Vcs (version Control System)

Discussion in 'PC Editor Discussion' started by Boingleboeing, Oct 12, 2023.

  1. Boingleboeing

    Boingleboeing Member

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    Hi guys,

    Just a quick thread to talk about possible "free" if possible VCS that we could use to share routes for developing, if anyone knows of any thing we could use!

    PS: Github won't work.... even with git LFS, the files are just too big
     
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  2. DonnyDave

    DonnyDave Active Member

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    VCS?
     
  3. Boingleboeing

    Boingleboeing Member

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    Version control system, it's like a website in some way, it's a server where you can upload all your changes and see them in time, and blame whoever messed up the signalling again :D
     
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  4. fceschmidt

    fceschmidt Well-Known Member

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    What kind of file sizes are we talking about? I suspect this is a limitation of GitHub rather than git itself, just need to find a hoster that allows larger files or set up your own git server, aaaand we're back to the money question :D
    Perforce was also mentioned by Matt, but it's not totally free I believe.
     
  5. Boingleboeing

    Boingleboeing Member

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    No it is a GitHub limitation that is what I said, but perforce is free for small teams up to 5 people it's just the hosting part, I could host it on a local server but that's kinda heh not the best.
     
  6. DonnyDave

    DonnyDave Active Member

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    Just had a look at dropbox but that could get expensive
     
  7. Spikee1975

    Spikee1975 Guest

    Better if someone offered their NAS and created a route project folder there. For large projects I wouldn't recommend file hosters and their size restrictions and upload filters.
     
    Last edited by a moderator: Oct 13, 2023
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  8. Boingleboeing

    Boingleboeing Member

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    Actually.... how did I not think of that I probably still have a NAS lying around waiting to be used :)
     
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  9. protonmw

    protonmw Active Member

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    Then you can think about setting up a local version of perforce. Matt mentioned this in a live stream.
    https://www.perforce.com/
     
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  10. nils#1836

    nils#1836 Member

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    I use git with lsf for vsc. But i have issues working on the world composition map together. If i and my friend work on different tiles, not only each tile file gets updated (which is fine), but also the .umap file gets updated.

    Is it possible to work on different tiles without updating the .umap file witch each change?

    I tried to use Unreal Multi Editor Plugin, but the TSW Version of the engine does not allow installing the plugin.
     

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