This is the master feedback thread for the S-Bahn Vorarlberg: Lindau - Bludenz Route Add-On. Support Information: S-Bahn Vorarlberg Gameplay Guide
IMG_0617 by MAX1319 posted Sep 21, 2023 at 12:33 PM This is the same for PC steam and Xbox X. PIS on stations distorted.
The door unlock handle in the Talent 1 is reversed in its function. If the white line stands on R, the left door opens and vice versa. The close all doors button seems without function. The PZB lights are not readable at all (during sunlight?). There does not seem to be a modifiable PIS in the Talent 1 which is surprising as it is a brand new vehicle and new vehicles should have that feature. The 8:04 service from Lindau to Bludenz does not appear to be player-playable but why? When starting in Lindau on foot at 8:00, a train will shortly arrive but the service departing from Lindau is not allowed for players. Overall, the number of REX services from Lindau to Bludenz appears to be significantly lower than from Bludenz to Lindau. Platform: Steam Service: REX1 (5559) Station: Dornbirn
Really enjoying the route, the scenery is fantastic. My bugs are with the PZB and Sifa lights on the train, you can’t see them at all when they’re lit up.
All indicators are unreadable in 4024 Missing catenary Catenary poles within train loading gauge All shunting signals in Austria are constantly showing Stop even for shunting trips Entry signals into sidings show Sh 1 instead of normal entry (possible, but operational nonsense), but these signals are pre-signalled with Expect clear (repeaters show correctly Expect stop though) That was just one ride. I wonder if you pay any testers.
The Talent 1 does not display off-map destinations. I am on a train going to Schruns but the PIS says Bludenz. Additionally, S3 trains to St Margrethen only say they're going to Lustenau. Station PIS and on-train PIS does not display off-map destinations.
There is a bridge that you won't notice. On one side, there is German catenary, on the other, Austrian catenary. As in real life, it is incredibly underwhelming!
Probably not isolated to this route but I can't change keybindings. Especially for activating Sifa and PZB / LZB
You can see it when you see the neutral section signs. Ahead of those comes the distant signal for the first Austrian main signal. Shortly after follows the neutral section over the bridge.
Not sure if it’s PS5 specific but I’m getting no door sounds at all on the Talent — no alerts, no opening beeps, no door slam noise
For an hour I was afraid I was the only one with this problem. At max brightness I can barely see the blue lights, but under no circumstances can I see whether or not the 1000 Hz is lit. Same goes with Sifa light. I checked the 801, and actually it seems to suffer from a similar problem, where too much light is reflected from its main screen, although in that case it's not unreadable at least. On the other hand the problem does not exist in old locos, which have been ported, like BR 143. I checked in the Training Centre, under same circumstances the 4024 is totally useless, whereas BR 143 is just fine. I tried to play with all graphics settings, even the engine.ini controls, but can't get anything satisfactory. I really love the route otherwise so far, but inability to properly read PZB is a great problem.
Yes, it’s as if the cab is too brightly lit. Tried a night ride and there the SIFA and PZB buttons did light up at least, so they do work. But how was this not considered a big enough bug during QA? Didn’t forum users beta test the game too? If you’re going to include safety systems in your train game, make sure they work, or don’t bother at all.
I checked it at night too, and actually it seems it's both excessive lighting in day, and lamps not being powerful enough. Even at total darkness you can barely see the Sifa, there is a difference between lit and unlit, but only after you've seen it, you can recognise what does the "lit" look like (for some reason I can't add a screenshot now).
On a more positive note, just completed the route introduction, which is very nice, with some interesting facts about the line. Really like that sort of thing, well done
Side selection switch is prototypical as IRL. Yeah, it's confusing, but correct. DB doors force close button only works in DB mode (switch on the side panel that basically does nothing but activating that button, at least in TSW, IRL it changes some stuff that is not present in a game at all). No beeps and only very subtile slams on these doors IRL.
I'm missing a "general feedback" thread in the player feedback forum to post this kind of feedback. Game: TSW4 Platform: Win10, Steam Specific information: any route, any train Issue: I cannot change key bindings. For some reason 'battery on' was assigned to the Z key, just as the throttle up (AZERTY keyboard here). I was able to remove the binding by selecting it and using the backspace key, but I cannot bind it to a different key. Furthermore most of the key bindings were correctly transferred from TSW3 to TSW4, but some were not (battery related controls, auxiliary power related controls). I suspect the issue might be that only keys that were modified in TSW3 by the user were transferred, other bindings were left untouched. I never use a key to operate the battery or auxiliary power switches, so I suspect I removed the binding in TSW3.
Than it would probably be a critique towards the manufacturer of the train who did that mistake. ^^ Out of interest, what does the DB/ÖBB switch do IRL?
As i know it changes some frequencies of internal supply voltages to not interfere with track side equipment.
There’s a fair bit of missing OLE catenary and even support structures. Every stopping point on the route seems to be the end of the platform? This seems like a wider DTG issue, but yeah still an issue. Station screens are still showing the incorrect time (as they were in the preview stream weeks ago). The crossing from the mainline into the quarry sidings has a road crossing, but the gates do not deploy, as such you get cars driving through our precious Vectron. Apologies I can’t be specific on names, will jump into the route & update my post later. Overall, the route looks great scenery-wise, just the missing OHLE components need looking at. The freight services are very nice, much more structured than A-B, which is great to see. I can’t say I’m enjoying the passenger services as much though, the Talent 2 sounds on the 1 are a complete put off for me, so I’ll have to wait for the 26th & employ some creative means to play that side of things. Also There’s something about being forced to stop at the end of platforms which is quite irritating on this line.
I play on Xbox One X -I can't play low horn with controller (holding X and LS) -The PZB and Sifa system's lights are too light. When you run with the sun behind of you, they are fully unreadable. -Scoring system: if you set wipers on "interval", at the end of service the scoring will show you they were switched off. For example: service n. 70999 with DB br 185.2 loco (from 2nd chapter of Journey mode of br 185.2) -The electric brake of AFB system applies when you go overspeed of 5 km/h from the speed limit you set (DB BR 185.2) -When i complete a service in Journey mode with a platinum medal, the game shows me i completed the service but i obtain only the medal and not the checkmark. So if i finish all service of a chapter the game will shows i never started them. The volumetric fog and new rain effect are very very cool, amazing!
I had posted a separate topic for this in the General Discussion forums, but I reckon it's better suited for this thread: Freight service 44115 not completable I ran this freight service with the BR185 and after dropping off the wagons at Wolfurt yard, the game instructs you to pull forwards over a switch. Then you're supposed to change ends and drive to the loco storage track. However, when I switched cab, I noticed a OBB 4042 passenger train driving over the track just in front of my switch (Why was that train in the freight yard? And how did it drive through a block I occupy??) and my path is set up towards a red signal. When I arrived at the signal my path was withdrawn (blue line no longer on the map) and I am now unable to go to my destination. The signaller does not respond in any way to my requests and the signal will not clear. A path to my destination is physically possbile judging from the map. The dispatcher will just not set it up for me.
Just fyi, I play with all the ingame markers off so I stop where I am supposed to (on sign 70 with single Talent), I just did a full run and even with 2-3 min delay I got platinum and didn't have any problems with stop not being counted. So as long as that works, it seems okay-ish to me.
My favourite of the new routes. In the absence of a manual can someone explain how the cruise control starts. I've found the switch on the right but can't seem to set a speed. Cheers
Yeah I have noticed platinum is easy to get, so I will be throwing the stop markers out the window. Still though, DTG go to the effort of putting the IRL stop markers in, don’t get why they never use them. (Unless services are being made before the markers are down, which I suspect may be the case).
Is it also prototypical that the cruise control is disabled as soon as power is reduced? On the Talent 2 the cruise control is still working as long as the power lever isn’t moved to 0 or in breaking position. On Talent 1 it is switched off immediately when reducing power. I must say that I’m really impressed by the performance of this track on Xbox Series S. No stutters so far, everything is running smooth. Same with DRA. Let’s wait and see what happens when I’ve added all other DLCs. For me the only current issue is the bad visibility of the PZB indicators and the control lights, as others mentioned before.
Matt explained this in the PC Editor preview stream. Basically, the stopping boards are linked to the actual stopping location on the track. But if the route builder forgets to do that, you end up with stopping markers at the end of the platform.
Having just completed my first Lindau-Bludenz run, I can say I will get a lot of enjoyment out of this route. Some pros and cons: - As mentioned, SIFA and PZB buttons in the cab do not light up sufficiently, which makes a HUD a necessity - On Xbox Series X, using a keyboard to partially switch off the normal HUD with ctrl F1 doesn’t let me disable the circular HUD bottom left, which is immersion breaking. It worked fine in TSW3 - The mountains, while still appearing one chunk at at time, look great, much better than Arosa - Still, even when you turn round the corner towards Bludenz after Feldkirch alongside the river Ill, the faraway mountains that should be visible in real life are absent, I’m guessing because the draw distance would be too great - On Xbox Series X, according to the in-game frame counter, the FPS dips to the 30s in stations and varies from 45 to 60 elsewhere. It would be great if we could have the option to limit the FPS to 30, to have a consistent experience - Didn’t notice any stutter - Maybe that’s because the tracks are still a bit barren, since there are no layers from my other German/Swiss routes yet - The new catenaries look great It’s going to take a while to get used to those silly Austrians not having advance signs for speed reductions, but the Track Monitor is a great help. Also, stopping at Bludenz just before the branching off to the Montafon is tantalising My DLC suggestion: Bludenz-Schruns! Anyway, immensely looking forward to the coming Austrian DLC now, but please do fix the HUD problem on Xbox Series X and the SIFA and PZB buttons.
It does only switch off when the movement of the throttle lever is more than 10% at once. Move it slowly and in steps and the cruise control stays on.
One thing I also noticed is really odd LOD phasing in, much more prominent than on other routes. Important things like tunnel entrances are malformed until like 100 meters from them, and I am pretty sure that a whole building popped in fully out of thin air like 20 meters from me near Klaus stop.
Had the time to do a proper Regio run this morning, and can confirm what others have said -- overall a really nice route! The mountains look great (especially compared to Arosa), but the fact the stop points have no correlation with the actual stop markers is a shame (I stopped at the 70m marker at all station with a single-unit Talent, and was apparently as far as 160m away from where the game wanted me to stop in some situations) [edit]: one last thing I forgot — on PS5, the low horn is not mapped to the (operations shift) + R3 combo. You can trigger it in-cab by pressing the corresponding button, but you can't access it through the controller
Ai is stuck at the red light from the start (53218 vectron service). After a bit of thinking i thought that with the new freeroam mod i could delete the train which is blocking the track, but as soon as i deleted it the game crash. The new overhead line rendering method is very good. But the cross wires in large yards have not been upgraded. And so both rendering methods are mixed and look very bad. (I do not know exactly what it is called but I've attached a picture of it.) missing overhead line On the talent 1 PZB indicator lights cannot be seen.
I have a visual Glitch that doesnt affect the game play, but it's a little weird. I play on PC (Steam) and when i drive the talent 1, when i am in a station and passengers are loaded, i sometimes move to external camera to see the doors closing, but then it has a weird glitch that only the first 3 or 4 doors close, and the last ones don't. But it is only visual because i can move the train and if i switch camera again the are closed. Not a big problem i guess but it is strange
Vectron lights are messy overall, some formations also have tail lights on rear end on when pulling freights. Also, most of the freights are actually missing end-of-train markers..
Playing the "Whiteout" scenario I've had the train "die" on me on the approach to Altach, just as I pass over a small bridge before the station. Happened both times I've tried the scenario so far. Found myself stuck in the station until I lowered/raised the pan and reset the MCB. Anyone else seen this? Love the sunset though Spectacular route! This is on the PC/Steam release BTW
PZB is not readable in Talent 1. Even with the display brightness full up on the PZB display unit it is still unreadable during daytime.