PC Bring Back The Features Of Continue From The Last Check Point

Discussion in 'TSW General Discussion' started by yliu312, Apr 13, 2023.

  1. yliu312

    yliu312 Member

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    I miss the feature that when we have the option to continue from the last check point if accidentally failed to stopped behind the red signal or derailed, seems that when Tsw3 comes out we lose thr feature
     
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  2. tallboy7648

    tallboy7648 Well-Known Member

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    What I am curious about is why this feature was never brought to console
     
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  3. chieflongshin

    chieflongshin Well-Known Member

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    It disappeared with the save bug. I think I asked DTG Matt a similar question a few months back just after save was reinstated.
     
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  4. yliu312

    yliu312 Member

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    I actually dont know about that, thanks for the info
     
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  5. yliu312

    yliu312 Member

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    Did matt provide any information? I sincerely hope they consider adding this function, it is helpful when you forget to save the progress
     
  6. SonicScott91

    SonicScott91 Well-Known Member

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    I do miss this function myself. It was part of the save feature but unlike the save game, I never actually encountered any bugs when using "resume from last checkpoint" - hopefully it comes back as it was a godsend when you accidentally spad at the end of a 2 hour US freight run because a stop point is too close to a red signal ;)
     
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  7. yliu312

    yliu312 Member

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    totally agree ! especailly at the circumstance where you forget to save the game.
     
  8. Disintegration7

    Disintegration7 Well-Known Member

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    Yes please and bring it to consoles as well, as it was inexplicably absent there.
     
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  9. Purno

    Purno Well-Known Member

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    I miss the feature too. Would love to see it return.
     
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  10. Crosstie

    Crosstie Well-Known Member

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    This question has been raised by me and others, including chieflongshin, but I don't recall seeing any response from DTG.

    Since it was a feature for PC only it was probably not considered important when the save game was being reinstated.

    Didn't use it often but it could be a lifesaver if you oopsed on a red some distance into a run.
     
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  11. paintbrushguy

    paintbrushguy Well-Known Member

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    The amount of times this saved me on the likes of Sand Patch…
    Only just realised it was missing this whole time!
    No reason not to reinstate it IMO.
     
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  12. DTG JD

    DTG JD Director of Community and Marketing Staff Member

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    Have chatted to Matt about it and I know it's on his list. No update other than that though at present.
     
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  13. Purno

    Purno Well-Known Member

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    Any update on this? DTG Matt
     
  14. chieflongshin

    chieflongshin Well-Known Member

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    +1 to an update please
     
  15. DTG Matt

    DTG Matt Executive Producer Staff Member

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    Checked in with Engineering, and it's back in on dev builds - waiting integration to release builds so I will endeavour to make that happen sooner rather than later. Note: Only PC, it was never there on Console and bringing it to console is not just a case of turning it back on (it comes with a serious hitch on consoles currently).

    Matt.
     
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  16. Crosstie

    Crosstie Well-Known Member

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    Excellent news!!

    I usually hit the save button every 10-15 minutes, but this was a reliable failsafe in case I forgot and ran a red or jumped a switch.

    ( failsafe n. a secondary or backup system that operates in the event of something going wrong. )
     
    Last edited: May 31, 2023
  17. solicitr

    solicitr Well-Known Member

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    And VERY useful in shunting services, where (1) there are a lot of checkpoints, and (2) I always manage at least once to forget to contact the signaler.....
     
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  18. chieflongshin

    chieflongshin Well-Known Member

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    This is brilliant news. Thank you
     
  19. Purno

    Purno Well-Known Member

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    A lot less useful with the average freight service having only a checkpoint at the start and at the end, but oh well :P
     
  20. LastTrainToClarksville

    LastTrainToClarksville Well-Known Member

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    I vaguely recall the existence of the feature that is the object of this thread, but now that the Save feature is again available, is this other recovery system really needed or is it just one more thing for the nay-sayers to moan about?
     
  21. Disintegration7

    Disintegration7 Well-Known Member

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    Well, for console players, we've never had the feature, but i guess that's just "nay-saying" to point it out.


    Any chance there could be an official explanation as to WHY it's seemingly impossible to implement on console?
     
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  22. DTG Matt

    DTG Matt Executive Producer Staff Member

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    For gen8 consoles, which is all there was "back in the day", the auto save feature caused a 2+ second hitch in the game every time it happened, because of the stonkingly slow hard drives in those things. It was unbearable and would have required re-engineering unreal's save system to run concurrently to fix, not a small job.

    That's not really been re-evaluated in todays SSD world though, where these newer consoles are probably *faster* than many peoples PC in that respect so... i'll see about getting this on the list to re-enable for gen9. Usual "no promise" waffle as expected.

    Matt.
     
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  23. Disintegration7

    Disintegration7 Well-Known Member

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    Really appreciate the thorough explanation and that it might be re-evaluated for Gen9 consoles.
     
  24. owenroser19

    owenroser19 Well-Known Member

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    Thanks for this Matt. That will make me more confident when driving routes for the first time :D
     
  25. Doomotron

    Doomotron Well-Known Member

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    Absolutely, a resume from last checkpoint feature will be a complete game changer for longer scenarios. I can't play scenarios longer than half an hour without getting bored, so this would allow me to drive some of the longer scenarios. Plus it means messing up at the very end won't matter as much. Even though the Train Simulator save function is much more reliable, a feature like that would also be useful there.
     

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