Midland Mainline - Skyhook Feedback

Discussion in 'TSW General Discussion' started by jane-skyhook, Apr 19, 2023.

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  1. chieflongshin

    chieflongshin Well-Known Member

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    Can i just confirm. Is it 283 services total?
     
  2. Pipe

    Pipe Well-Known Member

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    253 is what I see.

    Train Sim World 3_20230608185924.jpg
     
  3. ollyweston350

    ollyweston350 Active Member

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    I have 253, but maybe I'm missing a UK layer?

    20230608_185839.jpg
     
  4. chieflongshin

    chieflongshin Well-Known Member

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    Roger that. My eyes deceived me. 253 it is.. Just wanted to check I had them all
     
  5. SHINO BAZ

    SHINO BAZ Well-Known Member

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    So if don't want this on you can still turn it off.Or is it only on for time table runs.I like it better when safety systems are optional.
     
  6. MarkCovz4761

    MarkCovz4761 Well-Known Member

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    I must say the route is much better since the update like Jane said they will continue to work to improve the route I love the 158 and the new guard feature I think that's long overdue in the game I'm looking forward to what's next to come for the route
     
  7. junior hornet

    junior hornet Well-Known Member

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    I’ve got 105 HST and 90 class 158 services (plus some freight services). Does this sound right?
     
  8. Sharon E

    Sharon E Well-Known Member

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    Not only can you turn it off. You have to for the unit to operate. SHG is going for more realistic operations so the working guard buzzer as well as the DRA being on when you begin. That is how it should be in the real world, I feel. You still have to turn AWS on for it to operate, but the DVD is on by default.
     
  9. jane-skyhook

    jane-skyhook Well-Known Member

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    hey Vern, passed this to the team. I have asked it to be looked at.

    all the best
    Jane
     
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  10. jane-skyhook

    jane-skyhook Well-Known Member

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    remote island :) I am really grateful for the purchase. I really hope that you enjoy the route.
     
  11. jane-skyhook

    jane-skyhook Well-Known Member

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    heya Sharon, good to see you and thank you for all the support.

    I have passed this to the team for action for you.

    all the best
    Jane
     
  12. johneebgood

    johneebgood New Member

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    i also can confirm that this bug is still active. upload_2023-6-8_19-39-36.png
     
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  13. jane-skyhook

    jane-skyhook Well-Known Member

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    heya James, I will contact you privately on this when back at work tomorrow. I am happy to find out what is going on with your install (and fix anything we need to fix). I really want you to enjoy the route, so will research this issue with you

    all the best
    Jane
     
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  14. jane-skyhook

    jane-skyhook Well-Known Member

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    thanks for this. I have marked it as urgent with the team.
     
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  15. MAX1319

    MAX1319 Well-Known Member

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    Hey Jane was wondering if you have a breakdown of services. I know in total they are 246 playable services, 90 for the 158, It says 105 for the HST but don't think that's correct because not sure if it counts the 6 and 8 car together. Then I'm only showing 6 freight playable services not sure if that's correct. .
     
  16. rennekton#1349

    rennekton#1349 Well-Known Member

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    There's also some other layers which I don't know off the top of my head since I don't have the route. I know one of them is the rog37.
     
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  17. 85Leaf

    85Leaf Well-Known Member

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    Was able to complete the new final Journey scenario- a nice night-time HST run- so MML journeys section gold starred. Really enjoying the changes/fixes. Thanks SHG team!


    Kind regards,
    Dave
     
  18. jane-skyhook

    jane-skyhook Well-Known Member

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    off the top of my head as not at work, ROG 37, Class 66 RHTT, Class 66 EWS, Northern transpennine Peak.. A few more which I will check once back at my desk.
     
  19. jane-skyhook

    jane-skyhook Well-Known Member

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    you are so welcome. I am really pleased you are enjoying it all Dave.
     
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  20. Trainzrule

    Trainzrule Member

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    jane-skyhook There's a minor issue with the 158 from before the patch that I would love to see fixed at some point: all the internal automatic doors are open by default and need to be manually closed.
     
  21. johneebgood

    johneebgood New Member

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    Cheers. and well done on what is quickly becoming my go to route.
     
  22. sam#2862

    sam#2862 Well-Known Member

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    360 would mean changing the era and would be unrealistic
     
  23. matt245621#2075

    matt245621#2075 Well-Known Member

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    The AWS is broken, I just got a AWS penalty even though I was in the cab and I didn't even here it go off I think this might be a bug.
     
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  24. 1dart Mart

    1dart Mart Well-Known Member

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    158 ? HST ?
     
  25. sam#2862

    sam#2862 Well-Known Member

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    can't remember if I have said this already but the HST coaches are still all labeled A
    I don't know but I think the EMT decal still floats on the 158
    the bridge before redhill tunnel is still floating afaik and the spans are still hollow I noticed watching Train Sim Tv's stream before the update (he pointed out a lot of things you may not have noticed so you should check it out) and Megasim's video which is after the update
    Thank You I do hope to buy this route soon just been waiting for these Post Release patches
     
  26. matt245621#2075

    matt245621#2075 Well-Known Member

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    the HST
     
  27. ildario77

    ildario77 Well-Known Member

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    As I wrote yesterday, on Xbox Series X there is heavy stuttering all around Long Eaton. You can experience it at 1 mile approaching Long Eaton coming from Derby, but also on the other branch, approaching the same location and/or Ratcliffe power station. I saw that on a British Ace video too, but it seems less noticeable on PS5 and PC. jane-skyhook , could you please investigate that? In general I like the route so much. Thanks!
     
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  28. 1dart Mart

    1dart Mart Well-Known Member

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    Might be worth giving the service number and some details of where and when it happened. The more info you give the more likely Jane at SHG can help. If it is a bug you may need to log it on the other forum.
     
  29. Taihennami

    Taihennami Well-Known Member

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    Are you sure it's AWS rather than TPWS? You don't get a warning before TPWS triggers; it's activated by the "grids" in the middle of the track.
     
  30. matt245621#2075

    matt245621#2075 Well-Known Member

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    Ah yes I ment TPWS
     
  31. 1dart Mart

    1dart Mart Well-Known Member

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    I’m on series x and I’ve noticed this at Power station too. Thanks
     
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  32. FallenAngel00me

    FallenAngel00me Well-Known Member

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    Crashes on PS5 2 miles outside Leicester when doing a Nottingham/Derby to London St Pancras service. (HST).

    This is easily repeatable, and would have been noticed had DTG made it mandatory that the game is fully tested on all platforms
     
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  33. yellowpanda#3079

    yellowpanda#3079 New Member

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    What’s the service headcode? Just to help Jane as much as possible! :)
     
  34. Shaun123

    Shaun123 Well-Known Member

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    One for Jane and the team at Skyhook.

    TPWS activation (possibly my error) and Crash to Desktop outside Nottingham station.

    Service: 2K89 2112 (Matlock) Derby - Nottingham (Newark Castle)

    Unit: Class 158

    Weather: Custom, Clear

    Month: June (8th)

    Issue: TPWS activation outside Nottingham at the TPWS grids before the further set of TPWS grids associated with the signal on Line C Speed was 39mph there is a 25mph PSR shortly and signal was a single yellow, maybe I was going too fast? But I thought the TPWS issue had possibly been fixed here?

    After resetting and moving forward, the game crashed on crossing over the pointwork just going into Platform 6 at Nottingham.

    I had played this service prior to the update and had had no issue before.
     
  35. andyscotland

    andyscotland Well-Known Member

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    The doors are now awful on the 158, it takes 10 seconds for them to shut and a further 10 seconds to register as having done so.
     
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  36. Taihennami

    Taihennami Well-Known Member

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    Actually, that's as intended. It's a more complete simulation of the Guard's duties, which require him to keep the door he's working from open until he's checked that the rest have closed without trapping anyone. You should notice the buzzer signal at the end of the sequence.
     
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  37. Bravo2six

    Bravo2six Well-Known Member

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    Because if you spawn on foot at 9:15, the route clears straight away.
    When you select the 9:19 service, the route is locked for the HST. So it's not a timetable design, it's a bug, most likely with the core game over the route itself.

    'Dead easy for you, maybe, but for me, I didn't recover the time until the end, which means that you don't earn the gold, and I'd rather play a service and get gold than play a 'realistic' one, not get the gold and feel like I wasted my time.

    Maybe for you, but I don't like this feature.
     
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  38. Bravo2six

    Bravo2six Well-Known Member

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    If you watch outside, it's actually because 3 doors close, then the guards one. It's stupidly long.
    I now close them half way through the timer otherwise I'm late leaving and it's annoying
     
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  39. MAX1319

    MAX1319 Well-Known Member

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    1C11 Sheffield-London St Pancras. So looking at the timetable you have a 10 car HST with head code 1C11 leaving at 06:03:00 and you have the 8 car HST with the same code leaving at 10:00?? Is this correct? 655469AE-8DE9-4F6A-88F5-DCC080479640.jpeg 6B1FBFCE-91B0-4AFF-BBC3-9AB62BE3A783.jpeg 0E7F2E31-CBEB-418B-A6B0-B9A350DE2353.jpeg 81872718-EE37-4CB2-8ECE-ED54D6568524.jpeg
     
  40. FallenAngel00me

    FallenAngel00me Well-Known Member

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    I don't remember. I'll reply with it tomorrow
     
  41. uvm0902

    uvm0902 Well-Known Member

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    Yesterday I made a night run and I really did not like the nuclear glow of the HST cars. The light is very bright and breaks through all the cracks of the car. This needs fixing.
    I'm missing an external camera view from the cockpit of the HST.
    Failed to complete last service 158 in travel mode. At the penultimate stop before Derby, the train arrival marker does not work.
     
    Last edited: Jun 9, 2023
  42. andyscotland

    andyscotland Well-Known Member

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    Ah ok
     
  43. marcsharp2

    marcsharp2 Well-Known Member

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    That's how it's intended, it's life like. The doors on the 158 have always been slow opening.
     
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  44. stewartforgie

    stewartforgie Well-Known Member

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    Just a couple of things I am wondering about,
    I decided to have a look at the timetable service 6M93 Dagenham to Hope empty cement train due to leave Leicester at 01:39. Upon spawning into the sim, there was no tail lamp fitted to the train and it was not possible for me to place the tail lamp manually.

    Shouldn't I be able to place a tail lamp manually when one is not present?

    Secondly I spawned into timetable mode On foot and set the time to 01:35 at Leicester and the cement train never appeared Despite my waiting for around fifteen minutes for it to show up.
    Don't freight trains appear on schedule when the player enters the timetable in walking mode?
    I'm not sure if this is by design, a bug or if I am doing something wrong that stops the train from appearing.
    I am running the steam version on PC
     
  45. pogodoyle#7387

    pogodoyle#7387 Well-Known Member

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    Loving the way this route is going! I know it’s set in the 90s, but how about a “Classic Diesels” scenario pack like the Westerns on GWR? (I know it’s a bit weird seeing them under wires, and OC is completely different, but it’s still nice to sort-of step back in time and drive out of Paddington in an old blue diesel!)

    Seems that there’s a bunch of assets already available in TSW that could be adapted/re-used in MML - imagine signing on at TO, the shed packed with blue 08s, 20s, Peaks, mebbe the odd visiting 31 etc.

    47s and 45s on passenger services, mebbe even a flying banana HST reskin, perhaps a new DMU?

    Double-headed 20s, add a new 56 or 58 loco to the pack for freight scenarios and that’s Blue-era MML sorted…

    Maybe not everyone’s cuppa, possibly too much overlap with Manchester-Leeds, but that’s what I’d personally love to see on MML - the 56 especially :)
     
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  46. peterchambers

    peterchambers Active Member

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    I got this as well but cannot remember much detail. Think I was in an HST. AWS did not sound.
     
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  47. stewartforgie

    stewartforgie Well-Known Member

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    Did you have TPWS enabled?
     
  48. alexjjones6024

    alexjjones6024 Well-Known Member

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    I have been absent from the forum recently, so 2 things:

    1. Can someone confirm the exact figures for the timetable expansion AI, and Service mode services please.(Xbox Series S)

    2. Why are the HST's 5&6 car formation (not 7 from what I've seen)?

    Thanks in advance.
     
  49. londonmidland

    londonmidland Well-Known Member

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    For a while, we had 6 car buffered HST sets, aka the ‘Angel sets’. These were ex-Grand Central HSTs and were with us for a short while.

    They technically use the wrong HST model for it in game (should be a buffered MTU HST) though I suppose it’s better than nothing.
     

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  50. ghawk2005

    ghawk2005 Well-Known Member

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    No that is called realism. it is to simulate guard interaction. This is why they have noticed boards and announcements saying ‘train doors will close 40 seconds before departure time in real life. See the video. At least 15 seconds from buzzer going to actually departing.




    This one is 17 seconds after the passenger doors have closed before it moves off

     
    Last edited: Jun 9, 2023
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