I think dtg have over done the brightness on spirit of steam, especially cab veiw, that seems twice as bright as external camera veiw. Most of the time everything looks like a cartoon to be honest. Maybe if we had some control over contrast, brightness and gamma we could rectify this. My hd monitor is the type with the dark film covering it and its way to bright on that. Playing on a 4k display is overkill.
Sounds like the same issue plaguing Cajon Pass and SEHS. It’s this adaptive eye feature which is completely overdone and as you rightly say needs either some adjustment sliders to modify the effect or a switch to toggle the wretched thing off altogether. But despite this being raised several times in various threads, DTG have remained totally silent on the matter. It needs urgent attention more so even than the saved game.
Can't you adjust brightness and contrast? I hope they add settings that allow you guys to fix it because I love it the way it is. Unlike the fix for the air brake where it releases instantly. Wish we had advanced driver... and can get full authentic realism where they take a while to charge. And customize too.
The problem is that my apple cinema hd display is overly dark on all other games anyway, tsw2 I can't see anything at night apart from what's in the cab. So for tsw3 to be so bright on my display something isn't right. If I turn the brightness down it's back to tsw2 but looking rather strange. Most games I have tend to have settings for brightness, contrast etc.
I will add that I thought maybe it's the glass, but on the jubilee and 8f you can open the windshield and it makes no difference, if I look up towards the sky it gets better but is this really how one should have to drive a train.
Noticed similar on Cajon, if I scrolled through the "1" views the same washed out appearance persisted. Only by going to the 2 or 3 exterior view did the effect disappear. So it does appear to be bound to the cab view regardless of which sub screen you are in.