I see that I had several Blueprints.pak files in my Assets Folder with several folders like RSC, DTG, etc. I was told that I have to delete them otherwise will not work with third party repaints. So I did deleted them and see that the third party repaints are working in Train Simulator 2020. So my question is that why are DoveTail Games create those files that are NOT needed? Can you give me a reason for this that Blueprints.pak file are included in several Assets Folders. Also can you give me the command line https://nox.tips/ to delete them everyday if I have the files that I DON'T need Blueprint.pak. It took me a while trying to figure out why is the third party repaints not working till someone told me at other forums about this and said that I have to delete them. Then my third party repaints will work. What's a shame with DoveTail Games for creating Blueprints.pak files? I was not happy about this. Thank you.
No need to worry about them. These are cache files and the game engine NEEDS them. You only need to delete them if you are changing the contents of an asset folder. After that you don't need to care. The Settings menu has an option to delete them, "Clear Cache". Once deleted, they will be updated on loading a scenario. Because the game needs them. Period.
Easier way is with a simple batch file in your Assets folder and it doesn't re-launch the game in 32bit (yes I know there's a workaround I've posted about it often enough, but most users wont have that workaround in place) Anyway to anyone that's interested just copy this text to a regular notepad document and save it to your Assets folder as ClearCache.bat (making sure to replace the file extension .txt with .bat) if you don't have file extensions showing google how to apply that setting for your OS. Code: title Clear Cache @echo off del /s *.pak exit Do NOT execute (run) this script anywhere outside of your Assets folder ONLY double click it once it is definitely within your Assets folder!