Coupling A Hst (buffers) To Another Vehicle

Discussion in 'Technical Reports' started by 749006, Mar 7, 2023.

  1. 749006

    749006 Well-Known Member

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    One of the HSTs I have is the Buffered version which were used first as surrogate DVT's with a Class 91 at the other end when first introduced. - The Mk4 stock was not ready then.

    And we have this in the game as the Grand Central and the Network Rail HSTs
    But the buffers overlap the attaching vehicle - I suspect the Geo was not altered when the model was altered.

    I think I know the answer but is it possible to change the HST to make the buffers work correctly when coupling?

    Screenshot_1 - Test Centre_51.11613-6.22389_12-01-14.jpg

    Thanks
     
  2. torfmeister

    torfmeister Guest

    Strange. That's how it looks on my end. There's a small gap, no overlap.

    122.png
     
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  3. Reef

    Reef Well-Known Member

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    You have an enhancement of some sorts looking at the headlight rounds on both yours and Peters
     
  4. torfmeister

    torfmeister Guest

    Mine is the original Oovee HST Buffer pack - as is Peter's (comes with WCML North)
     
  5. Reef

    Reef Well-Known Member

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    Yet clearly they are different, Peters rounds are more jagged, that's not a graphics setting that's what the bog standard ones are like, yours looks like it's got Dunkrez's or MJW's HST enhancement patch
     
  6. triznya.andras

    triznya.andras Well-Known Member

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    Note that the two ends seem to be different, not sure how much, but the actual driving cab has a graphics glitch while the rear end doesn't.
    Can't verify as I don't have it installed.

    (The HST Buffer pack has scenarios for ECML York-Newcastle. Current bundling is another matter.)
     
  7. torfmeister

    torfmeister Guest

    Graphics glitch? You mean the missing WiperPairs windshield animation texture in the blueprint causing the Doom-like "Hall of Mirrors" windscreen? That was actually my first step in editing blueprints, fixing these, after I found the lines to paste on rail-sim.de
     
    Last edited by a moderator: Mar 7, 2023
  8. triznya.andras

    triznya.andras Well-Known Member

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    No - When I start up either of the three scenarios (one for each livery: Grand Central, IC Swallow and Virgin), the view is distorted. Shift+2 works. I randomly noticed that switching to the rear cab is fine, I could enjoy that view.
    Played these in 2016/17 so, yeah. Didn't experiment :)
     
  9. torfmeister

    torfmeister Guest

    But that is what I'm talking about isn't it?
     
  10. triznya.andras

    triznya.andras Well-Known Member

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    Ah yes. You edited in the meanwhile ;) I only saw wiper pairs. Which I didn't associate with the problem in my head.
    In any event, yes. And the point is, maybe there are two models with different sizes as well. Just an idea.
     
  11. torfmeister

    torfmeister Guest

    The fix for the distorted view is pasting these lines to the DVTs' blueprints before the </cControlContainerBlueprint> closing tag:
    Code:
    <WiperPairs>
    <cControlContainerBlueprint-cWiperPair d:id="63741344">
    <SlaveToAnimationA d:type="cDeltaString">wipers</SlaveToAnimationA>
    <SlaveToAnimationB d:type="cDeltaString"></SlaveToAnimationB>
    <TextureID d:type="cDeltaString">Kuju\RailSimulator\RailVehicles\Diesel\HST\Default\CabView\Textures\[00]hst_cab_wiper_mask_nm</TextureID>
    <NormalsTextureID d:type="cDeltaString">Kuju\RailSimulator\RailVehicles\Diesel\HST\Default\CabView\Textures\[00]hst_cab_glass_normals_mask_nm</NormalsTextureID>
    </cControlContainerBlueprint-cWiperPair>
    </WiperPairs>
    
    That makes them "TSX"-compatible. (The distortion does not appear when disabling DynamicLighting (RS/RW1 compatibility mode))

    Ok back to topic:

    I've checked again, it's the "OV GC Class 43" which is located in Kuju\RailSimulator (where the HST Buffers pack is) - not aware of any enhancements.

    1234.png
     
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  12. triznya.andras

    triznya.andras Well-Known Member

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    Confirmed, this is how it looks like - 20170618192849 - Class 43 GC, Coach Mk3 GC
    20170618192849 - Class 43 GC, Coach Mk3 GC.jpg
    Peter's is clearly the no-driver version, you can see him in my shot, should be there. Even more obvious on this combo shot:
    20170624211611 - Class 43 GC, Class 43 Swallow, Class 43 Virgin.jpg
    You can also spot differences in the red gauge, the nd seems smaller, but the label beside it has text, unlike ours. The gauge is also more 3D and the various objects surrounding the door are different, too. Plus the weathering under the door.
     
    Last edited: Mar 7, 2023
  13. torfmeister

    torfmeister Guest

    The NoDriver version uses the same GeoPcDx model. It's just the <Driver> ChildObject is not present in the blueprint.

    Hard to make out the headlights in your shot.

    So Peter is using a different model it seems - the yellow paint edges are much smoother than the Oovee's I have.
     
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  14. triznya.andras

    triznya.andras Well-Known Member

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  15. 749006

    749006 Well-Known Member

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    Yes it is the AP version -
    I have HST Buffers folders in my Kuju folder
    I will try and pick the original version

    Peter

    Edit - found the OC HST Buffers version - I forgot it had an OV prefix.
    I wonder If I can change the AP version to use the same buffers?
     
    Last edited: Mar 8, 2023
  16. 749006

    749006 Well-Known Member

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    So that adds a bit of confusion where both the OVE and AP versions refer to the same file for the buffers.
    But one couples correctly and the other overlaps - cannot figure out why?
     
  17. torfmeister

    torfmeister Guest

    The answer is in the loco blueprint where the coupler pivots are defined. Here's the Oovee parameters (front 3-Link only, as the rear coupler is a tightlock buckeye and not of interest here.)

    File: Assets\Kuju\RailSimulator\RailVehicles\Diesel\HST\Grand_Central\Class43\class43_fgw.xml

    <FrontCouplingPivot> (#15 in the 4x4 matrix) 8.787
    <FrontCouplingReceivingPoint>
    (#15 in the 4x4 matrix) 8.89
    <FrontPivotX>
    9.223

    You can test these values with the AP version. As I do not have it, the work is up to you. :)
    Note: Changes can be seen by Replaying a scenario (Not "Restart" from the Pause menu - this will use memory cache). No need for cache clearing.
     
    Last edited by a moderator: Mar 8, 2023
  18. 749006

    749006 Well-Known Member

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    I have made the changes but the buffers still override - the power car couples but look silly

    Screenshot_1 - Test Centre_51.11610-6.22397_12-01-13.jpg
     
  19. triznya.andras

    triznya.andras Well-Known Member

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    When you put two power cars side by side, is it possible that the AP version is a bit different?
    So you'd have to experiment to match the visuals. I don't know which one extends it and how much. :( Try changing them one at a time.
    When uncoupled, do the buffers collide properly, or is that also off?
    (Not helpful, just a bit of fluff, the old ICE 1 also has wrong values, in scenarios where coupled with the 101 they have a very enthusiastic kiss.)
     
  20. 749006

    749006 Well-Known Member

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    The Oovee and AP versions look the same when they are next to each other apart from slightly better graphics.
    They both use the same HST Buffers file.
    When coupled the Oovee version the buffers almost touch which looks good - see post #2
    But the AP version the buffers overlap the vehicle it is coupling to
    Screenshot_1 - Test Centre_51.11610-6.22393_12-00-36.jpg
     
  21. triznya.andras

    triznya.andras Well-Known Member

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    That sounds like the AP version is wrong, considering other stuff looks fine.
    Neither of us have the AP version, so I guess your options are to either fiddle with it, contact AP, or just accept it.
    It looks longer than it actually is.
     
  22. 749006

    749006 Well-Known Member

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    I decided to reinstall the repaint and having looked at the *.bin file I noticed a missing entry
    Changing that to the settings torfmeister suggested and it works :)
    Screenshot_1 - Test Centre_51.11607-6.22318_12-05-15.jpg
    Why was I messing with this - I wanted to recreate a train that worked recently
    43465 43484 6X43 12-25 Burton Ot Wetmore Sidings to Toton North Yard.jpg

    Thanks for the help Torf :)
     
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  23. torfmeister

    torfmeister Guest

    You're welcome!
     

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