Midland Mainline - Skyhook Feedback

Discussion in 'TSW General Discussion' started by jane-skyhook, Apr 19, 2023.

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  1. Disintegration7

    Disintegration7 Well-Known Member

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    Not totally sure why this tiresome debate has invaded yet another thread- can't we have a dedicated "DTG Yay vs. DTG Boo" thread so the others could remain at least partially on-topic?
     
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  2. JetWash

    JetWash Well-Known Member

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    But these features have been developed and used at least once. Surely the development of the feature is what consumes the budget, if that’s already done then it is simply a case of inputting the developed feature in to the route. If something is causing that part of the process to take longer, or be harder than TSC, then I’d suggest DTG really do have an issue here. Each time that developed feature is used to improve a route DTG are earning their money back on it 10-fold.

    The same goes for assets. As far as Midland Mainline goes, and I’m happy to be corrected here, but I understand that an asset is developed in Blender (or whatever they use), placed in to a route using the editor and once set up UE4 does the rest. If JT are able to have people building custom assets for every route they publish only someone intentionally blind to that would be making excuses for DTG or their third parties simply using the same generic stuff in route after route after route. We’ve already seen that some of the guys making mods have improved the models that shipped with this route by adding to them in Blender. If they can do it, why not Skyhook?

    Please don’t think I’m criticising you for what is a valid point, but I just cannot wrap my head around this willingness to excuse DTG selling us (because ultimately, through choice, they are responsible for all of it) a totally inconsistent product from one week to the next. It’s almost like some people feel sorry for them and are just grateful for whatever crumbs of broken or half-complete content they chuck our way. I find it baffling.
     
    Last edited: May 1, 2023
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  3. trainsimplayer

    trainsimplayer Well-Known Member

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    Let's go for both, I don't see why the two should be mutually exclusive.
     
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  4. Crosstie

    Crosstie Well-Known Member

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    Even fluffy green dinosaurs? Donkeys? Odd-looking feral cats? Never seen any of those on any railway. ;)
     
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  5. trainsimplayer

    trainsimplayer Well-Known Member

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    Nothing wrong with them. If we're looking down that lens, Mastery tiles are the thing we should be going for. Some of those are madness.
     
  6. JetWash

    JetWash Well-Known Member

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    I’m sure I heave watched a video/stream where ATS have said (and I guess it’s an aspiration, DTG may yet have the final say) that collectibles have no place in a simulator, that they are a feature of a game. I wholeheartedly agree.
     
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  7. marcsharp2

    marcsharp2 Well-Known Member

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    Same with the giant Octopus attacking the ship at St Ives, I've locked that.
     
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  8. trainsimplayer

    trainsimplayer Well-Known Member

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    It's hardly game breaking and I suspect it has no cost to the quality of the route.
     
  9. Bravo2six

    Bravo2six Well-Known Member

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    That and the WCL kraken are the worst
     
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  10. JetWash

    JetWash Well-Known Member

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    Their words, not mine. I just agree with them. They make sim content, collectibles are gamey.
     
  11. coursetim

    coursetim Well-Known Member

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    Mastery rewards can be turned off at least so its not the end of the world. I do like some of Rivets tbf but I guess people all have their own likes and dislikes :)

    Edit: Personally I like the collectibles but again I can see why certain people wouldn't.
     
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  12. Calidore266

    Calidore266 Well-Known Member

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    It does seem like there could be lots more plug-in modularity between routes than there is, but that's of course talking from an outside view. It also seems like it if were as possible as it looks, then it would be implemented, so there must be reasons why not. Impossible to say from this vantage.

    Reasons vs excuses can be a tricky line to walk. Personally, I try to gravitate toward half-full.
     
  13. JetWash

    JetWash Well-Known Member

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    Me too generally, but when I’m paying for an expensive product that’s an inconsistent mess then maybe not so much.
     
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  14. olly.smail

    olly.smail Well-Known Member

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    as much as we know ATS’s opinions on collectibles, i’m sure alan said they’ll be included as it’s a standard thing with all routes in tsw
     
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  15. trainsimplayer

    trainsimplayer Well-Known Member

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    Is this a MML/Skyhook feedback thread or a debate about collectables and mastery? Just asking
     
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  16. olly.smail

    olly.smail Well-Known Member

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    i believe not lol:Di don’t really see why collectibles bother people, simply avoid collecting them if you don’t like the idea…
     
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  17. trainsimplayer

    trainsimplayer Well-Known Member

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    The Fun Police don't like that - if they don't want to do it, nobody can do it.

    But, how about we all get back on topic.
     
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  18. olly.smail

    olly.smail Well-Known Member

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    good plan:D
     
  19. jane-skyhook

    jane-skyhook Well-Known Member

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    Appreciate you sharing this, thank you!
     
  20. Schmalf

    Schmalf Well-Known Member

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    Coming up on 2 weeks since release and still no patch/update to be found...
     
  21. trainsimplayer

    trainsimplayer Well-Known Member

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    And this community complains about devs rushing things...

    Dammed if you do, dammed if you don't.
     
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  22. March Hare

    March Hare Well-Known Member

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    Given the massive list of fixes and improvements suggested in this thread, I'm not surprised.
     
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  23. theorganist

    theorganist Well-Known Member

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    And you will be the first to complain if they rush the fixes out and they don't work properly or break something else!
     
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  24. Schmalf

    Schmalf Well-Known Member

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    Mate if they're going to rush to release a broken paid dlc the least they could do is put a patch out within the first few days. (It's called a Day one patch look it up)
    Ideally we would've gotten some of the more essential improvements within the first week after release, and the rest would come later
    You're goddamn right i would. I paid 30 quid for this hot garbo and if they break it even further than already I'm well within my right to complain
     
  25. trainsimplayer

    trainsimplayer Well-Known Member

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    It takes time to do things. If they rushed a patch out and it caused even more problems, you'd be complaining even more. Just wait for it, it'll come when it's ready. (This is called patience, look it up)
     
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  26. CK95

    CK95 Well-Known Member

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    Whilst I completely agree that Skyhook should take their time to get this right, I also agree that we shouldn’t need to be waiting in the first place.

    The whole mentality of release what you’ve got now, then fix it later is a plague in modern gaming, and it’s a shame to see so many people have accepted it now.

    We aren’t paying budget development prices, but we’re getting budget development service.
     
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  27. OldVern

    OldVern Well-Known Member

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    I am content to wait and give them a chance. At least they are engaging with the customers as to what needs to be done. We don’t know and probably never will what contractual or other obligations prompted it to be released. The 158 and HST are largely okay, yes the route is a bit of a mess so far as signalling and speed limits are concerned but it’s not undriveable. I would much rather they take two or three weeks, even an entire month if necessary and get some decent tested fixes in the patch.
     
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  28. theorganist

    theorganist Well-Known Member

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    So they are on a hiding to nothing then. You want them to get a patch out quickly, presumably too quick for them to get it ready correctly but you want it to be perfect at the same time. Maybe you just want to aim your ire at them.

    Yes it shouldn't have been released like it has been, although it was well known very quickly so you didn't need to purchase it. I was ready to refund it if it hadn't been for this thread appearing.
     
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  29. bart2day

    bart2day Well-Known Member

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    I remember Alan saying on a stream (I think) that they have some ideas for what they can do with the collectables. I don't remember him saying they would completely exclude them but I may be wrong.

    Personally I agree they shouldn't be there or at the very least there should be an option to turn them off so there are no missing posters, tipped over litter bins etc by default.
     
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  30. fakenham

    fakenham Well-Known Member

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    I can see both sides of the arguments above, but hopefully shouldn't be too long now.

    I wouldn't have minded a quick initial patch to update the erroneous AWS/TPWS/speed and signalling issues (shouldn't take more than a day to fix, surely?), then wait for a second patch with the new timetable and scenery additions. I think the later would take a bit more time to implement so I'm happy to wait longer for that.
     
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  31. marcsharp2

    marcsharp2 Well-Known Member

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    I'm happy to wait for as long as it takes.
     
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  32. March Hare

    March Hare Well-Known Member

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    100% I've said this myself elsewhere that this is how many developers (or, I should say, publishers) work. That is the ideal.

    But as this doesn't seem to be the methodology in practice at the moment, it's definitely unsurprising that it's going to take a few weeks. If it works better for them to do it all in one go and make sure everything works together now, rather than later, and we are only another week away or so (Jane has suggested it isn't far off), that isn't too bad a wait. Compared to, say, 6-ish years for a broken save game to get any attention at all (that's the kind of thing I don't want to see happening again, versus only a few weeks for a plethora of post-release fixes and improvements to arrive).

    It would certainly be better to see a different methodology going forwards, though, that sees more of the significant issues captured and fixed before release, and small fixes made within a few days of release.
     
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  33. Southern Driver

    Southern Driver Well-Known Member

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    I do think that the point here is why does everything have to be fixed in one patch?

    As mentioned elsewhere, a patch fix for the AWS/TPWS issue could have come out and then another for the next issue etc etc. The timetable update is a nice to have but not essential at this point.
     
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  34. uvm0902

    uvm0902 Well-Known Member

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    I am in favor of releasing one global patch that will satisfy most of the community's expectations. If the release is scheduled in installments, after the release of the first patch, the developer may feel an easing of criticism and we will have a long period of waiting for everything else, if it ever happens at all. I propose to be patient and give the opportunity to complete everything at the proper level.
     
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  35. Bravo2six

    Bravo2six Well-Known Member

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    BE.PATIENT
    Most of the time here is for Steam/ microsoft and Sony to internally test and approve the patches
    It's not flick a switch and it's live.
    The platforms do their own checks too.
     
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  36. pogodoyle#7387

    pogodoyle#7387 Well-Known Member

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    It takes a lot of time to test for regressions when you create a patch... if you know there's another patch on the cards it makes sense to roll them all up together, otherwise the dev team will just be thrashing about duplicating effort and wasting a lot of time.
     
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  37. OldVern

    OldVern Well-Known Member

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    From what I've seen of the AWS, TPWS, speed restrictions etc. more than a few days there. It really needs taking back to scratch and starting again. As I said, there are AWS ramps without anything associated, signals without TPWS "SPAD" grids, speed limits with no signage or the sign before or after where it starts on the ground, missing advance speed boards. Without knowing how signalling links etc. work in the editor this could take some time to do and, with no disrespect to the original team member who did this side of things, they need to bring in someone who knows what they are doing in this regard.
     
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  38. MarkCovz4761

    MarkCovz4761 Well-Known Member

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    Think I would rather them take there time so they get everything right
     
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  39. Calidore266

    Calidore266 Well-Known Member

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    Don't the platforms charge fees for title updates?
     
  40. Pipe

    Pipe Well-Known Member

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    Last edited: May 2, 2023
  41. March Hare

    March Hare Well-Known Member

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    I think it depends on the platform.

    Steam don't charge, as far as I know; Sony don't charge any more, or that might be for indie developers only...

    It would certainly be a legitimate reason to get everything updated in a large batch, even if only one of the platforms charges a fee.
     
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  42. pinxtonpaws

    pinxtonpaws Well-Known Member

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    I seem to remember Ian Bell (SMS) saying that Microsoft do charge for patch submissions so they tended to do less frequent (but more comprehensive) updates for Project Cars on XBox. He also mentioned that keeping patch notes down to a bare minimum (not declaring everything, so to speak) increased the chance of it/them going thru Microsoft's validation process. A dodgy person to the very end.
     
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  43. lcyrrjp

    lcyrrjp Well-Known Member

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    I agree there’s a lot to do on signalling, AWS and TPWS.

    The only thing I would say (which might make it grate a little less!) is that not all signals in real life have TPWS train stop ‘grids’. Only those assessed as high risk.

    I can’t defend the other things though!
     
  44. ghawk2005

    ghawk2005 Well-Known Member

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    you are correct. Lots of exciting work going on at the moment.

    Rivet took a year to attempt to fix their catastrophe and even then, they broke it even further. Haha
     
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  45. DTG JD

    DTG JD Director of Community and Marketing Staff Member

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  46. ExcelsiorGamingYT

    ExcelsiorGamingYT Well-Known Member

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    Hi Jane, I don't know if this has been mentioned but you cannot sit in any of the seats on the HST, also the brakes take a very excessive amount of time to release on the HST making it almost impossible to keep to timetables. Also welcome to the community :love:
     
    Last edited: May 2, 2023
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  47. flirt745

    flirt745 Well-Known Member

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    Very pleased to know that Skyhook are improving the timetable for Midland Main Line. Also welcome to the forum Jane and thank you for sharing updates with us.
     
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  48. mbjbjm#7281

    mbjbjm#7281 Well-Known Member

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    It’s a totally minor thing. But I really hope they fix the destination boards on the trains. It might sound silly but it really helps make a route feel more alive just seeing that trains are going to destinations off the map. For instance the 158’s that go to Lincoln should show Lincoln on the destination board instead they show Derby. Same as the Matlock/Newark services only showing Nottingham and Leicester.
     
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  49. kilroy126

    kilroy126 Active Member

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    So, can we get a timeline to fix all the issues with this route? It’s a practically unplayable train wreck (see what I did there?). I like the trains but the signaling and speed limit bugs are just too numerous to mention. Please let us know you’re fixing it.
     
  50. 85Leaf

    85Leaf Well-Known Member

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    Jane from SHG has been letting us know what's being fixed throughout the thread when she can. It's playable for many of us despite the problems brought up in the entire thread. The degree of enjoyment certainly varies from individual to individual. The fixes will be ready when they're ready, no deadline/timeline has been mentioned, and I personally would prefer if SHG took their time and got it right rather than rushing out a patch that only breaks more stuff.
     
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