Personally I am not interested in multiplayer, although it sounds like quite a few who have tried it on Simrail have been converted from the no's to the yes's, so maybe if it was introduced for TSW I would enjoy it. The simple answer to whether you want it included or developed is surely, that it will be optional, so if you don't want to use it then don't. My main reason for me not particularly wanting to see multiplayer developed at the moment for TSW, is that I think there are so many other things DTG should be prioritising, particularly bug fixes. But we still don't have features like tunnel reverb, the passenger behaviour is still odd, also personally I would like to see some more content covering different eras and areas to make the game more interesting as some routes are still lacking in variety. I presume multiplayer would tie up quite a significant amount of staff, there was much discontent on the forums due to the lack of activity when SOS was being developed.
I initially enjoyed the MP in SimRail, but after a while finding yourself driving over the same section of line or operating the same signalbox with the repeating service pattern... well let's just say the novelty soon wore off. Especially if, like me, you can only play for an hour at a time. Yes I know this was only a small playtest and a snapshot of the larger full game but my view has reverted to that previously - i.e. multiplayer is okay if it's an addition to a solid single player game and, as theorganist states, it's not at the risk of diverting resources that could be better used elsewhere. The one thing I do agree with is that TSW needs random events, diversions etc. Personally that is more important to me than a rigid fixed scenario and action points, for those who care about the latter just award a standard amount of the end but let us enjoy a non scripted randomised run.
Looks like you have no idea how is it completely working IRL. There is even communication between dispatchers so yeah if one train parked on the switch then you will call second dispatcher and tall him that this part of the section is blocked and only track 1 is working and then he will not send trains on track 2 because you cant reroute them there. You know you can change platform right ? So not needed to go around and then reverse back. Its not TSW where you have forced platform. For the game is important to stop in that train station by some platform like IRL. Even IRL they are changing platforms if they need to.
SimRail is not a mod for TSW and is deliberately produced as a different product, providing a different experience. I'm at the stage of buying an expensive microphone, I "don't like" the boring DS so much. The whole hobby is just as repetitive, expecting a miracle leads to unnecessary disappointments for some of you.
And a system where you can contact the players (chat for example) and kick them off if they don't give you a valid response? Isn't this a solution?
How does MP get on in Run 8? Is there trolls or is it much more ordered? I think I am put off Simrail by the looks of the experiences had. I enjoyed the demo but MP just wont work if some mess about all the time. I have always thought random events are what would get TSW out of the ok rut and into a better place. Matt has said the engine is capable but they are holding off. I guess its a combo of sessions locking up and the mass of testing required stopping it progressing. If they continue to release routes with huge stations but very little trains then something needs to be sprinkled over TSW.
No, you can't if both tracks are blocked cause someone decides to park their train between switches and blocks both track one and two. Meaning BOTH TRACKS are blocked and you can't reroute them. Meaning players would have to either wait for the train to be removed, or the player to clear the Junction. There is no rerouting around a two track main if both lines are blocked.
This defeatism is funny. Most train fans want MP and this game provides that opportunity. Simple. Those who don't want to, don't have to use it. // Memento tons of unplayable SP services in TSW. So, maybe the ultimate solution is not to play at all. The world is not perfect, the trains games as well.
Assuming I'm against MP. I'm just going thru Murphys Law on everything that could go wrong in a MP session.
seems like it is yourself who don’t know how it works. You completely avoided my questions. And as a fellow memebr pointed out your inaccuracy I won’t repeat exactly what they said but the answers to to writ questions are in that member's comment. just stop whilst you can
This. Or the AI taking control of the train for which human player is not responding, disconnecting him/her from that particular game.
Clinchfield, Cane Creek, Meißen branch on DRA, Sbahn Lines on HMA and SKA, Stoughton Branch on BPE, The Coal Branch on HSC. There's plenty of signaled one track lines in TSW.
In Bus Simulator you can have a player block the road. Heck in a f1 multiplayer session with ghosting off, I had someone block the track and wouldn't get out of the way. I wasn't like multiplayer shouldn't be in this game because the road was blocked and I couldn't get around them. If you don't like multiplayer in any game in general, don't use it. It's so simple. I mean your argument comes down to "multiplayer shouldn't be in the game because I don't want to deal with potential trolls" even though there are those who may not have trolls in their sessions or want to play with their friends and completely ingorging the fact that a feature like that would be optional. Also before I hear the "well you will only be able to see a player one time", that is also the case in flight sims, bus sims and truck sims if your not playing with friends yet there is multiplayer in these games as well. On Bus Simulator, if there is a player acting erratic, they can be kicked out of the session by the host. Do I like the medal system in TSW? I don't. Do I think it should be removed from the game? Of course not. I would want an option to have it on or off like in TSC. Do I like the Training Center? No. I think it's pointless so I don't use it. I don't use the livery designer but Im not calling it to be removed because I don't use it. There are some features in games that some may not like. But if there is something in a game that you may not like, you don't have to use it. I don't like steam or historic routes so I wouldn't buy them. I would want them to be made for those who like that kind of stuff but I wouldn't use it. If there is a feature that you don't like or find pointless in any game, just don't use it instead of calling for it not to be implemented or removed. It's so simple.
Steady on folks. Multiplayer is contentious and you won't change anyone's mind via a forum as there's a natural tendency to argue using absolutes. Better not to bump heads with other users when there is no win condition possible.
Well maybe you should know that there is IDLE detection in SimRail so if the player just stop there and would like to block the track then AI will take over and finish the service (no problem there then).
Again comparing a sim that has you driving on a surface and not rails a bus sim you drive around them lol. Give it a rest like the admin have asked. You’re jumping on comments that have a different opinion over yours. We are all entitled to them don’t like an opinion scroll past and move on.
Have you ever played these games you mentioned that you seem to think are Troll free? Trolls have been in FPS's since they were first made online. I remember playing COD-OU and there was a minor problem with trolls back then. Same with GT, some people are always out to spoil your fun no matter what genre you play in. Solution? Simple private rooms, that way you can play with friends always having a policy on kicking people out is a good way as well. The question for DTG would be, 'will we get more sales from MP?' and the answer would be 'of course it would' if it was done properly that is, and that is the biggest problem. I agree totally, also there are different forms of MP like co-op for instance. like having a guard or being a passenger. I admit I don't usually play MP but co-op would be a laugh and even if I didn't use it I know there is a large pool of players that do and it would it would attract new players but would DTG do it justice? So you think no-one's changed their mind through debate? Wow. Also the advice I see given out is 'if you do not like it don't use/buy it'. Which is the same advice you have trotted out many a time so what is so 'contentious' about that I wonder?
I can comment on any post to agree and disagree with reason on these forums. The reply button at the bottom of all posts are there for a reason. There are instances where you may not be able to drive around a player that has blocked a road in a bus sim and can't go around the bus to reach the next stop. It has happened to me before in bus simulator so my comparison isn't invalid as you try to make it seem. Luckily the player was kicked out of the session. However there was another instance where the road was blocked but he wasn't kicked out. There are solutions to potential trolling like kicking people from sessions or having ai take over. Having private lobbies would also solve any potential trolling problems.
So how long till the idle detection takes over, how much does a train have to move to cancel it, can a user just slowly move a train back an forth to stop idle detection?
I only tried Run 8 MP once and the experience was unfulfilling. More like a chat room and very cliquish. I tried to stable my train out of the way so I could resume later but when I went back on someone had deleted or moved it. With the AI Dispatcher in V3, which is very good, much of the need for MP in Run 8 has been negated.
You can do all this and even more! Some saboteurs describe their actions on the game forum to show weak points and suggest solutions. After release, all the servers will be moderated, with some limited access. Reporting abusing players will probably end with actions against them, but we must wait to see and judge. Now it is unmoderated*, to diagnose potential future issues (perhaps). *I know about one player being banned for abusing the game code
Wonder what is abusing the game code for you. Nothing is changed in game code, he can drive that train only because he changed formation in scenario file which is just basic xml file and its for single player only. He got probably banned because he shared that. Im driving other locos and no ban and i know many other users driving other locos in single player withou bans too. Basically the same like if you change stuff in TSW .ini file to get nicer graphics or even use -dx12 trigger to use DX12 because default is DX11. And i understand SimKol why they dont want mods now (driving other locos, new scenarios, etc...), its playtest and they are hard working on fixing the core problems which users report, adding features which users asked for before final release (10 days left). why they should focus on report like pendolino cant open the door, or broken radio in pendolino as its not part of the playtest.
Just a heads up, play test is over at 1800 UTC/GMT today so there will be a 24 hour gap until the retail version, now being billed as early access, goes live on Steam.
As far as I understand despite label "early access" the full version Sim Rail will be released tomorrow - 5 locos , 500 km route, single and multiplayer modes. The game is going to be maximum 3-6 months early access billed. Some guy occasionally looked at the whole 500 rm map with bot traffic it was stunning! 50 gb for downloading.
I've played both Prototypes and Alpha and have mixed opinion. Pros: - This game will have official modding API and route Editor . That's the milepost I decide to buy it, not earlier. - If so (with modding tools enabled) this game can become a "New kind of Trainz". Trainz will never have proper light emitters and ambient. - It has walking capabilities - Graphics is better than in TSC (but not well-optimised, drawing distance, distant fog and blur, post-processing overall are bad) Versa: - Graphics is not a keystone for hardcore railroad simulator. And Unity3D is not the best engine to do so. - Modding tools were not shown yet even in early stage of development - Train control interface is terrible, TSC's one is an absolute market winner.
And still no word on whether we can save the game in single player mode. Well I guess we will find out tomorrow evening! The key to it being a commercial success will be whether it expands quickly into other territories. While I personally find the Polish railways and motive power fascinating plus the appeal of the long route, many train simmers are very parochial and reluctant to entertain areas outside their comfort zone.
I am not sure that will get a possibilty to save game at the start tomorrow, maybe later. But lets see. But remember - how long we have lived without save game option in TSW ! For me it was for ages, but I was playing TSW at that period anyway.
All stock content in SimRail is outside of mine. My interest is content creation and mods only. If not - so, here's still TSC and also Trainz has been growing rapidly during all 2022.
The difference is that there are many options in TSW for shorter runs and DTG recognised themselves that they had created a huge issue when they pulled it from the initial release of TSW3. SimRail has a main line of some 500km and assuming we get timetable runs across the entire route, unless you are a total no life nerd you're not going to do those in one go!
The Early Access version is lacking the following planned features: Steam locomotives Shunting operations Winter weather effects Some playable signal boxes Controller support Whether or not they manage to get these features out within six months will be a good indicator of the future of the sim, I feel.
Interesting how they only decided on Early Access a few days before the scheduled full release- definitely a red flag IMO. I still think the game has promise, but seems like the devs maybe have been too ambitious with what seems like a pretty small team. No shunting and no controller support are a pretty big deal for me. I think i'll be waiting until/if it makes it to 1.0 release.
What are you talking about ? They announced EA version even before (in their stream and they even announced in that time that EA will take 3 - 6 months) After they changed it but during playtest it showed that they still need do some work. I dont see problem there... better then releasing broken game like a full game with lack of fixing the problems after (or even worse... releasing the same game 3 times with the same bugs from the version one). So far they delivered a lot of stuff which they promised and they are listening community and adding stuff what is community asking for which is huge plus.
What game are you pointing at? I mean one that has been released 3 times with the same bugs Agreed. Even at this stage SimRail feels like a solid train simulator game.
I don't mind "Early Access" if that's reflected in the price but I must admit a lot of things seemed to emerge in the playtest that perhaps should have been captured by such a relatively late stage. We also have titles like "The Bus" from TML, which seem to have become permanently rooted in Early Access at which point you begin to wonder whether it's a ploy to blame ongoing bugs and shortcomings not getting fixed. Then we had DTG's attempt at Flight Sim World which was billed as early access but never really got off the ground (no pun intended) before they pulled the plug on it.
Well and then you have DTG with TSW where announce it like a full game (which looks still like a payware beta testing) ... and you even have to pay 3 times for it to be able to play new DLCs and then it even include bugs from TSW 1. So far dont see any promised update for TSW 2 For me SimKol way is much better... announce its EA so it can still have some problems which they can work on and then release final version after that. SimRail suppose to be $30 or under and price will not increase after they leave EA which is good.
I think it's that it indicates a failure of planning, or at least communications (if Early Access was indeed the plan all along). I only go by what's on the Steam page, and there was no mention of Early Access until recently. Don't get me wrong, I really hope it succeeds, but i've gotten less and less excited about it since the playtest, and this just makes me fear it will remain in EA development-hell indefinitely.
Unlike The Bus, which is true in early access and the is no evedance for improving, The Sim Rail has much better conditions. To add to it developers set up a certain period from early access till final release- 3 or 6 monthes, and it is very short. Some TSW routes have ' 'Early Access' , would say, betta conditions for many years dispite label "final release"
Comparing SimRail with Derail Valley, first one has much more chances to became a mean simulator. Best practices Altfuture do to make their game is to break all possible terms planned, totally loose the tempo and the banhammer as a way to resolve all user tickets.
The biggest problem with Derail Valley is once you've gone round the map a few times, it gets a bit stale.
Totally agree. This game could be awesome with capability to build your own locations with industry chains.... Developers have lost all gained success, DV's start was very steep, I thought, this game would become a new Trainz. Sadly said
Okay I have test the prologue and the biggest mistake of this game is the engine. It's look awfully... TSW3 is way better and in performance is Simrail the same as TSW or more worse.... So don't hype this game to much and look at the reality. For me, a big simulation fan this game isn't enough to pay 30€....
This game is based on Unity Core, made by SimKol for their PKP training systems. So it has awesome physics core, same as MSTS many years ago. And the worst engine that could be taken for railroad simulator.
It doesn't look too bad compared to other Unity games. DRS started off looking very yellowish in the same engine but has improved a bit since. Sailwind though looks like something off the Amiga in 1993! I'm still hinging my Day 1 purchase on whether there is a save game for single player and of course the price - under £30 no problem but anything over and it might be a sale basket job.
But in terms of driving physics and feeling rail way simmulation process as a whole Sim Rail looks more promissing than TSW
Looks like it's live on Steam with a price of $34.99, on sale for $31.49 through January 20th. Anyone taken the plunge?
Currently waiting to see if anyone confirms whether or not there is a save game. If yes, then it's cheaper than a TSW 30 mile one train route so cautiously hoping... Edit: Ah what the heck. Took the plunge and purchased (install later).