Now that it has been proven with MML that a guard can be added to the simulation, please can we see this extened out onto other routes that are applicable? Cross city and the 323 would love some attention
Essential when playing hudless as currently there's no way to tell when the self loading cargo is on. Ar the moment I just shut the doors at ETD-10 secs. It would be a big immersion boost to have the buzzer buzz once the timer for boarding is complete. TSC even has it!!
Yes this is definitely needed, I actually made this as a suggestion not too long ago https://forums.dovetailgames.com/threads/guard-operated-trains-uk.73239/
Yes, a guard was implemented on the MML route with the class 158 but I've found the guard to be very slow to lock the doors and signal ready. Once you lock the doors it takes a further 10-15 seconds before the blue light goes out and he presses the buzzer twice.
It is realistic. The real guard closes the doors early and it's a while until the 158 can actually move.
I agree with the need for guards completely. The worst route for it is the North Trans Pennine where the non-interlocking slam doors on the Class 101 seem to actually be attached to the semaphore signals! The whole thing feels totally ridiculous. I’d personally like the guarding that OpenBVE offers; that is that the signal clears, then the guard dispatches, and you are never dispatched on a red. I’ll have to give the 158 on the MML a go.
I disagree, not having a guard for trains that really should have them is very immersion breaking and not realistic. It's definitely a “we need” situation, especially when it's already in tsc.
Agreed. Driving without a hud is impossible without the notification via buzzer or other means that the loading sequence is complete.
Other than DOO or other trains where the driver releases the doors, he should be absolved of any responsibility for opening and closing the doors. His job is to stop in the correct position on the platform and await the right away from the Guard once platform duties are complete. On power door stock the doors would be operated by the Guard, slam door generally opened by passengers boarding and alighting, closed by a combination of passengers, station staff and the Guard. And while I haven’t checked yet, I’m assuming TSW4 has carried over the irregularities from earlier versions where doors off the platform still open, launching passengers into a 4ft drop.
There are a lot of things need sorting and adding before we faff about asking npc's for their tickets. You won't get any joy on the ECML because nobody travels between Pete and Donny!
I dont think its about asking npcs for their tickets, but rather about receiving notification via the modelled on board systems that it is ready and safe to depart.
OK then, “I need” would be more appropriate. I dislike it when people talk for me, which was my main point of the post. In any case, I fail to see how the lack of guard is immersion breaking. You don’t see the guard from the cab of the train when you are driving.
For awareness, SimRail has a train despatcher and is a very good product on initial impressions. Its probably worth considering as an addition to your train simming library as it has a lot of features that TSW doesn't. From a simulation level, its very good. Until DTG up their game, thats where my cash is going. TSW3 can stay in my library and tickle the UK itch whenever it surfaces.
What I mean is that it's something tsw needs. And something that we all benefit from, even if it's a gameplay toggle in settings It's immersion breaking because you as the driver are doing something you shouldn't be and it's a very big aspect of the sim that's been missing for too long. Take the 323 for example, they are guard operated trains, you should be communicating with the guard via buzzer codes and it should be the guard who operates the doors not the driver. It's not about whether you can see the guard, it's about how your actually supposed to drive the train. The mml 158 is a good example of how it should work.
It isn't that you would need to see the guard. Unless it is a DOO train then it is unrealistic, and for me immersion breaking when the driver has to close the doors. It seems even more ridiculous on slam door stock. You don't have to close the doors yourself in TSC so I fail to see why TSW is any different.
How is it immersion breaking? Because at present the only way of knowing the loading loop is complete is by having the hud up. Some prefer to drive completely hudless. Would your TSW life be any worse off for having a train despatcher in the form of the cab buzzer sounding as it does in real trains, or a whistle from the station audio? If not, why argue against it?
Simrail hasn’t had a patch in like 6 months + it’s still devoid of content… I wouldn’t call it a dead game but they’re not exactly quick to climb the ladder or even fix their own bugs. There’s some redeeming qualities and it was refreshing to play for the first week or so; after that you start to realize it’s just a different dev with just as many problems. The difference is that they’re still somewhat new so the players are willing to cut a lot more slack. My hope is that we get a serious competitor at some point to push DTG to add immersive features like this guard we’re talking about. But I’m afraid simrail ain’t it.
I disagree with some of your points, agree with others. Re patches- "We are currently working on upgrading the graphics engine, which forces us to take a temporary break from updating the game, but it should allow for some new solutions and rendering quality improvements." I'm having a lot more fun in simrail than I've had in tsw for quite some time. No problems with owning both, or indeed playing both. I'd suggest trying it out for the curious.
I haven't seen anything to convince me to try Simrail just yet. I have no interest in multiplayer even if apparently it now has the cordiality of monastery. The single player experience is still very much lacking. Also I play other content from other countries on TSW, but it would really need to have some UK content to get me to purchase Simrail in the first place, or maybe a comprehensive German route. It doesn't look anybetter than TSW to me either. I do like the look of the operable signal boxes/panels and I would love to see something like that in TSW but it still isn't enough for me to purchase it.
Ive picked it up in a sale for £20 so not bad value for money, especially as its still early access. Back on topic- it has a dispatcher so without the hud I know when I can depart
Speaking for anyone who ain't got MML, Does anyone have any footage of the guard in Midland Main Line or can explain a bit more what he brings to the game play experience? I googled for it but found nothing. Not even many DTG's article stated it to be a feature.
That's because it was added as an update rather than making it an actual feature the route released with. Just like a real guard, it first closes so doors and waits about 30 seconds until the guard door closes and then you get 2 buzzes and then you can move.
If you want a really good example of guards in train sims, check out the Japanese sim Train Crew: https://store.steampowered.com/app/1618290/TRAIN_CREW/ Not only is the guard fully present and correct when you're driving the trains, but there's also a fleshed-out guard mode:
It’s coming for consoles. But when ? That’s a good question, it was already postponed, I think we will wait for mid-2024 (that’s a personal thought)
Technically it doesn't do anything. You still have to prompt the command vja the tab menu, and then the main doors close first, followed by randomly selected guards door before giving a buzz buzz. The whole sequence takes about 30 seconds from start to finish and is, in my opinion, cool but a pain in the bum.
Yeah, that sounds like a poorly implemented option. It's supposed to inform the driver, not the other way around.. Even if the intent to implement was there, we're relying on a company with what can only be described as an abysmal 3 year record when it comes to feature delivery.
No... I disgree with this. It's not poorly implemented, because it was never designed to work as such in game. One of the worst features, IMO, on TSC was that they just magically closed by themselves when the timer maxed out. And also no, it was actually reworked pretty quickly after launch because the initial system was the same as all other trains, all doors opened and closed as one. Players complained, and it was reworked to follow the prototypical setting of Guard door, all doors/ all doors, guards door. So actually, Skyhook did a good job.
I've lost what your point is? It IS there to advice the driver that the 'Close Door' order function is complete. The only thing that is different is that you as the driver have to start the process by pressing tab instead of it being started automatically (or pretending to be the guard)
Yes, so if you are playing without the hud, how do you know when that is? Normally it would be the buzzer, but the driver is the one initiating it, instead of being the one responding to it. Not sure how to make it any clearer tbh..
But... Even with the hud off, the door menu will display to close the doors and then the buzz buzz completes the sequence. So, the buzzer does tell you the sequence is completed? I don't think you are getting that point. It won't auto start the close sequence, so you have to manually click close doors, but the buzz buzz signals the end of the sequence......
Are you saying the door menu opens automatically once the loading waypoint is complete? If not then unless you reference the HUD, how do you know that the arbitrary timer has ticked down enough for it to tick over into the 'close doors' element? Watch from 28.45 to about 29.30. This is what I wish we had in TSW, a feature thats been in TSC for years. This isnt about whether I am right, or you are right, its about a feature that can enhance gameplay that is currently present in TSC and the attractiveness of hving that feature in TSW. Its about getting the audio cues you need from in game much as in real life, and about the process informing the driver, rather than the driver informing the process.