Why Isn't Dtg Actively Communicating More Like In The Tsw4 Editor Thread?

Discussion in 'TSW General Discussion' started by dxltagxmma, Sep 11, 2023.

  1. dxltagxmma

    dxltagxmma Well-Known Member

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    I am positively surprised about the communication between actual DTG employees and their customers/fanbase/community inside the TSW4 Editor thread I posted, I didn't expect really a ton of conversations about it especially from DTG (I don't mean it in a insulting way or anything, it's just rare to see especially in depth continuous conversations from DTG). I wish this would be more often the case, because then it the general environment in the community wouldn't be so heated, separated and ambivalent. Zusi is a good example - one man - the sole and main developer of the simulator - is closely working together with the community. Why can't DTG do that? My point isn't that all DTG devs and the upper management should now be active in the forums answering 100% of the questions and calming down people. Larger game studios have one or more employee(s) or volunteers dedicated to forums, community hubs like Discord servers and so on for their game(s) (that's what I've seen most of the time) - community ambassador or whatever it's called. DTG doesn't have to reveal any internal company secrets - so I don't get why DTG isn't actively communicating with the community and only in very special cases like this thread/topic.
    It would clear up a lot of the negativity and prevent further negative misconceptions and everyone benefits from it.
     
  2. antwerpcentral

    antwerpcentral Well-Known Member

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    At the moment I want them to dedicate all their time to releasing TSW4 on time and I want their release to be as perfect as they possibly can. Every time I see a DTG employee commenting on the forum I always wonder why they aren't working on TSW4 ;) (just kidding)
     
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  3. Calidore266

    Calidore266 Well-Known Member

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    Because this doesn't happen.
     
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  4. LunaKettle

    LunaKettle Active Member

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    They have a new game releasing literally next week, I think it's fair enough they're all hands on deck focussing on that.

    Even so, I've only very recently started regularly checking the forums but I feel like I've seen the devs fairly regularly in various threads. Maybe not having super in-depth conversations but they're there.

    There's also the livestreams where they've been quite open to answering questions. The Antelope Valley preview stream last week had a load of random questions being answered, loads having nothing to do with the route being shown off. They even had the courtesy to refuse my request to show off the fully modelled toilets (which we all know are there, they just won't show them ;)).

    I really don't think the devs have been particularly absent at all.
     
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  5. DTG JD

    DTG JD Director of Community and Marketing Staff Member

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    Interested to hear others' opinions on this, as we try our hardest to make sure we're engaging with you all where possible - glad to hear you're happy with the conversation RE: Editor, whilst slightly disappointed to hear that you think that's not the case more regularly.

    The Editor is new and shiny for all of us, and we want to help players where possible - which is why we've tried hard to be extra active on that thread. It's very technically intensive, and has lots of edge-cases, so it's one we're keeping a particular eye on.

    As a side note, to put it into context - we have over 170,000 posts/year on the forums, plus covering other community spaces (Discords, Reddit, social platforms, live streams, etc. etc.). There are monthly Roadmap articles and live streams which cover a multitude of topics, and we jump on - where possible - threads that could do with clarity or moderation (thanks to those who tag us in particularly hot threads!). I'd like to think we do a good job, where possible.
     
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  6. krenz.christoph

    krenz.christoph Well-Known Member

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    From what I was seeing especially in the Editor Feedback thread. Matt has answered nearly every question. Probably your own thread was overlooked? But this could happen here pretty fast given the amount of posts here everyday.
     
  7. eldomtom2

    eldomtom2 Well-Known Member

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    I think the answer is that the Editor deals with things they won't look bad for answering...
     
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  8. dxltagxmma

    dxltagxmma Well-Known Member

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    Of course if there's a lot of work to do then obviously they should focus on finishing their work, my point is the communication in general outside of any large events like upcoming game releases, like everything between the release and the phase of an upcoming release.
    I mean the thing is with Roadmaps and live streams is that they happen once a while, and community input is limited because 1. there are fixed topics that you (DTG) choose, 2. as I said, they aren't happening actively (as in; there is a fixed start and end for them, they are planned, and they are mainly controlled and created by you (DTG) only), they aren't as dynamic as forum threads and posts from various users, and 3. I've seen mostly only moderation posts on the forums and not active contribution and participation in community forum threads (except the Editor thread).

    What I, and probably others miss there is, as I said previously, there is a lack of active participation and contribution to threads and co. where for example, things are cleared up (general questions to misinformation - which is, in my opinion, due to the lack of participation from DTG), answers, general status updates like fixes or anything else, any updates, and so on and so on. I mean yeah Roadmaps and live streams exist but as I've said, they are fixed events, are not dynamic, they happen once a while, and they contain fixed topics.
     
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  9. dxltagxmma

    dxltagxmma Well-Known Member

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    I noticed a lot of participation about the Editor, which is really good, I just wish they would extend this to other topics. They also actively participate in my thread, so that's not my issue
     
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  10. OnlyMe1909

    OnlyMe1909 Well-Known Member

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    Also noticed the quick and numerous reponses of DTG members (mainly Matt) in the Editor-thread.
    It would be nice if we could see the same level of DTG-communication in the Technical Reports-forum.
     
    Last edited: Sep 11, 2023
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  11. jhs#1408

    jhs#1408 Active Member

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    ...isn't it active enough?
     
  12. OldVern

    OldVern Well-Known Member

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    Personally I think the comms level is about right at the moment. Matt has certainly been popping up in a few threads answering questions etc.

    My only slight gripe is that certain key questions do seem to be ignored… Save game improvements one I’ve raised a couple of times and there are some very valid questions around AVL as to why the heck the route didn’t just come with a UP freight loco as standard to avoid all the DLC dependent layering that’s had to be done.

    On wider issues concerns about the Class 700 sounds (not that long since it released) seem to be getting stonewalled.
     
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  13. FredElliott

    FredElliott Well-Known Member

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    Save game aside, I suspect the reason why those subjects aren't broached is because they were commercial decisions, and not development decisions
     
  14. CK95

    CK95 Well-Known Member

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    Depending on the question/discussion, the silence is their communication.
     
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  15. OldVern

    OldVern Well-Known Member

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    Well IMHO go hand in hand and when the reps come on here to answer questions surely it's on behalf of all stages of the decision making process. The company isn't that huge...
     
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  16. FredElliott

    FredElliott Well-Known Member

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    I coudn't say. While I expect Matt has creative control, any of his decisions can be overruled or even reversed at the whim of a commercial requirement, I'd have thought. I've not been here forever, but I don't recall an instance of a staff post on the forums from anyone that wasn't either in the dev team or a community rep?
     
  17. FredElliott

    FredElliott Well-Known Member

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    To expand on this, let's hypothetically say that DTG were planning a pack with Antelope + Cajon + ...Horsehoe was it? to "complete" the layers, for want of a better description. That's a commercial decision. (Whether it would be popular or not is a subject for another thread) It would directly address the queries that have been raised regarding the freight layers, but if Matt or JD posted that info on the forums without an official clearance from (I assume) the marketing director, they''d be swiftly handed their P45s
     
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  18. krenz.christoph

    krenz.christoph Well-Known Member

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    Oh I see your point. I agree in some aspects.

    What really grinds my gears on the communication topic for a while now is their policy on announcing. New stuff gets announced on the last possible date it seams, when there is no point of return.

    I work in communication myself, developing strategys and wordings for companys. It is hard to get reliable informations from software companys ahead of time. But boy, working on a new version of the game for more than half a year and announcing it a view weeks ahead, thats just odd and in my opinion really bad. That is not transparent at all.

    But, I still think the DTG devellopers and communication team is doing a good job here in the forum I believe. They give most of the answers. Sure not always what I want to hear but that is not their problem.
     
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  19. amtraknick1993

    amtraknick1993 Well-Known Member

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    I've had positive communication and feedback from the DTG team on feedback I've given them. They even corrected a sound problem I pointed out and got it fixed before the release in a few weeks. And I had good communication with Matt, who first replied to the thread, then took it to Discord, who then had the proper party (sound engineer) come on here and personally reply to me to tell me that they appreciated the feedback and had fixed what I brought to their attention. I was extremely surprised it went that way but also happy to see that in some cases, they will work with the community. Makes us feel less ignored where I think a lot of people do, myself included. My experienced renewed my hope.
     
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  20. DTG Matt

    DTG Matt Executive Producer Staff Member

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    So the lack of UP stock in the Antelope pack was based on a couple of factors really - the most important one is that the vast majority of people who will own Antelope, probably own one of Cajon or Sherman - likely both. Taking a copy of the SD70 from Sherman and putting it in Antelope adds to the never-ending duplication madness for which there is no real solution at the moment so it didnt seem like a necessary step. Given the feedback, it's something i'll certainly review for future products.

    You're probably thinking "uhm, Matt, but, the Class 66..." - that's all down to balance. How much does adding this duplication benefit the product? In this case, majority of services are passenger and the freight is a largely bit-part on this route, where as in all the places the 66 has been used, it's been a more even partner.

    It's not a perfect process, but, you wanted an answer. As I say, i'll review this going forwards based on the feedback.

    There are currently no active plans to revise the Class 700 sounds.

    Save game issues are being logged and tagged, beta team are sending things through at the moment. Not the priority thats being actively worked on right now, but not forgotten either and we're collecting more tickets for it to come later.

    I've been working on a bunch of back catalogue fixes over the last while, some of which are already out, some of which will come soon. I don't really talk about them here because it gets confusing to know what's done, what's not done, and why things aren't out. Bottom line, a fix only really matters to you once it's out, so the release notes will tell you that.

    ... and yes. we're all rather busy but doing our best to try and contribute to the forums and help answer questions.

    Matt.
     
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  21. Great thread and good responses from Matt and Co.

    People may experience personal disappointment when something they seek doesn't happen, but I'll take an honest and upfront messenger over a BS artist anyday. Think of the military in which some here will have served. Someone who is clear about the challenge, clear about the objective and clear about the realities of the situation will be followed, trusted and respected more than someone who blags it or stays silent hoping for the best. Taking the loyalty of the troops for granted doesn't end well in business terms either and so I think the level of comms recently is to be applauded. I think it'll go some way to rebuilding credibility and (depending on realities as they unfold), towards rebuilding trust too.
    It's a fine line between brutal honesty and preparing expectations though, so it's not as simple as it can appear.
     
    Last edited by a moderator: Sep 12, 2023
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  22. Well said Matt.

    These posts are unfair as Matt and JD are often on the forums answering questions that are train related.

    It shows the passion of the developers and DTG and oh how they do such a good job with very little credit!!

    I wish I could invite them to Wimbledon one year and give them each a trophy every one of the staff including the cleaners gardeners and cooks!!

    You deserve more recognition than you have got so far.

    Thank you to the entire team, the management the workers and the people that do the less attractive tasks.

    As you can see OP Matt has come here and made an in depth comment. He does this often and to his credit he is a total train buff.

    Instead of making questionable posts like this how about a bit of gratitude?????
     
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  23. Kangaroo Conductor

    Kangaroo Conductor Well-Known Member

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    I'm honestly impressed by the active responses inside the various threads. Especially Matt giving insight, help, and straight up showing interest in route suggestions, ideas, or directly telling us that there are no plans for it at the moment.

    Even if I don't like what I hear, (no US steam anytime soon for example), it feels a lot better to have the transparency and knowledge to know what to expect.

    And speaking of, the roadmap covering the major releases up to 6+ months post release is a good step into the right direction, I believe.

    I do hope that wherever TSW goes, this is the new standard in customer care and community / developer communication.

    Big thanks to all of the team for that !
     
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  24. eldomtom2

    eldomtom2 Well-Known Member

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    Is there a reason why the method TSC uses, of having unpurchasable loco DLCs that are included with the relevant route DLCs, cannot be used?
    The problem is that in the past "we're working on it" has turned into "update cancelled, buy the next game instead".
     
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  25. Crosstie

    Crosstie Well-Known Member

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    Yes many of us do, but what about new players. Not having a freight layer for first timers seems short sighted to me.

    And why is the LATC freight yard missing?
     
    Last edited: Sep 12, 2023
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  26. Haribo112

    Haribo112 Well-Known Member

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    But I thought that since TSW3 it was possible to decouple loco's from routes? So you'd get one 'repository' or 'pack' containing the UP loco, which you then 'unlock' by owning any of the routes that uses it. If you already own Sherman or Cajon, fine, you already have the loco installed. You don't own any of those routes, cool, the loco will download when you buy Antelope.
     
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  27. rennekton#1349

    rennekton#1349 Well-Known Member

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    For loco dlcs exclusive to tsw3 and above, not those part of a route.
     
  28. Haribo112

    Haribo112 Well-Known Member

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    But wouldn't it make a lot of sense to back through the entire catalog and fix this issue?
     
  29. CK95

    CK95 Well-Known Member

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    I’m guessing there’s a lot of technical work behind doing it, but as an idea I do agree it makes sense.

    What doesn’t make sense is DTG not simply adding the SD70ACE to the DLC,I see Matt saying the duplication is an issue (and I agree), but it’s an issue that exists only with the 17 dosto cab’s & 33 66’s. Making a second SD70 is hardly replicating the issue on the same scale. Especially when the solution is needing 15GB of DLC installed to work around it.
     
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  30. OldVern

    OldVern Well-Known Member

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    I think many will be disappointed that the Class 700 sounds will not be revisited - the levels are just wrong, far too quiet in the cab and if you turn your speakers up to compensate the external sounds, passing trains etc. are deafening. I know we have the unofficial mod but there is no guarantee this will work in TSW4 and shouldn't have been necessary if the volume level had been balanced better in the first place.

    Save game... well disappointing but not exactly unsurprising there has been no change on the outstanding issues. One would have thought with the ever increasing portfolio of routes, at the least adding a few extra slots would have been on the agenda for TSW4. And I'm assuming my other pet issue, the loss of objective data if you save and resume on a chained run, has not been touched either.

    Oh well...
     
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  31. Disappointed but unsurprised perhaps.

    Still lost reputational ground to be reclaimed. I'd label it an opportunity and still harbor a slight glimmer of hope that it might be taken as such..

    I honestly don't think it would take much because the vast majority here want to believe..
     
  32. KatiaBLR

    KatiaBLR Well-Known Member

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    just to add my opinion here.. i have only positive things to say about the engagement of those at dtg on here

    i've had a lot of my own questions or concerns answered here, not just recently but over the years, and i personally feel those at dtg do actually care about the game and the players, and do their best to make the game the best it can be for us.. sure it's not 100% perfect, but show me something in life that is..

    i actually feel dtg go above and beyond on these forums to assist where they can, especially when in recent times there's been an unfair of (in my opinion) overy negative comments that aren't constructive, but just completely unnecessary.. the fact dtg communicate on these forums despite all that is actually a great credit to them in my view
     
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  33. Blacknred81

    Blacknred81 Well-Known Member

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    But, you could of offset that issue by offering the other varient of the UP SD70ace, the later models with the nose headlight and an ISO cab.

    The UP SD70ACe we got is the earlier thundercab with the high headlight and no ISO cab....
    8444-1.jpg
    [​IMG]

    The model could of been slightly tweaked for the later ISO cab SD70ACe with the nose headlights or the heavier ballasted SD70AH's. You already have a nose headlight varient of the SD70ACe with the BNSF model. And we are still missing the ISO cab variant. This now negates the duplication issues since the model is now one that isn't in game.
    3978.1391916850.jpg
     
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  34. dxltagxmma

    dxltagxmma Well-Known Member

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    If you would read my posts completely you would clearly see there is gratitude for DTGs work.

    Criticism =/= Bashing.

    Criticism: has arguments, sees room for improvement. Bashing: has no arguments and is often ad hominem, doesn't care about improvement.
     
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  35. solicitr

    solicitr Well-Known Member

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    OK, that makes perfect sense, and explains using a layer instead- but why Cajon Pass and not Sherman Hill? (or, rather, making Cajon necessary to underlie Sherman)? Because BNSF is simply wrong for Antelope Valley: that's UP country, and it's as illogical as layering a GWR HST into Midland Main Line.
     
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  36. DTG JD

    DTG JD Director of Community and Marketing Staff Member

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    Think Matt answered this - (many) more players have Cajon, so it's the best way we can make as many existing players be able to access it as possible. Not a perfect solution, but we hope it means more players can play it.
     
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  37. Thanks JD. Its good that the duplication issues have been explained and clearly a decision has to be taken on relative merit on which items are duplicated. Without such restrictions it would get pretty dramatic in terms of file size, choice, clarity of choice etc etc. Ongoing review I think is sensible and until some kind of technical solution is determined its understandable.
    I think most recently the biggest vibe change Ive seen is that your increased presence here as employees and representatives does indicate at least to me (one of your most ascerbic and vocal critics) that you are putting in the hard yards. Im sure most people understand that first and foremost you've got to sell product and I certainly am cognizant of that. Reputationally that becomes an uphill struggle if the relationship between the brand and the player base is lost or deteriorates. Your continued presence, engagement and most importantly explanations of decisions really pushes back against that.
    Appreciate you engaging out of office hours. Thats noticed too.
     
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  38. OldVern

    OldVern Well-Known Member

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    Of course another solution might be reverting to the good old days when we actually got two new traction types with a route for £25, rather than £30 for a route with one.

    Just saying...
     
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  39. EpilepticWeasel

    EpilepticWeasel Active Member

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    Any word on why the choice was made to exclude LATC (the large UP yard right across the river from LAUPT)? Seems like that would've added quite a bit of gameplay options for freight, especially now with free roam.
     
  40. Crosstie

    Crosstie Well-Known Member

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    The basic question has not been answered.

    If you're going to release a mixed traffic route, you should include a passenger and a freight loco with the route and include appropriate rolling stock. Buyers should not be required to separately purchase either one in order to enjoy the full timetable. Saying " many more players " own CJP is just a rationalization in my view. Probably excludes a not insignificant cohort.

    Whatever the reason for omitting a UP freight loco, it just feels like the short straw - again.
     
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  41. CK95

    CK95 Well-Known Member

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    Yup, especially when said route has a very small timetable.
     
  42. amtraknick1993

    amtraknick1993 Well-Known Member

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    Yes the base question still hasn't been answered really. And again, NOT everyone has TSW3 yet the reply we got was the decision was made because it was assumed most people do. Well, like myself, a lot of people don't have TSW3 or the required freight DLC to make it work on AV Line. So assuming people would just have Cajon Pass installed already wasn't the right direction to go there.
     
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  43. CK95

    CK95 Well-Known Member

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    The assumption wasn’t that everyone had Cajon Pass, just that more people had Cajon than Sherman Hill, which is correct.

    Personally IF a layer is going to happen, I think it needs to happen accurately, not by making you jump through hoops by owning 2 DLC’s to get what should just be included.

    Someone at DTG has been doing mental gymnastics with this decision, either include the UP stock with the route, or make it dependant on UP DLC.
     
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  44. Suryaaji#2369

    Suryaaji#2369 Well-Known Member

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    Another day, another disappointment
    It never ends really
     
  45. amtraknick1993

    amtraknick1993 Well-Known Member

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    Agree with you. Even if it would have been some kind of partial duplication, proper UP stock should have been included at no additional price without the need for any existing DLC. Again, TSW4 is supposed to be a new game...so don't rely on assets from TSW3 which in the minds of DTG is a "different" version or game. Even though it's really not.
     
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  46. Blacknred81

    Blacknred81 Well-Known Member

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    And there are options so the loco isn't an exact copy to the Sherman Hill SD70ACe (Different paint or different model configuration) which DTG didn't bother to do or think about....
     
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  47. But you obviously don't read the forums do you?

    Because you wouldn't of made this post if you did.

    Staff at DTG constantly monitor them and Matt often get's stuck in to a post before others if timing is right.
     
  48. DTG Matt

    DTG Matt Executive Producer Staff Member

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    LATC was excluded because this is quite a long route and LATC added quite a significant amount of time and it wasn't part of the main gameplay. The decision was taken not to include it to allow more time to be focused on the main thrust of the route.

    TSW4 contains all new trains, the amount of time and effort the team have spent on these is significant and as with all development there have been trials and tribulations in bringing it in along the way, this always happens and is a fact of development life. With the Azuma being a massive new train to bring in, the Metrolink stock having loco, cab car and such - I can't just put a part build of another train on the pile too, even simply copying a train from one pack to another is - in all honesty - far more work than I would have expected it to be, and that escalates significantly for even the smallest model changes. So again, the focus here was to allow all the teams as much time and effort on focusing on the new trains and not dilute that (which has been absolutely the right call, the setup team have been working right up to the end stops on features, fixes and such for all these trains). There's a longer discussion to be had about just why it's as time consuming as it is to bring trains over and make small changes, but that's not something that was going to be done for this release.

    As I have said a couple of times earlier, it's clearly a decision that needs reviewing in future products and I take that on board as something that will need to be factored in to plans going forward.

    Matt.
     
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  49. embeddeddeer97

    embeddeddeer97 New Member

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    While I like the path they took given the situation with using CJP as the standard to activate freight and then having SMH/CCP replace CJP stuff if its owned for the reasons given about players probably having CJP (a base TSW3 route) compared to SMH or CCP which are TSW 2/3 DLCs you buy on top of already buying the base game. I do think even just adding in the SD70 from SMH would've been more beneficial. End of the day there are going to be a few players who get TSW4 as their first TSW and wont have any of the DLCs from previous titles.

    On top of that, AVL is releasing with a singular locomotive and a cab car. Most of the other NA routes have 2 engines, Peninsula has the f40, the cab, and the GP unit for probably the closest comparison. Comparing other base game/anniversary edition NA routes (forgive me if the info is incorrect on the early versions, its a little confusing to look for), CJP obviously has the ES44 and the SD40, BP for rush hour has the f40, cab car, and the ACS-64, SPG has the AC44, SD40 and GP38. LIRR being third rail makes a little more sense at just the m7 for TSW 2020, and the original NEC route had the ACS 64 and the GP38. Compared to other TSW titles, AVL does feel like its lacking the loco content to be a route when compared to the more recent TSW titles, I don't have much interest in non NA routes, but from what I can see the other routes of TSW4 have 2 engines without any additional addons compared to the 1 of AVL. I guess the argument to that is the Rotem cab car provides enough of a different experience.

    In my opinion it feels like AVL simply lacks content compared to the other TSW4 base routes, and while Matt said simply copying over a engine/rolling stock from another route to be included is a lot of work which I won't argue, I do wonder if that is more work than making the timetable anyway, and adding in the CJP stock that then gets swapped out if someone owns SMH/CCP.
     
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  50. Blacknred81

    Blacknred81 Well-Known Member

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    It's just disappointing that most US routes these days don't feel like they are getting their max potential. Alot of stuff gets left on the cutting room floor.

    Bet the cement plant in Sun Valley doesn't have an unloaded pit, so we can't even use that in free roam to simulate the former Vulcan Rock train....
     
    Last edited: Sep 13, 2023
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