Still Lacking Tsw3

Discussion in 'TSW General Discussion' started by rcdevisser, Jul 20, 2023.

  1. rcdevisser

    rcdevisser Active Member

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    Allthough I am quite satisfied with TSW3 still some major things are lacking though.

    1: Multiplayer
    Since the start of MSTS now which was more then 20 years ago right now Multiplayer has not been imparted so far. However MSTS is gonme and was token over by TSxx (Train SIm Classic now) Train Sim Classig was a major improvement to the simulation experience so far but did not feature Multiplayer. TSW is expanding and the graphics are stunning but still no Multiplayer is involved.
    However SimRail came last year and contains Mulitplayer. Sim Rial is Polish originated and once again they are the first with it. The Polish started with the 1st Train Simulation prior to MSTS with their DOS operated "EN57 Mechnik" simulation and now they did it again but now with Multiplayer and even Train Dispatching.

    2: Dispatcher / Signal man or Line man:
    SimnSig is the online signaller simulation which can be played with several online "Signallers" and there are even signalling simulations completely simulating Lever racks Bell- communication racks or modern style train dispatching with a PC and a timetable sheet and so on.

    In comparison with TSW3 we can't even enter a signal box itself for even a static view of the signal box inside and the components that should be present in the signal box. let alone the operation of the signal box.

    3: Scenario creator and consist builder.
    However a scenario creator is present but far to limited in setting up a proper scenario. All what you can do is pre-prepared for use. You can';t get outside the already prepared route and set up your own route from your own desired track to the desired end location and end track to terminate your scenario. The freedom you got in TSC is far more open then in TSW3.

    We need the TSC freedom in TSW3 as well and we need to set up our own consist like we have in TSC and even more like we had in MSTS. The consist builder of MSTS was one of the best so far. You see your train appearing in a screen without using a scenario editor.

    It is annoying all the time to encounter all these limitations any time playing TSW3. Update after update but none of the mentioned issues above changes. Anyway the graphics are stunning but I feel myself like a canned fish. Limitation after Limitation. There is even no sandbox mode available to run/drive all the tracks present at the available routes.

    Once talking about the routes with empty yards and depots. Almost no any static train is present at all leaving empty yards, no static trains no wagons, no coaches but endless empty yards throughout. Sometimes a wagon, sometimes a coach sometimes an engine. What a disaster, what an embarrassment it is. This should have been changed and solved long time ago but DTG rather chooses to build new routes, new rolling stock instead of fixing and developing this major items that are still lacking today.

    Best regards,
     
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  2. rennekton#1349

    rennekton#1349 Well-Known Member

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    To get multiplayer, tsw would have to be rebuilt with multiplayer in mind
     
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  3. mortal1234

    mortal1234 Well-Known Member

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    No thanks to multiplayer. Single Player for life when it comes to TSW. But that’s just my opinion.
     
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  4. ApollonJustice

    ApollonJustice Well-Known Member

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    I also don't see any need for a multiplayer feature in TSW3.
     
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  5. locobilly

    locobilly Well-Known Member

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    No to multiplayer, TSW3 is not that sort of game.
     
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  6. matt#4801

    matt#4801 Well-Known Member

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    I have a big no for multiplayer too.
     
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  7. Fawx

    Fawx Well-Known Member

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    I don't want development time wasted on multiplayer, when they can use it on something beneficial to the entire player base.
     
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  8. solicitr

    solicitr Well-Known Member

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    I agree with 3, but not the first two. Multiplayer is the reason why I haven't bought Simrail; it's also why I haven't bought a Call of Duty title in years.
     
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  9. mike#4092

    mike#4092 Active Member

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    Basically agree on most points. TSW needs more realism and better QC before release. I just bought Bremen Oldenburg route and they "DTG" forgot to implement AI using the wipers during a rain storm. Piss poor. My girlfriend wanted to buy me a route, so I picked a German route and got junk..bad stuttering, no AI wipers, wasted unused empty track, ect. Paid 40.00 dollars for that? I expected better for that price! They can do better. I wish someone would check these minor but important things for immersion/realism.
     
    Last edited: Jul 21, 2023
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  10. rcdevisser

    rcdevisser Active Member

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    Hi to all.

    To refer back to my Multiplayer part. Multiplayer should be part of the game but just as other options it should be optional so everybody can choose if they want to play single- or multiplayer just by clicking the button on/off.
    I do not play CoD but rather War Thunder instead which is 99% multiplayer and I have seen the benefits of multiplayer as well. Alongside this notification I did FSim as well but all with multiplayer as a pilot and even as ATC

    Best regards,
     
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  11. Fawx

    Fawx Well-Known Member

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    They would need to completely rebuild the game, as it's not designed with Multiplayer in mind. It would be well over a year of work (to the exclusion of other stuff), for a feature most people don't want.
     
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  12. antwerpcentral

    antwerpcentral Well-Known Member

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    But what would you do in multiplayer? I've been playing this game for a few years now and many times have been thinking what stuff would improve the game for me and never have I stumbled on something that required multiplayer. Multiplayer needs to be competition or collaboration and there is no competition or collaboration to be found in this game.
    You could do a multiplayer where you have to find the most collectibles in 1 minute I suppose. That sounds a bit competitive.
    You could also do co-op where one player controls the breaks and the other player the throttle as a collaborative feature but that's about it. You could make that also multiplayer by adding one player to control the horn :D
     
    Last edited: Jul 22, 2023
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  13. Inkar

    Inkar Well-Known Member

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    You can watch some Sim Rail videos to get a rough idea. Most of the interaction is actually between the "dispatchers" and the train drivers. In TSW having a conductor and a driver could be an option too.
    All of this are just ideas about what could be done, not that I think we will get any of it because of the technical complexity to do so. It would basically require to rebuild the game from scratch.
     
    Last edited: Jul 22, 2023
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  14. VictoryWorks

    VictoryWorks Well-Known Member

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  15. OldVern

    OldVern Well-Known Member

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    You also had Jens Schubert’s Railsim, Train Driver 2 and 3 for the Amiga/Emulator, early BVE, the various text based games like SIAM or Simudrive.
     
  16. Doomotron

    Doomotron Well-Known Member

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    Dovetail confirmed ages ago there will be no multiplayer for Train Sim World.
     
  17. hells.high.lord666

    hells.high.lord666 Well-Known Member

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    A big NO for multiplayer here too!
    1 For multiplayer the game would have to be completely rebuilt from the ground up specifically for multiplayer. I can't see that happening due to the shear costs involved to do so.
    2 DTG can't even fix the game we have in a timely manner! A multiplayer game would fare even worse on this alone!
    3 NONE of the current DLC would work so all of it would have to be rebuilt from the ground up just like the core game. The majority of the community already shout CASHGRAB with each new DLC announcement! They'd no doubt lose their collective minds having to rebuy all of their DLC again.
    4 The dispatcher we have can't handle running a single player game properly 100% of the time it's favourite word in multiplayer would be "NOPE!"
     
    Last edited: Jul 24, 2023
  18. rcdevisser

    rcdevisser Active Member

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    Unfortunately DTG lacks all of the mentioned issues so far. By far all comments are true anyway.
    I just want to brought up the failures TSW3 has. I wonder what will; come when the rel steamer comes with more advanced controls and manually firing as well. This is independently from all my issues I have notified.

    I would like te see Victory Works to get included developing the steam locomotive in TSW3 in all its natural habitats. Firing for real like a donut shaped fire. Lubricating all pistons, rods, bearings etc, etc. Manually. Having the oil can in the inspection pit underneath the engines to lubricate all motional parts of a steam locomotive but actually this is a different story on its own which I will mention in a separate topic.

    However getting to the point anyway. Beside the multiplayer issue there is a hugh lack of a proper Scenario Creator as well having all tracks available, having your own consist as Static Train or AI Train and having all routes available just as it is in TSC and not just pre-prepared routes as it is now. We should have all possible routes available to run and not some pre-defined routes like it is now.

    When I "walk" around the tracks and yards they appear all empty for about 95%. This is ridiculous as well.
    I could continue increasing this hugh irritation I have. The amount of wagons, coaches and other rolling stock is failing along the tracksides, loops, depots, etc which do not show off the reality. When I look to Spirit of Steam at Runcorn for example the majority of the branch tracks are empty. Especially when I head for Ditton Jcn. Most of the industrial tracks are empty, empty and empty. This is a real disaster after all. Empty yards, relief tracks and sidings all the way through.

    However I love Spirit of Steam and personally I drive mainly steam locomotives at the Crewe Liverpool route and the Peak Forrest Route but still the yards are far to empty of static trains/consists which feels like a surrealistic world after all.

    And Yes, there are more routes with the same hugh lack of Static Trains anyway, but due ot my personal passion of steam loco's I keep it up to the steam routes only at this moment. Otherwise I should write down all this failures for each route available. This should create a hugh list of lacking Static Trains after all.

    Best regards,
     
  19. redrev1917

    redrev1917 Well-Known Member

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    TSW big USP for me is the 24 hour timetable. The only way I'd even be interested in a MP version would be to have a persistent server based map where I could jump in and run a service in world where every other driver was Human with no AI.

    But this would need an extremely smart AI dispatcher and a way of allowing services to run late, but at the same time kick gankers off before they cause too many problems. Oh and it would no doubt have to be a subscription based model (those servers dont come cheap).
     

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