Tsw 3 Night Lightning ?

Discussion in 'TSW General Discussion' started by chacal#2181, Sep 3, 2022.

  1. JetWash

    JetWash Well-Known Member

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    I think it’s unfair to tar DTG with that particular brush, it can’t be intentional. It definitely looks like GPU artefacts to me, either driver or hardware.
     
    Last edited: Sep 5, 2022
  2. Lokomotiv

    Lokomotiv Active Member

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    The reflections from the displays in the side windows are not bugged:
    TSW3_1662377916_00.png

    But in the front window they are:
    TSW3_1662378011_00.png

    Maybe the angle is awkward or it's sampling the backside of the displays and freaks out? It might also be that the front window UV mapping is distorted. I've seen reflection artefacts in other games where this was the case. And since it's a transparent window it's not unlikely the artist didn't care much about the UV layout for the front window.
     
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  3. Callum B.

    Callum B. Well-Known Member

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    I'm getting the same effect. It's definitely an artefact of SSR. These screenshots are with TAA but I noticed the effect is even stronger if using FXAA.

    [​IMG]
    [​IMG]

    Cheers
     
    Last edited: Sep 5, 2022
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  4. JetWash

    JetWash Well-Known Member

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    Just when I wanted to give them the benefit of the doubt :) Another feather in the cap of DTG’s industry leading beta and QA testing.

    That’s a bit of a game breaker IMHO.
     
  5. Lokomotiv

    Lokomotiv Active Member

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    Whatever it is it's obstructing the view when it looks bugged like that in the BR 185 :o

    Okay, a final one from me. Loaded up ICE and the display reflections look okay in the front window here, only the annunciator lights [SIFA] etc to the left freak out a little:
    TSW3_1662381884_00.png

    And a kinda funny behavior is when whatever is reflected goes out of camera view (I tilted the camera a bit up) it also disappears from the reflection :D it's magic:
    TSW3_1662381893_00.png

    Also note that the artefacts can be observed externally when reflecting bright things like lights.
     
  6. JetWash

    JetWash Well-Known Member

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    ps WTF is going on with those screens in that first shot? They look absolutely nothing like reality. I was considering buying this today (just to see) but probably not now. Edit…I did

    This lack of attention to detail can’t just keep happening.
     
    Last edited: Sep 6, 2022
  7. Lokomotiv

    Lokomotiv Active Member

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    They're at full brightness but thankfully brightness can be dimmed. I didn't care to do it when I only went in to take some screenshots. My bad!
     
  8. JetWash

    JetWash Well-Known Member

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    Do they look ok dimmed? Even then fully bright CRT screens don’t look like that in darkness!

    What’s the bets there’s an .ini tweak out there that will increase the quality of those SSR’s?
     
    Last edited: Sep 5, 2022
  9. Callum B.

    Callum B. Well-Known Member

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    It's in the name: Screen-space reflections. If it's not on the screen, it won't show up in a reflection. It's a very good way of doing reflections at low angles (like puddles on the ground) but not when staring perpendicular to a surface because you have to also reflect things behind or out of view of the camera. This is one aspect where ray-tracing really helps.

    Cheers
     
  10. Lokomotiv

    Lokomotiv Active Member

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    I agree it's a bit much right now, but they're only this extreme when it's dark.

    Example at night with left display fully dimmed and right display fully bright:
    TSW3_1662383630_00.png

    Example at noon with left display fully dimmed and right display fully bright:
    TSW3_1662383764_00.png
     
  11. Kitten

    Kitten Active Member

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    In the first screenshot, what is that blue diagonal line near the red signal lights? Is that reflecting from the cab?
     
  12. Lokomotiv

    Lokomotiv Active Member

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    Here's a screenshot from a flight simulator where the reflections show in the window even though the avionics is not in the view, somewhat distorted mind you:
    Screenshot 2022-09-05 135039.jpg

    That would be the blue bar from the display to the left.
     
    Last edited: Sep 5, 2022
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  13. Callum B.

    Callum B. Well-Known Member

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    There is but I'm not sure if you can fix this without disabling reflections entirely.

    You can set a texture to be used as minimal reflection if there isn't enough detail in view for SSR to do anything useful. You can see this in TSW as well. If you look at a shiny surface from a side angle, you can see the reflection of the surroundings in real time pretty clearly. But if you face the surface head-on, the crisp reflection is replaced by a low-res texture. This is par for the course in game development.

    Cheers
     
    Last edited: Sep 5, 2022
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  14. ARuscoe

    ARuscoe Well-Known Member

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    Nope, my error, though you were talking about the station lights issue.
     
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  15. phil.elliott

    phil.elliott Well-Known Member

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    Overall I think the lighting is definitely better at night than in TSW2. I do think that the values of the lights in buildings and other background environments needs tweaking though - coming out of the tunnel and into St Pancras and it looks like there's a massive power cut.

    Although, given the current cost of power, maybe this is a premonition...
     
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  16. DTG Matt

    DTG Matt Executive Producer Staff Member

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    In UE4 the reflections are kinda magic tbh - it's a technique called SSR (Screen Space Reflections) and they literally are just mirroring bits of the screen in an attempt to be clever and do so at near zero cost. Full "proper" reflections would look much better, and destroy your framerates :)

    We are going through a process of removing reflections from the inside of glass windows - you should see the ICE 3 for example no longer has that horribly flashing artifacting that it used to have on TSW2, that's just the same thing which has been disabled.

    Matt.
     
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  17. JetWash

    JetWash Well-Known Member

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    I think the ICE 1 is doing the same thing, if I’m thinking of what you’re thinking of (it only happens with motion blur on). It’s not as pronounced but it’s definitely there.
     
    Last edited: Sep 6, 2022
  18. DTG Matt

    DTG Matt Executive Producer Staff Member

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    It does, and its on the list to be fixed.
     
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  19. tsw2

    tsw2 Well-Known Member

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    Will this also be fixed for TSW2 routes in TSW3? Munich Augsburg?
     
  20. DTG Matt

    DTG Matt Executive Producer Staff Member

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    Depends on how Adam's team can get working on things, now we know what to do it can be added to what Adam's team do on preserved collection but I'm going to say to expect that it *wont* happen just to be on the safe side here.
     
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