Do we have any more news on the German/US routes? Can't wait for those. Also, maybe JT should start work on a Simrail UK route, would be epic!
You'll have to wait or accept DTG style pumping out bug-ridden DLC, which SimKol will surely not do. They have high quality standards for the game and route/ network infrastructure building. This game will grow steadily, but at a different pace. Enjoy driving on routes you haven't seen in other simulators before. I like the idea of covering uncharted territory instead of the same DE/US/GB routes over and over again.
Does anyone know if there are any diesel locomotives in simrail besides the bi mode ET25 dragon? Are there any plans for diesel locomotives (mainly american)?
And the good thing is - you can edit scenarios already with a text editor only. Simplest thing is to change season and starting time. The timetable is relative to the starting time, all stops are given in seconds from start, so you only need to change one line here. Three files make up a scenario: ScenarioManifest.xml - describes start-dest, season, time and the used timetable and icons timetable_name.xml - the timetable and formations used mission_name.json - the script to trigger events like radio, weather change etc. Additionally, a map.png for the preview and a thumbnail folder. In TSC, the analogy would be ScenarioProperties.xml, Scenario.bin and ScenarioScript.lua though the format is much simpler for SimRail. Simple as that: Code: <?xml version="1.0" encoding="utf-8"?> <ScenarioManifest xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> <Required_Level>1</Required_Level> <Train_Type>Cargo</Train_Type> <Scenario_Name>Sędziszów - KWK Staszic</Scenario_Name> <Train_Engine_Names> <string>ET25</string> </Train_Engine_Names> <Train_Car_Names /> <Scenario_Start_Time>2021-06-05T14:00:00</Scenario_Start_Time> <Scenario_Lenght>160</Scenario_Lenght> <Difficulty>4</Difficulty> <TrackLenghtInMeters>66666</TrackLenghtInMeters> <SeasonOfTheYear>Summer</SeasonOfTheYear> <HeaderText>Sędziszów - KWK Staszic</HeaderText> <SubHeaderText>#LineNo171_62</SubHeaderText> <MapFile>../../../VehicleThumbnails/M2.png</MapFile> <MainThumbnailPath>../../../VehicleThumbnails/ET25-002.png</MainThumbnailPath> <MiniThumbnailPath1>minithumbnails/minithumbnail1.png</MiniThumbnailPath1> <MiniThumbnailPath2>minithumbnails/minithumbnail2.png</MiniThumbnailPath2> <MiniThumbnailPath3>minithumbnails/minithumbnail3.png</MiniThumbnailPath3> <Description>#2_StaszicSedziszow_6ROJ245001</Description> <MissionFile>M11.json</MissionFile> <TimeTableFile>M11.xml</TimeTableFile> <CustomTranslations /> </ScenarioManifest>
Playing the Autumn evening service on a clear summer's day (weather can be changed in the .json) for slow route exploration. If you ask me, the Unity version SimRail is using is much more advanced than TSW's UE 4.26. It all looks more natural to me, and whilst producing better visual quality it uses less resources on my system than TSW. And it's easier to mod, like scenarios stored outside of packed archives in plain text format. I'm deeply impressed by this sim. Let's hope more people buy the Early Access version (it's an absolute steal anyway at the moment) so they can hire more staff.
It would probably take them like 5 years to make a single route or something lol. Majority of the time would be spent learning the tools. The route has to be really long with multiple rolling stock and have lots of detail
Pure speculation. I'm sure the editor is much more convenient to use than DTG's bent and quirky UE4 crash editor. And the more people buy the game, the more creative artists can be hired.
Been absolutely loving the update! The new train EN57/71 is amazing to drive, the traction sound alone is so well done. Graphics also look so much better, it sometimes looks very close to reality. Zawiercie dispatch station, one of the busiest in the game with about 20 - 22 trains each hour Empty stock movement PWJ 446026, an EN57 coupled to an EN71
Yeah, more natural. TSW is overblown. And SimRail lets you configure many options that need manual Engine.ini tweaking in TSW. And the sound - just wow. Love the EN57 rolling sound, and in deep snow you hear it crunching a little. I haven't touched dispatching yet, is it hard to get into?
Dispatching is not that hard, altho it can be on bigger stations and when trains come everywhere. But the game does not give you access to the more difficult ones untill you gained some hours of experience in smaller stations. There is also an ingame manual that explains what everything does, especially the domino (the one in the screenshot) panels can be quite tricky. Communication is also key, you have to tell your neighbours which trains are on their way to them so they can clear their signals. Drivers need to know what is going if they are being held. You are dealing with real people after all. And if you really want to do it right you also need to keep track of the real time departures and update them in the timetable. An example of the timetable of Zawiercie (Called EDR), this is what is used ingame to see which trains go where and their current delays. http://panel.simrail.eu:8092/?stationId=5262&serverCode=pl1 The manual for dispatching: https://tutorials.simrail.eu/index-en.html
Wow, this is the real thing. I think SimRail can be rightfully called a real railway simulation. I'd go so far and call this the "Future of Train Simulation" . It really teaches you...
I refunded this when it first came out, but looking at the amount of updates since and seeing some Youtube videos, I'm going to give it another go when I get home as it's starting to look really impressive. I've got 30 CHF in my Steam Wallet from refunding Maintalbahn and the entire Sim Rail game costs less than that. From what I've seen the EN57 looks very impressive and it's in a free update. I don't think I can go wrong really.
Maintalbahn refund? I understand that. Look at the road, notice something? The way they're shaded - completely off, as if they were separate and curved, lit from the left. This is the first thing that caught my eye. Careless. Not even talking about "Milternberg" destination display typo... TSW is just so embarrassing. They're not even ashamed to publish such a promo screenshot, because they are taking us all for fools. Milternberg - Arschaffenburg? Lol.
Not the same game but still built on Unity - Diesel Railcar Simulator has a route editor which is relatively easy to use (apart from doing terrain), just lacks real world data import for DEM and mapping or markers, which is on the author's "to do" list. Far easier than the fanfared beast that DTG released as part of the TSW4 new clothes exercise. So I would rather think the SimRail editor would be similarly conceived and easy to use, in fact I hope at some future point we will get a route editor or at least a proper scenario editor. The hardest part is probably going to be constructing those signal panels to control any route you create.
I just finished the EN57 scenario in SimRail and i have to say the train itself is quite nice to drive, but i'm still not completely sold on SimRail itself. I saw ZERO AI in the hour+ it took me to drive the route, even though the signalling seemed to indicate i would. There was even a 20kph temporary speed reduction due to some malfunction, which was kinda neat, but there was no broken down train to be seen. Without a SP timetable it gets pretty boring IMO. That's probably 80% of my downside on SimRail. Otherwise, the scenery still seems very bland to me (could be true to real life idk), but the trees look pretty bad IMO and there are a lot of them! The bigger city i reached at the end (Katowice) had a lot of very generic buildings too, and didn't make me feel like i was in a real place. It's improved since launch but i think it's a long way off TSW's best like BPO or Dresden. I liked having to setup the train from a cold start, and the semi-interactive dispatcher. I don't like the first person movement, it's very clunky compared to TSW and like i'm just moving a camera around rather than my avatar. So, lots of potential, but it's not going to be my main train sim anytime soon. If it gets a SP timetable, though.......
Lack of AI in SP is one of the items they need to urgently address. They also need to break the scenarios up into 45 minute chunks (or offer a choice) pending a save game. As I couldn't find an EN57 in MP yesterday evening I also grabbed one of the SP runs. It wasn't too bad but of course I had to come off after 40 minutes which meant, with the faffing about setting up the train, I only had about 30 minutes or so driving. I too scratched my head over those 20 km/h speed restrictions, on the route where line speed is only 60 or 70 km/h anyway. I think it is supposed to be faulty level crossings, guess it gives a chance to hear the traction sound accelerating again afterwards.
Last night, I was able to grab an EN57 in MP finishing the run into Warsawa at 1am, and it was quite impressive. The night lighting is a step up, and i do have to say the frame rate is pretty darn solid. It's growing on me....
So the last two days I also spent every possible minute in SimRail, I do own it since day one but didn't touch it in a long time before the update. Now I'm super impressed! Have played a bunch of hours in MP now, the immersion, communication with the dispatcher, wow, it makes so much fun! And the joke is that I would normally not be very interested in running polish trains, but you know what? This is so great that I just want to play the simulation, regardless of the train type. Besides that the stock included gives a lot of variety and is fun to drive...and oh boy the sounds! After a few hours now I just realized how much broken and overlight TSW really is, even with the superb lightning overhaul from JetWash. I know people wish for more SP content, for sure it will drop in the future. This game is stll early access, lot of things announced and they are really nailing it bit by bit. Will be interesting to see the steam physics coming soon as well. Also they already put out two patches within a short amount of time to fix some bugs after the update on tuesday (hear hear DTG!). I'm totally sold to SimRail by now! Can't wait for the german route, more content and more gameplay coming. I'm really enjoying it. Maybe this will be the marriage of something like ZuSi as a more hardcore sim and the graphics from TSW but with a lot of features we have wished for years by now. I see your point and I can only ask you to give the MP a chance, their are some really full servers and it makes a lot of fun (at least for me). So I wasn't sure about the MP before also, but I just gave it a shot a few days ago and now, loving it so far.
I got it a couple of days ago and after checking the tutorial scenarios for each of the locos on both routes, I downloaded a couple of scenarios for single player from SimRail forum. Most of those custom scenarios have AI trains. So far I like driving EN57 much more than the other EMUs that are currently present. Maybe it's due to installing it on SD card instead of internal storage (it's on Steam Deck), but driving around Warsaw is very choppy, not only having generally low FPS, but the whole simulation is freezing for some half of minute from time to time, so I guess I won't be joining any multiplayer in the nearest future - at least until I get to move the game to internal storage and check how it performs there. The other end of the route, where the tutorials take place, performs much better, being choppy just for a few seconds only right after spawning in the world. As for the custom scenarios I downloaded, they aren't perfect. Not sure if it's due to errors in how these scenarios were set, or some bugs in the game itself, but while playing them: I got SPADs a couple of times on yellow signal for some unknown reason; another time at a station I shouldn't be stopping I got a message that I passed the stopping point; another scenario was showing strange distance to my next stop, first decreasing down to 2 km away and then increasing, like I already missed that stop, but without any message this time that I missed it - I exited that scenario when distance got to 4 km away; and another time I needed to wait for over 10 minutes on red to get into platforms of station a few hundreds meters away, to arrive there at a time I should be already arriving at the following it station - I couldn't convince the dispatcher to let me in, and radio channel was set correctly (and it's single player, so I can't blame other players, but rather how the scenario was set).
Orb, you really need to install SimRail on a SSD, Nvme the best option. As for the custom scenarios, they are more of a 'hack and hope' affair at the moment, no sign of an editor yet.
Then I'll need to uninstall TSW2 & TSW3 completely (they already have just a few DLCs installed each, only those routes I've been driving on recently), or move some downloaded stuff to external drive, or uninstall some other things I play rather rarely. The Steam Deck has only 512 GB SSD Nvme installed at the moment (and desktop is currently lacking a viable for playing games graphics card, as the old GTX 1080Ti broke down there).
Not knowing if Simrail comes out for consoles, but thumbs up for DTG and Rivets for the upcoming Bernina line. TSW has totally conquered me
Been changing some of the default scenarios, the long 3h 45 mins EU07 service from Warszawa to Katowice which is a night drive, I've changed it to start in the early morning For anyone having trouble with the EU07 - it's easy. - Throttle up to Notch 28 quickly - Use the shunt regulator then to further accelerate - at 60 mk/h, shunt regulator off and throttle up to notch 43 - use the shunt regulator to further accelerate (be careful not to overload here) Never use the shunt regulator in other notches than 43 or 28, and avoid staying in other notches too long to not grill the resistors. Warszawa before sunrise
Just because I loke posting screenshots from the game as it looks absolutely amazing. Zawiercie looking in the direction of Lazy Lb, almost looks like a shot from the real world TLK passing Zawiercie, with the dispatch tower behind it. On it's way to Katowice. The old EN57-1054, collecting passengers at Sosnowiec Porabka, going to Katowice Ligota. RE1 19965 waiting for departure towards Skierniewice as displayed on the destination boards. Also about to be overtaken by a fast EIP service to Katowice.
Cracking shots. Just had a great drive down to Katowice in the dark....the night lighting is great. Performance silky smooth as well. Multiplayer is working so well, everything seems to run like clockwork - looks like the dispatchers have it nailed.
The EN57 runs are there they are hard to find what you need to remember is it is multiplayer and all players using the same timetable so if someone has a EN57 you need to wait for one to become available in the timetable so to speak. They are popular because they are new but you can get them.
A new feature for the ET22 locomotive (upcoming DLC) will be the ability to enter and operate the engine room