Hello everybody! The latest roadmap is now live! Read all about it: Train Sim World June 2023 Roadmap Our Roadmap live stream will be following tonight, starting at 7pm BST. If you have any questions please post them here. Make sure to only post questions about the roadmap and keep discussions to the dedicated discussion thread. Links to appropriate threads and the roadmap will be added once they are available.
for NEC Trenton DLC is the team is currently working the known issues like the Pantographs on AI trains, lights on the interior being off on all trains. No drivers shown on AI trains, Doors staying open on AI trains, No marker lights/headlights on AI trains, PIS on AI trains, Signaling.I know there're other issues I failed to mentioned but any update would be helpful to keep us updated. thanks
Are there any plans on a larger Summer release? Oh, and I’m just suprised that we already can see the roadmap, I don’t think that’s how it always was
Seen as DTG have been focused on patching/working on current releases since PFR have there been any updates to xbox audio or the situation with unachievable golds?
Will we see any UI changes, regarding trainsets in multiple liveries? It bugs me that the MML HST is displayed as 8+2 & 6+2 sets, while main selector is HST GWR. But also, the GWR HST is just displayed as HST and no explanation as why there are two different options. (8+2 and 9+2) or whatever it is.
When will all the older routes from TSW2 onwards be finally updated. Considering the Preservation Crew's hard work that's been ready to go for months now ?
1) unreal 5 probably won’t happen for a few years 2) you can’t beta test the PS5 so not all areas are covered by this 3) when they can put the time and effort into it
Will DTG please consider cancelling the "content manager" on Xbox and PC, where it serves no purpose (and might actually result in a worse user experience) and is only taking dev time from other projects?
They did explain previously that it needs to come in order for tsw to continue working or something for xbox and pc. There's no way out of it from what I know.
Read the tags (next arrival, in development, in planning, red light). There is more info on the May roadmap if you want to take a look
Can we stop the add-on manager on Xbox. It's not working properly on PlayStation 5 so to force it on everybody else isn't a good idea!
firstly I’m no bot, also PC isn’t the be all and end all. Also you never actually said PC only , also most of the console audience are on gen 8 so if they cut them they would lose a big percentage of audience, gen 9 consoles are still not easy to get, oh yeah, you PC folks wouldn’t understand
What's the point of releasing ue5 then if it's not going to be a full release. Why not release it on all platforms all at once.
It's been all of those things since November. For the past two months it's been "days away" from release.
Are we going to see Patches of the last few months routes in this month or u going to release them and nothing gets fixed like u did when u so called released a patch for NEC NY - Trenton few months ago
Any update on the AI PIS bug present on routes such as Southeastern and Birmingham? This bug is no longer an issue on newer routes, it would be so nice if you could go back and fix it on the older routes. The 700 releasing is a perfect time to do so
Arosalinie (snow effects on GE 4/4 window, added sparks and snow kick-up, updated running, flange, and whistle audio) Do the sounds for this one also regard the wagons Jasper_Rivet ?
For New York Trenton DLC. if everything that was mentioned can you breakdown the services total count. thanks?
Blitzing through some of these now: In the Roadmap, being worked on still. I haven't heard anything RE: Xbox Audio - I know we've tried to reproduce it without much success. Golds I'll ask about tonight. When Joe has finished the work, we can provide an updated Service figure. Xbox should see a performance benefit, but it is required to maintain the back-end infrastructure of the game. Long-term, managing to separate back-end infrastructures won't be viable from both a technical and a consistency process. We aren't planning to release it until we're confident though. I don't see anything in tomorrow's patch notes relating to physics/sounds for 1938 Stock - there's a minor audio improvement for the 150 - Increased revs when starting train in notch 3, dropping down noticeably once torque converter is filled. I believe so! I can ask tonight though.
For the freight layer on New York-Trenton, will yards and sidings along the route be populated with various freight stock?
Nothing about the bugs introduced on Boston by the NEC patch, this is unplayable currently if you run with safety systems on. Nothing about the Rapid Transit BR182 Dosto - still undriveable 9 months from TSW3 release. What is the thinking about it being acceptable that the Class 700 stop boards not lining up with the stop markers - immersion breaking and not acceptable IMO, will make me rethink purchase on this. Overall disappointed by this roadmap if I am being frank.
Have the 'colouring in team' finished their multiple discussions about changing the UI cursor selection from grey to something better? Or are they still waiting for a licence from Crayola to use a different colour.
While I appreciate the effort that has gone into the guard scenario, I would much rather see the guard's duties be correctly simulated and under AI control on non-DOO trains so that we the drivers don't have to open and close the doors ourselves. Is this under consideration, at least for newly released trains?
Why isn't Niddertalbahn patch being released with the others tomorrow? Per the devs it's been ready for weeks...
Will the guard mode work whilst you act as driver? IE, will a guard open the doors and give me the right away whilst I’m driving?
I really hope that the guard scenario will NOT form part of one of the journey chapters. Whilst I appreciate for some this is a sought after feature personally I have zero interest in acting as a guard in a Train Sim and do not want to be forced to complete the scenario in order to complete the journey chapters.
Great roadmap! Could we please get a detailed update on the Peninsula Corridor & Oakville Baby Bullet situation as there’s apparently a solution in work now. Exciting times!
Have to agree with you. I’m here to drive trains, however I have no objection if they install guards to open and close doors for me.
My question is that on the roadmap, it says there is a small update to lirr. It's been on the roadmap for over a year now. What is this small update for lirr going to improve and why has it been on the roadmap for so long?
WHERE IS NECNYT patch? Are you guys seriously want us to see these ai pantos down and other glitches any time longer? Overall except NECNYT timerable the rest is quite disappointing after such silence, especially with this forever copy/paste SPECIAL PROJECTS TEAM AND PATCHES section...