In an attempt to get this thread somewhat back on track. Sadly despite my initial optimism and impression it seems that ETCS is indeed broken, any advance warning of a speed reduction causes emergency brakes to be applied if you aren't already at the reduced speed making it unplayable with ETCS turned on. Of course bugs happen and it's certainly not the first in cab safety system to be released broken, however Rivet are going to be judged on how quickly this is rectified. Hopefully Integra is working correctly.
ETCS is broken indeed, but only on the way from Sursee TO Luzern, it’s working the other way round; except right in front of Sursee, you have to break to 60km/h if you are driving an RE service before you approach the station
So, this ECTS speed change sudden emergency brake thing, does it affect everyone? They just did a full run in the stream with ECTS Level 1 enabled and everything seemed just fine.
Well that fills me with hope that it's a fairly easy fix and rather than something inherently wrong with the code it's just the mispositioning of markers on track
it does feel like that’s the point; if it would be a serious mistake, they would have made a statement I guess
in which way? At the moment, it’s not really possible to use ETCS for services Sursee—>Luzern; there you have to use the INTEGRA (Stm) For services Luzern—>Sursee, you can use ETCS or INTEGRA; but note that when you drive the RE sevices, you have to be aware of the speed reduction to 60km/h right in front of Sursee; the ETCS will also slow down immediately here, leaving you no way but to get an emergency brake
Just from watching the stream, it seemed like the narrow gauge track crossings are not modelled properly. Can someone please check in Luzern whether the rails just intersect or if the track is modelled with more realistic crossings
Is there any way to switch the safety off completely, cause whenever i start the train the speed limit would already be set, and what i mean by that is the blue indicator will already be set to 40mph, and i try disabling this system by switching off but it did not the blue cursor is still right on the speed hud screen?
Ohhh, you mean the V-max? Thatś the weird looking lever directly next to the reverser (left); works like the Afb, but it is always on
I don’t know how to switch it off, but you can make it go higher or lower with „R“ and „F“ on your keyboard
Finally some ambition on this board! In seriousness now I've loaded the route I see it says L'Amor, so not quite French (idk if it's Romansh?). Think we can rule out Hamburg-Paris
I think there is something wrong with the headlight because for some reason i can't even see the object in front of me? This is something that the Rivet team needs to look at. Here's a picture of driving in the nighttime when the headlight is on, but still can't see anything in front. Is this really hard the real driver who drives on this line have to experience while driving at Night. Because I don't think so. This is so dangerous driving at night. Jasper_Rivet I believe something is definitely wrong with the headlight because I Can't see at all Driving at Nighttime schedule or at Night, even though the Headlight is on. Can you please ask the team to look into this and get a fix asap, as of right now it's hard to drive at night.
So in the stream yesterday, they said that the ad with the stool only had something to do with the swedish furniture store at Rothenburg- so no swedish route.
We have made Rivet Aware of the ETCS issues and is currently being reviewed will update when we have more information
They would say that if they didn't want to confirm at this stage. Rivet has previous for dropping clues in towards their next DLC.
As a non Swede, I would really enjoy a Swedish route, or, indeed any Scandinavian route. How about Copenhagen to Helsinki via Stockholm!
My headlight isnt workin either. The warning light can be turned on, but if i press the headlight button, nothing happens.
i agree with the night driving its not fun to drive when i see nothing...is this a general problem ? because for example NTP has also extrem bad headlights where i cant see anything while driving at night.
Yes, with the bonus of really dark window tint on top. During night you might as well drive with your eyes closed.
Just need to remember with patches just like dlc releases they have to wait until the next release window and they have to make sure its tested on all platforms first
Something went very wrong with lights baking perhaps. This is really too dark. And there is no 'lean out of the window' camera so even quasi-in-cab this way is impossible. I like to play Journeys, but the big part of these is in deep darkness here. Some TSW locos are Maikish custom implementations (headlights) and this would be awesome for S-Bahn Zentral. Routes like this one (short, with a lot of custom assets) deserve extra features (eg. custom lighting).
I have try to talk to jasper about it, but it seem that he doesn't really care at all, or do anything to fix this. He doesn't also admit that this is a problem. This might be the Last time i am going to buy from them, based from them not responding back at all and not realizing this, in this chat.
For now, yes. Hopefully at least the more serious of these issues will get fixed, because it does look like a lovely route.
Agreed, I just decided to make a conscious decision to buy less from DTG at the moment until the QA issues start to improve. I'll likely buy steam regardless as its different but no more whim buys currently
so far its not bad at all during night with my engine.ini worst weather at night t same with approching at station tunnel at night with cab light off my engine at the moment [SystemSettings] r.ViewDistanceScale=10 foliage.LODDistanceScale=4 ts2.save.CheckpointsEnabled=0 r.StaticMeshLODDistanceScale=0.3 r.Color.Mid=0.6 r.Color.Mid=0.5 r.BloomQuality=3 r.Color.Max=1.0 r.Color.Min=0 r.TonemapperGamma=3 r.EyeAdaptationQuality=1 r.DefaultFeature.AutoExposure=1 r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=1 r.LightMaxDrawDistanceScale=80
my engine.in r.ViewDistanceScale=1 r.SkeletalMeshLODBias=-5 r.StaticMeshLODDistanceScale=0.25 foliage.LODDistanceScale=3 grass.densityScale=0.5 r.MaterialQualityLevel=1 r.DepthOfFieldQuality=0 r.MotionBlurQuality=0 r.HighQualityLightMaps=1 r.MaxAnisotropy=16 r.PostProcessAAQuality=3 r.TemporalAASamples=4 r.TemporalAACatmullRom=1 r.TemporalAASharpness=1.0 r.TemporalAAFilterSize=1.0 r.TemporalAAPauseCorrect=1 r.ToneMapper.Sharpen=1 r.SSR.Quality=2
Two things stand out. jaspers not going to reply within 24hrs due to a tag. Man has a life I’m sure. Secondly, why post ini settings to improve lights. If you bought it they should work. You don’t pay £20 to develop workarounds yourself.
I'm going to ignore the bashing posts in here, but be reminded, I do see them. To everyone else, massive thanks for the feedback in here, that's been really helpful and we're looking into it! Not really - but sometimes it's worth waiting a few days before throwing out a statement. We're aware of the issues and they're being worked on. I can't confirm any patch dates yet though. You can't switch of the speed control. But you can move the lever forward and notch it up to 160 km/h (which is almost like turning it off, since the train can't go faster anyway). I'll ping a note to our devs about the headlights issue,thanks for the feedback! You would be surprised how dark and useless headlights are in real-life! But agreed, will flag it to our devs. Where have you tried to talk to me? I haven't seen a note from you - and even though I'm trying to reply as quick as possible, I'm not working 24/7 and especially around these busy launch days, things can get lost. Apologies if that has been the case, just ask again!
Qudos to Rivet and DTG for getting a patch out which addresses some of the issues highlight both at preview and release. Understandable that the incab signalling issues haven't yet been fixed but hopefully we will see that addressed soon.
The windshield does seem lighter, but what I am really happy about is, no more red signals at every station stop. Makes the run much smoother. I realize from watching many Swiss cab ride videos that red signals do appear at many stations which then clear once the train stops. I asked the poster/driver what that was about and his reply was "the signals are interlocked with level crossings and they had to be down and locked for the signal to clear." I have been running using the Intergra warning system and it does, for the most part, seem to be working ok. Staying away from ETCS level 2 for now.
anyone else has this after update ? the ground inside the train is disappeared... yes this window looks very good now
Hi Jasper_Rivet, thanks for replying back and answering my question, I didn't mean to offend you in any way it's because I didn't get a response from you for a while, and think that you don't really care. Anyhow, I look forwards to seeing these fixes and promise you to make to the community thanks again.
I just thought, if all the red signals at every station stop are gone, maybe ETCS level 2 might actually work without too much issue or at least not cause too many problems since it won't have much to react too.
I haven't had a chance to do a full run, but there was one ETCS bug after Sursee (driving towards Luzern) where you got an emergency brake where the speed drops from 160 to 125. That seems to be working now, no emergency brake this time. I'll finish the run tomorrow, then I'll do another one from Luzern towards Sursee. But this is very promising.
There is no ETCS Level 2 on that route- it's Level 1 with Limited Supervision. The only Level 2 installation in Switzerland is on the high-speed lines.