Try contacting AP and see what they say they may impliment something if enough people raise the subject
Why worry about the one thing that can't be done? I mean it is a Train Simulator, not a weather simulator in the first place. I couldn't care less for weather changes in a short quick drive session (frankly I don't use QD at all). Main thing for me is good looking sky and good environment colouring. And then - good scenarios which make use of the weather scripts. And you can open any QD in the editor while driving and turn it into a standard scenario which you can edit further. A QD template has no defined player loco, time or weather by design - it should be up to the user not the QD author to select the weather. So why not create good standard or freeroams?
Because if you drive Getman/Austrian/Swiss routes, the ONLY way to get random red signals is in a quick drive. My scenarios have LITERALLY millions of possible permutations. And they do have quite a few players players as well. I find standard scenarios boring, after one play i know what to expect. Could we dispense with the “i don’t do that so you should not need it” rhetoric? It’s not really constructive.
I like your REAL DRIVE Scenarios for that reason - the variety of what to expect or not. I now have a number of routes where I have yet to play a normal scenario because you have a start and finish with the same loco/unit, you stop at the same stations, pass the same trains at the same location each time. That is boring. With a REAL DRIVE I can decide what I drive, stop or not at any of the intermediate stations and I have no idea if I will get a clear run or have Yellows and Reds as I catch up with something else. 3 different trains on the Salzburg - Rosenheim REAL DRIVE DB 111 with a train from Wien Freight yards Eurostar on a Special Euro Dual
Don't misunderstand me - absolutely agree on the randomness factor. But I have leeched the workshop (having around 5000 scenarios), so I am not running out of new stuff. All I wanted is to save you from frustration - accept that weather scripting is not possible in QD. And is it THAT important? I think your scenarios are well crafted, but I like to select the weather myself in QDs (as it is only possible there). Of course adding the possibility would be a thing - but just don't expect it to happen. What would be possible is realtime manipulation of 3D weather (DynamicClouds) - SilverLining allows this as seen in Run8. Like the fantastic TSW God Mode mod.
I understand it could've been read as if I'd dismissed your QDs which is not the case. Just an example - Run 8 V3. It is using the same SilverLining DynamicClouds engine as TS. Realtime manipulation: Foobian's TSW GodMode - more than you could wish for - full runtime user control The TSW weather engine is very interesting indeed, especially the way snow is applied based on conditions, nice transitions.
How can this be done in British QDs then? Would make them more interesting, than sailing through endless green lights.
The VERY short explanation is to place an invisible AI train after each main signal, give it about 15% chance of spawning, place a portal at the end of the signal block, and route the invisible AI train to that portal. And soforth for each signal block that is in the path of the player train. BUT AP signal pack allows for signal randomisation as well. But since it can only be used on Brittish signal scripts, i have no experience with it. And then ofcourse, all other AI traffic is also random generated. And if you go all in, you place consist spawns for parked stock, and you have a QD that not only have millions of red light combinations, but will not even look the same ever in the lifetime of the universe. Now imagine if we could apply random weather and weather changes to that as well. The variations would be even more limitless. (And let’s not forget one of the other advantages of a quick drive; it will still run no matter what rolling stock you have installed)
Thank you very much indeed. Just need to learn how to do this. I guess there’s not likely to be a YouTube video on such a thing.
I might do one, because i’d love if others did these as well. But it wont be within the next months because i am totally booked with work, gigs and a record release…
Could you not write a song about Quick Drive scenarios and make the video tutorial the music video? . . .
And, if we are 'hacking' the QD anyway, add a way to influence ai trains speed/position. That would open up a way to create multiplayer scenario's.
Except this game is not a Multiplayer Even Train Sim Walking is not a Multiplayer game and that uses more up to date programming.
Hi everyone. A little heads up from me. 1- i actually managed to get a bit of random triggering to work in QD. But since AP dynamic weather does not work in qd (a core ts limitation) the experience was not particularly good. 2 - BUT it did lead me to something that might be a potentially HUGE elevation of the experience we can have in qd. I have found out how we can have any standard ap weather pattern in qd. And also how it can be randomised. Even intelligently randomised! If i can find the right people to work with me on what is a very basic script, it can work. I have the precise implementation idea, but can’t script. I need someone for that part.
Already now i can say that it seems all standard ap weather patterns can work in QD. That’s a helluva lot better than just 7.
I know this is a double post, but i thought many of you would like to know this. Untill now we’ve only really had 7 weather patterns in quick drives. But the AP weather pack 2 has expended the possibilities a lot. Though it might be by accident, since it is not mentioned in the manual: Been doing some testing, with surprising results in regards to quick drive. 1: Dynamic weather DOES WORK to some extent in QD. Simply use the Ap swep trigger, and input the trigger name of dynamic weather pattern you want to use. Not all dynamic weathers have full functionality, but they are not looking broken either. The Shower patterns are beautiful. The thunder pattern works. 2: All standard AP weather patterns fully work with the AP swep trigger in the same manner as described above. I just made this work (and remember, this is in a QD(!). Try it your self: Put an AP swep trigger in the QD scenario. Write “AP Fair Cloud” in the speed limit box. 1km up the track, in the path of the player train, place an Pass trigger. Write “APFairCloud-Overcast20” in the speed limit box. (Notice that the latter is a dynamic weather pattern, and these are unsupported in quick drives) Now within 20 minutes the beautiful sunny scenario will turn to a chill overcast. What a huge improvement to quick driving this is.