Can anyone post a step by step guide on the steps to get the DB 103. Moving Stopped Restarted if you get shutdown And the use of the following The transformers power boost The dial next to the lower right of the wheel (It's marked as follows...Power Up,Off,Power Down,Trail,Automatic) And how do you turn on the trains 3 main front lights.
Moving Train brake to running (tap release to make sure the interlock is lifted) Independent loco brake to release Traction motor fans on Tap changer to 4-8 depending on train weight Continue acceleration as required at around 40kN per traction motor Stopped Tap changer to zero Wait until you hear two bangs - this is your sign that the traction motors no longer draw power Depending on how quickly you need to stop, reduce the brake pipe pressure by 0.5-1bar As you stop, put the train brake to running and secure the train with the independent loco brake Turn off the traction motor fans Restarted if you get shutdown Never had that happen but probably: Raise the pantograph if lowered Close the main circuit breaker Tap changer to zero Follow the steps for ‘moving’ The transformers power boost Stay away from it. That’s the prototypical answer. It was no longer used due to the stress it put on the engines. If you really want to use it though: Turn it in the upper position while stopped or if the tap changer is at zero Accelerate your train to track speed Tap changer to zero Switch back to the default position to hold the speed The real purpose of it was to accelerate 7-coach trains to 200km/h in under 2 minutes. Hardly necessary on Left Rhine. The dial next to the lower right of the wheel (It's marked as follows...Power Up,Off,Power Down,Trail,Automatic) Power up and so on are there to manually change the tap if the main tap changer fails. No need to interact with it in the sim. Automatic would have been the 103’s AFB (notice the km/h markings next to the tap changer). AFB was removed from the 103s because it led to increased wear and tear on the locos (constant up and down changing of the taps). And how do you turn on the trains 3 main front lights To the right and up of the tap changer wheel should be a switch called ‘master and instrument lights’ or something lime that. Turn it on.
I’d add to the above post that if you need to stop in a hurry (for like a red signal) you don’t have to wait for the power to drop all the way before applying the brakes. You won’t break anything in the sim by doing so and waiting for it to drop might lead to passing the signal and ending your service. Always reduce the tap changer to zero before braking though as not doing that will likely trip the power.
Thank you to both of you.I had thought i had this loco figured out but i found out that while sometime it would start up and move without issue other times it would just sit there and do nothing.It became a guessing game as why it worked sometime and didn't others.There are bits and piece of info here and there but trying to find out what you needed to know also was random luck.I was beginning to wonder if this loco was bugged or was just a perfection required machine.This loco really needs more then matts 5 minute how to drive instructions.
Funny thing with all the headaches the 103 has been causing me this really should be the a non issue but i find the headlights have only worked about 10% of the time yet the instrument lights work everytime.
When you redo the tutorial on the DB 103 matt sounds a little bored or maybe tired.Like he has been recording tutorials all day and just wants to go home and drive trains.
There is also an issue that the 103 and 110 have. Sometimes, when you set the brake to "release" and back to "running", the brake handle will very slightly and very briefly go into the "brake" position. If the power wheel is not at 0, this triggers the power cut protection as if you were actually braking (the square at the power indicator in the UI will turn red for 0.1 secs if this happens). To recover from this you just need to set the power wheel to 0 to reset the protection and you will be able to apply power again.
The cut-trigger is withing the handle, mechanically. If you put it only the slightest bit into braking, the loco cuts the power immediately. So that's normal.
Yes and no. What I mean is yes, the behavior of the loco cutting the power as soon as the handle goes slightly into braking is OK. The part that is not OK is that the game has a [brake release key] and a [brake apply key]. To change the loco handle between "running" and "release" you only need to press (and hold) the [brake release key], and to go back from "release" to "running" you just need to release the [brake release key]. You never touch the [apply brakes key]. So, if you are only using the keyboard and only using the [brake release key], the game should never interpret that you moved the brake handle into the apply brakes position and cut your power. It is not a problem of the locomotive simulation, it is a problem of how the game is translating the player input to what the loco handles are doing.