Not sure but at least I know I'm not crazy now. I'm literally not seeing a single passenger outside a train, waiting at a station, getting on off etc.
Hopefully this will be an easy fix and not memory related as well ... good to know about PFR as well ... didn't quite get to that one yet.
So... if this is a new issue introduced with the new timetable, and if it gets fixed, then if the new timetable releases for the TSW3 version as well, then will the TSW3 version recieve a fix for this no passengers issue as well? Or the TSW3 version just get a timetable that completely breaks passengers?
finally got NYT. frame rate is great but it’s endlessly stuttering on all parts of the route. every 3-5 seconds i get a half a second stutter. :/ i9-9900 @ 3.6 ghz RTX 2070 64GB DDR4 1TB SSD
Sounds like shader caching. Supposedly gets better on subsequent runs. Doesn't seem like your hardware would have any issues
thank you!! a little worried ngl and it’s weird cause it’s the first time i’ve ever had issues with stuttering. do you know if this process is going through the GPU VRAM or the actual RAM itself?
I am going to later try running TSW 4 under DirectX 12. So far, there is lots of traffic entering and leaving Penn station and all along the route. The devs and joethefish did a fantastic job with this route. That is correct, after a few runs, everything loaded from the route is cached and the VRAM and RAM access it quickly. I experienced this running a few routes in TSW3 a few times under DX12
oh, that's wonderful. perfect! thanks! Wait so it doesn't run DirectX 12 by default? How would one go about running TSW4 in DX12 if that is the case?
Not sure but I'm guessing it may just be a specific issue to the series X that will hopefully be an easy and quick fix.
Pixelade In your Steam Library page, right click on TSW4, select Properties, and add a startup option of -DX12.
Thanks, I believe by default it runs under Direct X 11, I think testing with Direct X 12 has occurred. I remember seeing a thread with a graph showing that there are less micro stutters when running the simulator under Direct X 12.
Now that I have played new york trenton using the new timetable, I have an idea of why freight might have been left out. Simple answer is that it uses a ton of memory. When first loading into a service at penn station, it uses at most 13gb of my 24gb of system memory and lowest usage is around 10.5 (tested with alp46). An acela service uses about 11gb. Vram usage is at about 3.6gb of 4gb. It also takes a few seconds to really load in and become stable. Potato laptop gives me around 15fps at penn station. The memory usage is probably why dtg were getting crashes on lower end platforms. Edit: I loaded into london victoria into a 377 and the system memory usage was only around 5.9gb and vram about 3gb. Penn station is much more intensive than london victoria. If you think about it, nyt has more unique passenger railcars. First off there is the acela, acs64, metroliner cab car, alp46, bilevel cab car, m7 and the m3 subbing in. That is 7 different trains which is more than those at london victoria (4 with layers, 2 without). Then there is first class, business class, coach class, cafe car and the lirr cars. I am not sure how many unique railcars there are, but there seems to be more at penn station compared to london victoria. Adding in freight would have added more vehicles and all the possible freight cars which could become problematic on lower end pc players and on certain consoles. I could handle freight because my laptop could handle, but that doesn't mean everyone can. Freight would only benefit those who have the right power I'm not disappointed at all. Despite no freight, the route is much more alive. Was doing a nyp-rahway service and passed about 10+ services heading into penn and overtaking me.
every AI service that passes my service has this obnoxious beeping that won’t stop. don’t remember this happening before the updated timetable hmm
Yea I stated that on my preliminary feedback earlier today. That sounds is the same as the brake penalty alarm. Even when you take over an AI train there’s no way to silence it.
They’ll probably fix this when TSW6 Releases. Since it took half a year after launch just to raise some pantographs
Pantos are raised.haven’t looked at the clipping at Penn but probably still there. A new bug with AI penalty brakes alarm going off on some AI trains and is nonstop. They don’t seemed to be able to shut off. I took over a service and I couldn’t shut the alarm off.
I recently got Trenton dlc and just started playing it today. I’m on ps5 and there is no passengers at stations hope they can fix soon as seems like a good route.
Clipping at NY Penn will probably never be fixed, as the version of NY Penn was taken from the LIRR and with the LIRR trains being smaller then the Acela, Acs-64, and ALP-46, your bound to have some size problems. Dovetail will probably not change how they look.
I have been playing it nonstop since yesterday. Definitely my #1 US route now. If they can get the bugs worked out which our chances of them getting fixed are low. Maybe I will get put on the roadmap . The brake penalty alarms going off nonstop on AI train is annoying and I that shoul be the priority to fix as that issue wasn’t h before. Yo can’t reset it. Even if yo take over the service from the AI there’s no way to shut it off. Passengers stay on trains and I have only seen the get off in Penn station. And when they exit ,all passengers get off. The timetable is amazing but not absent of running into issues depending on when you spawn in that will cause the AI train to get stuck between signals.similar to the issue that was in Harlem line. Ran with safety systems and seemed to be mostly running good. Still has the 45MPH reduction at north Secaucus for no apparent reason which that has been there since launch.
Definitely confirm pantos up and correct lighting on AI trains. Been trundling around Metuchen in my GP38 so haven't seen much else but much busier now with lots of trains passing both Amtrak and NJT.
The AI headlights work. Is the tail lights that don’t. Also NJT trains during the day the interior lights stay off which in the tunnels is completely dark inside. Trains PIS most don’t work. I have seen a couple here and there working. But yea the timetable brings this route to life. I have done lots of rail fanning at Secaucus , Penn , and Sunnyside. Is a total different experience from previous. Now hopefully now that the timetable is complete they can concentrate on fixing the bugs. Especially that new one with AI trains alerted going off nonstop. Did you fill the yards with freight traffic yet Nice photo
Hello Everyone, The LIRR Trains are not showing up at Penn Station for my PS4 version of TSW4. Should I reinstall the game? Thank You
I'm on PC and I'm not seeing any passengers either. But the route has incredible life in it thanks to Joe!
I didn't have the AI brake penalty bug last night but I seem to now I've heard it on every train going past. I've also had trains getting stuck at signals usually in the NYP area. Either the tunnel leading in from Newark or heading off to Sunnyside Yard.
Stuttering seems to be getting worse. I have about 8-10 full service runs up and down the length of the route and still constantly stuttering and freezing every few seconds. This doesn't happen on any other route, even rhe new ones I played for the first time. Never had this issue playing NYT in TSW3, and even got these stutters and freezes on the reduced timetable in TSW4 as well. If it truly is shader cache, most of this would have been worked out by now, but it's still happening and is kind of worse today than it was last night. I've tried adding the -DX12 startup tag in Steam properties, and have attempted a slew of ini fixes for this sort of thing, but nothing seems to be helping. Again, only on this route in TSW4 and for either the normal or reduced timetable. :/
Great SMH! Now I regret getting this game! NYT was the main reason I bought TSW4, including the Flying Scotsman. I might look into the PC Version since there is no purpose for playing Train Sim World on Gen8!
To me it sounds like the route was very poorly optimized. Wonder if them re-using stuff from the original NEC messed stuff up. The stuff Dovetail does always comes back to bite them in the rear lol.
and it's always at the hands of US content for US players since we usually get the short end of the stick in terms of quality and corner-cutting anyway. ;(
Just did a run of NJT 3725 from Sunnyside to Jersey Avenue (actually two services). I had 15 minutes in-game to kill in Penn Station from 16:55 to 17:10 and I just couldn't get over the chaos and insanity that was happening everywhere. The LIRR layer adds sooooo much, but even without that, the NJT/Amtrak side was near-constant commotion in both directions. It's a work of art, I tell ya.
It’s very cool to see the amount of trains going into Penn station. When sitting in a train waiting for your passengers to board, it seems like 5-6 trains go into the station within that 3 minute span your just sitting there. Very neat!
Currently stuck behind a train in the tunnel a mile out of New York Penn. 3930 Trenton - NYP. It’s been a smooth run up until NYP with ATC and ACSES hardly giving me any headaches at all. Now I’m 7 minutes late and the train’s alarm in front of me won’t shut up!
Ah yep just saw and responded in another thread. This is ridiculous! Thought we left broken timetables in TSW 3. FOUR iterations of this game and still the most basic things like completing a service still don’t work! I’m trying to be patient with them but it ain’t easy
Hope all is well DTG JD It's been a little over a week since the last update on the investigation in regard to NYT's performance. Has there been any new progress to share? Thanks.
I know we have many issues with NYT which I reference below. Hopefully from the feedback from Matt they are still working it which is good news. As far as the timetable, want to give some information on the number of services from 5pm to 6pm (rush hour). From Penn station: 24 (NJT, Amtrak),15 (LIRR)= 39 To Penn station: 22 (NJT, Amtrak), 16(LIRR)=38 total in and out of Penn Station: 77 trains From Hoboken: 5 To Hoboken: 7: total trains in and out of Hoboken =12 trains Just to compare, London commuter has 82 train movements in and out of Victoria around the 8am-9am rush hour. Update: 8am-9am saw 91 trains movements in and out of Penn station. With this amount of trains would make Penn station probably the busiest station in the game for the time of day. Putting aside all the known issues, what Joe has done to the NYT timetable is just remarkable. The sheer amount of trains going in and out of Penn makes this probably one of the busiest sections of the game. Thank you Joethefish . If you really think about there’s only one more opportunity to have an even busier US timetable. This would be the “New Haven line”. The New Haven line would go into Grand Central. The services of Amtrak would go into Penn station. With that said ,we would have all possible services in the NEC which would include the Hudson,Harlem, New Haven, Amtrak, and LIRR. If done correctly, it would bring that DLC to around 3,000+ services.