Glossop Line - Feedback Thread

Discussion in 'TSW General Discussion' started by DTG Alex, Jun 27, 2023.

  1. farLander#3643

    farLander#3643 Member

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    There's trains that are begging for this. The IOW 484 and the MML 158 are two that come to mind, as well as BCC, naturally, and any other route featuring trains with fully featured guard controls or even, as seen, rear-cab door controls with a connected passenger compartment.

    I feel the need to emphasize again, but being able to use any guard/door panel on a stop-by-stop basis is a must for replay-ability, and I was disappointed when I couldn't use the guard panel in the middle of the train.
     
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  2. OldVern

    OldVern Well-Known Member

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    I suspect this is because it’s scripted and tied to objective markers. If it is to become a thing, then the process needs to evolve to a simple “Load Passengers” or “Carry Out Station Duties” leaving the player the freedom to choose where in the train they operate the doors from.
     
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  3. farLander#3643

    farLander#3643 Member

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    That's also a problem with the way the game works because, if I'm not mistaken, it will start loading passengers as soon as one passenger door is opened. With Glossop's passenger load times (unless this was specifically adjusted/fixed for "Guard Mode"), it'd already be telling you to lock the doors by the time you hit the main door release. I think the game should disable the process of loading until after the player is told to open a single door then exit the train onto the platform (the game can know when you do this). Then prompting to unlock all passenger doors and only then enabling the loading process/animation.
    Might be tough to implement, especially as something to slap onto any route with a guard-able train, but I feel it needed to be suggested while the feature is in it's infancy.
     
    Last edited: Jul 16, 2023
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  4. chieflongshin

    chieflongshin Well-Known Member

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    I guess it would be too difficult to slot into service mode though, think of the palava you could cause
     
  5. Crosstie

    Crosstie Well-Known Member

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    I had my first run on this route yesterday. As with most DTG routes it's very well- modeled, with good stations, scenery and line side clutter, if a bit too " clean ".

    The familiar 323 is well done, but, like all UK emus, it's much too simple to drive. My lawnmower is more of a challenge.

    I'm not interested in gimmicky stuff like photography and the " guard mode " will no doubt be fun once and never again.

    The run from Piccadilly to Glossop was uneventful, bar the water at Fairfield, but that's commuter rail, I guess, it's mostly routine in real life.

    It's a route I will probably keep in my toy chest for a rainy day, not something I'll play with a lot.

    Not bad, but nothing to get too excited about.

    One thing that I've noticed about more recent routes is that everybody has an umbrella when it's raining.
    That's not typical of real life. Is it a kind of software limitation that the game can't display some hardy folks who eschew the use of a " brolly "?
     
    Last edited: Jul 16, 2023
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  6. OldVern

    OldVern Well-Known Member

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    "Brollies are for wimps!"

    This is definitely a route that would benefit from an overhaul of the save game - more than one slot and not losing the objective data - so you could come back to it now and again and build up a complete driver's shift, but doing other things in between.
     
    Last edited: Jul 16, 2023
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  7. Trainiac

    Trainiac Well-Known Member

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    I know I’m late but these are the major building you should be able to see from Piccadilly.
    1. City Tower (in Piccadilly gardens) upload_2023-7-17_9-11-51.jpeg
    2. Beetham tower (Deansgate) upload_2023-7-17_9-12-44.png
    3.Deansgate square (Deansgate)
     

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  8. mattchester#9176

    mattchester#9176 Well-Known Member

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    Overall I've really enjoyed this route, good scenary, variety of gameplay and relativly few bugs.

    As usual though it's the attention to detail that let's DTG down. I've just completed the Depot Delivery scenario and there is a missing Unload All instruction when you reach Guide Bridge. The scenario states these is a problem with the train and you have to let off all the passenger's before taking the train to the depot and picking up a new unit but most stay onboard. It's really immersion breaking for the train to be still full of passenger's as you leave it in the depot!
     
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  9. Crosstie

    Crosstie Well-Known Member

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    Passenger behavior is something that DTG has struggled with ever since the game was launched.

    Not for want of trying, I'm sure, but they don't seem to be able to get it right in any number of ways.

    I agree. Getting the passengers to behave like normal people instead of zombies would vastly improve immersion.
     
  10. Taihennami

    Taihennami Well-Known Member

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    Heck, I've seen games in which actual zombies behave more sensibly than TSW's passengers.
     
  11. OldVern

    OldVern Well-Known Member

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    The odd behaviour has spread to SoS… Doing a semi fast from Lime Street to Crewe yesterday evening, the train was empty and passengers on the platforms at Edge Hill, Runcorn and Hartford just standing there not boarding. This at 0745 in the morning when in reality the train would have been packed.
     
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  12. Trainiac

    Trainiac Well-Known Member

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    Missing derelict platforms at Fairfield.
    upload_2023-7-18_9-39-22.jpeg
     

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  13. royalscot#3684

    royalscot#3684 Well-Known Member

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    For me the main problems with passengers are: 1. They only travel as individuals rather than groups 2, They never have luggage or children 3, They are all similar height and shape 4. None are disabled or infirm (so much for being inclusive!) 5, Their clothes are too similar 6, They don't seem to ever talk to each other or interact in any way. All this creates a zombie like experience.
     
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  14. coursetim

    coursetim Well-Known Member

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    Credit where its due DTG.
    Just gone through Manchester Piccaddily for the first time without realising I was about to go through it (been travelling and sat on a plane for 3 hours so can't say that I was paying attention :D) and I recognised the station approach and area purely from the scenery on TSW. :)
     
  15. The Maser Faze

    The Maser Faze New Member

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    The passengers are a bit creepy sometimes. But this game is just plain cool! (Or should I say just train cool). I don't know if I'll ever play one of those PVP games again.
     
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  16. neilwatson2007

    neilwatson2007 Member

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    I like this route, been on it a few times in real life so it's good to actually drive it.

    Only a small handful of things though that might need altering .

    First up, behind Hadfield Station, instead of a wall is a bar called "Edwards" , named after the League Of Gentlemen character.

    2nd, From the station you can normally see a statue which is a focal point of the programmes opening credits.

    3rd, Just before Glossop Station, on the left is a football field, in real life this is actually Glossop Cricket Club.

    4th, The switching cabs at Glossop and Hadfield should not have to involve opening a new journey, needs to be one continuous drive, when AI takes over you sometimes worry that you won't make it in time to continue
     
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  17. OldVern

    OldVern Well-Known Member

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    Change ends before releasing the doors. That way you will be sat in the correct cab when you return to the game.
     
  18. Trainiac

    Trainiac Well-Known Member

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    No buildings are lit up at night upload_2023-7-21_13-27-8.jpeg
     

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  19. Crosstie

    Crosstie Well-Known Member

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    Yes, apparently all the major UK cities, Birmingham, Glasgow, Edinburgh and Manchester have been instructed to turn off all lights after dark.
     
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  20. Perks390

    Perks390 Well-Known Member

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    Was there a reason why the current day timetable was chosen for this route (apart from the livery used)? Pre-covid (I think) they used to run the full triangle in peak times and would have made for a more interesting timetable.
     
  21. Perks390

    Perks390 Well-Known Member

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    Just played 5W34 service and the call on signal at Piccadilly doesn't work. Had to contact signaller and pass the signal at danger.
     
  22. ryan#1234

    ryan#1234 Member

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    I would totally play that. Like adding the other roles of a train crew, whether they be passenger or freight. It fits with the simulation, just rounds it out.

    Now, I don't know if I would want it to be like food truck chef that I have as a mobile app, but that said, if dovetail made a version based on a train, I would choose that over other ones.

    I think it's great to think outside the box and keep the "world" part of "train sim world" as a goal -- there is a lot more to talk operations than being the driver. I would love to see the guard thing fleshed out more, and for lesser rail positions, make them into scenario size. It'd be great fun and just give such a rich diversity of experiences!
     
  23. hate to say it but glossop line is 100% broken on TSW4 on PC Steam when starting a service all is normal but then all of a sudden the hud at the top left fades away and when u get to the next stop nothing happens no scoring or anything every timetable run is broken and the route is unplayable i hate to say it but all of the routes of TSW1 TSW2 & TSW3 Are broken on TSW4 major fixes need to happen now
     
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  24. Mark Moreton

    Mark Moreton Well-Known Member

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    I had the same issue on this route on Xbox Series X. Set off from Glossop and the hud etc had disappeared before Dinting, rendering it unfinishable.
     
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  25. CK95

    CK95 Well-Known Member

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    Same for PS5 departing Piccadilly, HUD was gone before Ardwick, then you cannot complete objectives.

    I did a 150 run in free roam though & it was fine.
     
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  26. Inkar

    Inkar Well-Known Member

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    I have played Glossop several times with no issues (PC Steam). Can you give me a service number that you know has the issue so I can check if it triggers the problem with my PC configuration?
     
  27. LeadCatcher

    LeadCatcher Well-Known Member

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    What services are you doing, I have made a few runs on the line and have not experienced any problems you describe. If let me know the service, I will see what result I get.
    I can’t agree with the last part of your statement either. I have over 30 hours in TSW4 and have made runs on several of the legacy routes without any problems. I am not saying you are not experiencing them, just they are not universal..
     
  28. hairyscotsman40

    hairyscotsman40 Member

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    Hi I realise the original chap did not respond to you, but I have same issue on Xbox series s version, ie the fading left hand hud, and the service I experience this on in rail journeys is 2G52
     
  29. razmatus#2517

    razmatus#2517 Well-Known Member

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    in other trains if you turn on Alerter/Vigilance, it goes off every like half a minute or so... in 323 I have turned it on, as I always do with safety systems, but it hasnt yet gone beeping... am I doing sth wrong or is it bug or what?
     
  30. razmatus#2517

    razmatus#2517 Well-Known Member

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    ok so I tried it in Training Centre, and Vigilance is only sth like DRA or DSD... I am confused... it goes off when I stand up... isnt Vigilance supposed to work like Alerter? someone pls explain :)
     
  31. razmatus#2517

    razmatus#2517 Well-Known Member

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    tried some more, and I admit publicly, I was a dumb*ss :D stopwatched it, and it takes 60 seconds for the Vigilance to go off... like, damn :D ... together with UK signalling, I am surprised that the death toll isnt sky-high :D
     
  32. bescot

    bescot Well-Known Member

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    It's quite well documented that many of the 2Gxx Part 2. Services don't work since TSW4. Have the same problem. Doubt it'll be fixed.

    Vigilance actually resets it's timer whenever a driver resets it (lifts their foot off the pedal, and reapplies it), or moves the throttle/brake handle. By their nature the local routes that the 323 is used on, you're are pretty much messing with the throttle/brake constantly so the timer will reset.

    Actually not sure if a little nuance was missed in the simulation. The original traction manual back in 1994 stated the vigilance alerted every 60 seconds below 60mph and every 30 seconds thereafter.
     
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  33. razmatus#2517

    razmatus#2517 Well-Known Member

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    oh ok, I just find it funny that if you think about it, in conjunction with UK signals... it's like the polar opposite of German safety stuff :D
     
  34. SteveRail

    SteveRail Well-Known Member

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    Is it me or has the On Guard scenario completely disappeared?
     
  35. Pterodaustro

    Pterodaustro Active Member

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    I've still got it (and my installation seems to be up to date).
     
  36. SteveRail

    SteveRail Well-Known Member

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    What chapter is it in? I definitely don’t have it.
     
  37. BeastyBill88

    BeastyBill88 Well-Known Member

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    Yeah for some reason the on guard scenario doesn't show in any of the rail journey chapters but is still in the main scenarios tab, I don't know how that was missed lol
     
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  38. OldVern

    OldVern Well-Known Member

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    Unless a decision was taken to withdraw the scenario from the Journey list.
     
  39. SteveRail

    SteveRail Well-Known Member

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    Ah ok thanks, I’ll have a look there as was in the Journeys tab, glad I’m not plotting the plot!
     
  40. BillyJ

    BillyJ New Member

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    Can not complete the photography task. I stand on the designated spot, the centre cross goes green but the picture won't take. It shows the next way point whilst I'm standing on the current one, once I move the next way point disappears and it navigates me back to spot I just moved from. There seems to be a lot of glitches like this in TSW5
     
  41. TrackingTrains

    TrackingTrains Well-Known Member

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    This issue is still present unfortunately.

    I was going to feed it back a while ago, but couldn't see a thread in the player feedback subforum. DTG Alex could/should this thread be moved over there?
     
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  42. 14trainfan2029

    14trainfan2029 Well-Known Member

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    Piccadily is really quiet, I do hope they add more traffic, a remaster and additional bits and bobs one the Manchester airport commuter is released
     
  43. 14trainfan2029

    14trainfan2029 Well-Known Member

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    I hope we see more such as 350s, 390s etc as ai
     
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  44. TrackingTrains

    TrackingTrains Well-Known Member

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    It would be a nice surprise if the reason it was a shorter route was because they were also going to release bundled in a new Glossop Line timetable, but this sadly feels unlikely.
     
  45. MarkCovz4761

    MarkCovz4761 Well-Known Member

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    Yeh i hope they are added to Birmingham Cross City line to New Street is like a ghost town
     

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