How about an international route from Germany to a New country like Belgium or Netherlands? These must be starting at existing stations in Germany that are international. The busiest is HRR Duisburg due to it being the first Major stop from Amsterdam Centraal. The challenge on that route is managing an Iron Ore train.
Multiplayer. So you can join a server on an existing timetable, with human signallers. Far fetched maybe but it has happened on another game already
It was built around multiplayer from the start. Also, the singleplayer experience has to work as well before multiplayer works. Imagine having the same bugs affecting sp affecting mp as well which would hinder the experience.
Do you mean the plans from 2017-2018? For MP I see this useful on Hump Yards player 1 operates the loco Player 2 the yard tower switches. We have Barstow Cheyanne and Cumberland as the prototypes for this operation.
Now that TSW 4 went from impossible to almost certain my major wish for TSW 4 is: stutters be gone and more humanlike passengers
I would love to see what they sort of did with TSW3 : One Part beeing a hole overhaul of the game regarding performance, polishing up and fixing the main bugs and problems this game collected over the last few years. I wish this part to be more in depth than it was with TSW3. The second part as a more traditional release of new content, actually not a new game. When they released rush hour, still players where able to continue with TSW without purchasing the new Rush Hour Routes. TSW 3 as it was a so called "new Game" just locked players behind a paywall. Also it would be nice for those who are playing TSW for years and throughout the games history, would be benefited in some way. In detail i would like to see: a) an overthink of the loco substitution and the possibility for players to deactivate certain Locos from substitution if we dont want to see them everywhere. b) a general rethink of the train consists for scenario planner. More freedome and more opportunities for us players please! c) the possibility to "upgrade" to the new game version with all routes that are being released after the launch, not just the routes the game version is released with in the first place. (Talking about that you could upgrade to tsw3 with the Birmingham Route but not with Bremen Route f.e.)
My wish list would be - Proper support for controllers. So I can finally use joysticks and other controllers. Even Derail Valley has directinput support now. - Passengers boarding and deboarding properly. - Less expensive DLC - DLSS support
Just more routes that people are requesting to see. I keep seeing over and over again: - Busier more alive Train Stations - Cross Border Routes - Modern day ECML / WCML - Routes from countries that haven’t been done yet. Tons and tons of potential just sitting there.
The Question: What would I like to see in TSW4 notified in 25 major issues mentioned below:; It should become TSW4 when all mentioned requirements are met and executed as mentioned here below.....!!!! One thing is not mentioned: The real sequence of preparing a steam loco whist the investigation is still going on by the creators of the Jubilee, 4F and 8F and expected other steam loco's In this case, which is Bossman Games. When this list should be active it will be far more common then the regular list in TSW3 or TSW4. So I wait for the results of manual firing aspects, lubricating, topping the sand supplies, topping the water supplies which now fat to automatic without an overflow of water when filled up properly. Al what is needed to prepare a steam loco should be 1:1 copied into TSW3 without any concessions. ---- Present lacking issues concerning TSW3: 1: Multiplayer....!!!!! 2: Signalling or dispatching options from local signal boxes....!!!! 3: Advanced Adaption for joystick axles and 100% personal defined keys and keystrokes like in War Thunder. 4: Vast amounts of static AI trains at yards and branch lines despite the performances. 5. Advanced Consist builder......!!!! (Unofficial TSW scenario Builder) 6: Advanced Scenario Creator each and local routes te be set up wich should be far more advanced then the present scenario creator. (unofficial scenario builder for Xbox, PS# consoles and PC) . 7: Advanced manually steam fired engines with all ins and outs like lubrication, topping up sand supply etc. like in real life......!!!! 8: Increasing walking areas at and near street sides of stations without any limitations of walking in the area. 9. Siting down at platform couches, sofas and chairs.....!!!! 10. View from the inside of signal boxes.....!!!! 11: Entering ticketing desks and areas. 12: Vast increasing performances of PS4.....!!!! 13: Streaming facilities at PS4 or XBox....!!!! 14: Look up of progress of exact locations where to find additional stuff. 15: Complete working interactive GSM-R at all trains. (Multiplayer) 16: Increase of manually coupling methods like air hoses or vacuum hoses separate from the coupling methods and operating each valve separately. 17: Far more AI passengers in trains. 18: SPAD without ceasing scenarios.....!!!! 19: Sandbox mode.....!!!! 20: Railway Company logo's in Livery Designer. 21: HUD display switch off by default.....!!!! 22: Increasing of medals with Diamond, Sapphire or Platinum medals for advanced and experienced drivers HUD depending (no HUD use). 23: Extreme minimized HUD showing off only: km/h or Mp/h and speed restrictions only. This HUD should be displayed as an enlargement of the left top display....!!!! 24: Manual clock for Heritage/Historic lines like: Peak Forrest and Spirit of Steam. ....!!!! 25: Earned action point convertible to discounts in % off at shop products. 26\: A list of check point on starting up an engine (Steam loco's) should be carriesd out completely. ---- So far the real lacking issues concerning TSW3 and TSW4 TSW4 should not come up unless all mentioned issues and requirements are met.....!!!! TSW4 must be as closest to the real thing without any ........!!!!!!!!!! In other words: No TSW4 unless alle mentioned points are met and executed in this notification.......!!!!!. It should be real without concessions at all times. It should be real working the engines, timetables, changes, adaptions and so forth............!!!!!!!!!! Kind regards,
It funny how people say multiplayer. Personally I prefer to play solo and find miltiplayer too over rated. There is always some fool that ruins immersion. Now Co-op that would be something I'd like to see. Then at least you know the other person. Just give me a variety of different timetable services and let me go, then I'm happy anyways so no need for either really.
Some of your requests are not realistic or really possible. Adding the entire list to tsw would take ages. Making it true 1:1 just like real life would also take many years and possible a decade to master which is just not realistic. You can only do so much in a train sim compared to real world which has a whole lot of spontaneity outside of anyone's control. In regards to steam, I don't think anyone would like to spend an entire day just to fire up a locomotive just like in real life. It takes hours to make a steam locomotive ready for running. Maybe only manual firing Railway company logos depends on the licensing deal. Bossman games did not make any of the locomotives and are not a 3rd party of tsw. They only recorded sounds. Multiplayer: many people disagree and don't want it at all. Also, with the current state of tsw with lots of issues, multiplayer would probably be a disaster, so no thank you at the moment. Vast amount of static ai. So you would be happy with having extremely low fps in those areas? There are stations and big yards in timetables that significantly lower your fps. Examples being london victoria, munich and spirit of steam. So filling up the railroad to its max would cause even more problems. If you are thinking about bringing it to last gen consoles either, don't think they would cope at all. In terms of performance increases on a ps4, it is doing to best it can. It is a 10+ year old console running a modern game. The graphics are reduced, there are lighter timetables with certain layers being left out, but it will have a difficult time running at 60fps at high settings and won't be able to run well in 4k. Hud off should be a toggle, not a default option as it would cause confusion among players who want to play with hud on. Similarly with safety systems. If it was on by default, those who want it off would have no idea how to turn it off. As they explore the cab, then they can turn it on. That is why a toggle is important in settings rather than making it a default setting. Actions points as a discount would be a big no. The devs need money so if you have a high number of action points, you're getting everything free. Imagine everyone did that. The devs would get nothing. It would punish those who rarely play tsw and benefit those who play it for hours each day causing a big disparity among players.
You are not really modest in your wishes. How are you will to pay for the core and each DLC to get this all?
And then they wonder why nobody buys the £100 core game... How much would you be willing to pay for this?
No Multiplayer, not every damn game needs it shoe horned in. This is 100% fine as a singleplayer game. Do not waste development resources on something the majority of the community is not going to use.
And multiplayer is for me useless and I can already some idiot blocking a whole station by standing on a green signal.
A official editor, multiplayer and a expanded library of assets (So not see the same hedge and basic ballast in many routes), things are getting better now though. A few more artists that have time to really put the detailing in routes (also gets better with some of the later releases)
I’m really confused as to why multi player would be of benefit to TSW? I wonder how long it would be before users were blocking junctions, stopping on green lights or leaving trains at stations causing absolute chaos! Judging by all the other things that people want fixed on the single player game I doubt very much that multi player would get much approval !
But how would you control multi player. How fed up would you be driving a long route only to find you can’t get into the final station because some kill joy is blocking your path ? I’m really curious as to the attraction of multi player for this type of game, I understand the need for it in FIFA and CoD but not TSW.
Ghosting of players in multiplayer is not something new, and you can also use user-made groups/party. But.. multiplayer should be a option. You can have many tasks for people in multiplayer, the options are endless.
And also ridiculously complex and time consuming for a product that will be ridden with bugs and frustration. Not worth the time. 95% of the forum will agree
Fair enough then, I guess it’s an age thing (with me being too old ) Having thought about it though, if I was driving the train and my buddy could be ticket collecting on the same train, that might be a laugh. Or shunting in the yard and someone running the junctions and signals?
Not to mention that we’d probably need to be on Gen 11 consoles to have the memory and speed to deal with the complex coding.
What I was trying to say was that if multiplayer was there, I would also like the option not to use it. That way it would benefit people who do and don't want multiplayer. Personally, unless I was playing with someone I trusted, I wouldn't touch multiplayer with a 10-foot bargepole.
The game wasn't built for multiplayer. It would require months of work dedicated to it, probably over a year. All that time spent doing that, is time spent not improving or implementing other things. I don't think most people want that, but maybe if DTG did a poll to all players and see what the response was.
I highly doubt mp will come to tsw. Multiplayer would definitely be an option. Simrail has both multiplayer and singleplayer, but mp gets more attention. The tsw devs wouldn't be that mean and would know players want to play single player as is
It would be great to be able to create your own trainsets like a Taurus with IC cars and save them too
If based on forum opinion it was doomed long ago. (I'm very vocal about mistakes and problems, but that because i'm passionate about TSW and want it to be the best it can be) Edit: It's the difference between a game and simulator. If you want to be a simulator it should be as real as possible. Else you should make a arcade game, where you can do fantasy things. Simulator people in general are a passionate bunch about 'their' simulator. Edit 2: Sorry for the derail.. If needed i'll remove it.
Personally, I don't want to see multiplayer come to TSW. I'd rather see them put more resources into patching/improving existing content.
My list of things I want to see in TSW4 (it's a pretty long list; also, not in any specific order): 1.) More countries! The game is called Train Sim World people! Australia, Canada, Russia, France, The Netherlands, Denmark, Sweden, Norway, Switzerland, Austria, China, Japan, and India could be cool. 2.) More steam locos, especially UP #844, UP #4014, UP #3985, ATSF #3751 and #2926, SP #4449, SP Cab Forward, PRR J1, K4, T1, H10, I1, M1/M1a/M1b, B6sb, etc., DM&IR 2-8-8-4 Yellowstone, B&O EM1 and other B&O Steam, NYC Steam: Hudsons, Niagaras, and Mowhawks 3.) Milwaukee Road electrified route with Little Joe, Boxcab, and Bi-Polar 4.) Pacific Surfliner (LA-San Diego) with Siemens Chargers and BNSF freight action 5.) WP Feather River Canyon Route: Oroville-Portola (1960s-70s) 6.) Brightline/FEC Miami-Orlando Route 7.) SP Donner Pass Route (Steam-era) 8.) Conrail and/or PRR HSC (or loco packs) 9.) ATSF or BNSF Seligman Sub (Needles, CA-Winslow, AZ) 10.) GN, BN, or BNSF Marias Pass or Stevens Pass 11.) Siemens ALC-42 Chargers 12.) ET44ACs/C4s and SD70ACe-T4s 13.) FM Trainmasters 14.) Alco, Baldwin, and FM diesels 15.) P42DC Genesis, F40PH, and P32-8BWH 16.) Grand Canyon RR 17.) Ffestiniog 18.) Cass Scenic RR 19.) Cumbres & Toltec and/or Durango & Silverton 20.) Alaska RR 21.) White Pass and Yukon 22.) NS rebuild units (SD40-2 Admiral Cab, SD40E, SD60E, SD70ACC, AC44C6M, SD70ACU, GP59E/ECO, SD33ECO) 23.) Other rebuilt locomotives: BNSF SD32ECO, AC44C4M, and SD70MACe, UP SD59MX, CSX SD70AC, SD40-3, GP40-3, GP38-3, and ET23DCM 24.) Flying Scotsman and Mallard 25.) Class 55 Deltic 26.) Black 5s 27.) GWR Castle 28.) Tank Engines 29.) BR Class 70, 67, 59, 50, and 60 30.) German V200, 218, 232 31.) Swiss Krokodile 32.) 3GS-21B Genset Switchers 33.) SD75M/SD75I 34.) SD70M/SD70MAC 35.) SD80MAC 36.) SD90MAC-H (both Phase 1 and Phase 2 versions)/SD90-43MAC/SD70ACU Rebuild (CP and NS) 37.) SD60/SD60M/SD60MAC 38.) GP60, ATSF GP60M(-3) and GP60B 39.) GP50 and SD50 (plus rebuilds) 40.) GP7s/GP9s; SD7s/SD9 "Cadillacs"
Believe it or not, but a core/engine team aint that big. Personel and other costs wasn't your argument, you said it would need a Gen 11, which it doesn't, it just takes time to optimise.