Micro-strutters Issue

Discussion in 'TSW Troubleshooting & Issues Discussion' started by Luk396-e464, Nov 22, 2023.

  1. Luk396-e464

    Luk396-e464 Active Member

    Joined:
    Sep 3, 2020
    Messages:
    152
    Likes Received:
    73
    I have been playing the three basic route since TSW had launched but i still have micro-strutters issue. Why? For example: it happens when i arrive or start to Bludenz on Vorarlberg S-Bahn, from Los angeles station to Los Angeles Depot and from Dresden Hbf to Dresden-Trachau. I read the article on micro-strutters when the game was launched but i never had this problem with TSW founder's edition, TSW 2020 e TSW 2. I very rarely had it with TSW 3. I think this problem is due to DTG moved to Unreal engine 4.26 some years ago but playing on this way is very annoying.
    Does anyone have the same problem?

    https://forums.dovetailgames.com/threads/train-sim-world-4-–-what-you-need-to-know.73462/

    I paly on xbox one x
     
    • Like Like x 2
  2. Myron

    Myron Well-Known Member

    Joined:
    Jun 24, 2023
    Messages:
    3,067
    Likes Received:
    2,976
    microstutters are an Unreal Engine thing and cannot really be get rid of, only reduced, if thats even in some way possible for consoles
     
  3. Spikee1975

    Spikee1975 Guest

    They're not an UE thing per se. Microstutters are a TSW and Denuvo thing.
     
    Last edited by a moderator: Nov 22, 2023
    • Like Like x 1
  4. jack#9468

    jack#9468 Well-Known Member

    Joined:
    Mar 29, 2023
    Messages:
    6,367
    Likes Received:
    7,613
    They moved to UE 4.26 for TSW2 rush hour. Wouldn't it have been a problem since then if it was a UE issue?
     
    • Like Like x 1
  5. Myron

    Myron Well-Known Member

    Joined:
    Jun 24, 2023
    Messages:
    3,067
    Likes Received:
    2,976
    my bad. thought big map tile loading × stutter was more on UEs end
     
  6. dudders

    dudders Well-Known Member

    Joined:
    Nov 25, 2021
    Messages:
    342
    Likes Received:
    419
    I find TSW 4 to be stuttering and sound glitches on series x. Tsw3 is better. Tsw2 smooth as butter.
     
    • Like Like x 2
  7. robert.miller

    robert.miller Member

    Joined:
    Dec 17, 2021
    Messages:
    85
    Likes Received:
    59
    I agree strongly. Played East Coastway and Northern Transpennine last night and the smoothness is unbelievable. After playing new routes for a while then going back to these makes you realise how much better they run.( Series S).
     
    • Like Like x 1
  8. Spikee1975

    Spikee1975 Guest

    These routes are very sparse in terms of foliage and scenery though...

    Still wondering what a Micro-Strutter would look like though:

    That's a Macro-Strut:
    [​IMG]
     
    • Like Like x 3
  9. fakenham

    fakenham Well-Known Member

    Joined:
    Dec 9, 2016
    Messages:
    781
    Likes Received:
    1,129
    It's interesting though, because I think the foliage in those routes feel more natural and realistic compared to DTG's recent releases....too many trees with bare trunks with a lack of bushes/undergrowth in the recent ones. I also think we need more tree variations, the current ones are OK but are starting to grate a bit.
     
  10. robert.miller

    robert.miller Member

    Joined:
    Dec 17, 2021
    Messages:
    85
    Likes Received:
    59
    I'd rather have sparse foliage and smooth gameplay to be honest. The new lighting and fog looks good but I could live without it if it improved performance.
     
  11. fakenham

    fakenham Well-Known Member

    Joined:
    Dec 9, 2016
    Messages:
    781
    Likes Received:
    1,129
    The recent update from Simrail is amazing tbh. Check out the new foliage - maybe the grass green-ness can be toned down a bit, but the new trees and bushes are very realistic looking and performance is great on my low end PC. Hardly any pop in as well, and stutters are a rare occurance.
    We could do with a foliage refresh in TSW tbh.

    simrail1.jpg
     
    • Like Like x 8
  12. -_-LivvuAurora-_-

    -_-LivvuAurora-_- Well-Known Member

    Joined:
    Oct 10, 2022
    Messages:
    788
    Likes Received:
    1,026
    Pretty sure it's just the way the game loads things in when driving, I usually get microstutters when entering a particularly busy station. But even then it's rare on Series X for me.
     
    • Like Like x 1
  13. Spikee1975

    Spikee1975 Guest

    No, it's been shown that it's nothing to do with loading as it happens when you're walking too.

    UE4.26 has all assets split into 64kb "ubulk" chunks of data for very fast streaming.
     
    • Like Like x 1
  14. bartolomaeusz

    bartolomaeusz Well-Known Member

    Joined:
    Aug 20, 2020
    Messages:
    856
    Likes Received:
    1,027
    Would be interesting to know exactly why TSW2 performs better on consoles than 3 or 4!
     
    • Like Like x 1
  15. jack#9468

    jack#9468 Well-Known Member

    Joined:
    Mar 29, 2023
    Messages:
    6,367
    Likes Received:
    7,613
    Because despite TSW3 and 4 being newer, 3 is the most stable, I think.
     
    • Like Like x 1
  16. Princess Entrapta

    Princess Entrapta Well-Known Member

    Joined:
    Jul 23, 2021
    Messages:
    2,779
    Likes Received:
    3,559
    TSW micro-strutting its janky stuff.
     
    • Like Like x 1
  17. Princess Entrapta

    Princess Entrapta Well-Known Member

    Joined:
    Jul 23, 2021
    Messages:
    2,779
    Likes Received:
    3,559
    Honestly at this point I kinda do want to see what a Train Sim World (UE) 5 could look like just for the shader caching mitigation tech and potentially nanite ballast on the tracks instead of whatever the hell we have popping in and out of existence right now. Won't fix any Denuvo-related issues, or problems arising from DLC being pushed out way before it's in a properly finished state, or the XBox version having more Z-fighting than the Budokai Tenkaichi series, but would definitely have potential for a step in the right direction.
     
    Last edited: Nov 24, 2023
    • Like Like x 3
  18. Spikee1975

    Spikee1975 Guest

    Train Sim World will not use UE5. And if so, it would only run new content made for it. Matt has ruled UE5 out.
     
  19. protonmw

    protonmw Active Member

    Joined:
    Mar 18, 2022
    Messages:
    179
    Likes Received:
    144
    Its also stuttering in the editor when loading in new untextured tiles without any assets.
    DTG Matt could be the detailed lidar DEM a problem? What is going on under the hood of UE? Lukas talked once about some compression of height data. Can this be tweaked? Does uncompressing needs too much time?
     
    Last edited: Nov 24, 2023
  20. Princess Entrapta

    Princess Entrapta Well-Known Member

    Joined:
    Jul 23, 2021
    Messages:
    2,779
    Likes Received:
    3,559
    Well duh, everyone knows that, hence as I said - as one of the folks who has repeatedly shot folks down on the things UE5 wouldn't fix and the various reasons it's not something DTG would want to do, not least because of the short-mid term hit to profits from not having the back catalogue of content for it - I was simply pondering for once the possibilities of what the hypothetical UE5 actual sequel we won't be getting could actually bring to the table in that alternate universe when it comes to common flaws with the UE4 one we have.
     
    Last edited: Nov 24, 2023
    • Like Like x 1
  21. Spikee1975

    Spikee1975 Guest

    Don't know. They haven't even explored the full potential of UE4 by the looks of it.
    More important is to improve the code and iron out the glaring issues.
     
    • Like Like x 1
  22. Observadorpt

    Observadorpt Active Member

    Joined:
    May 6, 2019
    Messages:
    330
    Likes Received:
    225
    Hi

    You have to live with it since dove tail doesnt care about stutters, and framerate, and now tsw 4 are gonna get a loading bar, seems that dovetail thinks its more urgent than fix the bugs.
     
    • Like Like x 1
  23. maxipolo12

    maxipolo12 Well-Known Member

    Joined:
    Apr 24, 2020
    Messages:
    783
    Likes Received:
    1,093
    Energy and thread for nothing sorry :)
    There is nothing to do to improve and the dev team seems to no care about the problem, after many many request from the players
     
    • Like Like x 1
  24. jack#9468

    jack#9468 Well-Known Member

    Joined:
    Mar 29, 2023
    Messages:
    6,367
    Likes Received:
    7,613
    Now, let's not be too hasty.

    For all we know, DTG have seen this and are working on a fix.

    Or they have seen this and aren't doing anything about it.
     
  25. StrikeEagle78

    StrikeEagle78 Well-Known Member

    Joined:
    Dec 29, 2019
    Messages:
    1,132
    Likes Received:
    3,488
    Unoptimized game. You'll hear all kinds of excuses for it, but basically you need to live with it if you're going to continue using this product.
     
    • Like Like x 1
  26. StrikeEagle78

    StrikeEagle78 Well-Known Member

    Joined:
    Dec 29, 2019
    Messages:
    1,132
    Likes Received:
    3,488
    They keep saying it's a UE issue as an excuse. (i.e. don't blame me, blame Epic and their engine!). While in fact all we need to do is point and look at their own work using the same engine in TSW2 to see how vastly better it runs. Typical DTG though. Deflect their own flaws and shortcomings and hope that people won't remember the recent past. Perhaps they thought when they released TSW3&4 that they had also programmed one of those mind erasing devices from Men In Black into the game? If so, that didn't work either
     
    • Like Like x 3
  27. maxipolo12

    maxipolo12 Well-Known Member

    Joined:
    Apr 24, 2020
    Messages:
    783
    Likes Received:
    1,093
    Nope sorry
    It's a known issue since many years
     
    • Like Like x 3
  28. jack#9468

    jack#9468 Well-Known Member

    Joined:
    Mar 29, 2023
    Messages:
    6,367
    Likes Received:
    7,613
    Hence why I said:
     
    • Like Like x 1
  29. Luk396-e464

    Luk396-e464 Active Member

    Joined:
    Sep 3, 2020
    Messages:
    152
    Likes Received:
    73
    Is this problem on xbox series x too?
    Is the level of quality the same, more or less strong?
     
    Last edited: Nov 26, 2023
    • Like Like x 1
  30. StrikeEagle78

    StrikeEagle78 Well-Known Member

    Joined:
    Dec 29, 2019
    Messages:
    1,132
    Likes Received:
    3,488
    Yes
     

Share This Page