As above that would be nice… or drop the price to relevant playability in which case you owe me £25 for London to Brighton alone… theives!
... This makes no sense. NO GAME OR DLC WILL WORK 100% PERFECTLY ON RELEASE. And refunding people for that... yeah... this isn't some socialist utopia this is the real world, to companies money is the one and only thing that matters.
Name me one DLC, and I'll list out the things that are broken in it. I fail to understand what some people get by defending DTG all the time. Is there some sort of ( secret ) loyalty program, incentivizing the supporters ? Credits and criticism both are equally necessary... SOS was great overall. Steam physics are messed up. London commuter has a great timetable. Crashes are frequent. Sherman hill captures the essence of Heavy American railroading. Cab signals in SD70Ace don't work. Boston Sprinter brings great rolling stock which is stuck at red lights all over the place. And the list will go on... Great product in my opinion but they need to work on their public relations and quality control departments.
It's more a case of being realistic in the environment that DTG work in. As others have said, there is no such thing as bug free software, and there's also no such thing as "working for free", so DTG could work forever getting any single DLC "perfect" but in the meantime they would go bust, and there would still be some issues somewhere...
Forget perfect, they can just fix 'problems that are too big to ignore, present in the game for years'. That'll be great.
Just... I doubt anything in this game with thousands of interacting moving parts is that simple a fix especially given each DLC is written in a slightly different way so anything they touch to help in one DLC may break six others
It's a flaw in their design approach if similar modules are constructed in such a manner that they aren't compatible with each other during the lifetime of the product. Not just software / games, it's relevant to all disciplines of engineering. Just imagine a railway network where different routes are built on different gauges. Or an electricity grid where different regions operate at different voltages / frequencies. Yeah, I know it's happening here. But running away from it is not what is expected from an engineer / developer...
Not quite the comparrison... Imagine a railway with four different signalling standards where they can't talk to each other or even where completely different speeds apply over a single line This is true of the Elizabeth Line and many others in the UK where you may have colour lights and sempahore, or partially implemented ATO such as the Thameslink core and again Liz Line, and then you have the various ETCS standards... Imagine a system where different electrical standards apply so trains have to have different electrical capacities to work on a single run - Eurostar, Thalys, DB, NL, BE... Imagine a country which has a completely different standard of working to every neighbour they have, such as driving on the left when almost everyone else drives on the right. So yeah... DTG aren't quite the outlier when it comes to mixing standards over development periods.
I think the only game I've ever got that didn't come with a whole load of problems was gta v and they are a multimillion dollar outfit. I mean multi billion dollar outfit!
All are valid points but on 9th gen consoles BML seems to have a 50/50 chance of Crashing or working normally
The way I see it is that my car, although a real beaut and usually does work, isn't guaranteed to work every time I use it and I know it does have some minor niggles. The same goes for TSW, although a real beautiful game and I have very few issues with it, it is not guaranteed to work every time and I know it has some minor issues. When I bought my car, bearing in mind it was a brand new car at the time, I knew the chances of an issue were high but I took that risk. The same goes for BCC, which is also brand new, as I knew like my car it wouldn't be perfect. Did I go back to the Jag dealership complaining and asking for my staggeringly large sum of money that I have been saving since before TSW was even a thing? No, because I knew there was a risk it would have issues. So have I demanded my naff £30 back from DTG which would have probably just sat in the bank doing nothing? No, because I knew it was a risk and would probably have a few niggles. Do I regret buying these two things? Absolutely not because I have managed my expectations. Nothing will be 100% perfect no matter the price or what you think because that is not how the world works. If you have chosen to take a risk on buying a product it is on you because frankly it was your job to calculate the risks and ultimately buy the product.
Following my recent purchases in the sale, I can see where the OP is coming from. Rapid Transit still has the near silent 1442 EMU's, even the slightly tinkly track sound is all but inaudible. Harlem has red light issues which Matt P. commented on in a thread a month or so ago, but nothing has been fixed. The M3 EMU still has the obstacle deflector scraping into the railhead. We also have Spirit Of Steam which came across to TSW3 with all previous bugs intact plus even more pitiful steam physics. Countless journey scenarios across nearly all routes broken which prevent 100% completion. But despite these all being well known to DTG they smile and deflect, while doing fire and forget and nothing gets done. The new Birmingham Cross City will be exactly the same - a few low hanging fruit fixes but, just as with BML, unfinished scenery and missing track will be left as it is.
I remember how bad the popin was if you were on XBox 360 and it was streaming half the game data from the install disc and the other half off the play DVD. I installed the play disc to a USB stick pretty fast lemme tell you, but the fact that it took an undocumented workaround like that which required additional hardware just for that one game...
It's as though nobody had thought to test that situation or try to find a workaround... Here was I thinking that was only a DTG thing, given the comments on this forum...
I think gta v pushed the 360 beyond its limits. It should never have been released for the 360. If I remember right not long after when the xbox one launched, along come the unrestricted version of gta v with better graphics. Classic case of a developer maximising thier profits, launching a game on a console that can't handle it. Good thing dtg never tried the same thing I think I went and bought a bigger Hd for the 360 to install the game to the hd.
Hey, they gave out some DLCs for free on PS4 with that glorious "patch" 1.90. Unintended, but ...... still.
TSW is like a crazy girlfriend that causes you all kinds of trouble but you just come back anyway because its still fun.
Or there is no other, or very little alternative and what there is tends to be of inferior quality in one way or another.
MSTS/Open Rails - Old and gold, but yeah old. Trainz - good for making model layouts but has never fully embraced proper full size operations. Run 8 - Massive routes but US centric, no real purpose or structured play and looks more dated than MSTS. Derail Valley - fun for a week or two but once round the map half a dozen times got rather stale, especially with the odd economy. DRS - fun but very niche. Ditto the likes of BVE. TSC - still has some gems like the new Taurus route, but a lot of it is dated and needs to be redone for TSW. Limited scenarios on most DLC.
There's also zusi. A realistic train simulator used to train real drivers. Graphics aren't the best but it sort of has a steep learning curve.
Hmmsim: hardcore sim on a single metro line in Korea. Looks great but it's still only one metro line in Korea and it's a small dev team so you wouldn't get the variety tsw offers Tram sim: I've never played it but even though it's a 1:1 representation of vienna and munich and it is realistic, it's sort of the route that got released and forgotten so it's got game breaking bugs and stuff that are in the reviews on steam World of subways also has it's own issues.
Ah, but as we all learned, a bigger HD wasn't the critical thing, the crucial part was having a second one, since the game needed it running from two separate drives to fix the popin. Rockstar's whole trick they pulled, and it was a commendable workaround, to get it running on that hardware was to have it stream about 3/4 of the data from the HDD install, and the rest from the DVD drive simultaneously. Basically acting kind of like a RAID setup. Unfortunately however, the optical drive couldn't keep up with how fast the game needed the data from the play disc, and so you got some pretty noticeable billboarding and the like as it filled stuff in with low res placeholders. Installing both to the same drive was impossible of course as the game would then be trying to access ALL the data over a mere 1.5Gbps SATA connection, and would fall completely on its face, but sticking the contents of the play disc on a fast enough USB drive drastically increased the speed at which it would read the data over trying to load it off an optical disc.