Road Map Train Sim World 4 Roadmap - Part 2: August 24th

Discussion in 'Dovetail Live Article Discussion' started by DTG Alex, Aug 24, 2023.

  1. Irish Train sim

    Irish Train sim Well-Known Member

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    Hi Matt,

    As mentioned in the stream, please, please, PLEASE…. Make Newcastle to Edinburgh a thing, even if it takes 12 months to build, take my money, take it now!
     
  2. Etho Smith

    Etho Smith New Member

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    SC44 Cab, Pacific Surfliner and Amtrak Coaches. The route from San Diego to LA is on TS Classic. My guess is that a Amtrak route from the Los Angeles area is on the drawing board. Definitely a Charger though. Won’t hold my breath that it will be within the next 3 years. I just hope we get the full line from LA to SD or maybe the northern section from LA to San Luis Obispo. Both lines have Metrolink which is also operated by Amtrak crews. Fingers crossed.
     
  3. Agent Qracle RUS

    Agent Qracle RUS Well-Known Member

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    I would rather get an updated Surfliner Pasific for TS with a new rolling stock than an incomprehensible and buggy piece of code for TSW//
     
  4. stimp#5938

    stimp#5938 Well-Known Member

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    That’s exactly how it it works. Appalling.
     
  5. arek#2842

    arek#2842 Well-Known Member

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    Hi DTG Matt,

    I have a question about Free Roam feature to be sure I understand it correctly - is it possible to use Free Roam Mode in timetable really?

    I mean, will I be able to in example:
    1. spawn in Rochester, spawn Class 66 with some cargo wagons,
    2. go to one of the Hoo Junction sidings, leave that cargo there,
    3. spawn or select another cargo wagon from Hoo Junction and go to London St Parncas,
    4. at London St Parncas spawn another Class 66 at another end of the train and then that cargo train to Ashford
    and do all that while regular timetable AI trains will be running on the route?
     
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  6. JetWash

    JetWash Well-Known Member

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    Just when I thought DTG couldn’t my stoop any lower, you put patches for BCC, SEHS, E2G and PF behind the TSW4 paywall.

    It doesn’t really get any more sketchy than that.
     
    Last edited: Aug 25, 2023
  7. DTG Matt

    DTG Matt Executive Producer Staff Member

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    Exactly that.

    Matt.
     
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  8. arek#2842

    arek#2842 Well-Known Member

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    Wow! That's sounds awesome actually, it's like Scenario Not-Planned-Just-Do-It-On-The-Fly 1.0 :D

    So with all the AI trains on the tracks how will I be selecting route for that free roaming:
    • Will I be setting all junctions manually before I start the drive? I guess that could result in paralysing the route for AI trains unless AI dispatcher can somehow "remember" my route and make it available for me when I'll arrive at the particular junction?
    • Or would I have to stop before every junction on my desired route to manually change it just before crossing it? That would result in quite a hiccup drive.
    • Or some other way?
     
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  9. dave55007

    dave55007 Well-Known Member

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    Hi DTG, can we have some information about Decal Pack 2 and what it contains please? Fir instance, does it have any of the British Railway logos - the BR totems or the BR arrows?

    Looking forward to ECML - all we need now is a Deltic or 2!

    Regards,

    PinzaDave
     
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  10. TKessel

    TKessel Well-Known Member

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    Will the BR143 sound be fixed with the DRA Update? It is broken since TSW2. Same for 112 as they are more or less the same locos. Bugs have been ported to the 112.

    DRA TSW4 feature set means also new physics for BR143, BR146, Dosto and Dosto Cab car etc?

    Linke Rheinstrecke still does have bugs related to wrong HUD indication vs. signalling, will this be adressed?
     
    Last edited: Aug 25, 2023
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  11. DTG Matt

    DTG Matt Executive Producer Staff Member

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    Once your train is spawned, you go ot the map view and click on your train in the map. From there click "set path" and then click on the map where you want it to go. You can also add waypoints (go-via's) to adjust the routing. Once done, click confirm, and that will inject it into the dispatcher which will then sort you a route when it can, align and lock points, set signals and so forth.

    You can clear your path at any time and set a new one too.

    Matt.
     
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  12. solicitr

    solicitr Well-Known Member

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    I say "I'll be there in half an hour." However, en route I get T-boned at an intersection and wind up in hospital.
    Did I lie?
     
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  13. drnicktgm#1259

    drnicktgm#1259 Well-Known Member

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    Also LZB isn't dispayed on the Br146 and Dostos, even though it has LZB
     
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  14. Mr JMB

    Mr JMB Well-Known Member

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    I say I'll be there in half an hour however I actually have no real intention of turning up, I'm just stalling for time and hoping you get the hint. Probably whatever was being planned will be over in an hour anyway so its pretty obvious. But if not, eventually I will tell you I am not going to be able to make it.
     
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  15. dxltagxmma

    dxltagxmma Well-Known Member

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    Are you saying that the cause of DTGs inability to make patches and hold onto promises is something external? Who or what is the cause then?
     
  16. solicitr

    solicitr Well-Known Member

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    Debugging software is hard. Sometimes impossibly hard; for every line of code you fix, five others break. It can feel like the deceleration death spiral of an underpowered train climbing a grade. And, yes, often what seems possible at the start turns out, once you get into it, not to be.
     
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  17. arek#2842

    arek#2842 Well-Known Member

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    Ok, just one last question, will Free Roam be available:
    • only for TSW4 routes?
    • for all routes from previous instances of TSW played in TSW4?
     
  18. simontreanor81

    simontreanor81 Well-Known Member

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    In free roam, what happens if you spawn in an occupied block?
     
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  19. Crosstie

    Crosstie Well-Known Member

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    I think the issue is that players were given the clear impression that these fixes were actually all set to go, tested, verified and free of conflicts and were simply waiting for a release window from the various platforms.

    That's why the ostensible reason for their being dropped after so many months reads rather hollow and unconvincing.

    But it's all moot now, nothing to be done, so I suggest we all move on and hope for more transparency in the future.
     
    Last edited: Aug 25, 2023
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  20. richtayls

    richtayls Well-Known Member

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    So based on the last two releases it appears the best time to play content relatively bug free is to wait for the next core game release, TSW3 content will remain buggy on TSW3 but will be better on TSW4.

    This is good to know as it means we can avoid buying any TSW4 addons prior to next year's TSW5 launch.
     
  21. rennekton#1349

    rennekton#1349 Well-Known Member

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    You do know that when dra was released, every single one of those locos were given completely new physics and some even sound to match the real thing.
     
  22. TKessel

    TKessel Well-Known Member

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    Which doesn`t apply to the new physics which are coming with TSW4. And also it doesn`t help the basically broken sound volumes of the BR143. The sound is broken since the loco has been ported to TSW2.
     
    Last edited: Aug 25, 2023
  23. Calidore266

    Calidore266 Well-Known Member

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    This is true. Matt has gone into detail on streams about the actual causes of a particular bug not being anywhere near the bug itself. The domino effect is real.

    The human body works the same way, for example with trapped abdominal gas hitting a nerve that causes shoulder pain.

    This is true too. I also seem to remember exactly what you said, which does seem to contradict the given reason for no release.

    But "technical challenges" is vague and generic also. Here's one possibility that comes to mind, maybe a bit cynical if also practical: What if the money people above questioned both the expense of releasing a giant patch for an older version that wasn't going to be further supported anyway and the wisdom of making it easier for people to stay on the older version? They could have more faith in the new features and improvements selling the new version (as they do for me), but faith and hope aren't part of the job description; bringing customers to the new stuff is.
     
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  24. Fitz

    Fitz Well-Known Member

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    Not really as a few TSW2 route developed bugs when ported into TSW3. Some still are not fixed andcwint be back to their TSW2 condition until they are ported into TSW4.

    Lots of fun.
     
  25. drnicktgm#1259

    drnicktgm#1259 Well-Known Member

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    Did the Airport Branch get added to Riesa-Dresden? Since it gets improvements and updates for TSW 4
     
  26. rennekton#1349

    rennekton#1349 Well-Known Member

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    No. It's just a visual upgrade
     
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  27. rennekton#1349

    rennekton#1349 Well-Known Member

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    New physics is just suspension on the track. That's it. It doesn't affect how fast a locomotive accelerates or brakes
     
  28. TKessel

    TKessel Well-Known Member

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    Yes I understood this, my question remains the same if this features will be implented to DRA rolling stock or not because it reads "TSW4 feature set"
     
  29. DTG Matt

    DTG Matt Executive Producer Staff Member

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    No plans to implement suspension on the dresden stock at this time, that'd be a sizeable piece of work.

    Airport branch no different on Dresden.

    If you try to spawn in a block that the dispatcher has allocated to an incoming train it wont let you, the bar will show up red. If you spawn in a block with a static train on it, it'll let you do that fine.

    Free roam works with all routes and trains.
     
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  30. arek#2842

    arek#2842 Well-Known Member

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    Ok, thank you for answering all my question regarding Free Roam Matt :)

    I have to say it's pretty impressive, I had no idea AI dispatcher is already at the level of being capable to dynamically handle the trains traffic with a user-controlled train that is running on tracks not defined before service start. This is really great feature and I'm pretty excited to check how it will work. Driving in timetable mode is my favourite way or playing TSW and with a possibility to create scenario on the fly, in any way I can imagine, while the route is alive and populated by AI traffic sounds fantastic. It's the best TSW4 feature right now for me.
     
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  31. CK95

    CK95 Well-Known Member

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    Sorry I know you’re being bombarded.

    In free roam, what happens if you delete a service?

    Take a SEHS service from STP to Ashford, can I spawn into the timetable at the time said service would be about to depart, delete the train running that service & spawn my own train & waypoints to replicate it? So would I inherit the block in the timetable it was allocated or would it break the signalling?
     
  32. DTG Matt

    DTG Matt Executive Producer Staff Member

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    Must admit i've not tried deleting a service - but i'd expect most things to carry on just fine around it, unless it depended on it in some way. You cannot replace a service with a new train though, and similarly you can't (as one of the beta testers tried) remove the loco from a service, spawn a new one in and couple it up and expect it to work. The game does formation validation at each objective and won't complete the objective if you have the wrong train. That said - if you remove a train and put your own one in the despatcher will certainly happily accomodate you doing that, it just won't be *that* service, it'll be your free roam train doing what that service did maybe? if you set it up the same way?

    Does that answer your question or just confuse things more :)
     
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  33. CK95

    CK95 Well-Known Member

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    No you got it - I wasn’t expecting to do the service as such, more delete one & use the gap I’d made to do my own thing.
     
  34. stimp#5938

    stimp#5938 Well-Known Member

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    Then they should have told us from the get go they wouldn’t be supporting TSW2 anymore. That’s keeping it real with your customers. We have seen same behaviour by DTG with TSW 2020, TSW2 and TSW3. No reason to believe TSW4 will be any different. And next year they’ll announce TSW5 and rehash the whole thing again. Making it just another FIFA game.
     
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  35. airbusfan1330

    airbusfan1330 Active Member

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    Atleast all of our progress and dlc's carries over for now
     
  36. simontreanor81

    simontreanor81 Well-Known Member

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    I honestly don't think that will change - the DLCs at least. We've had about 15 versions of TS classic.
     
  37. Shaun123

    Shaun123 Well-Known Member

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    One of the things I was critical of in Scenario Planner 2.0 was no possibility to make your own timetables, with the running times for the individual stations.

    Watching the Roadmap and Editor announcement, does this mean you can now create your own service/scenario through the Editor and include a proper timetable, like you would now in TSC for example?
     
  38. rennekton#1349

    rennekton#1349 Well-Known Member

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    Yes
     
  39. matt#4801

    matt#4801 Well-Known Member

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    Well, it is more like what I have done if you are talking about cars. I have had three cars of the same model but all with improvements on previous versions.
     
  40. max#2873

    max#2873 Well-Known Member

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    Enjoy new carpets then ;)
     
  41. matt#4801

    matt#4801 Well-Known Member

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    No I have got different trims on the interior too and different coloured leather on the seats, more tech, and a manual gearbox (which makes it an absolute joy to drive. Anyway my point was just because the name is similar doesn't mean it will be the same.
     
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  42. trainsimplayer

    trainsimplayer Well-Known Member

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    Second person in the last few days to compare TSW discussion to real life dictatorships...
    What an utterly idiotic thing to say.
     
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  43. trainsimplayer

    trainsimplayer Well-Known Member

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    Exactly this^
    It was more than likely overpromising/miscommunication, and then it probably became apparent then that it was a lot harder than they thought. Happens quite a lot in video games.

    No point in people dwelling on the past, though. It's not going to change anything.
     
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  44. farLander#3643

    farLander#3643 Member

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    Can I ask what the holdup on SFJ is caused by? It just doesn't seem reasonable to me that this issue is being ported over and still won't be fixed at launch
    upload_2023-8-28_14-5-2.png

    I feel like a twit complaining about the one singular thing that's not fixed yet, but imo I can't play the timetable until this is fixed. Sort of like how I haven't touched NYTs timetable yet. I just care because it's still my favorite route - despite not playing it in a long time. Even my profile still says it:
    upload_2023-8-28_14-23-34.png

    It's exactly what I want out of a route: American commuter, the glorious F40, and freight operations.
     
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  45. solicitr

    solicitr Well-Known Member

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    AIUI, the Baby Bullet issue was only fixed in the last few days, after the launch build had been sent for testing.
     
  46. HardGrit

    HardGrit Member

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    Honestly feel DTG had good intentions to fix all the issues in previous iterations of TSW but it gets to a point that things evolve at a pace then the game version becomes obsolete and it’s like flogging a dead horse. This however shouldn’t come as a surprise to anyone who has been using software or games any amount of years. Microsoft are the masters at doing this then releasing new versions only to sweep the issues before under the carpet and ignoring it ever happened. DTG have, I feel, become a victim of their own success and desire to evolve but with things moving like a runaway freight train there is no real reason to patch an outdated version. This has been going on since the first TSW and it will continue unless unrealistic targets and promises don’t get sorted at the time they are raised. As a consumer I feel annoyed by the way this has played out and DTG need to remember that goodwill amongst players and the devs goes along way. There have been too many crosswords spoken from disgruntled players across all versions. Only hope that they finish off TSW 3 before moving too far into TSW 4 for those of us who have been loyal but can’t justify paying for TSW 4 a year after TSW 3! Perhaps instead of the astronomical price for TSW 4 we could hope for a goodwill gesture from DTG in the form or additional content or discount because you certainly wouldn’t expect a faulty good to take this long to be repaired.
     
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  47. David Malburn

    David Malburn Member

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    Hi Mat will the music for TSW4 be put up for down load , I like it and would love to add it to my music .
     
  48. steamylocoman

    steamylocoman Well-Known Member

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  49. Mertcan

    Mertcan Member

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    I watched the "TSW 4 Developer" videos and I would like to voice an important issue that has been on my mind. The problem that has been around since TSW 2 but no one has paid attention to, that the track connection sounds are too low or not present on some trains, is also present in TSW 4 videos. The locomotive on the "Antelope Valley Line" route was professionally recorded. But in the video, a "clickety-clack sound" is heard in the train's internal camera during switching, albeit faintly. But when the train's exterior camera is switched, these sounds are not heard. TSW 3 also had this problem in the US and Germany trains. Not hearing this sound at the joints of the rails and at the switches does not give the train a sense of realism. I want this problem to be fixed before the game is released. This should not be neglected in such a beautiful project!
     
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  50. GuitarMan

    GuitarMan Well-Known Member

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    it will depend on where and when the route is set, most rail is continuously welded these days meaning only in sidings or at switches (points) would you hear the track joint noise. I’ve generally found that these are in place where relevant but on a modern route these should be occasional rather than every 60ft or so as would have been the case with jointed rail…
     

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