What Route Would Everyone/you Would Make In The Editor

Discussion in 'PC Editor Discussion' started by aaronthomas1a, Sep 24, 2023.

  1. kobo

    kobo Active Member

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    If i get the hang of the editor, i have an idea for a 17 mile route I want to make. I'm not a big fan of making routes that exist in the real world, instead I prefer to invent a fictional route, and use my imagination for what i think it would look like. For this though, I am planning on a route that runs in between four real life towns in the US state of texas. there is a freight line that runs there IRL, but I'm pretending that doesn't exist, and instead, I'm inventing a short line passenger route that runs in between the towns.
     
  2. That sounds like a more practical plan As I don't think DTG will do Italy.

    You will need to do 3d models though.
     
  3. You all do know that it takes one person to do 5-10 miles per year of scenery if full time staff at DTG?
    So if you dedicate 15 hours per week to it it will take you 5 years to make a 20 mile route without doing 3d modeling.

    Do you know how many staff at DTG are doing route creation?

    The idea is now to form teams and bodies dedicated to a single route.

    I think the whole idea is to get more payware routes happening.

    If someone has loads of time on their hands then so be it make a route of your choosing, but don't let it be abandonware.

    Now the other thing is if you can use UK assets it will easier, or local assets if they are made.

    Otherwise to make a bespoke route you will need oodles of 3d models made for it.

    I like the approach DTG has taken to choosing which routes they will make, trying to cover a broad spectrum of railroading.

    One idea I have is to do a Japan commuter route as they are frequent stopping.

    I daresay creating any route entails a massive amount of work.

    If you have some charity to back you (for example to get some 3d models made) or some crowdfunding etc (freeware only) (of course crowdfunding can be used for commercial purposes but you would need to enter in contractual agreements with DTG and Epic) then it would make it easier.

    I'm interested in creating some Australian content too if no one wants to, but obviously it would need to be a group, either freeware or commercial.

    Commercial is more practical at this stage due to the massive workload.

    I wish you all the best in your route creation. Just remember, do a few hundred metres of track first. Baby steps.

    And if you able to do 3d models, same. Or if you have industry experience, then either you will want to donate your items to a freeware warehouse or you will want to participate in making a full route.

    Those with experience in the industry can certainly offer some guidance if they decide to join a freeware or commercial venture.

    Maybe share a photo with your ideas too.
     
  4. ffabio89

    ffabio89 Well-Known Member

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    I'll know and yes, I can create my own 3D...
    For now I'm studying only how to create track because I'm just able to create terrain and 3D and that's my next goal
     
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  5. Boingleboeing

    Boingleboeing Member

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    Personally I am working on doing the Y Grenoblois route, So from Grenoble to Lyon, Chambery and once that is done I will start work on the line from Grenoble to Gap
     
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  6. Minerman146

    Minerman146 Member

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    Spikee, Thank you for your kind words. The effort took 7 Full years. The last 6 months I handed over the route to a fellow from Germany to work on the signals to make them work correctly. It was the best 7 years I ever spent. The track Laying is the easy part, The bulk of the time was spent getting the scenery right. The other bulk of the time was spent in researching it to get the grades, the track, signal placement, speed limits and looking at real life photographs to replicate what I saw and replicating that on the route. The effort was extremely rewarding.
     
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  7. Spikee1975

    Spikee1975 Guest

    What you have achieved is awesome, Minerman. Truly awesome, those scenery details, the little pools of water, the whole atmosphere, the beautiful branchlines included. You could have charged at least 40 bucks for that route :)

    Thank you for that, for immortalizing "your" route and giving it to the people for free. I'll be playing TSC as long as I live, always coming back... it's just working for me.
     
    Last edited by a moderator: Oct 2, 2023
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  8. kobo

    kobo Active Member

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    Wait? This route is fully finished? how did i not know this? well then, I will be reinstalling TSC and playing this route now. BTW, nitpicking here because i work for NJT, but the route is actually part of the hoboken division.

     
  9. toms87

    toms87 Well-Known Member

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    As someone, who has done scenery on three german freeware routes, I can fully confirm this statement. I can tell you with my current project, how extreme this is: Track and signals was a matter of weeks. Since then I´ve spent two years on the scenery. It´s 90% of the workload, If your doing it properly (gras on the ground, not just ugly ground textures), 3D foliage, proper roads with sidewalks, houses with gardens and driveways. nightlighting, line fencing, clutter etc.)...and that´s not even talking about roads, motorways, rivers. Sometimes I spend days in the editor just trying to get a road or a stream next to line looking nice. Your building a whole world, not just a railway.
     
    Last edited: Oct 2, 2023
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  10. OldVern

    OldVern Well-Known Member

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    Why I smile at some of the requests that pop up in the Suggestion forum and, although I may break out of it for TSW, I now tend to do model or miniature upscaled railways in Trainz or TSC which apply the constraint of working on a small contained area.
     
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  11. tibbs#9402

    tibbs#9402 New Member

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    Hounslow Loop out of Waterloo...
     
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  12. toms87

    toms87 Well-Known Member

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    OldVern Just to clarify, I was talking TSC... but I would assume it´s not any easier in TSW. 50 mile diesel network without catenary or big cities. 2 years work and still counting. Also have two other people helping on the project. So for your average 50 mile route with catenary and large cities at both ends. I would say take out 3-5 years....and I´m talking 6-12 hours in the route editor whenever you have time all day. Not 1 or 2 hours after work/school. Then your talking 10 years to do it.
     
  13. ffabio89

    ffabio89 Well-Known Member

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    Nice project! I'd like so much Switzerland and it's landscape
     
  14. OldVern

    OldVern Well-Known Member

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    Most of my recent route building has been in Trainz. A model layout say 20’ x 12’ is probably 4 to 6 weeks work. For a prototype route I would say broadly 3 to 4 weeks for every 10 route miles. In TSC add half as much again and that’s just to fairly simple freeware standards with little or no 3D content creation factored in.

    I tend to have a maximum of 2 to 3 hours a day editing, quite often less.
     

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