Tsw4 Bugs... When Are They Fixed!

Discussion in 'TSW General Discussion' started by ethanafro#1375, Nov 8, 2023.

  1. ethanafro#1375

    ethanafro#1375 Active Member

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    There seems to be a theme that routes get one patch shortly after release and then doesn't get any more fixes. I do hope with this promised Winter Core update that routes which aren't from TSW4 (Glossop, Birmingham, London Commuter ect.) do actually get their bugs fixed. I really hope that this issue gets fixed.

    Small patches are good but it's depressing when it's the same 3-4 routes every single time and there are some routes with many bugs that have had no love since their post release patch and then that's it.

    Bugs and DTG appear to be two things that don't go well together. There is no point people like me submitting tickets on the DTG Support site and for those bugs to never be fixed. This needs to be changed!

    Thanks Guys!
     
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  2. AtherianKing

    AtherianKing Guest

    I’m kinda very much hoping it ain’t too late to get Z-Fighting in that Winter Update. Massive fingers crossed from me.

    PIS missing on routes like SEHS would also be nice, and other basic setup like passenger lights turned on for Ai.
     
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  3. I find myself asking not when patches will come but rather does the capability exist to deploy a patch that functions as intended.
    I'm also genuinely wondering if there's a disgruntled employee at dtg sabotaging stuff, it's that bad now.
     
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  4. Trainiac

    Trainiac Well-Known Member

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    What's Z-fighting?
     
  5. Winzarten

    Winzarten Well-Known Member

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    It's when you have different objects perfectly overlapping, and this overlap part is randomly flickering as the object that is actually rendered is changing.
    It is called Z-fighting becasue Z buffer (how far something is from the camera) dictates which object is in front, nad should be in the end drawn. And as object overlap different one can 'win' the Z buffer fight each frame.

    Tbh, for me, considering the other issues in TSW 4, this is really a cosmetic annoyance and nothing that significant.
     
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  6. AtherianKing

    AtherianKing Guest

    as Matt Acknowledged in the stream, it’s a pain of a constant flickering of decals on many trains for their entire journeys, some more severe than others, it’s an Xbox Only issue, once it starts usually when the train gains any speed it never stops.

    it arrived with TSW2 Rush Hour.

    they constantly fight to be on top, which causes flickering almost like flashing.

    From my time playing TSW I’m having zero constant issues like it compared to it.

    this is the vectron bottom right screen, one of about 8 areas in that loco for it. The left side screens make 3 large areas of it for this one.

     
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  7. paintbrushguy

    paintbrushguy Well-Known Member

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    A minor bug, never.
    A game breaking one- give it a few patch cycles (they’ll try a few times and break something else, it’s a never ending cycle…)
     
  8. toms87

    toms87 Well-Known Member

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    That does look super annyoing to be fair... but why is it on console but not on PC? I don´t have that with the Vectron.
     
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  9. dxltagxmma

    dxltagxmma Well-Known Member

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    I'm still waiting for the patches to the Scenario Designer "2", where it's marketed features and PREVIOUSLY WORKING features still don't work correctly to this day.
     
  10. AtherianKing

    AtherianKing Guest

    that’s one of the issues to answer, hopefully it’s core, and not per loco though.
     
  11. Fitz

    Fitz Well-Known Member

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    It's an Xbox only graphic issue. The Enoss wagons have an Xbox only graphic issue too.

    PS5 and PC don't have it.

    Along with the sound issues the Xbox platform is suffering with TSW4.

    I used to play TSW3 mainly on Xbox because it ran better but with the graphics issues and sound I have now moved back to PS5 for TSW4.
     
  12. AtherianKing

    AtherianKing Guest

    I know I’ve seen how players get to skip it whilst Xbox suffers. Hence how it’s invisible to preview streams as they’re PC.

    I would do the same to rid the Z-Fighting if it wouldn’t cost about £1000 to do so, and essentially void the current £500 on dlc collection (PS5 about £500, my dlc collection about £500) tbh anything over £100 or in all honestly over any price is a steep thing to do just to avoid a bug.

    I can only hope the fix is sooner rather than later, after Blackpool I’m putting a hold on purchases till the day it’s fixed.

    the wagons I can put up with as I don’t often see them, still should be fixed quick, maybe caused by the same thing, but the cab is a no go area for me, I want to use the vectron but nope I just can’t stand staying with it in the cab, I quit back to main menu on any loco with it.
     
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  13. meMC83

    meMC83 Guest

    They really need to get on top of fixing things. Everything is just getting way out of control.
     
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  14. maxipolo12

    maxipolo12 Well-Known Member

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    Never.

    Next question?
     
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  15. Double Yellow

    Double Yellow Well-Known Member

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    You should always state what platform you’re on when reporting bugs and issues with the game, as everyone’s platform they play on performs differently.
     
  16. TKessel

    TKessel Well-Known Member

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    AtherianKing
    Is this problem for both XBox Platforms or only for the older generation? It is unbelievable for me that this issue consists since TSW2 Rush hour. I'm on PC so I didn't know about this until now.
     
  17. AtherianKing

    AtherianKing Guest

    I believe it’s all, I’ve seen clips of older Xbox cabs views and can see textures flickering in them, I have series x so can see it myself for those ones

    Rush hour brung another strange cab issue texture issue what got fixed, after that this one remained, originally it was probably 4.26 what caused it rather than the dlc of course but that’s the time it’s from.

    the issue wasn’t too severe back then, not as many had it then it got worse and now a lot have it and new releases since then have it.

    vectron and NJ cab car are the worst I’ve seen, ACS-64 is quite high up their, that one I remember the most as it came with Boston Sprinter at the start of the issue
     
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  18. Fawx

    Fawx Well-Known Member

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    Yep, they are building up more and more, and the focus seems to be on constantly releasing new content. Which only increases the issue.
    DTG need to just stop new content for 2-3 months, and focus purely on bugfixing and polishing the existing content, the technical debt needs to be sorted. Let the third parties be the only content releases for a bit.
     
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  19. Tigert1966

    Tigert1966 Well-Known Member

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    Much as I like TSW, I believe they lost control of bug fixing back in TSW2. We‘ve had two new iterations since and nothing has got better with old bugs carried forward and new bugs introduced with each version. Problem is they can’t stop and fix as that would halt cashflow. With such a niche product they need to keep making new content to keep the money rolling in. So we‘re stuck with bugs and if we want TSW to continue, that’s the way it’s going to be.

    Doesn‘t mean it’s right, but if they persist in this yearly release cycle and having to re-download all your content every year, I can’t see it getting better.

    I hope I‘m wrong, I was hoping the Focus Acquisition might have made a difference but it hasn’t (Apart from an extra splash screen).

    Also lets not forget, they said they were stopping to focus on bugs before and it ended up with TSW3 being announced. Be careful what you wish for!
     
    Last edited: Nov 9, 2023
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  20. OldVern

    OldVern Well-Known Member

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    And therein lies another problem. Already got a plethora of short point to point routes and I am becoming less inclined to buy each and every one that comes out. As discussed in other threads, the 66% of the Bernina Line from Rivet epitomises this. I'm probably not going to buy the new German route either as it's just another short all stations bus service.

    Maybe they do need to start thinking like SimRail with a product where the core is built on one long route that gets expanded and enhanced but making it easier to keep up with bugfixes. Rather than this constant flow of fire and forget little routes which just stack up a bigger and bigger backlog of problems that never get fixed.
     
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  21. dxltagxmma

    dxltagxmma Well-Known Member

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    The huge problem with TSW now is, and that is confirmed by Foobian's investigations in the Train Sim Discord, that so much of the code are just copies of other copies, probably working around core bugs and other problems for every DLC individually. TSW needs A COMPLETE REWRITE or there will be no future for TSW
     
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  22. JetWash

    JetWash Well-Known Member

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    Sorry, I don’t buy this ‘niche product’ excuse.

    If TSW is niche, what exactly is SimRail? (you know, the PC only Polish railway simulator). The one that’s establishing itself in a market that has had a single dominant player for years that releases content on almost any platform that can take it? It doesn’t get much more niche than that.

    I don’t own it (yet) but when I see them releasing a massive free update I’m seriously considering it. If they can do it, so can DTG. It never ceases to amaze me the reasons some people come up with to excuse DTGs shadier practices. People are even suggesting that Just Trains are somehow a special case that can concentrate on detail and quality but poor old DTG just never seem to have the same luck. It’s ridiculous.

    Meanwhile, every other signal on a TSW4 launch route shows an unrealistic aspect 7+ weeks after release and I haven’t seen it even acknowledged by DTG as a problem.
     
    Last edited: Nov 9, 2023
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  23. TKessel

    TKessel Well-Known Member

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    DTG has Catan, fishing simulators, TSC and TSW. From all of that TSC and TSW are surely their "main" products. Also as I said earlier, the company (DTG) has 170+ employees, this indicates we are not talking about an absolute "niche" product. For example the SimRail developer has a total of 35 people working in development, so programmers, graphical designers, enginneers etc.

    I doubt that from 170+ people working for DTG only a dozen or so are actually working in development of any kind.

    You don't pay 170+ people with a niche product every month.

    Especially you will be excited by the new weather and lightning updates :), screenshots look promising!
     
    Last edited: Nov 9, 2023
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  24. AtherianKing

    AtherianKing Guest

    Is that the red light and move up to signal ? I noticed that on ECML, I’m not sure on how realistic it is, but I didn’t think it seemed right to me but not sure.
     
  25. JetWash

    JetWash Well-Known Member

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    Almost every other signal shows a double yellow aspect which often steps up to green as you get near to it. I’m not a train driver but the logical way to deal with a double yellow signal is not to barrel along at 125mph and ignore them. You would slow down, as they are obviously there to warn you of an impending red. I’ve seen drivers mention passing a double yellow at no more than 60-70mph and a single yellow at about 30mph. Of course, if you slow down and drive to the signals you cannot achieve the timetable because those signals are not meant to be double yellow, they are meant to be green. If you slow down for the signals you are constantly braking / accelerating / braking / accelerating. It’s nonsense.

    The cause is supposedly that the level crossings the signals protect are not lowering in enough time (or fast enough) meaning you’re forever seeing this problem. A glaring and ridiculous bug that should never have made it to release, but given it did should have been patched immediately. Yet here we are, 7+ weeks later and nothing.
     
    Last edited: Nov 9, 2023
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  26. dxltagxmma

    dxltagxmma Well-Known Member

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    All of DTGs German routes have at least a few up to a inexcusable amount of signaling issues ranging from missing signals that give you a SPAD failure out of the blue, incorrect behaviours of train safety systems (cough Left Rhine route) and so on, all being not fixed to this day
     
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