Midland Mainline - Skyhook Feedback

Discussion in 'TSW General Discussion' started by jane-skyhook, Apr 19, 2023.

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  1. 85Leaf

    85Leaf Well-Known Member

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    I'm beginning to think the DTG QA Team need a QA Team to check on their work. Fubar.
     
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  2. 1dart Mart

    1dart Mart Well-Known Member

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    I’ve read several posts saying TPWS still activating, but not sure what platforms they are on (PS5 does seem the worst).
    The patch doesn’t seem to have done very much other than cause more problems tbh. I’d probably be cautious and leave safety off.:(
     
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  3. FallenAngel00me

    FallenAngel00me Well-Known Member

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    Was about to reply and say I've confirmed the TPWS glitches still happen
     
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  4. Scott295

    Scott295 Well-Known Member

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    On PC the northbound TPWS issue (near Loughborough I think) has definitely been fixed. It was the only one I had a problem with so not sure about the Nottingham end yet.

    Still cannot acknowledge the HST DSD on controller but the isolation switches appear to set correctly now.
     
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  5. Taihennami

    Taihennami Well-Known Member

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    I've just got around to trying a passenger train, in this case a HST on the "Chasing Yellows" scenario. This runs up the Fast line from Leicester to Nottingham, where it switches to line A.

    Approaching the signal protecting that crossover to line A, actually having just passed the previous signal and under moderate braking for the signal ahead at Danger, TPWS activated in what seems to be inappropriate circumstances. I'm unsure as to whether that's a set of grids that is intended to protect an opposite-direction signal, or whether the speed is simply set wrong. The rest of the run was as expected for the scenario.

    I have also noticed several of the signal heads are still showing unprototypical aspect combinations, most obviously having a shunting head illuminated below a main aspect. In actual practice this head is only illuminated for the "call on" aspect, and has no red lights on it at all.

    So I have to concur with other comments that the signalling fixes promised for the first patch are still missing in action, at least on Steam/PC. I think we should be told where they've disappeared to and when we can expect to actually receive them.
     
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  6. sadler_owls

    sadler_owls Active Member

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    Looking ba
    That’s interesting because on PS5 those switches are still incorrect despite the patch notes saying they are fixed. Beginning to wonder whether we are all playing different versions???

    Also seem to remember a post saying Skyhook hadn’t done the PS5 version but DTG were doing it from a ported PC version. So was the delay DTG porting the PC fixes into the PS5 build?
    Some clarity would be welcome because we are all just speculating and clearly playing different versions (and quality) of the same game.
     
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  7. simulator fan

    simulator fan Member

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    I am really unhappy with skyhook games dlc at present. Promises were made that did not materialise within a reasonable timescale. Anyone can talk solutions, few it seems can deliver them. Released in mid April but now in an unresolved and uncertain state, Skyhook and DTG should have had better communication ongoing. This is the only TSW3 dlc on PC that I have ever had crash on me. Moving on, the lesson learnt is to buy most dlc way beyond its original release date unless user reviews (steam) dictate otherwise. I am definitely no DTG ambassador, but in my opinion their recent Glossop line and Peak Forest releases were far superior to this. Glossop line even has trackside coloured foliage during heavy rain! lol
     
  8. sadler_owls

    sadler_owls Active Member

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    Glossop works flawlessly on PS5 and I’ve played many services and scenarios without a hitch. Fired up MML after the latest patch and boom multiple crashes immediately.

    Back on the shelf until some clarity / solutions appear.

    All it does is make me wary of Skyhook DLC in future. Talk of expanding the route and additions to it seem a pipe dream. The original release isn’t close to being ready for public consumption let alone future updates.
     
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  9. robert.miller

    robert.miller Member

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    I'm on xbox series S and played 4 HST services and TPWS didn't activate where it used to before. The DSD still doesn't cancel with the B button and the pauses and stutters at Long Eaton and Red Hill Tunnel are still there, as is the power station popping in suddenly.
     
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  10. a.paice

    a.paice Well-Known Member

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    The TPWS grids near Mountsorrel Quarry on the fast lines are still playing up on PS4.

    On a happier note, the scenario planner for MML is really first class- probably the best I've seen.
    All platforms at the origin station can access all platforms at the destination station, both slow and fast lines are given as options and there are even a smattering of bonus freight paths to use.

    I've also noticed that the PIS screens on stations show the services that you create in scenario planner. I've never seen this before.
     
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  11. andyward1971

    andyward1971 Active Member

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    DTG need to step in to sort things especially if a route is causing consoles to crash. I know it's Skyhooks route but the route needs very quick fixes.
     
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  12. Fawx

    Fawx Well-Known Member

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    I'd love the Class 222, but I think Sheffield might be a bit too far for a map expansion? Would love it though.
     
  13. torfmeister

    torfmeister Guest

    [EDIT - Jan - Off-Topic and Quarrelsome]
     
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  14. Javelin

    Javelin Well-Known Member

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    Oh for Christ's sake, not that load of rubbish again!

    Absolutely everything in that link is a complete pack of lies, you should be ashamed of yourself bringing that load of hurtful rubbish back to this forum.
     
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  15. torfmeister

    torfmeister Guest

    [EDIT - Jan - Quarrelsome]
     
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  16. Javelin

    Javelin Well-Known Member

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    [EDIT - Jan - Quarrelsome]
     
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  17. torfmeister

    torfmeister Guest

    Wait and see for yourself. :)
     
  18. Javelin

    Javelin Well-Known Member

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    I will with great interest but I already know what the result will be, you'll see...
     
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  19. torfmeister

    torfmeister Guest

    [EDIT - Jan - Quarrelsome]
     
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  20. Scott295

    Scott295 Well-Known Member

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    There seems to be a discrepancy between patches on different platforms for MML. I have done a number of services since the latest update on Steam and all the signalling and TPWS issues appear to have been resolved.

    Rain now appears on HST windows without having to go to an external view first and the DSD isolation switch has been corrected. However, the DRA isolation switch is still reversed and I am still not able to acknowledge DSD with a controller.
     
  21. james64

    james64 Well-Known Member

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    It seems to have been a while since someone from Skyhook or DTG has communicated via this thread. It would be super helpful right now as there's clearly a lot of confusion and frustration. The updates don't seem to have fixed anything, and different people are experiencing different things. We'd all like some explanations.

    I couldn't care less about most of the fixes, right now I just want to be able to play the route without it crashing.
     
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  22. andyward1971

    andyward1971 Active Member

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    Anyone able to tag JD to see if the issues are being sorted and a patch being put together?
     
  23. alexjjones6024

    alexjjones6024 Well-Known Member

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    DTG JD

    Can you please iron out all these questions JD, I'm sick and tired of no communication from yourselves regarding a product created by a 3rd party content creator your company has employed.

    You are still required to assist the forum where possible, especially in absence of the representative of the respective 3rd party and clearly you can see there is a lot of confusion and disappointment regarding the patches and your awful QA team that are being slated for incompetence.
     
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  24. SeventeenF

    SeventeenF Well-Known Member

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    Holy.. Well, then there's nothing to it. We've been thoroughly lied to and so, as it seems, were the folks at DTG. What I don't understand is why would Jane just talk about this for weeks, inventing this elaborate "different incomplete patches for every platform caused by a rogue version checking program" story, when, according to Matt, that just not what happened? (I finally watched the livestream, btw) There were no "missing files," no "incomplete versions" of the patch ever went to players (what we got is exactly what was intended), and no "hotfix" was ever in development, much less "imminent," as Jane repeatedly claimed it was — because there was nothing to fix.

    It appears that what we got on the 7th of June was the full Patch 1, just with a metric ton full of lies (or, if you would prefer a more sanitised word, exaggerations or miscommunications) in the patch notes. And what we got the other day was the full Patch 2. Again, with patch notes that wildly disagree with reality. I, for one, would like some clarification from DTG on this issue, as it appears that SHG has repeatedly claimed to have fixed things which are still demonstrably not fixed. And well, some closure on why this "rogue program/hotfix" fairytale was not checked for weeks.
     
    Last edited: Jul 6, 2023
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  25. Tigert1966

    Tigert1966 Well-Known Member

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    I don’t think we’ve been lied to. That’s a strong accusation to make. I don’t however think we’ve had the correct version of events from either side and given that Jane isn’t here at the moment I think it’s fair to wait and see what Skyhook have to say.

    I don’t however believe they deliberately lied. That would destroy their reputation I also wasn’t convinced by Matt’s explanation. Given that he wasn’t aware of the open door bug on BML and that is one of the most posted about bugs, I wonder how in touch he is with some of the day to day issues. In my opinion it’s not like Matt to deliberately throw Jane under a bus like he appears to have done.

    I think we need to calm down a bit and wait for a proper explanation. If that ever comes. I think we’re owed it given the confusion.

    I am though incredibly disappointed with this release (don’t currently own it). I want it badly, but I want it to be good. At the moment I’m not willing to take the risk.
     
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  26. marcsharp2

    marcsharp2 Well-Known Member

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    It's easy to attack Jane when they aren't here. But this isn't anything to do with Skyhook either, it seems the GWE HST livery has borked this hot patch. That isn't Jane's fault or anyone else at Skyhook and attacking them when Jane has been clear since day one it'll take a few updates is below the belt. Don't forget DTG delayed this update while they sorted their mess out.
     
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  27. deeuu#6908

    deeuu#6908 Well-Known Member

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    It's all a bit of a mess isn't it.
     
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  28. Tigert1966

    Tigert1966 Well-Known Member

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    Indeed it is. Hopefully somebody comes up with a clear response soon.
     
  29. mattwild55

    mattwild55 Well-Known Member

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    The one burning question I really have is this - why has it taken so long to fix TPWS issues which are seemingly still occurring?

    If you cast your mind back 9 months or so, there was a similar TPWS bug that was throwing up just outside Lichfield City on Birmingham Cross-City which DTG fixed quickly. The TPWS bug should IMO be right at the top of the priority hotfix list* as it stops you playing with safety systems engaged, but we're now two patches in and still having issues. It's pretty close to a game-breaking issue when it's difficult to complete services without getting TPWS-d.

    *alongside PS crashing issues

    Clearly something not right in the process here.
     
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  30. SeventeenF

    SeventeenF Well-Known Member

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    You can't label pointing out demonstrable facts as an attack. Come on. Matt directly contradicted Jane's, in hindsight, rather fanciful "rogue program/incomplete patch/imminent hotfix" story, so of necessity, someone must be wrong. Personally, I would trust Matt, who has worked with DTG for absolute ages, over a new hire at a third-party contractor.

    But hey, let's see how it goes. Maybe there's a good explanation for this mess after all.
     
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  31. JetWash

    JetWash Well-Known Member

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    I think the process is just fine, this has never been an issue before with any other content or 3rd party.

    Someone is telling porkies, and if I were a betting man my money would be that the answer to my question on the roadmap stream is highly likely to be the truth of it.
     
    Last edited: Jul 6, 2023
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  32. Tigert1966

    Tigert1966 Well-Known Member

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    If what Matt said on Stream, does turn out to be true then it reflects very badly on both companies.

    Firstly it would mean Skyhook didn’t tell the truth and that is unforgivable. If that’s the case, I will never buy another product from them.

    Secondly it means DTG didn’t test against what Skyhook said they were releasing or it would have been caught that something didn’t line up. That’s where Matts version that one of the beta testers had the wrong version seems odd. If they reported something something was missing, but it did actually get released, then it still got released broken.

    I still don’t think we have the full story and I wish someone at DTG would make a definitive statement. They’ve let this story carry on and it needs resolving even if it does look bad for one of the parties.

    At the moment I just feel sorry for those that paid money for this mess and I don’t think creating a thread specially to report bugs on is really enough.

    For the record I’m more inclined to Matt’s version as well. I just don’t think we have all the facts.
     
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  33. DTG JD

    DTG JD Director of Community and Marketing Staff Member

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    Hi folks.

    Just seeing if we can disentangle what is going on here. Can I ask that if you're sharing feedback or issues, you share them on this dedicated thread, as it's getting difficult to work out what are post-patch problems, and what is more general feedback: https://forums.dovetailgames.com/threads/midland-main-line-issues-feedback-thread.71347/

    For the time being - if anyone is seeing any crashes on PS5, if you could customise the field you get with the crash screen to include 'MML' into the report, it'd be much-appreciated. Thank you.

    As an aside, the best way to report issues is through our Support Centre, but also aware that's more effort. It means we can triage issues more easily: https://dovetailgames.freshdesk.com/support/home

    From a comms perspective, I don't believe anyone has been deliberately misled in this discussion as far as I can tell. Our collective understanding of the issue has developed and changed as we've investigated further.
     
  34. blogsy#9239

    blogsy#9239 Member

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    I'm getting to the point where I feel like ditching the whole TSW experience.
    I think I need to calm down and watch re-runs of Come Dine With Me while poking my eyes with a needle.
    Even Erno Rubik won't be able to sort this mess out.
     
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  35. Taihennami

    Taihennami Well-Known Member

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    Okay, so what is that understanding at present?
     
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  36. DTG JD

    DTG JD Director of Community and Marketing Staff Member

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  37. sadler_owls

    sadler_owls Active Member

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    But there’s stuff in patch 1 and 2 (this week) that still isn’t fixed. The HST AWS/DSD switches are still the wrong way round. I’ve had both patches on PS5 but it isn’t fixed despite that being in patch 1.
     
  38. KatiaBLR

    KatiaBLR Well-Known Member

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    I've gone from looking forward to this route more than any other for years, to not touching it at all.. the AWS issues are frustrating but the fact I cannot approach Nottingham station on a HST without crashing, not even once, is to me unplayable..

    on the other hand i was sceptical about Glossop but i've been proved wrong, it's a surprisingly engaging route with minimal issues, so credit where it is due to DTG for Glossop.

    STG and the Midland Route however is another story, i haven't had any other route (including London-Brighton) crash on me on my PS4 for over 6 months at least, but this crashes so frequently as it currently stands that it's a hugely dissapointing DLC.
     
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  39. solicitr

    solicitr Well-Known Member

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    Calling someone a liar is deff. an attack.

    If you pay attention to what Matt actually said in yesterday's stream- which is the basis for accusing Jane/TSG of lying - it's very clear that the issue was a miscommunication. One of the beta testers, having not yet received a patched build, thought he had and reported that his patch must be "incomplete." This got back to TSG, which concluded something had slipped with DTG's upload- but in fact there was never an issue. Patch 1 never purported to be a complete fix, and I have no idea why some people expected it to be.
     
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  40. andyward1971

    andyward1971 Active Member

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    Unfortunately I think the shine has been taken off this route now. Too many issues. It's a shame as it was a anticipated route especially with the 158. Let's hope DTG and Skyhook can turn things around quickly. Thing is there's another release next Tuesday, the class 700 so concentration will be on that.
     
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  41. Taihennami

    Taihennami Well-Known Member

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    One of the major items of Patch 1 was a complete overhaul of the signalling. I have seen no evidence whatsoever that that went in - all the bugs that I was aware of are still there, after Patch 2. What I want to know is whether that got lost on the SHG end or somewhere subsequent to that.
     
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  42. Scorpion71

    Scorpion71 Well-Known Member

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    Not being able to organise a booze up in a brewery springs to mind, wish I'd of held back buying this route now until I seen it fully fixed instead of purchasing in anticipation of it being fixed.
     
  43. theorganist

    theorganist Well-Known Member

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    I definately think accusing people of lying, as well as being unedifying is also a pretty unpleasant way to behave. Also, unless it can be backed up by facts surely calling someone a liar on a public forum is putting yourself on slighty dodgy ground.

    I have only had a quick drive on it since the latest "patch" I didn't encounter any issues, apart from the HST numbering which we know hasn't been fixed.
     
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  44. Taihennami

    Taihennami Well-Known Member

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    The very idea that the release schedule somehow managed to outpace the distribution to beta testers is absurd. A successful beta test should be a release gate - which means that the release candidate must actually be in beta testers' hands for some reasonable period of time before the final release can be authorised. This is how you verify that all the planned fixes are actually present and functioning correctly. If that is not the case in the current release process, then something is very wrong with that process.

    Remember that, the next time anyone asks "Did they even test this?"
     
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  45. sadler_owls

    sadler_owls Active Member

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    This is the point I think some people are missing. None of us expect these patches to be the 'holy grail' and to fix everything. However, signalling issues were the main issue on release, were supposedly sorted in patch 1 (and 2?). But still exist. In exactly the same way. Other additional items are also not fixed that were on patch lists. That leads me to believe that the info in this thread about missing files is in someway correct.

    Very confusing.

    In any case it's all a moot point because you can't get from A to B on PS5 very often without a crash!!!
     
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  46. FallenAngel00me

    FallenAngel00me Well-Known Member

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    It's only another 32 miles. it could easily be done. The thing that stops the expansions to current routes is that DTG can't charge for updates to DLCs. Hence why they made SEHS expanded it's own route.
     
  47. torfmeister

    torfmeister Guest

    ... and the other extensions like RSN - RRO (sharing Hagen) or BML - ECW (sharing Brighton) are all standalones.

    While merging the routes only, as in TSC, would be easy - merging timetables is not. Requires complete rework. And the timetable is a core feature of TSW.

    Also selling two (shorter) routes for € 22 / 24 / 29,99 each instead of one long route for € 35,99 is more profitable, says the Chief Financial Officer ;)

    Like it or not, but buying DLC doesn't make us shareholders (some seem to think this). The decision is solely on DTG's end.
     
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  48. rennekton#1349

    rennekton#1349 Well-Known Member

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    Easily done? How do you know it's easy? Are you a game dev for dtg? Also have to remake the whole timetable so it's nowhere near easy
     
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  49. FallenAngel00me

    FallenAngel00me Well-Known Member

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    Easily done for people who know how. They extended the Dresden - Riesa route post release, so they can do it.

    My point is they CAN, but because they haven't got a way to charge for it (I'd be happy to pay for the update to extend a route), they WON'T do it.

    Remember that when they release a new loco DLC, they have to rework the timetable too, so reworking the timetable isn't an excuse not to do it.
     
  50. torfmeister

    torfmeister Guest

    They don't need an excuse. It is their game, their business and we are not shareholders with decision making powers. BMW don't make lorries because they simply don't deem it profitable. Mercedes don't make motorcycles. Without needing to excuse :) And DTG have not promised extensions.
     
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