Train Sim World 3 Scale Back The Editor

Discussion in 'Suggestions' started by west coastway trains, Aug 22, 2023.

  1. west coastway trains

    west coastway trains Well-Known Member

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    My suggestion is to at some point down the line make a scaled back version of the editor available for console at NO EXTRA COST. I’ve seen lots of people saying there’s nothing in tsw4 for console players and I agree
     
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  2. edward#5859

    edward#5859 Well-Known Member

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    I agree I first heard about it and I was extremely excited but then it said PC and then I was disappointed like most people

    But saying this it may be hard to do this with a controller and they more than likely released it on PC because of limittions
     
    Last edited: Sep 3, 2023
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  3. Yorkshirelad

    Yorkshirelad Well-Known Member

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    You simply cant scale back the UE4 editor and make it run on a console..........
     
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  4. Calidore266

    Calidore266 Well-Known Member

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    Fortnite has a PC-only Unreal Editor also. Just the nature of the beast, I think. It would be nice for console users if PC-built assets could be downloaded and used on console, but that would probably take some work to set up also.
     
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  5. Bravo2six

    Bravo2six Well-Known Member

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    That's not how Unreal Engine dev kits (the 'editor') works
     
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  6. banitsa2

    banitsa2 New Member

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    You guys made the choice to buy a console instead of a PC-you must have know that consoles are intentionally limited.You really cannot complain- many devs limit and degrade game features on PC just so they can run on console so pc users just have to accept that.Buy a PC.
     
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  7. west coastway trains

    west coastway trains Well-Known Member

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    Try telling that to all those people who want a pc that work long hours for low pay, have families or other people to look after, all amidst the high cost of living. See what they say to you then. One of the most ignorant opinions I’ve ever seen
     
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  8. Tomas9970

    Tomas9970 Well-Known Member

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    Games were always developed on PCs because of their versatility and there isn't really a way to change that. Also it's not about the Unreal editor but also about other third-party apps that need to interact with it to produce content like Blender, GIMP or whatever other apps you need.

    Last but not least, a dev rig doesn't have to be all that expensive and can even be made as a meanigful upgrade to an existing system. I would go with 16GB of ram, small SSD just for the editor (project files can be on a HDD) and leave CPU and GPU upgrades for later.

    On that note, it makes me wonder what PCs do console players have.
     
    Last edited: Sep 3, 2023
  9. Tomas9970

    Tomas9970 Well-Known Member

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    Several thousand pounds? Can I get an example of where you saw that? As far as I can tell you won't get that high even with top of the line components.

    Here's a little draft I made for something reasonably practical. Besides there is also an upgrade path so you can squeeze an extra generation or two out of it.
    https://pcpartpicker.com/list/WbftgB
     
    Last edited: Sep 3, 2023
  10. stujoy

    stujoy Well-Known Member

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    The Editor is not like one of those games where you build cities, it is a professional development environment. Most PC players won’t be able to use it due to its complexity and learning curve. The complexity is a necessary part of it and can’t be dumbed down. Consoles are the consumer end of gaming and not the development end. TSW’s editor is the development end and not a game feature that can be featured on a console. This isn’t a question of PC gaming versus console gaming as the editor isn’t gaming, it’s development.
     
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  11. andrewandjane66

    andrewandjane66 Well-Known Member

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    Matt talked about this at length in one of the live streams. The challenges in making the editor available on console are enormous and probably insurmountable.
    As a console owner, I wouldn't want pc owners to be deprived of the editor because it couldn't be used on console, that would be extremely mean-spirited.
     
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  12. trainsimplayer

    trainsimplayer Well-Known Member

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    What a silly statement.

    I'm on a console because it offers a great experience without having to shell out a fortune for a proper PC set up. I have a PC for non-gaming things. I'm fortunate enough to have all of that.

    To say "just buy a PC and stop complaining" is laughably ignorant. Not only is it really close to some 'PC Master Race' pish, it's also ignorant of people's lives. Not everyone can afford a multi-hundred pound PC to run TSW at a good enough level.

    Console will not get any form of editor, and we have to accept that. west coastway trains' suggestion is understandable - I think everyone would like to play around with it - but it's impossible.

    Your statement isn't the right one. At all.
     
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  13. trainsimplayer

    trainsimplayer Well-Known Member

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    The "several thousand pounds" is an overly extreme figure, but even $700 is unaffordable for a lot of people.
    Certainly isn't worth it for the sake of playing around with an editor.
     
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  14. Tomas9970

    Tomas9970 Well-Known Member

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    Yeah I know but the "you need several thousand pounds/dollars/whatever to get something worthwhile" is such a glorious meme and that was basically the whole motivation for replying.

    End of story.
     
  15. bdlhouston#8691

    bdlhouston#8691 Well-Known Member

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    I'm personally not too bothered about not being able to make routes on console, i just want to be able to play the custom made routes
     
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  16. mattchester#9176

    mattchester#9176 Well-Known Member

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    We're talking about two things here, I think it makes sense to discuss them separately.

    1) Can content created using the PC editor be made availible to console users?

    As DGT have said (though I would expect a fuller explanation on Tuesdasy Stream), making this happen is hard, although not impossible. There are a few options, some more practical / costly than others but all with drawbacks and restrictions.

    A) Players publish the content themselves. This is the most unlikely as it would not only require DTG to allow all external parties (not just player content) to be added to the game but each content creator would need both an XBox and Playsation Dev Kit and a deveoper account. Bear in mind this is something that none of the current third parties have purchased or can justify/afford. As I understand it, DGT, in their role as publisher, manages making builds and uplaoding them to console platforms for all content as they are the only developer for the gamve with Dev Kits.

    B) Players publish mods to a Web service, such an upgraded version of Dovetail Live, and all users can then download to their chosen platform. This sounds simple but unfortunately would require large investment both into the game code and also DTL to faciltae the storage of content (the could be very expensive). There is also the issue of security, ensuring that content is safe to use, and complying with any restrictions that each platform has put on how this content can be used. There are not many (even AAA) games that have gone down this route, and those that have had had mixed levels of success. The only one I have personal experiance is Fallout 4. I was extatic when Mod support was announced for this on console but then I found out that Sony placed an arbitrary limit of 900MB limit on the the storage size with XBox only slightly better at 2GB. This makes it a very poor experience in comparison to PC modding, to the point I bearly used it as it severaly limits both the amount and type of Mods you can install on console. If similar limits were to be in place for TSW then routes are off the table for starters and you'd only be able to download a few locos, leaving timetables as the only really viable type of mods.

    C) All player content is avaible on PC and the best us then cherry picked and published by DTG, either for free or with revenue shared with the creator(s). This would essentially turn then into third party devs. While this would certainly not give parity of experience between PC and console, I think the is the most realistic option. Yes a lot of content would not be available, most of that missing would be of lower quality (although some might not be not allowed for licensing reasons or be just very niche I guess). There probably would be a cost for each price of content as this would be needed to cover the cost of testing and packaging the content for console, without which it wounld't be possible. Having this for "free" on PC is not unfair, since the cost of entry for this platform is usually much higher which would more than offset the cost of a large amount of content.

    2) Content generation should be possible on Console.

    This is simply not practical since it's not what they are designed for. The cost of a console is less than a PC (on average) as they are streamline to perform one task very well, play games. PC's on the other hand must be the jack of all trades and cost is reflective of this.

    This is a fact of game development and is not DTG's fault, nor is it their responsibility to facilitate content generation with some kind of slim editor they would somehow both run on console and be up to the job. They are game developers, not game engine developers.

    To say that "DGT need to provide the functionality of a PC to my console as I cound't afford a PC" is unfortunately simply not practical, whether free or not.

    The few games thar include content generation on console (Dreams, Little Big Planet ect.) do a good job at what they set out to do but the content they can generate is orders of magnitude less complex than that required for TSW.

    Game develolment requires a PC, not a console in the same way that if I buy a moped because it's all I can afford, yes it will get me to work just like a car, but I shouldn't expect it to fit the kids on the back so I can take them to school, for that I need a car.
     
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  17. pessitheghost

    pessitheghost Well-Known Member

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    The only solution to the issue is if DTG had an inbuilt editor, but that would mean rewriting TSW completely, which would be difficult, however maybe there could be a centralised creators club, but this proves limiting, especially with Sony and their strict modding limits, so essentially it becomes near impossible for everyone to eat from the editor
     
  18. AtherianKing

    AtherianKing Guest

    Whilst I probably wouldn’t have used the editor on TSW (it’s just not my type of thing) I would prefer to have the option to browse what could come available from it on console.

    I also think with such a large focus/selling point of TSW4 and console being entirely locked out of it, they’re could/should have been something done for the benefit of console’s alongside.
     
    Last edited by a moderator: Sep 7, 2023
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  19. Tomas9970

    Tomas9970 Well-Known Member

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    The question about console mods is, do you want to have a download manager like Steam Workshop? Or do you want to pick and load your own files that you find online. I believe the initial mod distribution will very much be the latter, which isn't very console-friendly as far as I'm aware so that's why console mods will likely come once an official distribution channel is made.

    Also how could devs handle platform-specific issues? Either the mod in question would come from someone who uses that particular platform and it could therefore be thoroughly tested or it would come as "unsupported" with no ability to fix glitches happening on a platform that the creator doesn't have.
     
  20. mortal1234

    mortal1234 Well-Known Member

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    I suggested this on the TSW YouTube channel on the PC editor stream they just did recently and they did say they would love to do this but might be challenging. Hopefully they manage to find a way. I’m perfectly fine with being able to download player creations.

    Also wouldn’t this have a negative effect on future DLC sales if they did manage to allow console players to download editor routes ??. Say someone creates a ECML route for example then DTG or a 3rd party decided to create that same route later on. Wouldn’t it hurt sales as it’s already been created by someone from the editor ?????.
     
    Last edited: Sep 10, 2023
  21. rennekton#1349

    rennekton#1349 Well-Known Member

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    Dtg have more tools at their disposal to create a route. Or could make it differently such as different era or rolling srock
     
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  22. Maik Goltz

    Maik Goltz Well-Known Member

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    People who call for a console editor miss a major counting aspect to consider. Nearly all assets you might place and all the trains need at a bare minimum some 3d mesh and sets of textures to be imported, processed and stored, and later to be cooked to game content. There the story ends abrupt for consoles. You can't import data from external sources. You can't process meshes and textures as needed for a UE4 game. You can't cook content to make it game ready on a console. And at least, even if all that would work, you could not provide it to other platforms at all. It would exist only on your console.
     
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