Ny-trenton: Usa Content Is Still Severely Flawed

Discussion in 'TSW General Discussion' started by TripleJ814, Feb 9, 2023.

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  1. I find the issues to not be a big deal, and it’s fine the way everything is

    17.1%
  2. I find the issues to be ridiculous and DTG needs to address this

    76.5%
  3. I have a differing opinion - it would be nice if you could reply to the thread explaining why

    6.4%
  1. NateDogg7a

    NateDogg7a Well-Known Member

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    Yes, I certainly agree that the limited timetable will be most noticeable between Newark and NYP, and somewhat more noticeable north of Rahway as well. However, from a quick glance at the current, actual NJT NEC timetable, I was able to count about 65 to 67 services operating under the 31xx, 37xx, 38xx, and 39xx headcodes, in each direction, daily, M-F. Now, by my estimation from what DTG has told us, there will be approximately 41 NJT services, not counting deadheads, in each direction. So, I think we can safely say that, even in that portion of this new route which is south of Rahway, the timetable will be more sparse than is prototypical, even if all the services that actually are present, are in fact, prototypical.

    So, what we can say about the experience that this new route will deliver? I would say, fairly, that anyone unfamiliar with the route will probably be satisfied with the content, as they get to make station stops on the way back and forth from NYC, not really noticing the incorrect PIS and missing LIRR/Morrisville yard, and witness the occasional takeover and probably very rare adverse signal, all with some different locos to drive. However, for anyone expecting an accurate representation of the busyness of this route, they will most probably be disappointed. Of course that trade off has to be considered for each potential buyer, with the knowledge that this is almost certainly the only NY-T that will ever be made for TSW (bar NY Gateway), at least for a good long time. I think that for many of us, what was likely a day one purchase is now a wait-and-see, maybe on a discount, or maybe not at all situation, and that is unfortunate.
     
    Last edited: Feb 18, 2023
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  2. Monder

    Monder Well-Known Member

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    Technically that would be inaccurate now that I think about it... those 82 services also include other deadheads, according to JD.
    So it will be less than 41 proper services each way...
     
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  3. rennekton#1349

    rennekton#1349 Well-Known Member

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    It's 41 each way. 41 each direction makes 82
     
  4. NateDogg7a

    NateDogg7a Well-Known Member

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    Thank you for pointing that out, as we can see the 82 services may even include additional deadheads, within that number. Although, as is probably obvious, this is not a day one purchase for me, I am hopeful that one of the early adopters will let the community know exactly how many services between Trenton/intermediate points and NYP we are looking at here.
     
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  5. MAX1319

    MAX1319 Well-Known Member

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    I believe on yesterdays schedule from Trenton to Penn I counted 36 passenger services. So that would make 5 deadhead if is accurate
     
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  6. Monder

    Monder Well-Known Member

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    One more time for those in need...
     
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  7. MAX1319

    MAX1319 Well-Known Member

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    So I looked a little deeper, The LIRR route had a total of 257 services and 181 playable passenger services. This is with
    The old signaling system.
    For the NEC NY-Trenton without counting the yard moves it has a total of 188 passenger services which probably around 10 are actual deadheads. So,with the new signaling and having about 5 different locos including the cab cars we netted 7 services which may or may not turn out to be all passenger services. If we add it all up without the sunny side moves ,we actually lost passenger services compare to the LIRR . So is safe to say hopefully we shouldn’t have any signaling issues with that limited amount. And we all know what a ghost town the LIRR is.
     
  8. NateDogg7a

    NateDogg7a Well-Known Member

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    Are you saying that you saw this on the DTG route?
     
  9. JustWentSouth

    JustWentSouth Well-Known Member

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    For me, an empty route is far more unrealistic than having traffic whiz by with not quite the right equipment or livery.
    After hearing the horn on the ALP- 46 and hearing about the manually lapped brakes on the cab car, I am feeling a bit better as well.
     
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  10. MAX1319

    MAX1319 Well-Known Member

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    No. I checked the time table for NJT for Friday February 17th from Trenton to Penn and they were 36 passenger services for that route. So if we compare the 41 total services they are offering and they mentioned some are deadheads so 41-36 would be 5 total deadhead one way. All speculation at this moment. Once the game comes out we will know the actual number. All we know for sure is 41 one way not going through sunnyside yard.
     
  11. MAX1319

    MAX1319 Well-Known Member

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    Deep down I know if they had another 3 weeks or so we would’ve have gotten a complete timetable. The Devs are DTG are very talented and I know they team is capable of great things if they are given the time and resources . This is why is so difficult and frustrating to accept. TSW3 is a great game and I hope for a great future ahead.
     
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  12. NateDogg7a

    NateDogg7a Well-Known Member

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    Oh yes, I was also counting services that start/terminate at Jersey Ave, which would necessarily increase this number. At the most charitable, and depending on the actual breakdown of the available services, it might be said that the line south of Jersey Ave to Trenton is fairly close to prototypical in regards to service frequency.
     
  13. MAX1319

    MAX1319 Well-Known Member

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    I forgot about the Jersey services
     
  14. Dinosbacsi

    Dinosbacsi Well-Known Member

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    To be fair, you really can't compare this route with LIRR simply in the number of services, as NY-Trenton will be an A-B route, while LIRR features many branches (NY Penn, Atlantic Terminal, Hempstead and Hicksville). If LIRR had those 181 services just on one branch, it would feel much busier.
     
  15. MAX1319

    MAX1319 Well-Known Member

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    You are correct the LIRR route is not a good comparison as many services are also missing as is the NJT. If you include Amtrak services on the NY to Trento route it almost cancels each other. They point I was trying to make is comparing the new and old signaling system since Matt mentions having difficulties adding more services to it……
     
  16. Dinosbacsi

    Dinosbacsi Well-Known Member

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    I think you misunderstood what Matt has said. I don't believe there would be any signalling related issues with adding more services to the route. They simply ran out of time to do so, according to Matt's words. So the signalling (probably) is fine and works as it should, they simply didn't have enough time to implement a properly busy timetable.

    In comparison, LIRR already has a much busier timetable that they have made years ago, but it can't be released as LIRR's signalling is so bad that it could not handle it.
     
  17. MAX1319

    MAX1319 Well-Known Member

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    I think is a combination of both. Like I mentioned before I know if the Devs were giving the time and resources the full NJT timetable can be inserted from all the branches
     
  18. DTG Matt

    DTG Matt Executive Producer Staff Member

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    LIRR is very old signaling system, it was shown to have a couple of notable problems - the most crucial of which is that the progressions on it don't work the way they should in the way that physical signals and code change points interact with each other - which has been one of the most tricky things to get right on Trenton and Boston. The end result is that on LIRR, you can find yourself running to a "clear" aspect one minute, doing 80mph, and suddenly next signal is "restricting" and no amount of anchor throwing is going to stop you hitting that train in front of you. LIRR's system certainly didn't cope with variable block lengths, which is a major factor in this.

    On the current LIRR timetable, I think there's *maybe* one instance where it gets a bit "yoikes that was close", but on my updated LIRR timetable that has more like 500 playable services, you hit it almost all services i've tried, it's just completely unplayable. (though it's fun to sit at Jamaica and railfan i'll grant).

    For Trenton, it has a signaling system that's a few generations newer - going from LIRR -> Boston -> Harlem -> Trenton.

    Boston was a comprehensive rewrite and even after that we identified that doing it the same way we'd done other systems just wasn't going to cut it going forwards - it was able to cope with what it needed on this route (particularly after Brandon's changes) but not good enough really to go forwards with.

    Harlem, we started it all again, and this time did it using a Pulse-code approach much more akin to how it works in reality - this worked significantly better, so think of it as achieving about half what the boston signalling system did (because it's quite a bit simpler in those parts in reality), but doing it in a much more effective and reliable way.

    Trenton we knew we'd need to basically get Harlem's signaling approach up and flying working with all the right mix of code change points, physical signals and mega short blocks (i mean come on, 90 meter signal blocks....) with variable block-length signal progressions (by which i mean in some parts and on some pathings you might need 9 or more blocks to go from clear to stop, and others might be much less than that) - and all manner of absolute nightmares. Trenton does all that and works rather well now.

    So i'm pretty confident in Trenton's signals now.

    If we were to look at another stretch of LIRR again in the future, we'd derive it from Trenton's signals, or whatever is the latest and best and most appropriate at the time.

    LIRR was done a long time ago, the game has moved on a lot.

    Matt.
     
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  19. Monder

    Monder Well-Known Member

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    So it wouldn't be possible to implement it into the existing LIRR even if it could solve LIRR's issues? That route could definitely benefit from some love given how cool network route it is.
     
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  20. Dinosbacsi

    Dinosbacsi Well-Known Member

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    Man, despites all of it's huge issues, LIRR has always been one of my favorite routes to drive on (especially with the M3). So insight like this of the route is always interesting to read, thanks for that!

    On the other hand, it always makes me sad as well. I was always hoping for the route to get fixed and given a proper timetable, but it never happened. Best I can do nowdays is try to make semi-realistic and busy runs in the scenario planner, but even that is a challenge due to the lack of proper paths (not all platforms are usable and no paths for express tracks). The route had much more potential with all the yards, sidings and even Long Island City terminal, which is a shame didn't get used more.
    The scenarios are pretty fun, the route actually feels busy while playing those and there are even Amtrak trains and LIRR stock on the sidings. One wishes the timetable mode could reproduce that feel as well...
     
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  21. Dinosbacsi

    Dinosbacsi Well-Known Member

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    Yeah. A signalling fix and proper timetable would breath new life into the route, even with all the other issues (weak scenery, graphical bugs, etc) remaining.
     
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  22. E.j.

    E.j. Member

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    Their work on those UK and German routes doesn't compare to the routes here. Most of the short routes you're talking about are complete services. They aren't chopped off mid-way. Also, they have layers upon layers of traffic. The only route that comes close to that quality is the Boston to Providence route.
     
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  23. E.j.

    E.j. Member

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    Amtrak owns the corridor. In TrainSim Classic, we have the NEC to Philly. Did they need Septa licensing for that route?
     
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  24. tallboy7648

    tallboy7648 Well-Known Member

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    They don't. But then some would complain that phily 30th street station and the section between trenton and Philadelphia is a ghost town
     
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  25. Blacknred81

    Blacknred81 Well-Known Member

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    TSC doesn't rely on a timetable system like TSW, it relies on scenarios. So the missing stock can be overlooked.
     
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  26. EpilepticWeasel

    EpilepticWeasel Active Member

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    Does anyone know if they have ever attempted to obtain the SEPTA license? I've always been curious how hard they market themselves to obtain new licensing, there aren't a lot of downsides to a company (specifically rail operators in this case) giving out licensing for their "product." I asked someone who worked for Metrolink on the corporate side once, and she said they likely would have no problem giving out a license for this type of thing.
     
  27. pveezy

    pveezy Well-Known Member

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    I’m regards to PIS:

    Maybe part of the issue is consistency in the US rail network itself?

    For Germany, the exact same PIS is at all stations so they make it properly once and it works everywhere.

    UK is very similar. Some small differences between routes but basically the same.

    For the US, I’m not an expert but I see in photos/videos that sometimes the PIS looks a lot different at different stations, even on the same line/operator. Not making excuses but that could be part of the reason they use a more generic one that isn’t accurate for any route.
     
  28. mr_subway_rat

    mr_subway_rat New Member

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    NJT doesn’t even use PIS. The more modern stations have a departure screen, while others don’t really have anything. Metro-North/LIRR use something close enough to PIS.
     
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  29. Train Sim Society

    Train Sim Society Well-Known Member

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    unbranded is always an option. not the best option, but still an option. i really hope they push for SEPTA licensing though :)
     
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  30. DTG Matt

    DTG Matt Executive Producer Staff Member

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    Licensing is a complicated subject, and you'll often find a private one on one conversation looking positive but once you actually start turning the legal cogs people start getting more picky and before you know it... it's a no.

    The most common reason for an operator to say no:

    "We don't want to see people crashing our trains, it's really bad PR"

    They see all those crash videos and it makes them shudder, they imagine their train flying off the track and a news outlet getting hold of it and - for a video game? jeez just not worth the stress and bother it might cause. Nobody ever got fired for refusing a license...

    I am not guessing on this btw, i've been accused of this being an axe i regularly grind, and all i'll say is, i've been in the meetings, and it's come up time and time again and often been the ultimate reason for the no. Fact, not opinion.

    For some operators, it's just they can't see any reason *to* do it either, it introduces risk they might not have considered before, and therefore this kind of thing is also usually quite risk averse too. If I don't have a good reason to do it, then I don't go any further, there is no "well, should be fine? really? maybe? can't think of a reason not to?".

    We will never go to unbranded trains without trying to get a license first. I hate unbranded trains, they ruin it significantly for me, I would literally prefer to make another route than have to deal with unbranded trains. I'd rather spend time working with and supporting an operator who can see the benefit/opportunity of being in the sim and do our bit to help make them look awesome to our players.

    The more we work with, the easier the next one is, generally. If i recall, MBTA tweeted *us*, after seeing Caltrain, and that's why Boston Providence exists.

    Matt.
     
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  31. Ant Craft

    Ant Craft Well-Known Member

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    I could be wrong, but I believe that DTG Matt has said before that they don't wait to do anything that's unbranded for Train Sim World. Whether that is still the case, I'm not sure, but I do agree that it'd be great to see them obtain the SEPTA licence if they can, especially since they were able to do it with BNSF, and I think we all know how notoriously reluctant BNSF were to give DTG their licence. So there's always hope if you ask me.

    Edit: Seems Matt just beat me to that one and explained things in much more detail, but oh well XD
     
    Last edited: Feb 19, 2023
  32. Blacknred81

    Blacknred81 Well-Known Member

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    Thing is DTG never lost the BNSF license, its just it got complicated at one point on TSC so it was stuck to US releases only, it isn't like DTG was trying to get a one from someone they never had before.
     
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  33. northeasttrainman

    northeasttrainman Active Member

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    Empirically, PHI - TRE is a ghost town when compared to TRE - NYP.
     
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  34. northeasttrainman

    northeasttrainman Active Member

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    I'm glad someone got the reference.
    DTG / TSW's equivalent would be a route with 2300 services.
     
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  35. northeasttrainman

    northeasttrainman Active Member

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    Thanks for sharing that. I always wondered how these things work.
    As in how gaming companies get permission to create these routes, and how it may or may not pan out.
    Super interesting. It's awesome how MBTA reached out to DTG after seeing Caltrain.
    Hopefully your team experiences more cool stuff like that.

    Thanks.
     
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  36. rcarreras19

    rcarreras19 New Member

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    Yeah, there are only a few stations (Secaucus, Newark Penn, Newark Airport, Metropark, and maybe Trenton) where there would even be screens at platform level on this route. The rest just have audio announcements and expect riders to use NJT's DepartureVision from their phone.

     
    Last edited: Feb 19, 2023
  37. Ant Craft

    Ant Craft Well-Known Member

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    Well yes, that's true, but to not complicate things too much, I thought I'd simplify it. They may as well have not had it when it comes to TSW content since they didn't want to release content unbranded and of course didn't want to release content locked to a specific region. This does of course make it harder to obtain the licence for SEPTA, but again, I believe it's possible one day.
     
  38. Crosstie

    Crosstie Well-Known Member

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    Amen to that!
     
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  39. northeasttrainman

    northeasttrainman Active Member

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    Just chiming in with context about why imo TRE - NYP instead of PHI - TRE was a better idea.
    In real life, Amtrak (inherited from PRR) used to run a train called "The Clocker" from PHI to NYP.
    The service was very popular, so much so Amtrak didn't always have equipment to run them.
    My current profile picture (not taken by me) is an example of that. It's an NJT ALP-46 in Philly with Amfleets.

    When the Clockers were discontinued, Amtrak sold the slots to NJT.
    So you may ask, why doesn't NJT run PHI - NYP?

    The main reasons to my understanding are:
    1. Politics. NJT was given a HARD time with Morrisville Yard, which is very close to Trenton. So 30th Street was more difficult.
    2. Demand on the PHI - TRE stretch was lower than NYP - TRE, this was also true during Amtrak's run of the service. NJT didn't want to fight to run virtually empty trains to 30th Street.
    I have a thread on Railroad.Net where I mentioned this.
    You can read it in more detail here for context, I have the same username.

    I never rode a Clocker. But from what I heard, the trains were very light from PHI to TRE, and PACKED (at times SRO) from TRE to NYP.
    NJT's "Clocker" trains are the current 39xx trains.
    They essentially make the same stops Amtrak's Clockers would, give or take (TRE - NYP of course):
    • Princeton Jct
    • New Brunswick
    • Metropark
    • Newark Penn
    • New York
    Once again, NJT's 39xx trains don't follow this to a t.
    They may make additional stops (Hamilton for example), but they're based on Amtrak's Clocker.

    I say all that to say this, even though the NYP - TRE DLC might not be ideal, as many want it to go to Philly.
    But it looks like we would be faced with either this, or PHI - TRE. This DLC will likely be more fun than a TRE - PHL DLC.
    Just giving context to my opinion. No diverging signals, just clear ahead. Staying on track :).
     
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  40. northeasttrainman

    northeasttrainman Active Member

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    Also, another history lesson, a visual one!
    I found this YouTube video showing Trenton during rush hour in 1996.


    This was before Morrisville Yard was rebuilt for NJT.
    Notice how the outer tracks have both NJT and SEPTA trains, along with the large amount of positioning moves by SEPTA & NJT.
    Even the low level platform was in use, and a diesel express makes an appearance!

    Trenton isn't nearly as swamped today as it was 27 years ago. Morrisville helped a TON with that.
    Morrisville will be in the game in spirit / my imagination.
    Just sharing this because I thought it was cool for those interested.
     
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  41. TripleJ814

    TripleJ814 Well-Known Member

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    Off topic of NY-Trenton but
    Really hope one day your LIRR timetable can see the light of day :) (if the signalling gets fixed of course)
     
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  42. antwerpcentral

    antwerpcentral Well-Known Member

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    But why can the trains crash? I understand why they can crash but isn't it possible to have a failsafe so a train can not crash? I played this game a lot before I had my first crash in the game on the Harlem route. I was very surprised it was possible to crash into another train. I guess almost no one who plays this game buys it to play train crashes. If you remove the ability to crash would that not make negotiations easier? If you crash into another train we are talking about a bug and not a feature I presume?
     
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  43. Dinosbacsi

    Dinosbacsi Well-Known Member

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    This is funny coming from railroad companies whose trains keep derailing on a daily basis due to cutting corners and neglect of maintanance, lol. But is this not the reason why TSW doesn't even simulate derailings properly? If so, it's weird that we have incorrect physics, yet some companies still don't want to hand out their licences.
     
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  44. Blacknred81

    Blacknred81 Well-Known Member

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    Except those that have those problems are already licensed (Pretty much every Class 1 railroad has a license deal with DTG barring KCS and Ferromex) It seems like its the commuter railroad that have the problem, not the freight lines.
     
  45. 5cip

    5cip Active Member

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    i wanna see some gameplay vids when we can expect that because release is 21 feb ?
     
  46. yardem

    yardem Well-Known Member

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    Stream tomorrow, probably. See the Railfan TV shedule.
     
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  47. Luke8899

    Luke8899 Well-Known Member

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    There's a live stream tomorrow on YouTube and Twitch which will feature gameplay, and it'll be available to view as a non-live video afterwards. It was due to air last week but was delayed due to illness.
     
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  48. OldVern

    OldVern Well-Known Member

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    Yes why not just do like Railroad Tycoon 3 where one train faded out as the other passed through it and immediately give the player train the game over screen? No crash graphic, no body parts, nice and clean in fact the game needn't even mention "crash", just a terminal incident or similar.

    Also there are some DTG own goals on this, just look at the number of level crossings on BBO where cars simply pass through the lowered barriers and in front of or through the train, albeit with no damage registering on either train or road vehicle but the point is, the route builders and testers shouldn't have have allowed this through. To the best of my knowledge not been fixed yet.

    Not having deliberately crashed a train in Run 8, trying to remember what happens if two trains collide - I think they both just get insta-removed from the world. In fact come to think of it that did happen to me trying to sort out the industry at Trona and one train on the balloon loop was slightly foul of the adjacent line, I side wiped it very slightly and yes they both disappeared - much to my annoyance!
     
    Last edited: Feb 19, 2023
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  49. rennekton#1349

    rennekton#1349 Well-Known Member

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    It's still crashing after all and it can still be posted and give bad pr. Doesn't stop people from not crashing either. Crashing isn't the only thing that makes a licensing deal not work. There can also be other risks to having a train in game which Matt discussed
     
  50. EpilepticWeasel

    EpilepticWeasel Active Member

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    Thanks for the really awesome response and answer to the question Matt! I appreciate you taking the time to explain, as that is a lot of information I had never heard before!
     

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