The highlight of the summit stream for me was Catan!... just joking.... was Tramsim coming to console ( and the koblenz to Mainz route) Who is exited? And for PC users already owning it, do you enjoy it?
Yes, but more the Vienna Version than Munic as I was in Vienna this summer and on the real thing, there are more types of trams availble as well as a depot, AI for all non driveable Tram lines and a complete long line (1), as well as a branch (71) and a shorter line on the same Tracks as line 1 (U2Z) Then there is the modern flexity, typical Ulf and almost historic E2 and E1 Tram. Also for Vienna there is an extra selectable christmas season. Munic almost seemed a step down from that
Can't say since I don't own any of them but vienna seems to be better than munich. If you're looking for a realistic tram sim with good sounds, physics, etc then it's for you. Manual included I believe which helps you with how to operate the tram and everything. Since support for Vienna got dropped the moment Munich came out, so there might be bugs that were never fixed. Oh and it felt really expensive for what you got originally. There's timetable services that you can set yourself and do. I think you basically do the same services over and over again. I've heard it's really grindy to level up and do more stuff I guess.
I have TramSim Munich and I enjoy it. There are a few annoyances here and there, but the sounds of the announcements and the tram itself are 100% spot on, the environment is very close to the real city as it was when the sim was made (right down to real shop signs), and you can set any time of day or night and any kind of weather. One thing that bugs me is that AI trams appear in the same timeslot as you, so if you depart the first stop according to the real timetable (see the document I link at the end of thist post for sample timetables from the Munich public transport website), you'll see another tram of the same line one stop ahead of you, stealing your passengers. I sometimes ram it out of the way (it simply disappears after a pop-up tells you off for the collision). And on the longest line, 27, it's basically impossible to not be a few minutes late at the final stop. I suspect IRL the tram traffic lights are more coordinated than they are in game, and IRL cars get a move on quicker after a light turns green. AFAIK there is so far no documentation to explain the German labels for the cockpit buttons, or the tram signals, or timetables, so I threw together a quick document here. If people are interested in it, I might try to pretty it up and comb it more carefully for mistakes. Edit: to understand how it works: three of Munich's ten tram lines are simulated, buuut... two of these share half their track, so it's a bit of a cheat. This has an interesting advantage though: if you drive line 27 from the north end to its terminus at Sendlinger Tor, it changes to line 28. Once you've done that trip and return to Sendlinger Tor, it changes back to 27 (I assume they do this IRL to be nice to the drivers) and you can, if you want, drive up and down line 27 and 28 all day. Line 27 is the longest, taking 21 minutes one-way according to the real timetable. Line 23 is completely separate and a quick 8-minute run one-way, with half of it on "railway tracks" with greenery on either side. If you drive up and down the line without restarting, a certain bugginess (sometimes) creeps in: passengers might acquire magical abilities and float through the tram windows, rather than using the doors; and tram movement over complex switches and around tight curves might be a bit jerky. Still, all on all, I like it. Though being from Munich, I might have an ever so slight bias...
Ah, now it makes perfect sense why this developer has gotten into business with DTG. Their business models seem to "dovetail"
I have both TramSims as well as all DLCs on PC, and, as that might suggest, I do think it's a lot of fun. With that said, the game is not without issues, and I think the ones the most dangerous particularly for consoles are at times unreliable stability and mediocre optimization. One can only hope that work will go into this for the console version that then hopefully carries over to the Steam release.
And with even less gameplay compared to tsw. You're just running on a short line or lines over and over again with depot services if you own the depot lol. Expensive for what you got too
I'm guessing it doesn't include all of Vienna then. Maybe just the core of the city which would mean the ring road going in circles. It's a nice ride IRL, but for a game the whole city would be nice to have.
When I saw the reference to Tramsim in the leaked still from the video, my first thought was that it was a new offshoot product and immediate question why is it not going on PC? Bit of an anti climax to discover the reality. As stated both get mixed reviews on Steam and I haven't indulged as yet, Aerosoft also handle product from TML Studios which can be more than a little buggy or just gets abandoned (WOS, anyone?). Hope this might signal some sort of co-operation between the devs to make more tram content (I mentioned Heritage Blackpool in another thread) but seems as if it will be more like DTG's involvement with MS regarding FSX, they changed a few bits to make it Steam compatible but otherwise basically acting as a reseller.
Now if there were lines like Blackpool, Nottingham, Manchester and Sheffield I would be really up for a tram sim. Love the whole tram thing, the infrastructure and vehicles and would happily buy all these routes
Thank you for that document! Very helpful. How much would apply to Vienna as well? How good are the instructions on how to drive? Thanks again!
You're welcome I had no idea that document, which I made for a frustrated Steam user (who still hasn't seen it, apparently), would one day be helpful here I don't have the Vienna sim, and the vehicles there are different. However: even though my knowledge of trams is limited and stems from Youtube videos, Wikipedia and this sim, my guess is that the in-cab labelling would be similar. It's the same language, after all. (I might see if I can take a closer look at the Vienna cab in a Youtube video.) As for signalling: Even if you don't know German, you'll see just from the pictures when you compare resources on the internet that the two systems are quite different. Link to German tram signals here, Austrian signals here. (Both pages in German.) Just as one example, it seems that the "go, turn right" signal in Germany seems to be the "switch is set to right" signal in Austria. The instructions on how to drive: I observed the indicator thing IRL, but I've only been looking since I played TramSim more regularly. So I don't know if the "flashing left on departure" is a courtesy or a mandatory action. The rule about crossing switches at 25 km/h max comes from a video I found where a real Munich tram driver is shown a random Youtuber committing mayhem in TramSim Munich, and one of the first things he mentions is that rule. There is a crossing inthe game on line 23 where the tracks are almost perpendicular to each other and have a local 15 km/h speed limit. Other than this rule for switches, I haven't seen anything official about track radii. The roundabout at Karonlinenplatz for example is fairly tight and IRL the tram goes around it slower than other curves, but I don't know the official rule for it. I just go by feel - one thing you can do in-game is use the "2" key to look back into the passenger cabin when going around a tight curve. If the rear part of the tram swings around wildly in a way that would make people uncomfortable or even fall over in real life, you should probably go slower next time. I've found that to keep to the timetable, or any semblance of it, you should get up to full acceleration quickly. Since we're all good train drivers, you don't want to slam it in immediately and scare everyone (and I've found IRL that during the initial acceleration, if you're standing, you do sometimes feel it and have to really hold on to the handles), but when you watch the speedometer and compare it to a bus, full acceleration after the tram gets going seems realistic. The brakes need more gentle work, I think. The speed limit in German cities is 50. I don't know if trams are allowed to go faster on separate tracks. The wheelchair platform: there is in-game help that pops up but I found that it only works of you press the #1 door selector before you release all the doors. I don't know if this is a real feature or a bug. What I only discovered after writing (cobbling together) the document is that you can use the pg down and end keys too and don't have to use the in-cab buttons. If you want to quickly return to the centred standard view after turning "your head" to check the wheelchair platform, press any view key like 2 or 3 and then press 1 again. Unlike TSW, your view will be centred and at the very bottom right corner, you can still see the onboard clock.
Like the idea of it but I’d like to see more DLC available before a purchase. As has been said before, some UK DLC would be grand.
Thanx for all the replies and useful information. Looking forward to it as i like tram and metro sims.
TramSim is imo really fun! A game to get off the trains sometimes and get into some amazing cities! Down side is how it runs, atm it runs not too good... Hopefully for consoles it is optmised otherwise it will also run bad on there and still on PC. Beside that i really enjoy it, sadly it has sometimes times where theres just no work done on the game, while we are waiting on fixes & new features or routes/trams... I hope we will get more and more stuff now!
Generally anything Aerosoft touch is not great, usually low effort limited scope titles that only stay supported for a couple of DLC releases.
There is a lot of attention to detail in TramSim, Vienna has more gameplay and is more fun to drive. Authentic announcements too. But it could do with a few more routes to make it more interesting.
Do you mean Franz Kaida Straßenbahn Wien Stimme (voice) video of Vienna Tram announcements is this Line 30 2013 For Main Line Austrian trains these use Chris Lohner DB Dispolok & MRCE Baureihe 182 voice for PZB & Sifa
Hang on a minute, DTGs QA and publishing department seem unable to cope with their existing workload, given the broken and botched releases we have had recently, how is adding another title going to help matters.
They just helped bringing it to Console since they also work with UE and also on Consoles. Afaik they won't make any stuff for the game
We'll see before you start judging it. Maybe theres has been lot of stuff done behind the scenes like new features and optimising.
If you want to know the latest on Tramsim, they published an update on youtube recently. I play the existing games (Vienna and Munich) and find them very enjoyable. The silence over the last year was due to the team working on some other items. The only serious issue that I had was a Fatal error at start up due to input conflicts. I resolved it myself by disconnecting the raildriver and just using the Thrustmaster Hotas to operate the tram. there seems to be a conflict when having both plugged in at the same time.
I just bought Vienna and it is beautifully done. The chaos of driving the Tram through streets filled with cars and people is quite immersive. While the opening tutorials were good, there is much more information needed and a manual or online resource would be helpful. On my first run, I had a wheelchair passenger waiting and it took me a while to figure out how to deploy the ramp. Also, the only way I knew when he wanted to get off is when the front door would not shut. I deployed the ramp, he got off, and then I couldn’t get the front door to shut and was stuck. Also, is there any way to tell how far you are into a timetable run, how many stops are left, and whether you are on time? What are the speed limits beyond 15 for a sharp curve, 15 for a curving switch, 20 on a a rail crossing, and 25 on a straight switch?
So I think I have figured out a bit. There is a wheelchair door button on the center touchscreen. You need to press it before unlocking the ramp and after stowing the ramp. If it lights up during the run, your wheelchair passenger wants the next stop. To determine where you are on the timetable, you need to launch a timetable run. After spawning in your vehicle, click the top of the screen to select a service to run. If it is too long to wait for the service to start you can advance the game clock. After that, the right hand display shows your next stop and where you are relative to the timetable. The best way to get a map of your route is to Google it; I can't find a way to do it in game. This is a really nice sim. The scenery is spectacular as is the car traffic and tram AI. The people are well done, too. While fiddling with the wheelchair ramp, I had a character run into me and start talking; though I don't understand German, I suspect she wasn't wishing me a good day. It seemed she was questioning my competence as a tram driver - entirely appropriate since I was in her way, couldn't get the door shut, and was already 5 minutes late. I am really enjoying this. I spent my honeymoon in Vienna and look forward to returning someday. It is one of my favorite cities in the world, and the game does a fantastic job of recreating it. It would be nice if this collaboration with DTG extended to more than just making the game available for console. So many possibities here!
Ill have to agree with most of the views here. Its fun, but buggy although i have found reaasons for and ways around some of the bugs. Vienna has all the DLC but Munich can also use the trams from vienna and vise versa. Oh, and Munich also has a Christmas setting. Further development and fixes will come after ViewApp releases City Driver. They actually have a DLC in the works
it's a bit strange to have the same product published by Aerosoft and DTG. Wonder how Fabian is going to tackle this in the future on Simnext : just not mention the console release?
In the Munich version, they have Austrian accents (incongruously), so I guess they say the same things. I can reveal the mystery to you: Men and women say the same thing, though men only have an accent, while the women say it with more of a dialect: 1. Können Sie mir bitte aus dem Weg gehen? / Kennan'S ma bitte ausm Weg gehn? - Can you move out of the way, please? 2. Können Sie mich bitte vorbeilassen? / Kennan'S mi bitte vorbeilassn? - Can you let me pass, please?
Just to bump this slightly… Finally picked up Tramsim Vienna in the Steam sale. It’s okay if you accept the usual Aerosoft oddities and makes a change of pace from the train stuff. I seem to be doing okay with the Flexity but when I operate the older E2 tram, I can’t get the doors to open. The same key commands for the Flex Numpad 4 to release, Numpad 1 to open all doors don’t work. All I can do is open and close the front door with Numpad 9 resulting in no one boarding or alighting. Lack of tool tips when you hover the mouse over switches and buttons doesn’t help either. Of anyone with more experience in the game can help I would be obliged.
I got both Munich and Vienna, and it's a nice simulation but is too restricted and the replay value is pretty low. Not exactly sure, but it seems the devs abandoned the game and DTG bought the rights to publish it and make a few more bucks. OldVern I'm playing this one with mouse control (to learn about the tram it helps me to know where the buttons actually are), so not sure about the keys. But everything works so far, including the wheelchair ramp.
Yup, so their product. Doesn’t matter who made it, even the better stuff like The Bus, it always ends up in the same shallow grave.
I think the E2 doesnt have the open all doors command, you can just do freigabe and theyll open when a npc wants to board, Think it should be num4&6, but will check.
They do publish Zusi, so there’s certainly one product I’d highly recommend Very true. Curious. All I can say is that the E2 works fine on console, so I’m not quite sure where the issue might be.
It is a strange one as I also bought the E1 tram (and the ULF, though haven’t tried that yet) which also doesn’t respond to the door commands. However I have worked out how to control the doors on that one from the driver’s desk with the mouse, so all is good. Certainly a game which is growing on me though I have to say it is more of a game than a serious simulation.
Encountered a couple of oddities yesterday evening, not sure if bugs or not. Loading my saved game (ah good old UE) I noticed after a couple of stops I no longer got the countdown at each stop to the marker. Arriving at the terminus there was no completion screen or summary of how I’d done, or indication how I should set up for the next run. I called up the timetable from the top menu which showed a departure of 0852 but that was 15 minutes away so with another tram sat ahead of me at the stop I exited at that point. On the plus side I do like the depiction of Vienna and the tunnel sections are nicely done.
City bus manager is also published by them. It's great, especially for the Early acces price. It is really Early access done right.
I have Tramsim for Series S and like how busy cities of Vienna and Münich are! I also like how you can actually cold-start your tram before setting off in timetable mode and how the passengers actually open the doors after you unlock them. The graphics look a little dated and there’s this bug where after you left the seat, the game won’t let you sit back down after leaving the seat a few times.
shame they abandoned it as Vienna has some of the coolest and best tram networks... not even going into detail about Badner Bahn which runs as a tram during most of its run in Vienna and I think from Schedifkaplatz it runs as a local light rail pretty much (vmax 60 kmh in Vienna and 80 kmh outside until terminus in Baden) I would LOVE to do some of those routes, like 60, D, 18 or 71