I made a post about this in the Free Roam Feedback thread but it doesn't seem to have been noticed by many people, and after several updates to add-ons today the issue persists. There are a great many locomotives in Free Roam that when spawned in are completely unusable. Their brakes will release but their throttles deliver no power, no matter how the loco has been set up. I would encourage other people who see this thread to name any locos they know that have this issue as I don't have every single add-on in the German range, but of the ones I do have, these are the locos it affects: GP38 SD40 SD40-2 BR146 BR182 BR185 (All but one 185.2 variant) Now I haven't specified specific variants with them because in all cases except a one off with the 185.2, the issue affects every variant of a given class. Also along similar lines but behaving slightly differently are the BR Class 47 and 52 variants. Their throttles are functional, but it's their train brakes that aren't. On vacuum they immediately drain to zero the moment you sit down, on air they remain at maximum pressure and will not release. This applies to only locos spawned in with free roam tools. The same locos in timetable services, AI or player, are perfectly functional. For me, this is all going on with a PS5.
I hads this happen to the CSX GP38 on the Boston Sprinter. I spawned one at Boston Bay Back and could not get it going at all. The NS GP38 does work. I am on PS5 as well.
On the roadmap stream, Matt mentioned that they were aware the locos from older DLC had issues and it would be looked at, but that they were likely at the loco level and may need to be fixed one by one.
Will log these; for the TRAXX locos, if you toggle AFB on and then off again, we've found that can help as a workaround for the time being. We did discuss in the Roadmap briefly yesterday, but the SD40 was mentioned specifically.
Not sure about the others but the SD40 spawns with all its fuse switches isolated in the fuse cabinet behind the driver which is why the loco is not generating power. Turn all the fuses on and the loco will generate power, note the independent brakes may become stuck on once you turn all the fuses on, simply change the MUU2 to trail then back to lead again and this will release the brakes, your loco will then be fully controlable. Note: However make sure when your are setting a path that the loco's reverser is in neutral. When you set the path, especially the 1st path, the reverser and field generator will reset. If the reverser is not in neutral the game will leave it in its position but will remove the handle, as the reverser is in forward or backward you will not be able to reinsert the reverser making the train unmoveable.
Good to know it's aknowledged, thanks for the AFB tip as well. I've been able to get 185s moving again with this.
The only SD40-2s that work are the Sherman Hill one and the Cajon Pass one, every other version is broken. Also worth noting the CSX YN2 GP38-2 never spawns anymore.
The way I've got around this to work is to use the 'Im Stuck, Reset Physics' option - I can't get it to work on the Class 08 but it has worked on others (not tried it on USA or German loco's though)
Note the post above this reply, supposedly only certain SD40's work, im using the 1 from CJP. If all fuses are closed and your still not getting power i suggested checking your MUU2 or Multiple unit settings to make sure it is set correctly, this may solve it too.
Hi JD, Just chiming in here to note that the SP GP38 is not working. I've tried it in AV and CJ with no luck. Stays at idle regardless of throttle position. I spent quite a bit of time checking settings. Thanks,
another workaround for the remaining locos that dont move i find is going into reset physics then save the game go out to the main menu then come back into your save and it works.
Is there a way to keep spawned engines turned off? I've been trying to create a 3 engine DRS move with a 47, 37 and 66 with the 47 hauling but when I turn the engine off on one, the engine starts up again on the one I previously switched off. I've tried isolating the battery, turning fuses off etc. but the damned things just keep on starting up by themselves.
I'm fairly sure that this is down to how Simugraph operates. Only player operated trains actually use it, AI and other trains run on a much more basic code, would be too resource intensive otherwise. When you sit down in one engine's seat, you effectively turn Simugraph on for that loco. At the same time this will turn the Simugraph off for the previous loco you were sat in, so it reverts to the basic script which seems to default to the engine being on and idle in Free Roam's setup. A great example by which you can see this is to spawn in the Class 20 consist with a pair of 101s attached, then go back and turn the 101s engines off. It will turn off. Now decouple the 101s from the 20, their engines will turn on again, and turn off again when recoupled ect. Workaround is the engines of those other locos should stay switched off once they're coupled to your 47.
The issue still remains identical to my original description. It even affects the brand new Class 47s from BPO.
I have found a workaround for getting the brake systems to work on variants of the Class 47, after finding that the new Blackpool variants are also broken. So here's the steps: Spawn loco (any 47 is the same) and sit in the driver's seat. Use the 'I'm Stuck' physics reset button. Turn around and set the brakes to Vacuum Passenger. Release the train brake. Also move the reverser to forward so that the vacuum chamber engages, and wait for both readouts to reach 21. If using vacuum brakes, they should now work. If using air brakes, at this stage turn back again and set the brakes to Air Passenger. Apply the train brake into emergency using the Train Brake lever (DO NOT use the valve lever - this somehow freezes the whole brake system and you have to start over). Once the numbers have settled, release the brake lever again. With the brake released the vacuum chambers will now show as having something like 2.1 within them. Repeat the previous step twice more, which will lower the vacuum chamber first to 0.3, and finally to empty. You should now have fully functional air brakes.