Route East Coast Main Line - Feedback Thread

Discussion in 'Player Feedback' started by DTG-Chris, Sep 13, 2023.

  1. graham.haddon

    graham.haddon Well-Known Member

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    Also PS: The approach control part of that scenario worked beautifully.
     
  2. james64

    james64 Well-Known Member

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    Found a pretty glaring issue that needs fixing ASAP.

    It appears that services formed of two five car units haven't been set up correctly. I was accelerating such a service out of Doncaster and noticed it was a lot more sluggish than usual- I soon noticed why. The pantograph on the rear unit was lowered and I was merely towing it dead.

    Come on DTG. You make it really hard to enjoy your products when you leave such silly mistakes in the game which could easily be fixed if you didn't rush things or have a competent quality assurance process.

    I really like this route, it has the potential to be the best in the game, but you can't keep leaving such silly bugs in the game.
     
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  3. Valkyrie

    Valkyrie Member

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    The way the Temporary Speed Restrictions have been implemented in this scenario are wrong. Without going fully into how they are wrong and how they should be implemented IRL, I've filed a bug report about it with details for them to sort it out.
     
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  4. graham.haddon

    graham.haddon Well-Known Member

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    I know they can't be correct but I would appreciate it knowing how they are wrong? I know drivers must be told in advance where speed restrictions are placed before they go on their assigned route. Cheers.
     
  5. Valkyrie

    Valkyrie Member

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    Take a look at the bottom of this page:
    https://www.railsigns.uk/sect14page2.html

    For a TSR, you would expect a temporary AWS magnet, followed by the warning board. Then, after a distance needed for braking (which will be greater when the line speed is greater), the commencement board. The link calls this sign a speed indicator. Where the TSR ends the termination board will be placed.

    An Emergency Speed Restriction is the same, but will additionally have an emergency indicator (known as a dalek) and a temporary AWS magnet placed before it.

    A diagram is here: https://www.railforums.co.uk/thread...ictions-esrs-implemented.212955/#post-4939129

    One important element is that a reminder (repeater) board is only used where necessary, so at the end of a platform at a station where a driver may stop and have station duties to complete, or even handover to another driver. Reminder boards are not used in the context shown in the Hot Seat scenario.
     
  6. KatiaBLR

    KatiaBLR Well-Known Member

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    i believe the four level crossings north of Retford (Botany Bay, Sutton cum Lound, Torworth and Ranskill) are still operated by Ranskill signal box.. they definitely were a few years ago and i believe they still are to this day!
     
  7. babatundae

    babatundae New Member

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    I have found an invisible wall,
    You need to be standing for it to take effect, if you are sitting, you can pass right through.
    I was walking through a carriage, got stuck on the wall and ended up glitching through the train

    Is there anywhere I can send a screenshot so I can show you where on the map it happens?
     
  8. Valkyrie

    Valkyrie Member

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    Hi,

    If you go to: https://dovetailgames.freshdesk.com/support/home
    you can submit a ticket. By choosing the Report a Bug version you can let them know about it. You can also attach images there.
     
  9. JetWash

    JetWash Well-Known Member

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    Things I’ve seen or experienced driving the ECML a couple of times in the Azuma;

    Class 801
    • Right hand MFD doesn’t work properly. Incorrect head code, next station stop - always seems to be one away from what it should be, often incorrect destination,
    • DSD is going off with reverser in neutral
    • Sound mixing is all the place (AWS too quiet, DSD too loud, internal horn surely too loud, windscreen wiper too loud, run sounds too quiet, no track joint / points sounds) - FIXED
    • DRA button, AWS sunflower glass, brake gauge glass and Brake Release button on the TPWS are being affected by sunlight independently of the rest of the cab. It looks terrible frankly
    • Can’t close the cab door from the outside
    • On the external PiS’ London Kings Cross overlaps coach letter
    • Numerous things don’t work on save game resumption inc screens, PiS, GSM-R, train info in the menu and even the weather
    • GSM-R head code and MFD head code don’t match
    • No train fault alarm when emergency brake is used. No train fault alarm test at key-in. No ‘Driver, you have reset the DRA…’ announcement which I believe there should be
    • Cab light intensity is far far too bright (long-standing TSW/UE4 issue)
    • Pushing the door close button using either the Y or U key has the button keep operating repeatedly until the door is closed. This is an old bug affecting many locos/units in the game the DTG have fixed repeatedly. How is new content still being released with this bug?!
    • Should the 801 not have a speed limiter?
    • GSM-R screen still randomly goes blank
    • Door release lights don’t light up (which I believe they should)
    • Guard panel doesn’t seem to work. Once a carriage door is open it is almost impossible to close it again without doing so from the cab
    Route
    • Signals stepping up from double yellow to green just before you pass them when the route ahead is clear
    • Completely innocuous sections where GPU usage goes through the roof and fps suffers. One such section is approx 3.5miles before Grantham heading South
    • Scenarios still not going through correct train setup, missing lights yet again
    • Class 66’s scattered throughout the route often have both their headlights and taillights on at the drivers end
    • The stopping point on the hud/marker is nowhere near the ‘80X ALL’ stop markers which are at the end of the platform
    • Neutral sections don’t appear to do anything
     
    Last edited: Sep 25, 2023
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  10. graham.haddon

    graham.haddon Well-Known Member

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    Thank you. I did wonder about temporary AWS magnets. Maybe they are not particularly easy to implement on a scenario by scenario basis.
     
  11. graham.haddon

    graham.haddon Well-Known Member

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    There are definitely crossing points sounds but I agree they may well be too quiet.
     
  12. graham.haddon

    graham.haddon Well-Known Member

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    I also wondered about the fact some double yellows step up to green as you approach. I thought it might be some new implementation. But maybe it is not correct. I don't know enough about signalling systems to know.
     
  13. JetWash

    JetWash Well-Known Member

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    It’s not correct. Something’s awry with the signalling on the route unfortunately.
     
  14. eldomtom2

    eldomtom2 Well-Known Member

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    On PC - I don't know about other platforms - the service descriptions describe every 801 service as an LNER service while the PIS lists the actual operator (e.g. Hull Trains) of the non-LNER services.
     
  15. Valkyrie

    Valkyrie Member

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    Glad I could help.

    Perhaps it isn't easy to put temporary AWS magnets in. But at the very least, I would expect the signage to be correct.
     
  16. 6233Jess

    6233Jess Well-Known Member

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    Not sure where to post this as it applies to all content and is an issue with the core game - on Xbox when a keyboard is plugged in, all controls work as expected apart from the ‘ key to apply brakes.

    [ & ] to apply and release brakes works.
    ; to release brakes works
     
  17. coursetim

    coursetim Well-Known Member

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    DTG Alex I have a quick question regarding the recent update notes and layers on ECML.

    When you're doing the Journey mode which timetable is used? Do we get a choice between them or is one pre selected? As I know you said that progress is transferrable between them just wondering how it works with Journey chapters :)
     
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  18. KatiaBLR

    KatiaBLR Well-Known Member

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    Wait so am i right in thinking that 8th gen will have NO Class 158 or Class 700 services at all, playable or AI?

    that's really dissapointing if true!
     
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  19. matt245621#2075

    matt245621#2075 Well-Known Member

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    Before it comes to late for the full release tomorrow will the ECML have an update on day one?
     
  20. CK95

    CK95 Well-Known Member

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    The update has been released today for all platforms except PS4, which will be in the next 24hours.
     
  21. matt245621#2075

    matt245621#2075 Well-Known Member

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    Haven't got it even though I'm on ps5.
     
  22. CK95

    CK95 Well-Known Member

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    That’s what the patch notes confirm, I do find it odd that the HST is in rather than the 158 or 700, either of those would add more gameplay.
     
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  23. KatiaBLR

    KatiaBLR Well-Known Member

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    i would happily give up ALL possible layers just to have the Class 158 added, i was really looking forward to having that as driveable and ai between Grantham and Peterborough.. i do love the ECML route and have really enjoyed it so far, but not being able to use the Class 158 is a huge, huge disappointment.
     
  24. matt245621#2075

    matt245621#2075 Well-Known Member

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    So how do I get the update on ps5?
     
  25. CK95

    CK95 Well-Known Member

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    Yeah I agree that’s not a good choice, there’s a lot of other locos in the layers which seem less important than the 158, that’s one of the only other trains that is a realistic daily sight on this route.
     
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  26. BeastyBill88

    BeastyBill88 Well-Known Member

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    DTG Alex DTG JD DTG Matt Sorry for the tags guys but I'm just trying the update for PC (Steam) the audio is much better now for the Azuma however the DSD audio still needs to be increased. Please can this be fixed this for tomorrows release, it's starting to get annoying having the brakes applied because I'm missing the DSD alert which is basically silent in the cab, but weirdly it can only just be heard from an external camera.
     
    Last edited: Sep 25, 2023
  27. KatiaBLR

    KatiaBLR Well-Known Member

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    totally agree!

    looking at this list:


    • Xbox One, Xbox Series S and PlayStation 4 will get:
      • HST (MML, playable and AI)
      • Flying Scotsman (playable and AI)
      • Class 66 (playable and AI)
      • GWE (playable and AI)
      • NTP (AI)
      • SoS (AI)
      • Glossop Line (AI)
      • RHTT (AI)
      • SEHS (AI)
      • TVL (AI)
      • WSR (AI)

    literally the only two layers i would want are Class 66, and Class 158.. i don't own any other layers and i wouldn't want them for my own gameplay if it means missing out on Class 158... and Class 66 is included in the base game so the only layer i want is Class 158.. all other 11 layers I have no interest in myself, so this feels like a massive letdown!
     
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  28. matt245621#2075

    matt245621#2075 Well-Known Member

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    Have anyone on playstation had the ECML update?
     
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  29. CK95

    CK95 Well-Known Member

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    One comfort you do have though, is that free roam will hopefully be stable enough to allow you to do the run from PBO to Grantham.
     
  30. TSW Nathan

    TSW Nathan Well-Known Member

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    Hallelujah! A sound update! :D
     
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  31. matt245621#2075

    matt245621#2075 Well-Known Member

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    But not on PS5.:(
     
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  32. matt#4801

    matt#4801 Well-Known Member

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    Playing mostly on my series S these days rather than my PC I am disappointed not to have the 158 layers as out of all the trains in the game they are the most appropriate for this section of line. Getting rid of all the AI only stuff and just having the 158 as a layer from existing content would be much preferable.
     
    Last edited: Sep 25, 2023
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  33. Pokitorb

    Pokitorb Well-Known Member

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    I'm also on ps5 and don't have an update.
    Why is it always that somehow it never works with dovetail and playstation.
    I'm still not sure we get all the dlc tomorrow. Just look at how that went last year.
     
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  34. matt245621#2075

    matt245621#2075 Well-Known Member

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    True, that was hectic but DTG still haven't given an answer on why PS5 hasn't received a ECML update.
     
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  35. Bertil Persson

    Bertil Persson Active Member

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    I heard about a function to assigne your own keys for better use of the keyboard? Did I get it wrong?
     
  36. Sharon E

    Sharon E Well-Known Member

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    The patch has made the AWS bell and buzzer louder, so its now fairly easy to hear when it goes off.
     
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  37. matt245621#2075

    matt245621#2075 Well-Known Member

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    When is the ECML patch releasing then for PS5?
     
  38. denis

    denis Well-Known Member

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    after the patch some constant birds singing goes through azura cab at any speed (
     
  39. Lamplight

    Lamplight Well-Known Member

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    No. But the announcement on the forums did say the upadte is scheduled for tomorrow so I guess that’s when we get it.
     
  40. Sharon E

    Sharon E Well-Known Member

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    Just ran an 801 service and did not notice this, on pc.
     
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  41. matt245621#2075

    matt245621#2075 Well-Known Member

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    I thought they said just for PS4.
     
  42. JetWash

    JetWash Well-Known Member

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    The 801 sounds are much better. Ideally it would have been like this from the get-go but either way a vast improvement.

    Now, can you please stop the DSD going off in neutral?
     
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  43. Pokitorb

    Pokitorb Well-Known Member

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    Well not really this was in the announcement:
    These improvements should now be live on all platforms, except PS4, which will follow in the next 24 hours.
     
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  44. matt245621#2075

    matt245621#2075 Well-Known Member

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    Can JD confirm when the ECML update for PS5 comes.
     
  45. 6233Jess

    6233Jess Well-Known Member

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    Just had a read through the ECML Timetable update. I assume the layer from Glossop will bring in Northern 323s as a stand-in for Northern EMUs at Doncaster?

    Disappointed that the Xbox Series S will not recieve the class 158 layer, both Player or AI as I feel it is one of the more important layers to be included. Personally I'd rather have the 158 swap places with the WSR layer or something similar with only very few services.
     
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  46. 6233Jess

    6233Jess Well-Known Member

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    Following on from my previous comment, I am aware there are / will be performance issues and not everything can be included on all platforms. This being said, in my opinion the core layers for ECML should be:
    - Class 66 / RHTT
    - Class 158
    - Flying Scotsman
    - Class 700
    With then additional layers for railtours etc being added in where possible.
     
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  47. matt#4801

    matt#4801 Well-Known Member

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    Very much agree, I think DTG should consider this really.
     
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  48. mattwild55

    mattwild55 Well-Known Member

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    Having received the update on PC (Steam) today, to confirm the volume levels for the AWS are significantly improved and now very playable, thanks for the quick action.
     
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  49. 6233Jess

    6233Jess Well-Known Member

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    don’t get me wrong, It’s a nice idea to include the HST and the WSR 47, but seriously? From what I can see on the preview stream, there is only one service for the WSR 47 and only 3 for the HST. Surely these should be swapped for better options?
     
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  50. mattwild55

    mattwild55 Well-Known Member

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    It presumably depends on how much memory each unit takes up. One will not be equivalent to another in terms of memory usage - I would hazard a guess that the newer locos are more memory-intensive, particularly the 700.
     

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