Hello there, I recently tried the skylight intensity switch using foob's godmode mod, and in the night it looks extremely well because in TSW nights normally are waaay too overlit in unlit places. however, this setting also affects daytime, causing an average station with skylight intensity at zero to look like this: is there a way to switch things up in Engine.ini to make it work normally?
I tend to use a value of 0.4 or 0.3 for it. It's linked to all of it day and night, so no there isn't a way around that.
even at 0.20 it's still too bright best would be if it was at zero, but well, if there is no way around it as it also affects daytime, I gotta try to mess with other settings, maybe I can get something to work then
There is no binary day/night lighting. It's a transition. I always use GodMode's slider, simply because the weather chosen has a huge impact. ToDv4 increases global brightness based on diffuse light calculation, which is very high when both sunlight and 45% amount of clouds (which heavily impact diffuse lighting) are present. Add the AutoExposure and you'll get the washed out lighting using "Light Clouds". Just reduce the cloud layer by 10% and suddenly lighting is ok. ToDv3 lighting was at its worst using "Light Rain" (70% cloudiness, 30% precipitation).