PC Tsw5 Speculation Thread

Discussion in 'TSW General Discussion' started by JetWash, Aug 22, 2023.

  1. BeastyBill88

    BeastyBill88 Well-Known Member

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    Probably best to wait until TSW7 you'll get the same as what you're getting with TSW3.5 but for a higher price lol
     
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  2. March Hare

    March Hare Well-Known Member

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    Adding another example to the mix of why some of us are annoyed (and should be): TSW has had a save game feature since the first game. It never worked properly. This was a major issue for me. I had to buy TSW3 to get a working save feature so that I could finally play TSW and the DLC I'd bought. A core feature that should have been fixed quickly after the launch of the first TSW. And even when it was fixed it was suddenly turned into a beta mode that you toggle on and off.

    Note that the new editor feature is a beta. That's how much confidence they have in their own product, and detracts from the notion that TSW4 is a fully working new product ready for release...
     
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  3. JetWash

    JetWash Well-Known Member

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    …and the save game feature still doesn’t work. Maybe in TSW Eleventy9
     
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  4. maxipolo12

    maxipolo12 Well-Known Member

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    And you are not capable to feel irony, poor boy
     
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  5. March Hare

    March Hare Well-Known Member

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    True, still doesn't work fully. I'm just thankful that I don't encounter the red light after resuming now, so I can actually finish a run.
     
  6. dxltagxmma

    dxltagxmma Well-Known Member

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    Yeah the actual state and implementation of the save game feature is literally defining the current state of DTG and the state of work capability at DTG. UE has integrated saving and loading capabilities using Blueprints and code, it's relatively easy to implement, just extensive depending on how big and how much is required to store to load it correctly later, and what is possible to store. I remember TSW 2 had a relatively basic but functioning save functionality. I was suprised to see it removed at TSW 3 release, but if I remember correctly, tons of users were really angry about it being removed so it got added back again, but ever since, it's been buggy as hell.

    To the Editor; it's completely reasonable and the right way to release it in Beta; it's huge work to make a internal tool capable for the public, a lot of things have to be changed, some removed, things added; everything that the public should not see or have access to, like anything paired to a version and codebase/project control system like Git(Hub/Lab) or BitBucket or DevOps related. Also anything that can be malicious or misused like functions that expose anything outside of the intended scope of the game, API interfaces, network things, etc.
    Also almost everything may have to be simplified, made accessable, and be made easy to be used by people that do not have the knowledge and context like people working on it internally, which is also very extensive work, as help like documentation, API docs, in-code help documentations on methods, classes etc that explain what they do, for what they exist, how to be used etc.

    It's probably a ton especially because of how complicated a open world simulation of trains is, especially physics, details of models, functions of trains, train physics, etc
     
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  7. MAX1319

    MAX1319 Well-Known Member

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    Maybe with TSW5 we'll get BML (London commuter) finaly be the last of the rush hour routes updated with TSW5 features
     
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  8. arek#2842

    arek#2842 Well-Known Member

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    I actually hoped that due to Class 700/0 release DTG will update BML to TSW3 standards, but not this time. Well, maybe as you say, next year...
     
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  9. TripleJ814

    TripleJ814 Well-Known Member

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    Heck, isn’t BML still waiting for TSW2 features? (Rush Hour Passengers).
     
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  10. maxipolo12

    maxipolo12 Well-Known Member

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    that feature which doesn´t work? :D
    I still encounter problems with empty stations xD
     
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  11. chacal#2181

    chacal#2181 Well-Known Member

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    Fortunatly some fanboys will expain you that there is no relevant bugs in TSW franchise and that we should give our money to DTG without questions..
     
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  12. March Hare

    March Hare Well-Known Member

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    That's the issue here, isn't it: how many more new things will be introduced that don't work properly, that keep getting pushed back with the older things that don't work properly, and promises of future fixes (and promises of slowing down and changing focus to those fixes) locked behind another pay wall.

    Hopefully everything I have in TSW3 currently works enough to complete runs (not sure about Spirit of Steam at the moment; I was still holding off playing it until I heard it was working properly or close enough, and lost track of whether that's currently the case or not), because I personally see nothing to lure me into TSW4 (the pretentious orchestral introduction to the stream didn't work either ;) )
     
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  13. Asyedan

    Asyedan Member

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    I guess it would have no issues loading all DLCs on PC since there isnt a strict limit like in PS5 for example. However, you would need a LOVE ton of space thats for sure. Probably around 250-300 GB only for TSW.

    Just for comparison, the 56 DLCs i own account for 157 GB of only DLCs (i dont have all of them installed, or my SSD would explode lol), and i am still missing a fair bit of routes, for example: Peak Forest, Edinburgh-Glasgow, West Cornwall Local, NY-Trenton, Clinchfield, Hamburg-Lubeck, München-Augsburg, Cane Creek, Horsheshoe Curve, Sherman Hill, Luzern-Sursee, and a few more. So you can imagine if we add all those lines the size of the game would be much bigger. And we dont even count the size of the core game itself.

    Also, the TSW4 routes may be relatively heavy, i have seen the newest TSW3 routes have been far heavier than the older ones, if the trend continues i wouldnt be surprised. For example, the second heaviest DLC i own is... Niddertalbahn at 8.66 GB. Yeah, a route made with great detail, but a small one anyway. It dwarfs much bigger routes like SEHS, BML and Dresden-Riesa, and another big but outdated map like LIRR is less than half its size. I wonder how much LIRR would weight if it was remade from scratch for TSW4.
     
    Last edited: Aug 23, 2023
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  14. Heerenrailfan92

    Heerenrailfan92 Active Member

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    Yes more international routes. I’m so tired of all these English routes. Oh wait that’s not what you meant
     
  15. smugstarlord#4202

    smugstarlord#4202 Well-Known Member

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    Actually no, you can include Japan and Australia as the community ask for that alot
     
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  16. Steuerwagen

    Steuerwagen Well-Known Member

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    there are some amazing suggestions on the forums for good dutch routes which were popular
     
  17. pessitheghost

    pessitheghost Well-Known Member

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    Milton Keynes is an odd place to end the route
     
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  18. T.83

    T.83 Active Member

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    I speculate TSW 4 core routes will have similar expansion/DLC layers like SEHS. For ECML, I can predict a Doncaster-Sheffield line via the Swinton line. Would add a good deal of commuter traffic plus increase the possibility of Crosscountry DLC.
     
  19. james64

    james64 Well-Known Member

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    If they were to do a WCML South I feel it's the most likely place. I can't see them going all the way to Birmingham, and Watford Junction is obviously too short.
     
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  20. I rather think that is the point..
     
  21. solicitr

    solicitr Well-Known Member

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    Actually, if before starting an ECS move you could walk down the aisle with a disintegrator ray and remove those annoyances......
     
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  22. gogglesguy

    gogglesguy Well-Known Member

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    That's what I had in mind... No loitering on my watch
     
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  23. AVeryFatElf

    AVeryFatElf Well-Known Member

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    A carrot and a rod along with a mirror.
     
  24. tallboy7648

    tallboy7648 Well-Known Member

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    Nah not even. You will have to wait until TSW 10 for that
     
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