Route Peak Forest Railway: Ambergate – Chinley & Buxton Feedback Thread

Discussion in 'Player Feedback' started by dtg_jan, May 9, 2023.

  1. JetWash

    JetWash Well-Known Member

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    DTG Matt,

    This is what I was referring to when I mentioned some assets don't look like they've been baked, if that's the correct term. They don't fit with their surroundings or the ambient lighting;

    1.jpg 2.jpg 3.jpg 4.jpg
     
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  2. JetWash

    JetWash Well-Known Member

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    Equally, I've been a bit blown away by this route so far;

    9.jpg 8.jpg 5.jpg 6.jpg 7.jpg
     
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  3. mattwild55

    mattwild55 Well-Known Member

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    Thanks for the response Matt - it's really appreciated.

    One possible solution I would offer for the 4F / local services problem is to have the 4F set as something like a 20% likelihood substitution for the Jubilee. All local stopping services could be included and if you particularly wanted to drive a local service with a 4F, you could select it as such from the menu, and otherwise they would be represented in-game by a semi-appropriate mix of locos set by the substitution likelihood. If a more appropriate loco is added to the game later (say a Black Five or 4MT), then the substitution ratio could be adjusted accordingly with ease.

    (Speaking of the 4F - I think the steam generation rate may need to be checked as even at full power on banking services I'm regularly blowing off. I think steam is generated far too quickly which isn't necessarily due to the superhuman fireman - could this be checked please? It's notably worse than the 8F and Jubilee in this aspect.)

    You may have seen the sheet I'm making detailing which services are currently missing from the 1963 timetable - it would be really good to see all of the missing services added. I'm working on a more comprehensive version that also includes AI-only passenger services at Ambergate, Chinley and non-stoppers through the whole route to add a bit more flavour. When I'm done I'll post it here and hopefully it will be useful for your gameplay team, or at least enlightening for everyone else.

    Some further brief timetable feedback, on top of the missing passenger services:

    1) All of the 8F mixed freight is in the Up direction (Ambergate > Rowsley > Gowhole) with nothing in the other direction. I'd expect a similar amount of fast freight traffic to be going in both directions over the course of the day?

    2) The All Mixed Up scenario is a perfect example of why local pick-up/drop-off goods trains should be included in the timetable, breaking them up into multiple parts if needs be to accommodate the rest of the traffic. This could be another activity for the 4F, assuming it can handle the consists over the gradients.

    Two key reasons these should be in the timetable rather than just a scenario - a) it adds more life even if you're not driving, (maybe you're stopped at a station with a local passenger while a 4F shunts the yard etc. - very atmospheric!) and b) it allows us to play them in any weather at any time of year, which can make a big difference to the challenge and the 'feel' of a service.

    It would be normal (as far as I'm aware) to have either have one of these services per day in each direction, or if the yards can only generally be shunted in one direction then perhaps once a day in the Up with a corresponding extra fast freight in the Down direction to move wagons the other way once they had been picked up if necessary.

    3) I'm not sure if any of the light loco movements off-shed involve any coaling or watering - this would be good to include if not, the one I've played so far has not.

    It's excellent to hear that proper conversations are being had regarding green diesel additions to the route - can I ask if the reason that third parties are your first port of call is that you think they may be able to deliver these sooner than an in-house development?

    I'm also going to say that it's actually good to hear about how there wasn't enough time to include a green DMU and that conversations were at least had prior to launch - that's absolutely fine IMO as it's at least an honest reflection of the project limitations. It would have been good to have it in the base pack but as long as it comes at some point (hopefully not too far in the future), I'm happy enough.

    I hope I haven't come across as pointing fingers at your team - I know they (and you) work incredibly hard and that there sometimes just isn't enough time, which is something I hope might change in the future. Regardless it looks like feedback is (visibly) being taken on-board now which is really great to hear - thanks to you and presumably JD who is also communicating this stuff internally in the background.

    Again - this route isn't that far from being one of the best in the game, 'just' needs some diesels, a bit of light bug-fixing and a timetable revision :)
     
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  4. mattwild55

    mattwild55 Well-Known Member

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    Potential signalling bug found, or it could be prototypical - I'm sure the DTG signalling guru can tell me :)

    Once I clear this signal at the Down direction entrance to Dove Holes Tunnel, the small arm clears and it looks as if another train would be cleared despite me still being in section.

    upload_2023-5-12_16-37-13.jpeg

    I've checked the map and it appears green there too.

    upload_2023-5-12_16-37-33.jpeg

    This has happened on at least two services now so I don't think it's related to a specific service.
     
  5. Dave Mel

    Dave Mel Well-Known Member

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    can you tell me why the freight train on all mixed up have a guards van when the consists are all fitted. i see no need for a guards van.
     
  6. Shaun123

    Shaun123 Well-Known Member

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    Yep, it’s my first entry into Steam and I’m blown away by the route! So well done everyone involved!

    Just look at it! :love:
    upload_2023-5-12_16-41-53.jpeg

    upload_2023-5-12_16-42-24.jpeg
     
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  7. OldVern

    OldVern Well-Known Member

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    DTG Matt
    Thanks for the response to issues back across the previous page.

    First of all think it's fair to say the majority of players are thoroughly enjoying the route and most of the issues are niggles or gilding the lily.

    The number one for me remains the lighting, which did not get any feedback in your post - in bright mid-day sunshine it is washed out and shiny, as I've said previously looks more like Unity (in fact the rocks at that time of day start to look like what was on Derail Valley initially, before they updated the game). Suspect this is more of a core issue but if routes like Niddertalbahn can get it looking right, why not here?

    Timetable, well much of this seems to go back to the decision not to go the extra mile (well 9, actually!) and run through to Derby. When the project was whiteboarded and given the green light, someone surely looked at the timetable and must have realised that few trains actually called at Ambergate. So frustrating to commence an express run and find the journey either starts or terminates at Matlock. Hopefully something can be salvaged here.

    Jubilee to me still isn't as good as the one in TSC. Sounds become muffled particularly once you get up to any sort of speed.

    Green diesels - yes please! A Class 45 and Class 101 reskin/retro interior would be a start. £30 here ready and waiting if you throw in a Class 25 and Class 104 DMU.

    4F safety valve sound level - hopefully on the to do list.

    Finally, without getting on the soapbox again, this route demonstrates two further core improvements desperately needed...
    1. Improved and more sophisticated scenario planner or at least access to the spawn and takeout portals.
    2. Reverb with all those tunnels and tight cuttings the sound field is dead.
     
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  8. bescot

    bescot Well-Known Member

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    All freight had guards until 1969. On steam hauled freight the brake van was the only place a guard could be, so providing a brake van is correct for this era. For diesel locos they'd sit in the rear cab.
     
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  9. stewartforgie

    stewartforgie Well-Known Member

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    As An Ex Freight guard in the early seventies I can confirm this.
     
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  10. Disintegration7

    Disintegration7 Well-Known Member

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    Just want to say I'm loving the route, especially the freight services.

    Agree about reverb being notably missing on this route. The whistle on the 4F has it weirdly. The ICI freight wagon sounds are really nice, though. The overall sounds in TSW are consistently inconsistent lol.

    Disagree on the lighting- it's supposed to be really bright in full sun- i think the issues on this route and SOS have to do with the physical properties on some of the rock and ballast textures that make them appear too shiny in overcast lighting and especially when wet. Should be a relatively simple fix...
     
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  11. OldVern

    OldVern Well-Known Member

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    You could be right. I've noticed that in Trainz too while working in Surveyor, turn the camera so the light is angled a certain way and it's like the textures were suddenly sprayed with an eggshell coat of gloss. Not a PBR thing either as some of the earlier non PBR textures were prone to it.
     
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  12. NanoRoo

    NanoRoo Member

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    I'm loving PFR so far. I've completed the scenarios, all of which I thought were really enjoyable. The 4F is great fun as a loco and the scenario All Mixed up was the most fun I've had in TSW.

    Quick question, are there really only 2 achievements associated with PFR? (Peak Performance & Snow)
     
  13. matt#4801

    matt#4801 Well-Known Member

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    Yes, good to know that the feedback on the timetable and a 45 and dmu are being listened too. I can't hold off buying this much longer as I do love Buxton and this whole area of the country and in honesty will probably buy it tomorrow after work or Sunday. Thie doesn't mean that my wallet is shut for this route after that as I still desperately would like to see the 45/0 and a dmu, be it a 101 or 104. Also as said by someone above a 25 would be a great bonus as well!
     
  14. LastTrainToClarksville

    LastTrainToClarksville Well-Known Member

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    Yes, Matt, but whether the distance is measured from the front or back of the train is not always intuitive, so it would be nice to have a specific front/back indication showing.
     
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  15. LastTrainToClarksville

    LastTrainToClarksville Well-Known Member

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    Thanks to very informative and detailed tutorials, my anxiety about driving a steam locomotive has decreased considerably. So far, my only problem with this route is keeping myself from running through all of the numerous shunting activities. I do wish (as always), that DTG would make a thorough route guide available. Rudolf Heijink's excellent 2002 Steam Drivers Guide for TSW2 is, as usual, very helpful, but there seem to be a few differences between the earlier Spirit of Steam route and this one.
     
  16. MRFS

    MRFS Staff Member

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    That signal seems to be permissive; I need to drill down further through my notes and have a very close look at the wiring of Midland Railway rotary block instruments, but my best guess (and it's worth noting that out of the 1500ish signal arms there are only two or three outstanding questions in my head for this route) this arrangement applied to allow a banking engine to enter an occupied section if a train had stalled in the section ahead).

    There are various things to consider here - not the least being what type of block instruments were in use - not wishing to sound sniffy (at all), that not what I'd want anyone to take away from this - I'm jolly pleased that I've managed to get the "what happened here" queries for 1500 signals down to two or three where there is an element of guesswork - my best guess is that it is there to let an engine out of the siding into an already occupied route, and I suspect there was an extra commutator allowing the BCR (block checking relay) in the MR Rotary Block instruments to be released in specific circumstances but feeding a sectional/block release to the subsidiary arm.

    I hope that makes sense, and that is my best guess as to the purpose of that signal. I need to dedicate an afternoon one weekend to go digging in the outer limbs of my library to see what I can find, at the moment I have a hunch, but it is an educated hunch IYGWIM.
     
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  17. MRFS

    MRFS Staff Member

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    Full implementation of Rule 39A (as evolved after the April 1960 reissue of the Signalling Regulations) is a challenge within TSW, and something that is being thought about. The situation as simulated in both Liverpool-Crewe and Peak Forest matches as close as possible with the operating practices based on the September 1947 reissue of the RCH regulations, including the LMS-specific instructions for intermediate block signals.

    If a distant is on, expect any signal controlled by the same box working (or slotting) that distant to be likewise on.


    Regulation 5 (apart from the occasions mandated in the signalling regulations was hardly used on this line, so your suggestion of using the warning arrangement (plus there would have to be a player interaction of acknowledging a green handsignal when passing the signalbox) hasn't really got wings; but I completely understand why you've suggested it.
     
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  18. bescot

    bescot Well-Known Member

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    I wouldn't have thought 39A is a huge challenge to the tech guys? I was hoping that PFR would have the tech to pull off signals on approach - a similar script exists in the newer colour light approach control signals, which is excellent.
     
  19. MRFS

    MRFS Staff Member

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    Because of the way semaphore signals are set up, each and every main line stop arm would have to be considered individually and the individual approach speeds for each class of train that could approach that signal would have to be taken into consideration: it isn't as straightforward as the approach control method used for colour lights
     
  20. bescot

    bescot Well-Known Member

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    Well it's nice to hear that you are thinking about how to implement it.
    Hats off though - the signalling is a feat in itself that must have taken a LOT of work - I've not managed to break it yet :p

    Also I'd like to thank you for listening to my concerns about some SOS signalling a while ago, it seems the problems were patched in the TSW3 build :)
     
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  21. bescot

    bescot Well-Known Member

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  22. JetWash

    JetWash Well-Known Member

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    Definitely, it’s much better. RobS hit on a very good point about the type of grass used in some routes vs others. That definitely has something to do with it.
     
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  23. Redbus

    Redbus Well-Known Member

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    Just a quick heartfelt plea - please make a new dmu (104?) and don’t recycle the 101. Again.
     
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  24. FredElliott

    FredElliott Well-Known Member

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    So what you're really saying is that the 101 should go in room 101
     
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  25. JetWash

    JetWash Well-Known Member

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    Something is definitely askew with the lighting on these Churches;

    Church.jpg
     
  26. solicitr

    solicitr Well-Known Member

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    Guard vans/brake vans were required on all trains until sometime in the ... well, can't recall, but long after 1961. Except on double-cab freight trains.
     
    Last edited: May 12, 2023
  27. OldVern

    OldVern Well-Known Member

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    Had my first go with the 4F earlier and loving it, well apart from the safety valve which is a known issue. It also seems to permanently show one unit of blower on the HUD even when off. However it has a lovely exhaust bark and doesn’t seem to muffle up so much as the Jub and 8F.

    Although many of the timetable runs are quite short, seems in practice these follow a sequence so can be chained together by returning to free roam, at least ithin the same session given we still lose the objective data if you save and resume on a subsequent service.
     
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  28. bescot

    bescot Well-Known Member

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    Totally. It would have been nice for the Fowler to sub onto some of the shorter (5 carriage?) passenger workings. It's a delight.
     
  29. Taihennami

    Taihennami Well-Known Member

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    What I mean by "Warning Arrangement" is simply the delayed clearing of the signal, as a reminder that all is not clear ahead. In some places this was even used to substitute for the lack of a calling-on arm for permissive working. Green flags don't come into it.

    There may well be detailed nuances to the signalling regulations that could conceivably be added. However, I think it's worthwhile to implement the simple, generic rule I suggested (within 200m and under 15mph), since that already adds information in a plausibly realistic way, and most players won't be able to distinguish that from a maximally correct implementation. Making the HUD more informative has to be the first priority, though; presently you simply never get a yellow indicator in the HUD in semaphore territory, and that would give even novice players useful information under both the 1947 and 1960 versions of the Regulations.
     
  30. MRFS

    MRFS Staff Member

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    Working under Regulation 5 is the "Warning Arrangement" and was referred to as such since the post-Armagh formation of the boilerplate RCH signalling regulations.

    There were cautionary methods of working using subsidiary arms in areas where Sykes lock and block was the preferred method of working (and differences between the "London" and "Country" applications of Sykes L&B). They were called "Warning" signals in the 1932
    and 1945 reprints of the Southern version of the RCH regulations. (from memory, they're in the library upstairs).
    I think you're conflating Rule 39A and Regulation 5.
     
    Last edited: May 12, 2023
  31. ben#4046

    ben#4046 Active Member

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  32. royalscot#3684

    royalscot#3684 Well-Known Member

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    I don't really understand why almost all the mixed freights terminate at Rowsley. What happens to them then? Rowsley is a small village with an MPD - it did not generate or consume much freight.

    In reality stopping freight trains served local goods yards at each station. Any trains that terminated at Rowsley would be broken down into trip or pick up freights for other local stations. None of these workings exist in the game.

    It's one thing producing an inaccurate timetable. It's another producing one so ridiculous that it makes no operational sense to any railwayman.
     
  33. MRFS

    MRFS Staff Member

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    Rowsley was a division point in the freight timetables.
     
  34. mattwild55

    mattwild55 Well-Known Member

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    Just did a scenario planner run with the Class 101 from Miller's Dale to Buxton in the late afternoon and it was glorious :love:

    You can see so much more of the beautiful scenery from the cab and you really have to rag it up the incline - I'd urge you to try it. Here are the parameters I used:

    - Miller's Dale P5 to Buxton P5
    - 2 car 101 (loaded)
    - start at 16:00

    Winding your way up the valley with the engine revving hard, then letting the speed melt away as you coast uphill towards the bucolic little terminus nestled in at the top surrounded by peaks - absolutely superb. The best bit is as you pull into Buxton at the end, the early evening light through the glass roof is dappled all over the cab controls as you come to a stop at the buffers. Let's get that green DMU in as soon as possible!

    (regular scheduled programming/timetable nerdery will resume shortly)
     
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  35. OldVern

    OldVern Well-Known Member

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    Couldn’t agree more. Seeing the route from a diesel loco or DMU cab is totally different from looking down the long boiler of a steam loco.
     
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  36. SeventeenF

    SeventeenF Well-Known Member

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    It's such a pain to drive though... I don't mind the gears, those are fun, but the brakes are just stupid. Why can't they automatically return to "Lap" after being applied, like they do in, say, the BR363/365? Without the benefit of tactile feedback, like the driver would have on the real thing, you basically have to constantly look at the dial/HUD instead of where you're about to stop. And with the auto-return, there would no longer be a need to have a notch in the "Lap" position, which currently slows down the player's ability to adjust the lever. So, for gameplay purposes, I think the brakes should be reworked on the 101.

    Still, if having it on this route is a historical must, that would trump any gripes about its driving procedure.
     
  37. bescot

    bescot Well-Known Member

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    Did exactly the same. There's a nice CC scenario available, btw but imagine if this was in the timetable.

    20230512191146_1.jpg
     
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  38. Lamplight

    Lamplight Well-Known Member

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    Or you can just use the ‘return to lap’ shortcut.
     
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  39. SeventeenF

    SeventeenF Well-Known Member

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    Huh. You learn something new every day. It's still a pain, as it's an extra unintuitive button press, but certainly an improvement. Thanks for the tip.
     
  40. meridian#2659

    meridian#2659 Well-Known Member

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    DTG have implemented this well, there is no spring forcing the handle into the lap position.

    I drive no hud, never had problems to brake. I like it because its also challenging.
     
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  41. OldVern

    OldVern Well-Known Member

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    Out of curiosity, what is the undocumented key command?
     
  42. JetWash

    JetWash Well-Known Member

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    I’m pretty sure it is documented, at least in the controls menu, but off the top of my head (not used it in ages) it’s the / key (or \, whichever is on the right side of the keyboard)
     
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  43. Lamplight

    Lamplight Well-Known Member

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    and on controllers, I think it’s operation shift+L1.
     
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  44. coursetim

    coursetim Well-Known Member

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    I find driving the 101 with a controller very enjoyable! :) Seems to work very well
     
  45. bartolomaeusz

    bartolomaeusz Well-Known Member

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    This is present on Sherman Hill and I believe also on Horseshoe Curve and Luzern-Sursee.
     
  46. bartolomaeusz

    bartolomaeusz Well-Known Member

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    I agree and I would add, it's not just the volume: It's the proximity. It sounds like the steam safety valve is 4 ft away, and the chuff from the loco is 40 ft away. Also the rail friction sounds are even louder (closer) than the chuff. I imagine a software mixer is used with sounds, if so, these more prominent sounds could be simply mixed down in the overall sound.
     
  47. marcsharp2

    marcsharp2 Well-Known Member

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    Matt's response sums up the difference between Jane Skyhook and DTG, Skyhook is actively improving MML and listening to players and taking advice on board to the point we are getting a new DLC essentially, where as Matt and DTG are like "We could have done that but decided not to so suck it up, there may be stuff in the future". This may well be the first UK DLC I do not purchase.
     
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  48. Lamplight

    Lamplight Well-Known Member

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    Yep, ever since the immersion controls came about, the 101 is a joy to drive with a controller.
     
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  49. BeastyBill88

    BeastyBill88 Well-Known Member

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    Just played the scenic stopper content creator scenario by CAA (if I got that right?) was definitely fun ragging the 101 up and down the gradients while trying to stop in the right places at stations and also thanks to whoever it was for mentioning the "return to lap" key, I didn't even know that was a thing, anyway here's a some screenshots from the scenario. Such a scenic route, DTG Matt if I remember correctly in one of the streams didn't you say that there is a section of the route where you can walk along a footpath for some of the route? if there is whereabouts was it? Then again I might have misheard on that one, not 100% sure

    [​IMG]
    [​IMG]
    [​IMG]
     
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  50. dave55007

    dave55007 Well-Known Member

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    Having only discovered Peak Forest as a railway destination to visit a few years ago, I must say the route really captures the look and feel of this still busy route, albeit all freight these days. My interest is solely diesels and so I'm creating my own Scenarios for Green Diesels, and would like to add my thoughts and requests. I'll echo the previous request for a Class 25 for this (and NTP) and would also like to see the Class 40 able to haul all the 8F's stock and the Class 20 all the 4Fs stock.. The early days of Diesel were still very must based on a steam-age railway so fit in ok with the scenery and population, although I'm sure there should be far fewer passengers at most stations. Peak Forest was like Waterloo at rush hour!
    Oh, and while you're at it, a BR Crest or 2 for Livery designer please.
     
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