Can anyone with the editor help sort this crazy 150 out. It has stunning visuals but drives like a dog. if I knew how to use the editor I’d do it myself but wanting to ask if anyone else out there would be willing to help me on a few things seeing as Rivet are as helpful with receiving productive feedback as a chocolate tea pot. 1) Unlock ALL throttle positions in brake step 1, but lock all of them out in step 2 and 3 etc 2) increase brake rub sound volume. Despite it being completely the wrong internal sound, even if a little louder you could just about pretend you’ve got your head out the window and hearing the external sounds. 3). Throttle position 1 2 and 3 are too powerful in the higher speed range, It shouldn’t be accelerating on the flat in notch 1 or 2 at 70 / 75mph etc All the other hundreds of fundamental flaws and mistakes I could just about live with, but these points above are deal breaker!!!
Implement local startup procedure from outside. Make the guards panel working... Rivet messed it up by producing a one time opportunity for a "advertisement booster" into a generic vehicle from the technical side, which is indeed visual stunning, but nothing more. So many fans awaited this nice train, many got disappointed. For me a job, clearly responsibility is by rivet who got the cash, not a modder who has to fix and clean up behind their back of lazyness. Despite this mess, i got the new luzern route and im sure i will like it from what i saw
Yes originally I put out a post to DTG and Rivet to plead with them to sort their catastrophic and basic errors out. Now I have given up on them. They clearly do not care about the finer details of simulation like Armstrong Powerhouse do unfortunately. So now my thoughts are to appeal to the community to see if there was anything that can be done from those who have the editor. Hoping someone can help.