PC Scotrail Updates!

Discussion in 'TSW General Discussion' started by Bravo2six, Feb 9, 2023.

  1. Bravo2six

    Bravo2six Well-Known Member

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    There is a god!


    ScotRail Express – Edinburgh-Glasgow Update
    Class 385 Setup Changes:

    • Updated Brake responsiveness, improving air brake performance and making stopping easier
    • Increased responsiveness of the CPBC when using hotkeys
    • Moved Contact Signaller function to the GSMR phone for consistency with other TSW trains
    • AI to Player and vice versa handover is now working correctly
    • Train wide doors can no longer be opened while the AI is driving
    • Master key is now present after reloading from a Save
    • Master key now has a turning animation
    • Passenger overcrowding and incorrect orientations have been resolved
    • External right cab door key is now accessible
    • All external keys now animate correctly
    • Added Camera View specifically for the TMS
    • Removed cameras from trailers / passenger "headout"
    Class 385 Audio fixes:
    • Running sounds updated
    • Wind noise occluded
    • Improved general audio mix
    • Removed chime
    • Updated audio occlusion
    • Fixed traction and braking issues
    • Improved transitions for traction motor notch volumes
    • Implemented inverter related audio fx
    • Updated track joint sounds
    • Improved volumes of running and traction motor sounds
    (Note: as mentioned, sourcing the audio will require a recording trip. We are in discussions with ScotRail around organising this, so these improvements are all using the existing audio).

    Class 385 Art Changes:
    • Added caution tape to inside of guard panel door
    • Updated door button graphics to reflect the proper graphics
    • Added inner axle hubs that connect the axles to the bogie frames
    • Updated the first class livery
    • Added Gaelic branding to the pantograph unit
    Gameplay and Infrastructure changes:
    • Improved expected station stop timings for timetable services
    • Added Edinburgh Park stop to Dunblane services
    • Fixed routing for depot moves to/from Queen Street
    • Fixed signal emmissives
    • Added missing Neutral Section signage
    • Added missing car stop markers to Haymarket
    Route changes:
    • Improved darkness of tunnels along the route
    • Added additional lighting to Edinburgh Waverley and surrounding area
    • Updated lighting at Eastfield Depot
    • Updated lighting at Queen St Station
    • Fixed missing sections of OHLE along the route
    • Updated a station footbridge to add missing underside panelling
    • Updated sign on Linlithgow station to be correct
    • Implemented One o'clock gun at Edinburgh castle following further discussions

      (copy + paste from Roadmap article for commenting purposes)
     
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  2. slider#9040

    slider#9040 Member

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    Did it get released yet?
    Launched Steam and nothing downloaded?
     
  3. Sharon E

    Sharon E Well-Known Member

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    It is on the Road Map without a release date.
     
  4. neddyie116

    neddyie116 Active Member

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    Just hope we get this update very soon
     
  5. theorganist

    theorganist Well-Known Member

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    Looks like a comprehensive list of improvements/fixes. I will likely buy this now, when the fixes are released.
     
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  6. SteveRail

    SteveRail Well-Known Member

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    Yeah looks very promising and resolves a lot of the issues, if implemented as described should make this a very good route.

    The two things that don’t seem to be fixed that I really hope are not lost are rain on the windscreens isn’t visible from inside and the carriage details, allowing for selective door opening not being available on TMS for PlayStation.
     
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  7. stevenwalker1985

    stevenwalker1985 Well-Known Member

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    Quite a list. May be a purchase for me soon.
     
  8. Bravo2six

    Bravo2six Well-Known Member

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    Rain is visible inside, but when moving it is REALLY difficult to see/ notice.
     
  9. SteveRail

    SteveRail Well-Known Member

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    I’ll have another look but it didn’t seem to make a difference whether the wipers were on or off, which surely can’t be right.
     
    Last edited: Feb 10, 2023
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  10. hiromaru

    hiromaru Active Member

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    Rivet's response is excellent.
    If it's well done, squash the bugs
    This would make goodness perfect. I am looking forward to enjoying the trip as it is an area that is not easy to visit.
    It would be good if the missing scenery was also fixed
     
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  11. Scorpion71

    Scorpion71 Well-Known Member

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    It's a good start but am still awaiting the wet platforms before I consider purchasing, it really should be a basic feature in all new routes.

    Oh and not forgetting the real 385 sounds.
     
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  12. ghawk2005

    ghawk2005 Well-Known Member

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    Why couldn’t they be this proactive with the 150/2 ? ? ? It’s still not got the correct internal brake rub, track joints or acceleration profile !!!
     
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  13. CK95

    CK95 Well-Known Member

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    To be fair, Rivet aren’t reworking the 385 to be realistic, they’re just making it more palatable.

    We also don’t know how this patch will actually turn out, Rivet have updated the 150 numerous times, they just haven’t got it right. So it’s not like they just haven’t worked on the 150.
     
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  14. Mattty May

    Mattty May Guest

    It’s encouraging to see the number of updates being worked on.
     
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  15. Bravo2six

    Bravo2six Well-Known Member

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    Oh I agree it isn't right, when in motion, it seems that the screen clears. So it's still an issue.
     
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  16. steveownzzz#6107

    steveownzzz#6107 Well-Known Member

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    I actually really like the route. Once the sounds get fixed this will be a gem for me.
     
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  17. DTG JD

    DTG JD Director of Community and Marketing Staff Member

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    TMS stuff is being looked at - we had a fix come through a couple of days ago which needs testing.

    The rain on windscreen I'll pass on.
     
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  18. SteveRail

    SteveRail Well-Known Member

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    Thanks for the update JD
     
  19. Sharon E

    Sharon E Well-Known Member

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    I for one, enjoy the current train physics, which have been shown to realistically follow the actual specifications, and am disappointed that Rivet is 'dumbing' down how the throttle/brake responds.
     
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  20. ghawk2005

    ghawk2005 Well-Known Member

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    I agree. What is it with people wanting stuff to be deliberately unreallstic ? It’s supposed to be a simulator not an arcade game !!! This is one huge fundamental flaw in a lot of this game’s DLC - Attention to realism is so often overlooked.
     
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  21. Mattty May

    Mattty May Guest

    Given that a forum member tested the braking performance of the 385 and it performed as expected, I’m surprised this is being looked at.
     
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  22. CK95

    CK95 Well-Known Member

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    I suspect there is some overlap between the CPBC setup & breaking issues. All Rivet need to do is fix the bad setup of the CPBC & I reckon there will be no more issues with breaking. They did not need to mess with the breaking curve.
     
    Last edited: Feb 11, 2023
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  23. Redbus

    Redbus Well-Known Member

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    The 385 brakes fine for me, a wee bit different to the southern region EMUs we’re used to in TSW. You just have to recalibrate your muscle memory and use the upper braking range more.
     
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  24. Sharon E

    Sharon E Well-Known Member

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    I have found that the DAS is invaluable in controlling the brakes. I will go to 2 bars at 1.5 miles, 4 bars at 1 mile, then 5 bars at 0.5 miles. After that adjust as needed to stop close to the mark. Now this is when going 90+ mph. I am almost always early into each station.
     
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  25. solicitr

    solicitr Well-Known Member

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    I don't think that's what Rivet have done; I don't believe they've tweaked Simugraph at all. Rather they have adjusted the input subroutine- the keyboard/controller interface with the game, because as it was it took a very long time holding the key down to generate a useable amount of motion in the onscreen lever, hence sluggish brake application. This is a matter of crisper controls, not "dumbing down" the physics.
     
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  26. Disintegration7

    Disintegration7 Well-Known Member

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    I hope this is what's happening. I mostly play with controller and without any force feedback it's hard to know where you are on the handle. It's easier with the throttle as the audio cues are more audible compared to braking.

    Also is there some magic to getting AWS to work on the 385? The "temp isolation fault" light won't go off. I've tried the usual remedies- i must be missing something obvious...
     
  27. Redbus

    Redbus Well-Known Member

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    So a non-linear input curve? Anything’s possible I suppose, I wonder if a raildriver player can comment on how the lever travel “feels”?
     
  28. solicitr

    solicitr Well-Known Member

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    It could still be linear, just with a steeper ratio
     
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  29. TrainGeek08

    TrainGeek08 Well-Known Member

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    I'm so excited for this big patch, ScotRail better agree to a recording session after the poor effort Rivet made with sounds but the scenery is fine, it's just the 385 which is the issue, no wonder why I suggested a 365 DLC for this route, but anyway the fixes better be on the ball or I'll be absolutely fuming :D
     
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  30. Bravo2six

    Bravo2six Well-Known Member

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    I do think that the responsiveness of the CPBC did need adjusting, it was a little slow, but I hope it isn't too damn sensitive now.

    And I'm still praying for a 158 scotrail to be layered on when MML comes in!
     
    Last edited: Feb 11, 2023
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  31. TrainGeek08

    TrainGeek08 Well-Known Member

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    Probably as Fife Circle AI :love:
     
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  32. rennekton#1349

    rennekton#1349 Well-Known Member

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    Skyhook aren't going to create a scotrail version of a 158. However, since the base model is available, a future Scottish route can be made with the 158 to then layer in as ai
     
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  33. Bravo2six

    Bravo2six Well-Known Member

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    I know they won't it'll either be rivet or DTG's special crew. But fingers crossed
     
  34. Sharon E

    Sharon E Well-Known Member

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    I do hope that you are correct. I play with a RailDriver and control of the throttle brake handle is fairly easy for me to get the bars I want of the DAS. Want to add, the lack of reduce speed warning signs on the route will make playing without the HuD extremely hard. Rivet needs to go back an get them placed.
     
    Last edited: Feb 11, 2023
  35. Redbus

    Redbus Well-Known Member

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    Just in the middle of a scenario, and I am feeling that the 385 as simulated has a fairly high rolling resistance compared to other units in the sim. This may be totally prototypical for all I know, but to me even when coasting with a slight down hill grade, the unit slows at a rate as if the brakes were ever so slightly on. Something feels off, but maybe it's just other self-propelled vehicles in TSW have *too* little rolling resistance... anyone else noticed this?
     
  36. solicitr

    solicitr Well-Known Member

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    AIUI, in the UK "Morpeth boards" are only installed when the upcoming reduction represents a 30% or greater speed decrease. The rest depend on driver route knowledge.
     
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  37. Sharon E

    Sharon E Well-Known Member

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    Good explanation on UK rules, but they are not there when the speed limit drops from 80 to 40 coming into Edinburgh.
     
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  38. Bravo2six

    Bravo2six Well-Known Member

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    I believe it is also regional, some areas seem to have more intense signage than others.
     
  39. AtherianKing

    AtherianKing Guest

    I’m sure I’ve seen speed reduction boards on BML when speed drops from 90 to 80 Mph…

    Also heard some of the speed restrictions on the route are not correctly representative of Class 385 speed restrictions, one such is over the Viaduct.
     
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