Plenty of people don't find the Azuma boring though, quite the opposite. As DTG themselves have said, the highspeed trains are popular. The Azuma, the 395, the Various ICE variants are all relatively similar. People like them. I hope they add the 91 as loco DLC, would be fun to see it in action in a modern sim. I'll take the Azuma any day of the week over the HST, we've already had it twice, and while I do like it, another route with it as the main loco would frankly be dull. I also can't think of anything I would want less for the ECML than the Deltics, which are frankly ugly looking, with horrendous sound that's simply headache inducing.
As for feedback, the only issues I have now after the Audio balance has been fixed are: 1. The Next station is always one ahead of what it should be at. e.g. 1S25 London Kings Cross to Edinburgh you stop at Newark, but the next station in the cab is listed as Doncaster right from Peterborough. This also causes the PIS on the side to display the next station as Doncaster. 2. The forward pantograph is up, when it should be the rear pantograph up. 3. The Wiper is stowed on the wrong side by default. 4. The DSD triggers even in neutral.
Is a known issue with the core code programming and couldn't (safely) get fixed in time for launch day.
Wow just tried the 700 on ECML your right it is the best way to see the route. huge window makes a big difference.
Apologies if this has already been mentioned but … All azumas seem to be numbered 801234 Some of the class 66s spawn just in one colour. E.g all red or blue for example and i definitely don’t have a livery like that saved. But other than them issues it’s a really good route. I am on PS5
The AWS warning horn is still a little low. The clear sound is fine but the warning should stand out more. PS5 through the speakers, not the controller. The freight speed limits seem to be all over the place again in this route. I just can’t work out what’s going on with them and what rules they are supposed to be following. Every speed limit board seems to have a proportional speed limit for freight in the HUD that isn’t shown on the track and it can’t be realistic. The boards that do show separate speed limits work okay but the rest are just baffling in TSW, as are the freight speed limits that show up in the HUD that have no speed board in the route itself. To counteract some feedback about the route choice and era choice. I too would have initially preferred BR blue with all the diesel fun but hear what I’m here to say now. Driving the Azuma is great. I put the Class 47 and 45 on the route in Free Roam and I much prefer driving the Azuma. HST is as far back as I would say this section of route would suit in TSW and driving the Azuma is not too far away from driving an HST. Now without trying to be labelled a traitor I would also say that it looks better too. I know, the look of shock on your faces! The section of the route chosen is actually a good section and although some players might not like the flat scenery I am absolutely loving it. It’s really beautifully done. I like looking over the fields and the lovely parallax of the trees at varying distances, and the numerous level crossings and their little houses next to them. I remember playing this in Trainz and driving either the HST or a Deltic and this part of the route could get boring in that sim because it wasn’t TSW graphics but in TSW it is stunning. I think the southern section to Kings Cross would have been too much for TSW right now but if optimisations get better it can be done later. I’m now really contemplating buying MML for the layers to make it even better for traffic.
Freight service 4L88 is bugged on level crossing near Peterborough barriers are raised as you pass over level crossing surprised cars not on tracks
If you want it parked on right use the wiper control in right side of desk that gives option to move wiper to right
I don't know where else I can leave this feedback, but, the rain effects on the windshields are completely broken on classic routes, or at least, the HST on GWE on PC. The wipers don't do anything, and it's as if the effect is for another train altogether. I'd given props to the new rain effects, but this lack of care is disappointing.
Yes, I know how to do it, but until I could place my finger on what wasn't right I couldn't fix the problem.
I'm shocked you as an actual driver know where the control is! Having driven it for a couple of days now, your thoughts still positive on how they have modeled it? On an unrelated note, how do you shut the coupler cover on the front? Is there a switch for it somewhere?
Aside from the general issues with the 801 that I've already mentioned, I do have to wonder why DTG chose this particular segment of the ECML, it feels like a nowhere to nowhere kind of choice, I just don't see why it wasn't extended to do either the fork to Leeds or York or ideally both to give some variety at the northern end (If they wanted to wow us they could've thrown in Hull as well to eventually have given us Hull Trains services), or extended south to Kings Cross giving us the variety of 700 services from London and would've opened up the opportunity to have the 717 from Welwyn to Drayton Park or Moorgate.
It’s already been discussed to death in other very long threads. One thing I will say, is now that we have all the layers live, you do get that a very nice ‘edge of the south’ feeling with this section, which isn’t something you get on the other sections. Feels good to set off from Doncaster with Northern stock buzzing about & end in PBO where Thameslink begin, with the backdrop of EMT throughout.
Some positive feedback, but 1Y00 0506 from Doncaster is worth playing as it takes an interesting route from Doncaster over the slow lines, Decoy South Junction, turns off at Bessacarr Junction to rejoin the ECML at Loversall Carr. We have Joethefish to thank for this timetabling quirk I imagine, implemented as per reality!
Big issue I've found it that taking over 801 services on foot leads to objectives not ticking off properly and being unable to continue. To see this in action, spawn in at 16:30 on foot at Newark and take over the LNER train directly in front of you (northbound to York). The 'load passengers' bar will fill but when you close the doors, the HUD disappears and checking the task list shows that it's not been completed and although the dispatcher will set you a path, it's impossible to complete the service. Please could you look into this one as a high-priority issue as it effectively means services are un-completable for those who spawn in on foot / take over services halfway through?
Dtg wanted to create a different experience. Also remember the focus is the azuma, not anything else. Pbo-doncaster allows the azuma to go fast and it offers much more variety. You got azumas stopping at all stations. You got azumas going express with no intermediate stops. You got azumas going all part of the route and going elsewhere. Then you got the same services but stopping at an intermediate station. The flying scotsman was also a big factor in creating the route. Reached a 100mph and was built in doncaster. Peterborough to kings cross would have been another commuter route which dtg didn't want to do another of since they had done a lot already. With the azuma and only the azuma, it would have just went from a to b and some services would just stop at 1 intermediate station. It's like lgv all over again. There is almost no variation with the azuma. Another issue is that kings cross to Peterborough has lots of stations and complicated scenery. The London skyline at kings cross and continuing to North would have taken a lot of resources and time due to it's scenery complexity. Doncaster to kgx would have been too long (150 miles+).
I am playing on the PC post patch and the tier 2 mastery is bugged for ECML. It is not registering anything: I completed both scenarios and neither registered. The distance driven is not updating at all either.
Finally got to play a bit of the full layered timetable. Ran the 158 service 1L04 from Grantham to Peterborough. Generally very positive experience! Got a YY>Y>G with feather to route me onto the slow lines which put me a little behind as i didn't realize it was approach control. Ended up about 2 min late overall, but no AWS/Signalling issues that i could see. Lots of AI traffic (got overtaken by two Azumas), and there were lots of 66 light locos and some 700s at Peterborough. Did experience a bug where a northbound intermodal train at Peterborough had a completely green and featureless 66 leading it. Assuming that's the CC bug, hopefully a quick fix. My only other gripe is still just the section of the route they chose. I get to Peterborough and look at the TL 700 bound for Horsham and that's the direction i wanna go lol. Completely subjective but i've found the setting outside Peterborough and Doncaster themselves to be dull as dishwater and a 28 mile drive between stations with the 158 got a little tedious after just one run. Maybe one day we'll get the section to King's Cross but well done DTG overall.
I think the criticism of Doncaster to Peterborough is unjust, scenery wise it’s hardly the most interesting section of the ECML at all, but to be honest Peterborough to Kings Cross isn’t really that much either apart Welwyn Viaduct and Kings Cross area. York to Newcastle has been done to death ever since Railworks (remember that?!) it’s never interested me then that much and still wouldn’t now. Newcastle to Edinburgh again scenery wise spot on but does it showcase the Azuma, no?! Doncaster to Peterborough is a proper 125mph “racetrack” with different journey opportunities stopping patterns, more freight opportunities. Anything Doncaster northwards would have required the Voyager or it would have been lifeless as well a ton of missing Northern stock. Peterborough going South would have been just 700’s and Azuma’s but again not much variety and there would have been outrage if the Hertford Loop hadn’t been included to add to that. Doncaster to Peterborough is middle of the road and does the incredible job of showing off the star of the show the Azuma, part of IEP family which is now such an iconic train in the UK, I wouldn’t have it any other way.
What's happened to the under the bridge sounds since the patch to make the Azuma louder? I was loving speeding under the bridges and hearing them go by. Now it's barely audible.
I mean I did have to do the tutorial a couple of times as I just couldn't find the reverser! Edit: Sorry I didn't even see the first question but yes I am still very impressed as all the fundamentals are there and it behaves how I'd expect it to so still pleased, especially after the sound updates we had. Grand job overall. For the hatch there is a button on the panel next to the left hand door and safety systems panel whish is labelled 'Unit Hatch Close' so just give that a press. I just fired the game up and got a screenshot: By total coincidence it's right in the middle!
ECML is a decent enough route. However, it is a little sad that we don’t have the 225. They have been and indeed are still a staple of the route.
Believe it or not I didn't play the tutorial so can't really comment without context, was the hatch open in the tutorial. Otherwise the other thing I can think of is the aux on button is on that panel so perhaps it was (meant to be that) that. How are you finding the unit though?
Loving it, it's probably aesthetically my favourite train. The only reason I still had TSC still installed was to use the Azuma in it. Now that we finally have it in TSW I've uninstalled TSC for good lol. Really hope we get the 800 and 802 at some point as well. The route is really nice as well, would honestly be perfect if it went up to York, and gets the Class 91 added as a loco DLC.
I never had it on TSC as I only have steam and BR era routes on there so this is my first sim experience with it. Yes the 800s would be a worthwhile addition and the 802s for HT. Obviously we aren't talking about extensions but Leeds with some 225s would be my first choice with Lincoln and York close behind. I wouldn't want it to go down to London but it does feel incredibly weird ending at Peterborough and same at Grantham and Newark NG.
Issue with service 1S06, the 08:16 King's Cross to Edinburgh service. Not too far from Peterborough there appears to be an AI service stuck at a green signal, completely blocking the path. I couldn't get a headcode on the service as it's an AI only service, but I was able to find out it was heading to Hull. EDIT: For context, I was running the service on the full timetable mode for PC.
You’re spot on for it showcasing the Azuma. DTG definitely chose the right section of the route to showcase that. I know you said you’re not a fan, but York to Newcastle would’ve been more interesting to me. If DTG ever decide to bring the LUMO into the game I’m hoping we get a better section of the route. Newcastle to Edinburgh. Which is roughly 120 miles and 85% of that is all countryside again. They have Edinburgh Waverley modelled too and a lot of the area surrounding it.
Hey there, just tried this for myself and can confirm this happens. Have you encountered this with any other services? Will log regardless, but the more information I can add to the report, the better. All the best, Jan
Thanks for the quick verification Jan. So far I'm finding that every 801 LNER service that I take over going northbound from Grantham or Newark suffers the same issue - so far I've had it crop up 5 or 6 times. Spawning on foot at 16:45 at Newark and taking over the train in front of you shows the same. I haven't yet tried northbound from Retford but I'd imagine the same issue would occur. Cheers Matt
Yikes man -- this Route was going to be the deciding factor on whether I buy TSW4 - looks like decision is made for now. Back to Bakerloo!
Don't be so quick to judge. Some of that, most notably the sound mixing, is fixed. I think the route as it is is the best DTG have done for some time.
Something that's been missed out is is a spawn point in Doncaster works, This is a big loss to the route considering one of main selling points of TWS4 was the ability to spawn trains anywhere; and the biggest set of yards on the route and i have to walk every time i want to go there
I'm also a bit bummed out that we can't even spawn at Doncaster depot. I have no idea why a spawn point wasn't included at these locations. One other thing I'd like is to have the ability to spawn at Level Crossings (even if it's just a handful) for trainspotting purposes.
A set of signalling problems I haven't seen mentioned in this thread, and which I've seen on PC/Steam: Flashing greens (and maybe flashing yellows, but they appear less often on this route) seem to have separate animation cycles for the lamp itself and the surrounding glow, and they get out of sync rather often. I've seen them running in-phase, out-of-phase (glow on while lamp off and vice versa), and in quadrature, seemingly at random. This seems to be common to all the signal heads. Additionally, one type of LED head (the one that looks like a flower) flashes the glow but not the actual lamp. This is for both flashing green and flashing yellow. At the end of a flashing-yellow approach sequence, the junction signal is supposed to hold single yellow with the appropriate feather or theatre indicator until the train reaches the step-up point. In-game they show dark main head with feather or theatre indicator, which is obviously wrong. After stepping up they show the correct aspect. This occurs for at least the divergence into Retford northbound platform, and onto the Slow line at the top of Stoke Bank southbound. I've also noticed the late level crossing activations, but since those have already been discussed, I won't belabour the point. I'll just note that this problem is much less noticeable for slower-running trains, since there is then enough time for the crossing to operate before you reach the relevant signal; you might observe a few steady green signals but not double yellows when running at 75mph. There are one or two level crossings whose barriers don't seem to operate correctly, so that one or more arm remains raised as trains pass. I will need to look at this more carefully to identify exactly which crossings are affected. The ESRs which occur in two of the scenarios (Hot Seat and In Threes) are completely and utterly wrong and this has a very obvious effect on gameplay. The errors differ between the two scenarios: In Threes has a level crossing fault phoned in by a member of the public. In practice this would cause the signalman to hold the protecting signals at Danger, so that approaching trains can be reliably warned before proceeding. Since this is a full-barrier crossing (AHBs and AOCLs aren't allowed on 125mph lines), it would be interlocked with the signals, the signals themselves being "controlled" signals which are very easy to simply not set a route for. This arrangement would persist until either the fault was cleared, or an ESR could be set up with all the associated signage and AWS magnets (see below). Similarly, a report of livestock on the line would cause the signalman to replace signals in the area to Danger in both directions. Hot Seat has two Emergency Speed Restrictions (ESRs), presumably related to track sections forecast to exceed their heat tolerance. Actually, under these conditions there would probably be a "blanket" speed restriction, which the Control rep would be able to relay verbally, rather than a couple of localised ones. However, the ESRs are set up nonsensically, making it virtually impossible for the player to adhere to them correctly. The correct setup is as follows: 1: Portable AWS magnet, followed at standard distance by "Dalek" ESR warning indicator. These are the elements specific to an ESR. 2: Portable AWS magnet, followed at standard distance by TSR advance warning board, displaying a pair of reflectors and value of temporary speed limit ahead. 3: Interval for braking distance, which from 125mph to a low speed would likely be about 2km. From 100mph you could probably use 1200m. Trains passing the advance warning board must be able to reliably slow to the temporary speed limit before the commencement board. 4: TSR commencement board, displaying value of temporary speed limit. The speed limit applies from this point onwards. 5: TSR termination board, displaying letter T. Trains may resume normal running once their full length has cleared this point. The SPATE board (diagonal stroke) is only used for TSRs which are planned and listed in the driver's notices, but are presently inactive. SPATE stands for Speed limit Previously Advised Terminated Early. They are never used with an ESR, as the distinguishing feature of an ESR is that there wasn't time to "previously advise" drivers about them. TSR reminder boards (with letter R) are only used where confusion may legitimately arise over the actual speed limit in force. They are installed at the departure end of platforms sited within the TSR, and may also be installed alongside PSR signs.
I doubt they take train spotting purposes seriously in this game, as the number one priority is driving trains and that’s the most important experience players want. I agree with a spawn point at Doncaster depot though, this needs to get included. It’s quite the track to walk there on foot and very inconvenient.
I have to agree with this one. Usually I let quite a lot of this kind of thing slide, since TSW are obviously trying to hit a ‘fun gameplay’ aspect. Unfortunately the scenarios on ECML really took the biscuit, the stopping a couple of feet infront of a heard of cows & farmer really rubbed me the wrong way.
You’d think the cows and farmer were Just Oil protesters. In reality though you’d drive right through them and not stop.
Class 801 Issue's I've encountered/Non Realistic. Doors Close too Fast, AWS & DSD Is still quiet Downlights have no texture when turned on
Red signal issue, if anyone can recreate Service: 1H07 2030 London Kings Cross to Hull (2131 Grantham to Doncaster) Month: 28th September Weather: Custom - light rain applied but full cloud cover as custom Platform: PC/Steam Mods: Londonmidland signal enhancement pack. Can’t proceed from D189 signal, at Loversall Carr Jn. Service in front is stuck at a red, which in turn prevents my service from proceeding. I waited around 20 minutes before giving up!
Well, I've driven up and down this route 3 times and I will say that, as usual, the route is well- modeled. People will find scenery errors, but DTG has pretty much perfected the art of route design. And even the night lighting is acceptable. However, this section of the ECML is a borefest. It's like driving on the expressway, mostly straight and flat with some long, lazy curves. There's nothing much to see except the flat English Midlands which, pardon me, is not the most awe- inspiring scenery. The UK does have some beautiful rail routes, but this isn't one of them. And the train yes, it's a step up from the Electrostars, but once you've set it in motion, there isn't a whole lot to do, basically move the joystick back and forth. It's still on the quiet side, especially since you can't open a window and so passing trains are virtually silent. I haven't tried the other trains yet, but they won't make the route more interesting. As I said, you can't fault the modeling, but it's giving me tollway trance. Feels like LGV (UK). Sorry.
how do i recover from overspeed im stuck never had this happen until now and dont know what to do there is no videos online for this as well i press the button it told me to and nothing happens i was so close to doncaster even was doing a recored video for my you tube channel when i had to dump that file after 30 plus mins so not happy
That’s how I feel too, ‘a snooze fest’. It’s good if you want to stretch the GWR or 700 though, that’s primarily what I’d choose to run it. The LGV route pretty much offers the same experience, but faster. I’m having more fun with scenario planner at the moment though, polluting my favourite routes with my favourite trains.