for sale that might include this one Luzern Sursee S-Bahn Luzern S1. If that happens I'll pass a rivet games route on sale for a Just Trains one like TSW 2 Lindau Bludenz St Margethen Three country route and possibly the Duisburg Amsterdam Line if Just Trains wanted another international route that will give HRR AI traffic at Mulheim an der Ruhr Styrum freight since we run the S3 from Oberhausen & Duisburg Hbf passing traffic. In real life the 05:14 Luzern Sursee S1 trip goes to Olten as a S29 Sursee Olten that's on Pages 107-115 of the SBB Fahrplan. Last trips from Sursee to Luzern are 23:42 Sursee 00:01 Luzern IR15 & 23:48 S1 Sursee 00:15 Luzern. After the 30 min gap at Sursee from 23:48 the first trip is the 00:18 S1 to Luzern which is the continuation of the 23:37 S29 Olten to Sursee 00:08
Sorry, I can´t help it, but I always associate this RABe 523 with the cute little fellow below. Should I change my medication?
The chance to meet this alien is higher than your train gets hit by a falling crane . Nobody got injured luckily. Well the cab was a mess... (Pictures attached are from the news back then)
If that was the front end of the train at the time of the incident, I'm amazed the driver wasn't (at least) seriously injured.
Switzerland is left hand drive when it comes to trains (like France and the UK), so I do think that was the front, the driver was very lucky not to be injured.
I actually made more screenshots, but the DTG forum doesn't allow too large pictures. Edit: Okay 2 more pics now in the post.
Looks to me that the crane had fallen into this position prior to the train running into it so thankfully the driver would have been able to bail out of the cab prior to impact. As you can see from this close up the cab has gone into the crane rather than the crane falling on top
That’s is probably be the help of Google Earth which I believe DTG TSW 2 team should start be using this as a reference for all the new upcoming route. I don’t think that they use Google Earth on the New Harlem Line which I think it’s a mistake in my own opinion.
Let's just conveniently ignore the bit in one of the SoS streams where they literally show you work they've done using Google Earth, and the fact it's basically impossible to build a real world route with any accuracy without it, or a similar map... What exactly makes you think they didn't use Google Earth?
DTG also uses Google Earth overlay, they just seem to take much less care and go with a more generic approach than actually accurately replicating thing. Rivet seems to be much better in this regard, even if we often criticise them for other mistakes, they actually put things where they really are. Even on Arosalinie I noticed how accurate the scenery is, even if I dislike the texturing and the distant ugly mountains. They did an exceptionally good job here, really hope the train is also good and it will end up being a good route that sells well.
Again there will be a hundred problems with AI stuck on a red signal? Maybe it's time to make a new AI? Not a hundred broken routes.
AI seems really dumb in TSW 2. It doesn’t obey player control physics, can’t stop where it is supposed too and doesn’t always put the correct lights on externally and internally. More work on the AI needs to be done I think. It’ll unlikely happen anytime soon, but fingers crossed.
Because making it do that would be a frame rate killer It stops where the devs tell it to and I've not experienced where that isn't the case, but also drives 'on sight', so it shouldn't crash into you (so it's already much better than TS1's). Think this is more to do with the setup of the train, not the AI being "dumb". Not saying the AI's perfect, there's certainly work that could be done on the signaller, but the problems you list aren't down to the AI.
Matt said in one of the streams that the reason for random, non-player SPAD’s and some cases of trains piling up behind one another, was because AI trains had stopped in the wrong place - either beyond a red signal or maybe blocking a junction. I’ve seen cases were AI trains haven’t fully pulled into a station platform and overhang it by some considerable distance too.
You can but I won’t. I will wait to hear the reaction from TSW players before I invest. They’ve still a lot to correct on IOW, Arosa and especially the shambolic WCL. Cannot fault their locomotives or Stations but their scenery design is so unrealistic. They need to correct their other efforts before starting a new route. Rivet have grouped together a bad reputation in the industry that they MUST put right first. People have spent hard earned cash on previous Rivet TSW routes and many have been so disappointed with the quality, that Rivet need to make corrections to their previous efforts, before working on new routes first.
"Industry"? Do you mean "TSW forums"? Ask most people in the industry how they rate Rivet and they'll go "who's that?"
The reason for non-players SPADs was that the AI was stopping perfectly at basically 0m from the red signals. This caused issues if you had some frame skips, as the AI could blew the 0m mark and SPAD. The fix for that was moving the AI target for red signals to be litle bit futher away from the signal itself. But this conflicted with a bad habbit DTG has - placing objective marker next to signals. This resulted in AI never reaching the objective marker, because it stopped for the red signal that was just next to the marker. Becasue AI never reached the objective, the light stayted Red forever, and so AI trains started to pile-up. The rest of the issues are setup issues. AI stops where it is told to stop, it also turns on those lights the timetable author set-up. So these are more testing/ defect prioritization thing, than ai issues.