This is just a bunch of features. I think that should be added an updated in train Sim world 3 NO. 1 is updates to train Sim world 2 roots like 3-D clouds, new lighting, and all that stuff that they are adding to Boston to Providence it would make the game look 10 times nicer. NO.2 they should add is 1440P or 120 FPS to Console players like Xbox series X/S and PlayStation players Because 1080P capped at 60 frames it’s just too blurry or does it look good in my opinion and 4K capped at 30 frames looks really good but the FPS on Cajon pass and some other routes play like the game is running on 10FPS and it plays really bad so 1440 P quality would be really good so you still have that good quality from 4K well maintaining good frames from 1080P or you can just add 120 FPS and a 1080P in 4K will play way better than they are now and should be capped at 120 FPS. NO.3 increase the render distance it is very small and just zooming in at far distances. It looks really bad the track does it render trains just render out of nowhere and it looks really bad, especially on some routes and you just see the map rendering in front of you like in cane creek. NO.4 make all the manifest trains on the US routes, completely random instead of having the same thing over and over again for example, when you load into a scenario, the manifest train would be completely random and you will get cars from every US Route and if you have to restart it it just changes Kind of like the Oakville subdivision how their trains are completely random same length, but different cars every time. NO.5 adding off the rails to all US routes would be great so you would have cars and liveries from different routes spawning in and on one train for example, loading a Cajon pass grain train. You’ll have different grain cars from different routes like from sand patch and horseshoe curve and then your engines you might get the CSX AC44CW and the Union Pacific, SD70ACE on your train making things more realistic. The final thing is make the liveries from creators hub and custom-made spawn more frequently for example I load a Cajon pass scenario I don’t see liveries from creators hub or custom made no matter how much times I do a restart I don’t see them spawn and it gets quite annoying from spending so much time on creators hub downloading liveries and not seeing them.
I have downloaded tons of liveries from CC. You are correct. I rarely see them on the routes. That goes for all freight routes. Not just CP.
#1. It is being worked on but will take a while. They have to update every single light value for each of the different lights/emissives on the route. Assets would all need to be updated to accommodate the new lighting. It is a great task and the special projects team which were known as the preservation crew are working on it. There's not a lot of people in the team and have a huge backlog. If they can't do it for every single route (there's over 50 dlc that would need to be updated), then I would want at least the rush hour routes to get the new features since those are really popular routes. #4 The problem with subbing in different freight cars is that they end up being empty due to how the current substitution works. So they aren't loaded freight cars. Matt explained it himself. Dtg wants to make this possible in the future.
Livery substitution does NOT cause empty freight cars. They are just turned off for many cars as an oversight. In one if his recent posts Matt has said they will tell the team to look into it, as it should be as simple as a ticking a setting box to allow custom liveries. Only real substitution (like if freight cars from Sherman Hill would spawn on Cajon Pass) causes empty cars, therefore it is not used.
2 things for me. Consist creator: Seriously it's been a staple of Train Simulators for decades. How can we have TSW for several years and it's not even on a roadmap. Custom carriages in timetable mode: I've seen some amazing custom liveried carriages made by players and it sucks that they don't appear on timetable mode, just on Created scenarios. I hope this is remedied for when the HST editor is released otherwise its going to be frustrating having a Cross Country (for example) power car hauling GWR carriages.
no 2 & 3 will kill your GPU. Everything at high res being produced miles in front (not literal miles) takes a lot of GPU power and memory. In TSW everything you see is rendered piecemeal unlike other games which use textures for distant scenery From what I can gather the issue has been the dispatcher and stop markers... Because DTG wrote the stop markers to be specific (to get those lozenge things on the floor) you can't for instance swap a three car train for a four car one. It messes things up
If they can cure the (I assume pre-loading / caching distant scenery elements) stutters, then everything else can wait.
Yeah I get that, but imagine creating a scenario where you drive a 37 and four carriages on a stopping service to Saltburn (for example).
I'm sure many would enjoy that, It's not possible right now, there are reasons for that We may not like those reasons but that's what we have at the moment Personally I think DTG have made many decisions which end up in these dead ends, but hopefully they can fix some of them as time goes on so we don't end up in these positions
Oakville Subdivision still has the freight car substitution enabled. It used to be enabled on CSX Heavy Haul for TSW2020. It needs to be redone because like others have said, substitution of rail cars from different routes causes them to be empty. (Not referring to livery designer liveries, that’s not affected) Trust me, you don’t want the current system that Oakville still has on every NA freight route. I wish the preservation update disabled it but it didn’t.
On PC you can use the unofficial editor to make custom formations for Scenario Planner, that’s the best there is at the moment. Livery Designer 2.0 and Scenario Planner 2.0 used to be listed on the roadmap a couple years ago. They got removed. Overall the in-game scenario planner is really lacking in features and it’s due for an overhaul with custom weather and custom formations among other things. We can only hope that’s something DTG has plans for in the future.
Doesn't matter if consoles support it in theory, in practice with the way DTG do it it's likely to kill the GPU.
How about hump Yard physics this one is really needed for Barstow Cajon Pass and Cumberland CSX. In the future Germany Hagen Vorhalle Köln Kalk Nord Hamburg Maschen Dresden Friedrichstadt Potsdam Rbf Seddin followed by ÖBB Wien Kledering Salzburg Gnigl Hall in Tirol Innsbruck. Lastly SBB Basel Muttenz & Zürich Limmattal because they actually work on the hump principle in order to make the switching realistic just like Sheffield Tinsley Yard.
...interesting thought on the subject of 3D clouds. Would also be a perfect match for Rivet's Arosa line in the Swiss Alps. As you drive off in the valley of Chur, there are still thick clouds and fog, and when you arrive in Arosa, the sun is shining. So you would break through the cloud cover like with an airplane. I am also of the opinion that after Boston Sprinter, the next TSW3 light adjustment should be continued on the other Rush Hour routes. The old town of Dresden or Meißen would look even nicer that way, of course London Victoria Station and Brighton too. Now a spoiler or rather wishful thinking: at the latest when the BR52 steam locomotive DLC for Dresden-Chemnitz comes out, the Tharandter Rampe might as well have finally been adjusted.