So when i bought the new Bremen - Oldenburg DLC, the first thing i did, was driving the BR 110.3. And the Sounds are great so far, really like it! But there seems to be an Issue with the Sounds of the Tapchanger, where the Tapchanger wont stop... I've uploaded a Video to YouTube: Notice how i stay in Notch 1 the whole time but the Tapchanger still makes the noises? They only stop, when i go to Notch 0... This was also audible in DTGs Preview Stream last thursday, but i hoped it will be fixed in the Releaseversion
Never had that issue here and i used the loco quite a lot. Really strange. There is nothing set up wrong regarding that sound. No idea what could cause that.
There are multiple Videos on YouTube with this Bug and as I said, even in the official DTG Stream last Thursday, the Soundbug was present (at 38 mins into the Stream) So either there are different Releasebuilds out or something broke when building the Releasebuild just like with the PZB Wechselblinken that’s missing…
There's been lots of different sound issues mentioned by people in the forums. Like this sound. Rail joint sounds on continuous track and so forth.
It's the same for me too, I didn't put it in my bug list, I thought it was the same in reality. Maik Goltz I made another post also there are some sound bugs, if you can check it I would be grateful. I think you did the setup. https://forums.dovetailgames.com/threads/bremen-oldenburg-feedback-and-bugs.62285
I tried to reproduce that error, but no, i can't. No matter what i do, it works as expected and always. Maybe the issue is older and i have fixed it here with other changes already. So, lets re-test that when the update is released (no, i have no idea when the update will be released).
Sound are great in general but buged for me as well. Eg. sometimes missing horn sound for the 110. The game is broken after last update, perhaps. BR o7
It’s great to release a non-final version for release, couldn’t it really be possible to wait a week and fix all the bugs, it’s time for someone to recruit people for open tests, and not raise the price due to inflation and route polishing.
This is really one of the worst DLCs i've ever bought (and already refunded)... dozens of bugs in the rolling stock aswell as on the Route itself... BR 110 has this Soundbug with the Tapchanger, PZB Wechselblinken isnt working just like with the ICE 1, PZB Buttons are wrongly modelled... Edit: You cant change PZB Mode on BR 110.3 as it will brick PZB... The LZB Indicator in the Cab is way too dim, so you cant make out where the next restriction comes... The n-Wagen Cabcar's Indicator for the MCB and Fans aren't working, if you trip the MCB you cant just close the MCB again from the Kako, you first need to open it?! The Fans Button isn't working and there are Texture Issues with the these Indicators aswell as with the PZB Indicators... Edit: n-Wagen also make a weird Noise when standing at the Station... I didnt even come to check BR 155 and 425, but the PIS on the BR 425 is wrong and LZB is only working in HUD and not in the model itself... Then there are countless gameplay bugs: Locomotives have there front and rear Headlights on?? BR 155 can apparently drive without there Pantograph up?? BR 425 can have all four lights on at the same Time?! and many more... Then the Route itself has some problems regarding Signals and PZB... wrongly placed 500Hz magnets or even no 500Hz magnets, wrong Signalaspects... Edit: also missing wintertextures for objects around the route, misplacement of trees... This DLC really gives the impression, that DTG 1. doesn't care about there products and 2. there is literally no QA Testing... How can QA not notice Locomotives driving with all four lights on at the same time? Or Locomotives driving without their Pantograph up? Or Texture Issues in the Kako?
... there is literally no QA Testing ... I think for a very long time already this is the business practice. If it doesn't break the Steam store, it is fit for sale to gullible guinea pigs who after all these years still buy everything DTG throws at them at first sight. There is no in-house QA at DTG. Us consumers have to report the bugs, some hackers can fix a little things, then it is up to DTG to fix the rest, or not, or make it even worse, or break something else, or just abandon the product. This practice has been going on for years now, and some people never learn. Only buy DTG in a sale with a nice discount.
Just to have it said. The Tap-Changer sound bug is not a sound bug. The resulting sound problem is just a consequence of a other aspect. The tap changer is for some reason oscillating around its target position and that causes the sound not stopping. This issues too is already fixed but seems not in the release build yet. Just as a information.
could this mean the BR110 is your work? It does look very nice, but the controller handwheel should have polished rim from all those loco driver hands ... glad you didn't include the window heater wires like on the TSC Einheitsloks
Unfortunately if a fix is not released, we will not count it as "fixed" I'm sure DTG have hundreds of fixes "fixed" in house (and maybe even tested) but unless they're on our machines and working, they're not fixed...
Exactly this! I mean, the G6 Backlight still isnt fix, although Maik said it is fixed on his System weeks ago...
This is the problem with developers working on dev builds the whole time. They work on systems where they've fixed things but not given those fixes out which leaves us with all sorts of issues that they're just not seeing They should have to reset back to the latest dev build once a week so they feel our pain (half joking)
Unfortunately, i can't change that. I have to deal with that the same as you (or not the same but a more worse way of dealing with that).
The fixes are given out. But after that, the developers have no hands on the files anymore. Other people will do the release stuff. It's nothing new, tbh. That is the way it works with most of the gaming companies. You can't just fix a thing as a dev and push it out immediately. There are way more obstacles between a fix and a release.
Of course you can't. but I think what I'm saying is even if you have a version of the game where fixes are in, when you're testing things it should be on the UNfixed version that the rest of us normos have rather than one where there are likely dozens of tweaks and fixes we may never get Otherwise you're getting a skewed vision of what the playerbase is getting
I know, it's basically useless what i say here and what i have here. Customers don't care about what a dev says. That's ok. So i might stop this as that makes no sense. Just wait for the fixes. They will come.
This certainly is NOT true. I want to know what's been fixed, but unless there's a timeline that says when I will get it on my computer that info doesn't actually give me anything, and that comes down to DTG and their release team rather than you as a dev. And it's at that point that the whole shebang falls down, not because of you, but because someone somewhere is unwilling or unable to just get things to a point of stability and then give us that version, even if it means we get a full "version update" once a quarter with spot fixes in between At least we know then that we will be able to play the game once every 12 weeks with the best version possible (and it gives DTG a 12 week dev cycle, 12 week testing cycle, 12 week release cycle)
And what about the problem with the indicators, really running around the locomotive, no one saw that they could not be seen, that the indicator 55 (70.85) did not blink, or that the other indicators were not visible in daylight. why no one saw the red spotlights at 425. These are not even bugs that need to be specifically looked for, they will immediately catch your eye.
For me, it is important to know the concept is OK just other factors failed. I am definitely much less angry after reading your substantive information. BR o7
Thank you for sending this through, the team are aware and its being looked into, will update when we have more information.
Glad I didn’t spend £30 on this on Day 1. DTG is still failing miserably to meet player expectations. Too many bugs. Too many inconsistencies. Too many mistakes. An open letter has no impact. We continue to get encouraging words, but nothing is done. All the good stuff in a route is effectively ruined when so many issues are allowed to be released. After buying TSW 3 on launch day, it is very very unlikely I will buy any other release on Day 1 and at full price. I work hard for my money. DTG needs to work much harder to get any of it. Lame excuses are no longer worth listening to. Incidentally, I raised an issue with DTG Matt about the third rail having collision detection on London Commuter and provided video evidence. Matt thanked me for the info and said the team were working on it - but months later, no mention of a fix. This on a route where the third rail having collision detection is having an impact on an already struggling route. Boston Sprinter is still appallingly bad. The scenarios are badly curated and not timed well at all and the signalling system/safety system is beyond rubbish. Cathcart Circle is still waaaaaay too dark at night. DTG is not listening carefully enough. If they are listening carefully, they certainly don’t have the resources to deal with the issues. Or at least that is the perception I’m getting.
Jumping on to close the thread and mention that this sound error has been fixed as of todays update on Steam (soon to come to other platforms) See the full patch list: https://forums.dovetailgames.com/threads/patch-notes-bremen-improvements-8th-december.62363/