Few thoughts about tsw3: Pros +Runs smoother that tsw2. I can put max graphic settings and get 60FPS. Tsw2 gave me 30FPS on Ultra- settings +On livery designer I can now select train by the picture instead of name only +Dynamic weather works and I especially like when cloud goes in front of the sun. Cons - Shadow draw distance is still poor. Especially on rails. - I can see weird light and windy snow in tunnels - I can't see daylight amount when scrolling timetable. In tsw2 I can see daylight amount on overlay when selecting service time. If I want to run in dusk now I have just try a time and start game to see is it bright or dark. - Snow storm isn't a storm. Max snow precipitation is just light snowfall. Not a storm. - No save - I hope this is just something what is forgotten, not conscious effort. - Map isn't a map. I can't see station names, roads, lakes, etc. - Signal direction on map. If there's red light I must see where is yellow so I can deduce red light's direction. - Game ends if red light is passed. It could be that game ends if whole train passes red light or when going on junction after red light. When you really cause danger by passing a light.
If you actually click on the map tab, it tells you what the station and yard names are. Save was removed cuz it was broken, but it's coming out as a toggle soon so you can still use it and test it while they make improvements to it. Shadow draw distance is poor cuz it causes performance problems. It wouldn't work well on low end machines and last gen consoles. You would just get poorer performance. And game ends when you pass red cuz in real life, there are much bigger consequences if you pass a red light. I mean not only trains but with vehicles too, you get consequences for passing a red light.
Well, they've had about 5 years to implement a TSC style in-game interactive map; how much time do they need? Agreed, you can't allow the game to continue if you blow through a red light. This is a simulator, after all. What's wrong in the game is the placement of red lights, especially those which are placed right at the stop markers. There's no good reason for that, except to catch you out.
I don't get what's the problem with that, really. I mean, you can stop the train more in advance to the stop marker, will loose few AP, not much of a deal. Or if you can't, and sometimes it is required to stop exactly at the stop marker, you can approach it on really slow speed, like 3 mph, then you will usually stop right away after breaks application. Unless you mean that the stop market is set equally to the signal post, although I've never met such situation, then I agree that it's messed up and needs a fix.
Yeah sure, it would take them months to do this and probably another 10 full time devs... Putting letters on a map that already has letters on it must be a giant task only the big ones like Microsoft or EA would dare to take on
On some runs there is literally no margin for error, even the "new" route Cajon requires you to stop on top of or slightly past the marker. Passenger stops generally have a bit more margin. The point is, in real life a driver trained to practice defensive driving would never expect to approach within 1 or 2m of a signal to position his train or get the rear is in clear. That's why in the UK running loops are generally listed as having less standage than the actual length to ensure there is a safety margin.
Ok, got it, and agree that it needs to be fixed. Quite easy fix though I think, as it just needs the readjustment of some stopping markers.
Or the markers need a bigger trigger radius in the case of freight so you don't get this nonsense of stopping 3m away to find you need to draw forward even closer. Set the trigger to something like 20m (or 60 feet) which is effectively a locomotive length.
There's been some dialect on the streams about the map before and apparently was a big job and being looked at. I think said stream was a good year ago nearly now. It won't come in this incarnation now as they'll be cashing in on new dlc, same with UI. When TSW2 released, "we'll see how people get on with new UI and then change if people don't like it" - loosely translated, tough luck, we'll have another run at it in tsw3