On the preview stream for Niddertalbahn, I saw that the level crossings can randomly fail on timetable mode, meaning you can manually activate them. These are the kind of things we have been asking for for a long time, but so far have not got. Whilst level crossings is not the most requested dynamic event, it is certainly a good start and a solid foundation. Hopefully dtg can lead on from this with their future products
I think the difference between this DLC and others, is that TSG have stopped at many points along the way, and put detail & compassion into them. DTG on the other hand seem to put a blindfold on and drop a couple of pins onto the drawing board to decide where the attention goes. Another point worth noting is that as TSG said in the preview, it’s far easier to give more attention to 30km than 90km. In any case, with the amount of unseen bugs that make it into releases, I’d rather not have random events happening, there’s enough stuff that breaks DLC’s already.
The dispatcher would also have to be dynamic and be able to send you to a right path if a train in front of you failed for instance or a signal doesn't work without causing a whole traffic jam. Don't know how capable the current dispatcher is but I would assume it would require some upgrades. While broken crossing gates can happen, it's not like it holds up any traffic or requires different pathing. It's much more simple compared to other more serious events if that makes sense.
Especially when you have a year and a half to work on it, and aren't being pressured by the money men to get it released next month
That gets to the substance of the matter: the critical node in random events is the dispatcher AI; things that don't mess with it will work, but forcing it to "think" isn't currently possible.
And how many hours per for each of the persons involved, that is another unknown I appreciate the work they put into this trainset, from what I saw, it looks very well done