Glaring Issues With Tsw 4 Quality

Discussion in 'TSW General Discussion' started by jeremy#2905, Sep 25, 2023.

  1. jeremy#2905

    jeremy#2905 Member

    Joined:
    Jun 19, 2021
    Messages:
    60
    Likes Received:
    82
    While around there are a few issues I have noticed with quality of certain assets or rollingstock, all of which taken on PC.
    1. PZB indicators on the talent 1 are too dim and hard to discern. As shown in the picture below [1] (100% brightness) the in-cab indicators for the PZB are too dim and at times hard to tell what it is displaying

    20230925212154_1.jpg
    [1]: 100% brightness PZB indicator on Talent 1

    2. Overhead wires in Austria. From the picture below you can see that the wires in Austria do not line up with the overhead cantilevers [2][3]. This is present with single mast sections only in Austria. The cantilever arms in Germany seem to be bigger which means the top wire lines up fine. There are also some weird issues in certain areas where the droppers have detached from the overhead wires and displaced in what seems a random order [4].

    IMG_2023.09.25-21.20.09.jpg
    [2]: Catenary wire detached from top of cantilever IMG_2023.09.25-21.20.28.jpg
    [3]: Catenary wire detached from top of cantilever, noting interchanging wire does not have this issue.
    IMG_2023.09.25-21.19.08.jpg
    [4]: Dropper wires detached from catenary and contact wire.

    3. Azuma Field of view. One of the best upgrades of TSW 4 were the improvements to the HUD but for the Azuma it isn't possible to drive with minimal HUD without the camera panned down slightly which feels a little unnatural and breaks any illusion the improved HUD gives [5]. It would be good to have the FOV slightly increased to allow for at least partial vision of the speedometer. Alternatively a minimal HUD with a small speedometer would be good.

    20230925213242_1.jpg.png
    [5]: Panned vs Default View comparison

    Please post any other quality issues you have seen around TSW 4.

    Overall I am happy with TSW 4, I think it does a lot well but it still missing that final layer of polish.
     
    • Like Like x 8
    • Helpful Helpful x 1
  2. Princess Entrapta

    Princess Entrapta Well-Known Member

    Joined:
    Jul 23, 2021
    Messages:
    2,924
    Likes Received:
    3,755
    FOV sliders are one of the most basic features in UE4, so should definitely be enabled. Most games using the engine on PC and Console have it on. If nothing else it's one of the simplest aids for motion sickness.
     
    • Like Like x 10
  3. TSW Nathan

    TSW Nathan Well-Known Member

    Joined:
    May 17, 2022
    Messages:
    4,159
    Likes Received:
    4,794
    Yea, I could really do with that on the 801.
     
    • Like Like x 1
  4. countcussy

    countcussy Well-Known Member

    Joined:
    Mar 4, 2022
    Messages:
    372
    Likes Received:
    657
    I know it does not help console users, but PC god mode has a massively increased FOV range.
    Pretty sure Jetwash confirmed it was now TSW4 compatible in another thread.
     
  5. shaun.jobson

    shaun.jobson New Member

    Joined:
    Aug 18, 2020
    Messages:
    23
    Likes Received:
    24
    Go into the azuma coaches at night and tell me TSW4 doesn't turn into a horror game ha
     
    • Like Like x 2
  6. Myron

    Myron Well-Known Member

    Joined:
    Jun 24, 2023
    Messages:
    3,113
    Likes Received:
    3,055
    well godmode was compatible before too but now it has added in fixes for photo mode zoom incompatibility etc.
     
  7. CK95

    CK95 Well-Known Member

    Joined:
    Apr 13, 2019
    Messages:
    3,946
    Likes Received:
    11,792
    +1 to FOV slider, it’s such a basic requirement.

    Seems silly to me that DTG pushed towards offering a decent ‘look at the cab’ option, but failed to recognise the issue, where you can’t actually see most of the cab displays from the default POV.
     
    • Like Like x 3
  8. AtherianKing

    AtherianKing Guest

    Cab flickering issue still present on new locos (worse case of all is the vectron), issue has been visible since rush hour I think..
     
    • Like Like x 1
  9. jeremy#2905

    jeremy#2905 Member

    Joined:
    Jun 19, 2021
    Messages:
    60
    Likes Received:
    82
    I don't think I have ever noticed this issue. Can you elaborate on what the issue is specifically?
     
  10. jeremy#2905

    jeremy#2905 Member

    Joined:
    Jun 19, 2021
    Messages:
    60
    Likes Received:
    82
    FOV slider would be good but it presents a bit of a pain when switching between different cabs where some are setup fine and some aren't. Maybe some sort of memory in the game where it stores what FOV you use for each piece of rollingstock (don't know about the feasibility of this though)
     
  11. max#2873

    max#2873 Well-Known Member

    Joined:
    Oct 9, 2022
    Messages:
    814
    Likes Received:
    1,075
    The adjustable height of view is to be introduced in TSW 6 after mini HUD 2.0 implemented fully in TSW 5. ;)
     
    • Like Like x 4
  12. OldVern

    OldVern Well-Known Member

    Joined:
    Nov 2, 2020
    Messages:
    19,353
    Likes Received:
    38,910
    Lighting is still poor without mods to tame the brightness, almost impossible to read the digital speed display in the Azuma.

    New catenary rendering discussed at length already but worst on ECML.

    Passengers spilling on to track at stations or simply stepping out the wrong side of a station.

    Reverb did not appear to make it into the Vorarlberg route.
     
    • Like Like x 3
    • Helpful Helpful x 1
  13. JetWash

    JetWash Well-Known Member

    Joined:
    Mar 6, 2021
    Messages:
    3,156
    Likes Received:
    11,734
    Do you fancy testing an updated ini for me (if you’re available now)?
     
  14. AtherianKing

    AtherianKing Guest

    Last edited by a moderator: Sep 26, 2023
  15. Princess Entrapta

    Princess Entrapta Well-Known Member

    Joined:
    Jul 23, 2021
    Messages:
    2,924
    Likes Received:
    3,755
    Z-fighting between textures on overlapping planes.
    I would expect DTG have already tried fixing it with some WPO tweaks without success, but they can correct me if I'm wrong.
     
    Last edited: Sep 26, 2023
  16. AtherianKing

    AtherianKing Guest

    Could understand more if it’s just been found but it’s been around for about 2-3 years with varying degrees of intensity (some a ridiculous amount others an annoying amount) on each train (probably even each passenger or freight stock aswell) I’ve never seen any acknowledgment or any change to it thus far.

    Edit: It’s at a level I would happily pass on any dlc with it, especially since theirs zero guarantee of a fix, I really hope the class 142 doesn’t have it as Ive rather been looking forward to that route for sometime.
     
    Last edited by a moderator: Sep 26, 2023
    • Like Like x 2
  17. jeremy#2905

    jeremy#2905 Member

    Joined:
    Jun 19, 2021
    Messages:
    60
    Likes Received:
    82
    • Like Like x 1
  18. addry#6825

    addry#6825 Well-Known Member

    Joined:
    Jan 22, 2023
    Messages:
    764
    Likes Received:
    1,821
    The shadows are even worse than they were in tsw3. That’s how I feel anyway. Really let’s the game down.
     
    • Helpful Helpful x 1
  19. AtherianKing

    AtherianKing Guest

    Xbox only it seems
     
    • Like Like x 1
    • Helpful Helpful x 1
  20. pugilist3

    pugilist3 Active Member

    Joined:
    Nov 2, 2020
    Messages:
    173
    Likes Received:
    159
    Antelope Valley has vehicles parked in lots that are floating in the air and some of the overhead bridges are not tall enough for intermodals to pass under. The lighting (auto exposure) is still terrible without mods and the headlight textures and flares on US locomotives is not realistic at all. These are simple fixes that should have never made it through beta testing.
     
    • Like Like x 2

Share This Page