Gameplay In-games Scenario Editor - Can You Speed Up Time?

Discussion in 'PC Editor Discussion' started by spikeyorks, Oct 23, 2023.

  1. spikeyorks

    spikeyorks Well-Known Member

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    I have created a scenario for ECML using the in-game creative editor (not this official one). It is 80 minutes long and has 42 services in it.

    At the moment there is a problem with it in the last 10 minutes so I was wondering if there was any way that I can fast forward to near the end?

    Also can I 'move' this scenario file to the official editor so that I can jazz it up a bit more?

    If so then how do I do it? Thanks.

    David.
     
  2. Myron

    Myron Well-Known Member

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    I mean, you can use the godmode mod, it somehow manages to go into the editor if you put it in your DLC folder (it did for me for some reason) so you can speed up time with the console command "slomo <NUM>", 1 is default, higher value is faster simulation speed
     
  3. greggryan2

    greggryan2 Active Member

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    You may as well make the scenario in the editor from scratch. I don't know how well it'll translate from the scenario planning to then building a scenario out of it in editor.

    Plus in editor you can debug etc the timetable see your issue with playback tool. Saves speeding through.
     
  4. spikeyorks

    spikeyorks Well-Known Member

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    That was exactly what I was looking for thanks very much. David.

    I have made a few scenarios in the Official Editor but they are just for testing purposes at the moment as we can't use anything other than default liveries. (I was hoping that I could transfer a TSW4 scenario from the Hub but, having had a look at the file structure, that seems unlikely). Thanks. David.
     
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  5. greggryan2

    greggryan2 Active Member

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    Can do loads of stuff with editor.
     
  6. DTG Matt

    DTG Matt Executive Producer Staff Member

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    beware anything above about slomo 4 is going to be unpredictable on the physics front and could cause odd issues which wouldn't normally occur.

    If the issue is strictly about train movements, you could use the timetable simulator to test the timetable, see how it flows and fix up anything there much more quickly.

    If the issue is about instructions like subtitles, walk to's etc, then in some cases you can use the scenario objective manager tool (i can't remember the console command, if you do ts2.dbg.show..... it should show up - something like showobjectivemanager? ) you can click "continue" through each of the objectives and test them that way, we use that to test all the subtitles display ok in the respective languages for example. If you want to check a "move this point to this setting" type instruction then even at the start of the scenario you could jump to the right lat/long, click complete on all the instructions leading up to it and then you can just make sure that objective now completes correctly. It's not going to play it, and it's got lots of opportunity to not quite be the same thing as playing it through - but as you get used to the tools you will start to understand which ones will help you in which circumstances.

    Sometimes though, you just have to play the scenario i'm afraid - and ALL bugs with scenarios occur in the last 5% of the runtime of the scenario, this is a universal law that has been true since day 1 of train simulation development, ever. :-D

    Matt.
     
  7. Rudolf

    Rudolf Well-Known Member

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    I used to create a fair amount of scenarios for TSC. You really need to play them at least 5 times from begin to end to check everything, adapt stuff and so on. For that reason I preferred short scenarios, 15 minutes or even less.
     
  8. spikeyorks

    spikeyorks Well-Known Member

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    Hi Matt - I just want to be able to visualise where everything is. Can I see the train ahead of me? If I pass something what is the landscape like? (A 2 minute gap between trains on one part of a route may not have the same effect as on another). In the end I know that I have to run the scenario properly but, if I can get 95% of it right quickly then that all helps.....especially if I have keyed in a tweak incorrectly.
    I've not learnt that one yet. Will have to have a play with a tutorial when I can find one. Note I'm very much still a "baby" at this. Maybe, 10 years ago, I knew what I was doing.....but not now !!! :)
    That's all greek to me at the moment. But I'll get there in the end. Just wanted to knock out my final TSW4scenarios using the Creative Centre before then moving onto the editor "proper" and then my pier route. (Don't ask !!!).
    Yep. Been there done that.....although I used to have help from a lovely chap Mike in Oz who used to test everything for me.
    15 minute scenarios???? To think I made an 11 hour one in MSTS......that subsequently proved to be unplayable as 7 hours in the game itself ran out of memory. Those were the days :cool:

    Thanks for your help guys. As always it is appreciated. David.
     
    Last edited: Oct 24, 2023
  9. DTG Matt

    DTG Matt Executive Producer Staff Member

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    What i'd suggest is - make the timetable, sim it and then use the playback tool to follow the player train adn see where interesting things happen - then right click on the map at that point, jump to location in 3d world and get an idea for what that scene will look like and if you want to adjust timings etc.

    It'll also allow you to prove all the instructions, dependencies and so forth are good and that all trains can get to their conclusions, observe each train and see whether it behaves the way you want and report on whether there are unreasonable/unexpected red lights anywhere that might mean a train needs its timings adjusted.

    Each sim of a 1 hour scenario probably will take about 5-10 minutes, the playback tool lets you quickly jump around in it and that way you should be able to get the timetable aspect of the scenario looking and running really well quite quickly.

    Matt.
     
  10. spikeyorks

    spikeyorks Well-Known Member

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    I presume that you are saying that I should do this in the Official Editor rather than in the in-game Creative Editor (which is where the scenario is at the moment)?

    If so, then that gets me to the other part of my question. Can I pick up files from the scenario I have already created in-game and just drop them into the Official Editor? If so, Which files? How would the fact that I have used custom liveries for nearly every service affect things?

    Thanks, David.
     
  11. DTG Matt

    DTG Matt Executive Producer Staff Member

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    Oh sorry given the location of the thread I thought you were using the editor to make the scenario - in which case no, slomo is your best bet really for this.

    We don't have a way to import a scenario designer scenario into the editor but that's an interesting idea for the future though.

    Matt.
     

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