Feature Random Events

Discussion in 'Suggestions' started by drnicktgm#1259, Sep 14, 2023.

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  1. drnicktgm#1259

    drnicktgm#1259 Well-Known Member

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    Hey, I would like to suggest a new feature that is called "random events" it should bring multiple events to TSW, that can happen while running on the route like passengers blocking the doors, train delays, weather effects to stop a train service, train beake downs, in which a different loco has to bring the shut down train to it's destination and a lot of other events, that might bring more action to the game
     
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  2. jack#9468

    jack#9468 Well-Known Member

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    Maybe not in timetable mode, but it would be nice to see more scenarios with these sort of events.
     
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  3. TSW Nathan

    TSW Nathan Well-Known Member

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    This would be great in timetable mode! It should be toggleble though, players before starting a service should be able to toggle the frequency of random events before starting. Very good idea and highly requested! This always gets my upvote.
     
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  4. drnicktgm#1259

    drnicktgm#1259 Well-Known Member

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    It would be a great feature, do to it's impossibility to recreate a real timetable mode, with real life events, so it could bring a balance and would bring more life to time table mode, and would always guarantee a different drive experience
     
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  5. drnicktgm#1259

    drnicktgm#1259 Well-Known Member

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    Those are great additions, thanks for mentioning those! I've anyone has more ideas feel free to add it to bis post!
     
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  6. railwayfan

    railwayfan Guest

    this would be very realistic if this came to TSW4 especially in busy services
     
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  7. tyler#1604

    tyler#1604 Well-Known Member

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    Yes well said this is also good for timetable mode because it's totally natural to have delays sometimes due to an incident! But the suggestion overall I like the sound of.
     
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  8. Eee

    Eee Well-Known Member

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    This is a great suggestion there could also be signal failures at points and broken down trains holding the line overall amazing suggestion
     
    Last edited: Sep 16, 2023
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  9. OldVern

    OldVern Well-Known Member

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    Minor events should be possible to do though, without disrupting the flow of the timetable too much.
     
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  10. Rail Runner

    Rail Runner Well-Known Member

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    I do agree that random events can add to realism. Games such as ETS2, Bud simulator, SIMSIG etc have something similar. Implementing aspects like Signal Failure, train issues, points failures etc can make journeys interesting.
     
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  11. drnicktgm#1259

    drnicktgm#1259 Well-Known Member

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    Also adding some maintenance work to the route, in which the train has to use the other track to cross the construction site, including the aspect of other trains crossing it first, which would lead to some delays. It's definitely important to have a variety of events to make TSW fun to play, for example ETS2 is a game, that always guarantees a variety of game experience and that is what I love about it and really hope to see in TSW too!
     
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  12. Rail Runner

    Rail Runner Well-Known Member

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    Absolutely. For example, Blocks on fasts or slows meaning diversions can really be a good combo.
     
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  13. tehangrybird345

    tehangrybird345 Well-Known Member

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    Tram sim does this pretty well. You can toggle junction and signal failures for timetable mode
     
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  14. TSW Nathan

    TSW Nathan Well-Known Member

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    Yea. Same with FernBus Simulator actually. You can toggle the frequency. And it's fun when it happens. :)
     
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  15. drnicktgm#1259

    drnicktgm#1259 Well-Known Member

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    There could also be some events in which passengers block the doors and you'll have to send those passengers away and also door failures
     
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  16. TSW Nathan

    TSW Nathan Well-Known Member

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    Yea. Bus Sim 21 handles this well. Every so often you'll have to get a passenger to move from the doors or turn the music down or whatnot.
     
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  17. 2martens

    2martens Well-Known Member

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    The key would be that it only affects the player train. Then it might be possible to introduce it. For timetable mode (on foot, for example) to work accurately, it cannot be part of the precalculated timetable. So it could only be something that develops while playing and does not persist. But this is actually the biggest problem. With savegames, you have to recreate the state. That is very difficult with these dynamic events.
     
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  18. drnicktgm#1259

    drnicktgm#1259 Well-Known Member

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    It would be possible that some random ai might get selected to be influenced by an event and if it's a train, that is driving in front of you, than it would be your luck if a specific event happens, but in generell it should definitely only effect the player train, but some delays caused by different trains would be really cool
     
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