Anyone worked out how to do this? I've got gradients working but now want to bring up the terrain to form an embankment under the track. However I can't see any function in either the Edit Network Subs or Landscape. Well there's an option in Route Building Mode Snap Landscape to Loft but this doesn't appear to allow selection of individual track sections or do anything globally. In addition the general landscape sculpting tool (Ctrl Click, Ctrl Shift Click) don't seem to be working either. And now the editor has crashed...
Nothing happening with ramp tool, click multiple points and the option to form never appeared. None of the landscape tools are doing anything and if I persist the editor just crashes. Still cannot see any means of directly making the terrain into a cutting or embankment following the track sections.
Did you try ona terrain with DEM or LiDAR? Oro on the base flat terrain? I've seen different working sculpt on that terrain
Yes it is a basic flat terrain formed from DEM at sea level (it's an upscaled model railway). It did occur to me that maybe applying DEM sets the terrain height ceiling, in much the same way that in the MSTS editor you had to manually edit the maximum and minimum terrain height value on a tile to a useable number.
With DEM you're in my situation and you can edit with Sculpt for example... If not, check if you operate on your Landscape (that one created) and not on other ".... actors"
Ramp tool is helpful, make 2 points, 2 mountain icons appear, raise or lower each mountain with the gizmo, change falloff etc from the menu on the left, then press enter - embankment or cutting appears.
I will test that out tomorrow but you would think editing landscape would jump to the appropriate actor. And of course it still doesn't solve how to create embankments and cuttings along your track formation. I had hoped someone from DTG maybe one of their or an associate route builder might have popped in a quick answer to that one. It's such an utterly basic necessity (as ais placing point motors and switches). How can we make something with this if we don't know what we are doing wrong?
Totally agree with you on the track and it's attachments! On the landscape, when you're able to edit, I suggest to operate as you're in the beach and still play with sand: you can raise up the terrain, create ramp, dig and smooth it but all without track used as in TSC where you use it to attach terrain under. Maybe this isn't the right way to operate but, for now, I'll find only this approach to edit landscape
That’s a possibility but I would prefer to learn the correct method. Got a few things to do today so not likely to be spending much time on the editor until later, so will wait to see if one who knows pops in to tell us what to do. However this is another example where the new editor is both intriguing and frustrating in equal measure. Someone really should have been tasked with spending an hour or two putting together a pdf to guide us through what are basic processes, didn’t need to be illustrated either with images or video clips. Just a good old fashioned quick start style set of instructions. I suspect Matt and the team are understandably busy with more pressing post release issues but in equal measure if we don’t get a bit of help on the basics, interest in the editor is likely to dwindle away. In the words of Dr Evil in Austin Powers, “Throw us a freakin’ bone here.”
Sculpt suddenly worked for me, not sure what I did. Highlighted the Landscape actor as suggested. In Location altered the y value from 0 to 20 and, lo I was able to raise anthills! I noticed the value subsequently reset to 0 but was still allowing me to make hills. Still not made a difference to not being able to set the terrain around the track. DTG Matt I know you are very busy with the XBox etc. issues and hate to tag, but if someone could just spare 60 seconds for a brief text comment of where we need to be looking and what to do to conform terrain to track, that will have us cooking on gas over the weekend.
Yep, so I haven't looked for any snap to loft/track terrain tools I must admit. I've just been using the smoothing/sculpting etc, taking time but actually it's quite satisfying being able to finally have smooth embankments and fine control. But yes, would be nice to have some sort of quick fire hints and tips document. Thing is, it would proabably be 200 pages long, there's so much going on in this editor.
If you're using Lidar data, the Snap Landscape to Loft Tool works flawlessly. It appears there is a way to apply a ground material such as a ballast texture at the same time too( Magic Paint Tool), but so far I've had no luck figuring out how to get that part working. I don't know if there is a way to use "flat" Lidar data or no data so using this tool in a fictional, flat route would be possible. I haven't tried that.
I tried clicking on that tool but nothing happened. It also gave me the impression of being a nuclear option doing every loft on the whole route rather than in a controlled manner section by section.
Snap Landscape to track tool works for me even without the lidar data (i only have dem data). before using sculp or snap landscape to track tool make sure that paint tool works.